pub trait IHubAccessoryRoomCameraMethods: IHubAccessoryRoomCamera {
Show 35 methods
// Provided methods
fn get_min_dist(self) -> f32 { ... }
fn get_max_dist(self) -> f32 { ... }
fn get_min_fo_v(self) -> f32 { ... }
fn get_max_fo_v(self) -> f32 { ... }
fn awake(self) { ... }
fn late_update(self) { ... }
fn get_character(self) -> Character { ... }
fn set_character(self, value: impl Into<Character>) { ... }
fn get_pid(self) -> Il2CppString { ... }
fn set_pid(self, value: impl Into<Il2CppString>) { ... }
fn set_character_2(
self,
chr: impl Into<Character>,
pid: impl Into<Il2CppString>,
) { ... }
fn get_view_mode(self) -> HubAccessoryRoom_ViewMode { ... }
fn set_view_mode(self, value: impl Into<HubAccessoryRoom_ViewMode>) { ... }
fn get_is_accs(self) -> bool { ... }
fn set_is_accs(self, value: impl Into<bool>) { ... }
fn get_is_character_changed(self) -> bool { ... }
fn set_is_character_changed(self, value: impl Into<bool>) { ... }
fn get_is_target_changed(self) -> bool { ... }
fn set_is_target_changed(self, value: impl Into<bool>) { ... }
fn get_is_preview_changed(self) -> bool { ... }
fn set_is_preview_changed(self, value: impl Into<bool>) { ... }
fn get_camera_tilt(self) -> f32 { ... }
fn set_camera_tilt(self, value: impl Into<f32>) { ... }
fn get_slip_slide(self) -> f32 { ... }
fn set_slip_slide(self, value: impl Into<f32>) { ... }
fn get_is_look_cam(self) -> bool { ... }
fn set_is_look_cam(self, value: impl Into<bool>) { ... }
fn get_target_pos_nearest(self) -> Vector3 { ... }
fn get_target_pos_farthest(self) -> Vector3 { ... }
fn init_pos(self, force: impl Into<bool>) { ... }
fn update_back(self) { ... }
fn load_input(self) { ... }
fn update_camera_pos(self) { ... }
fn set_camera_pos(self) { ... }
fn ctor(self) { ... }
}Provided Methods§
Sourcefn get_min_dist(self) -> f32
fn get_min_dist(self) -> f32
get_MinDist() overload
Sourcefn get_max_dist(self) -> f32
fn get_max_dist(self) -> f32
get_MaxDist() overload
Sourcefn get_min_fo_v(self) -> f32
fn get_min_fo_v(self) -> f32
get_MinFoV() overload
Sourcefn get_max_fo_v(self) -> f32
fn get_max_fo_v(self) -> f32
get_MaxFoV() overload
Sourcefn late_update(self)
fn late_update(self)
LateUpdate() overload
Sourcefn get_character(self) -> Character
fn get_character(self) -> Character
get_Character() overload
Sourcefn set_character(self, value: impl Into<Character>)
fn set_character(self, value: impl Into<Character>)
set_Character(crate::combat::character::Character) overload
Sourcefn get_pid(self) -> Il2CppString
fn get_pid(self) -> Il2CppString
get_PID() overload
Sourcefn set_pid(self, value: impl Into<Il2CppString>)
fn set_pid(self, value: impl Into<Il2CppString>)
set_PID(::unity::Il2CppString) overload
Sourcefn set_character_2(
self,
chr: impl Into<Character>,
pid: impl Into<Il2CppString>,
)
fn set_character_2( self, chr: impl Into<Character>, pid: impl Into<Il2CppString>, )
SetCharacter(crate::combat::character::Character, ::unity::Il2CppString) overload
Sourcefn get_view_mode(self) -> HubAccessoryRoom_ViewMode
fn get_view_mode(self) -> HubAccessoryRoom_ViewMode
get_ViewMode() overload
Sourcefn set_view_mode(self, value: impl Into<HubAccessoryRoom_ViewMode>)
fn set_view_mode(self, value: impl Into<HubAccessoryRoom_ViewMode>)
set_ViewMode(crate::app::hubaccessoryroom::HubAccessoryRoom_ViewMode) overload
Sourcefn get_is_accs(self) -> bool
fn get_is_accs(self) -> bool
get_IsAccs() overload
Sourcefn set_is_accs(self, value: impl Into<bool>)
fn set_is_accs(self, value: impl Into<bool>)
set_IsAccs(bool) overload
Sourcefn get_is_character_changed(self) -> bool
fn get_is_character_changed(self) -> bool
get_IsCharacterChanged() overload
Sourcefn set_is_character_changed(self, value: impl Into<bool>)
fn set_is_character_changed(self, value: impl Into<bool>)
set_IsCharacterChanged(bool) overload
Sourcefn get_is_target_changed(self) -> bool
fn get_is_target_changed(self) -> bool
get_IsTargetChanged() overload
Sourcefn set_is_target_changed(self, value: impl Into<bool>)
fn set_is_target_changed(self, value: impl Into<bool>)
set_IsTargetChanged(bool) overload
Sourcefn get_is_preview_changed(self) -> bool
fn get_is_preview_changed(self) -> bool
get_IsPreviewChanged() overload
Sourcefn set_is_preview_changed(self, value: impl Into<bool>)
fn set_is_preview_changed(self, value: impl Into<bool>)
set_IsPreviewChanged(bool) overload
Sourcefn get_camera_tilt(self) -> f32
fn get_camera_tilt(self) -> f32
get_CameraTilt() overload
Sourcefn set_camera_tilt(self, value: impl Into<f32>)
fn set_camera_tilt(self, value: impl Into<f32>)
set_CameraTilt(f32) overload
Sourcefn get_slip_slide(self) -> f32
fn get_slip_slide(self) -> f32
get_SlipSlide() overload
Sourcefn set_slip_slide(self, value: impl Into<f32>)
fn set_slip_slide(self, value: impl Into<f32>)
set_SlipSlide(f32) overload
Sourcefn get_is_look_cam(self) -> bool
fn get_is_look_cam(self) -> bool
get_IsLookCam() overload
Sourcefn set_is_look_cam(self, value: impl Into<bool>)
fn set_is_look_cam(self, value: impl Into<bool>)
set_IsLookCam(bool) overload
Sourcefn get_target_pos_nearest(self) -> Vector3
fn get_target_pos_nearest(self) -> Vector3
get_TargetPosNearest() overload
Sourcefn get_target_pos_farthest(self) -> Vector3
fn get_target_pos_farthest(self) -> Vector3
get_TargetPosFarthest() overload
Sourcefn update_back(self)
fn update_back(self)
UpdateBack() overload
Sourcefn load_input(self)
fn load_input(self)
LoadInput() overload
Sourcefn update_camera_pos(self)
fn update_camera_pos(self)
UpdateCameraPos() overload
Sourcefn set_camera_pos(self)
fn set_camera_pos(self)
SetCameraPos() overload
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.
Implementors§
impl<__T: IHubAccessoryRoomCamera> IHubAccessoryRoomCameraMethods for __T
app-hubaccessoryroomcamera only.