pub trait IGrassManager: IMonoBehaviour {
Show 58 methods
// Provided methods
fn m_grass_data(self) -> GrassData { ... }
fn set_m_grass_data(self, value: GrassData) { ... }
fn m_reference_transform(self) -> List_1<Transform> { ... }
fn set_m_reference_transform(self, value: List_1<Transform>) { ... }
fn m_grass_materials(self) -> List_1<Material> { ... }
fn set_m_grass_materials(self, value: List_1<Material>) { ... }
fn m_grass_texture(self) -> Texture { ... }
fn set_m_grass_texture(self, value: Texture) { ... }
fn m_enable_custom_ground_texture(self) -> bool { ... }
fn set_m_enable_custom_ground_texture(self, value: bool) { ... }
fn m_ground_textures(self) -> List_1<Texture2D> { ... }
fn set_m_ground_textures(self, value: List_1<Texture2D>) { ... }
fn m_cutoff(self) -> f32 { ... }
fn set_m_cutoff(self, value: f32) { ... }
fn m_draw_distance(self) -> f32 { ... }
fn set_m_draw_distance(self, value: f32) { ... }
fn m_is_distance_clip_scale_fading(self) -> bool { ... }
fn set_m_is_distance_clip_scale_fading(self, value: bool) { ... }
fn m_distance_clip_scale(self) -> Vector2 { ... }
fn set_m_distance_clip_scale(self, value: Vector2) { ... }
fn m_is_override_down_params(self) -> bool { ... }
fn set_m_is_override_down_params(self, value: bool) { ... }
fn m_near_clip_distance(self) -> f32 { ... }
fn set_m_near_clip_distance(self, value: f32) { ... }
fn m_near_down_distance(self) -> f32 { ... }
fn set_m_near_down_distance(self, value: f32) { ... }
fn m_near_down_offset(self) -> f32 { ... }
fn set_m_near_down_offset(self, value: f32) { ... }
fn m_ground_color_wind_ratio(self) -> f32 { ... }
fn set_m_ground_color_wind_ratio(self, value: f32) { ... }
fn m_wave_tint_color(self) -> Color { ... }
fn set_m_wave_tint_color(self, value: Color) { ... }
fn m_wave_speed(self) -> f32 { ... }
fn set_m_wave_speed(self, value: f32) { ... }
fn m_wave_size(self) -> f32 { ... }
fn set_m_wave_size(self, value: f32) { ... }
fn m_wave_blending(self) -> f32 { ... }
fn set_m_wave_blending(self, value: f32) { ... }
fn m_grass_brightness(self) -> f32 { ... }
fn set_m_grass_brightness(self, value: f32) { ... }
fn m_grass_tint_color(self) -> Color { ... }
fn set_m_grass_tint_color(self, value: Color) { ... }
fn m_ground_color_coefficient(self) -> f32 { ... }
fn set_m_ground_color_coefficient(self, value: f32) { ... }
fn m_ground_color_gradation_scale(self) -> f32 { ... }
fn set_m_ground_color_gradation_scale(self, value: f32) { ... }
fn m_ground_color_mix_type(self) -> GrassManager_MixType { ... }
fn set_m_ground_color_mix_type(self, value: GrassManager_MixType) { ... }
fn m_lighting_min(self) -> f32 { ... }
fn set_m_lighting_min(self, value: f32) { ... }
fn m_interaction_radius(self) -> f32 { ... }
fn set_m_interaction_radius(self, value: f32) { ... }
fn m_interaction_angle(self) -> i32 { ... }
fn set_m_interaction_angle(self, value: i32) { ... }
fn m_interaction_height_correction(self) -> f32 { ... }
fn set_m_interaction_height_correction(self, value: f32) { ... }
fn m_interaction_center_property_id(self) -> i32 { ... }
fn set_m_interaction_center_property_id(self, value: i32) { ... }
}Provided Methods§
fn m_grass_data(self) -> GrassData
fn set_m_grass_data(self, value: GrassData)
fn m_reference_transform(self) -> List_1<Transform>
fn set_m_reference_transform(self, value: List_1<Transform>)
fn m_grass_materials(self) -> List_1<Material>
fn set_m_grass_materials(self, value: List_1<Material>)
fn m_grass_texture(self) -> Texture
fn set_m_grass_texture(self, value: Texture)
fn m_enable_custom_ground_texture(self) -> bool
fn set_m_enable_custom_ground_texture(self, value: bool)
fn m_ground_textures(self) -> List_1<Texture2D>
fn set_m_ground_textures(self, value: List_1<Texture2D>)
fn m_cutoff(self) -> f32
fn set_m_cutoff(self, value: f32)
fn m_draw_distance(self) -> f32
fn set_m_draw_distance(self, value: f32)
fn m_is_distance_clip_scale_fading(self) -> bool
fn set_m_is_distance_clip_scale_fading(self, value: bool)
fn m_distance_clip_scale(self) -> Vector2
fn set_m_distance_clip_scale(self, value: Vector2)
fn m_is_override_down_params(self) -> bool
fn set_m_is_override_down_params(self, value: bool)
fn m_near_clip_distance(self) -> f32
fn set_m_near_clip_distance(self, value: f32)
fn m_near_down_distance(self) -> f32
fn set_m_near_down_distance(self, value: f32)
fn m_near_down_offset(self) -> f32
fn set_m_near_down_offset(self, value: f32)
fn m_ground_color_wind_ratio(self) -> f32
fn set_m_ground_color_wind_ratio(self, value: f32)
fn m_wave_tint_color(self) -> Color
fn set_m_wave_tint_color(self, value: Color)
fn m_wave_speed(self) -> f32
fn set_m_wave_speed(self, value: f32)
fn m_wave_size(self) -> f32
fn set_m_wave_size(self, value: f32)
fn m_wave_blending(self) -> f32
fn set_m_wave_blending(self, value: f32)
fn m_grass_brightness(self) -> f32
fn set_m_grass_brightness(self, value: f32)
fn m_grass_tint_color(self) -> Color
fn set_m_grass_tint_color(self, value: Color)
fn m_ground_color_coefficient(self) -> f32
fn set_m_ground_color_coefficient(self, value: f32)
fn m_ground_color_gradation_scale(self) -> f32
fn set_m_ground_color_gradation_scale(self, value: f32)
fn m_ground_color_mix_type(self) -> GrassManager_MixType
fn set_m_ground_color_mix_type(self, value: GrassManager_MixType)
fn m_lighting_min(self) -> f32
fn set_m_lighting_min(self, value: f32)
fn m_interaction_radius(self) -> f32
fn set_m_interaction_radius(self, value: f32)
fn m_interaction_angle(self) -> i32
fn set_m_interaction_angle(self, value: i32)
fn m_interaction_height_correction(self) -> f32
fn set_m_interaction_height_correction(self, value: f32)
fn m_interaction_center_property_id(self) -> i32
fn set_m_interaction_center_property_id(self, value: i32)
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.