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IHubAccessoryRoomCameraMethods

Trait IHubAccessoryRoomCameraMethods 

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pub trait IHubAccessoryRoomCameraMethods: IHubAccessoryRoomCamera {
Show 35 methods // Provided methods fn get_min_dist(self) -> f32 { ... } fn get_max_dist(self) -> f32 { ... } fn get_min_fo_v(self) -> f32 { ... } fn get_max_fo_v(self) -> f32 { ... } fn awake(self) { ... } fn late_update(self) { ... } fn get_character(self) -> Character { ... } fn set_character(self, value: impl Into<Character>) { ... } fn get_pid(self) -> Il2CppString { ... } fn set_pid(self, value: impl Into<Il2CppString>) { ... } fn set_character_2( self, chr: impl Into<Character>, pid: impl Into<Il2CppString>, ) { ... } fn get_view_mode(self) -> HubAccessoryRoom_ViewMode { ... } fn set_view_mode(self, value: impl Into<HubAccessoryRoom_ViewMode>) { ... } fn get_is_accs(self) -> bool { ... } fn set_is_accs(self, value: impl Into<bool>) { ... } fn get_is_character_changed(self) -> bool { ... } fn set_is_character_changed(self, value: impl Into<bool>) { ... } fn get_is_target_changed(self) -> bool { ... } fn set_is_target_changed(self, value: impl Into<bool>) { ... } fn get_is_preview_changed(self) -> bool { ... } fn set_is_preview_changed(self, value: impl Into<bool>) { ... } fn get_camera_tilt(self) -> f32 { ... } fn set_camera_tilt(self, value: impl Into<f32>) { ... } fn get_slip_slide(self) -> f32 { ... } fn set_slip_slide(self, value: impl Into<f32>) { ... } fn get_is_look_cam(self) -> bool { ... } fn set_is_look_cam(self, value: impl Into<bool>) { ... } fn get_target_pos_nearest(self) -> Vector3 { ... } fn get_target_pos_farthest(self) -> Vector3 { ... } fn init_pos(self, force: impl Into<bool>) { ... } fn update_back(self) { ... } fn load_input(self) { ... } fn update_camera_pos(self) { ... } fn set_camera_pos(self) { ... } fn ctor(self) { ... }
}

Provided Methods§

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fn get_min_dist(self) -> f32

get_MinDist() overload

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fn get_max_dist(self) -> f32

get_MaxDist() overload

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fn get_min_fo_v(self) -> f32

get_MinFoV() overload

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fn get_max_fo_v(self) -> f32

get_MaxFoV() overload

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fn awake(self)

Awake() overload

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fn late_update(self)

LateUpdate() overload

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fn get_character(self) -> Character

get_Character() overload

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fn set_character(self, value: impl Into<Character>)

set_Character(crate::combat::character::Character) overload

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fn get_pid(self) -> Il2CppString

get_PID() overload

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fn set_pid(self, value: impl Into<Il2CppString>)

set_PID(::unity::Il2CppString) overload

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fn set_character_2( self, chr: impl Into<Character>, pid: impl Into<Il2CppString>, )

SetCharacter(crate::combat::character::Character, ::unity::Il2CppString) overload

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fn get_view_mode(self) -> HubAccessoryRoom_ViewMode

get_ViewMode() overload

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fn set_view_mode(self, value: impl Into<HubAccessoryRoom_ViewMode>)

set_ViewMode(crate::app::hubaccessoryroom::HubAccessoryRoom_ViewMode) overload

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fn get_is_accs(self) -> bool

get_IsAccs() overload

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fn set_is_accs(self, value: impl Into<bool>)

set_IsAccs(bool) overload

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fn get_is_character_changed(self) -> bool

get_IsCharacterChanged() overload

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fn set_is_character_changed(self, value: impl Into<bool>)

set_IsCharacterChanged(bool) overload

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fn get_is_target_changed(self) -> bool

get_IsTargetChanged() overload

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fn set_is_target_changed(self, value: impl Into<bool>)

set_IsTargetChanged(bool) overload

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fn get_is_preview_changed(self) -> bool

get_IsPreviewChanged() overload

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fn set_is_preview_changed(self, value: impl Into<bool>)

set_IsPreviewChanged(bool) overload

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fn get_camera_tilt(self) -> f32

get_CameraTilt() overload

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fn set_camera_tilt(self, value: impl Into<f32>)

set_CameraTilt(f32) overload

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fn get_slip_slide(self) -> f32

get_SlipSlide() overload

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fn set_slip_slide(self, value: impl Into<f32>)

set_SlipSlide(f32) overload

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fn get_is_look_cam(self) -> bool

get_IsLookCam() overload

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fn set_is_look_cam(self, value: impl Into<bool>)

set_IsLookCam(bool) overload

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fn get_target_pos_nearest(self) -> Vector3

get_TargetPosNearest() overload

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fn get_target_pos_farthest(self) -> Vector3

get_TargetPosFarthest() overload

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fn init_pos(self, force: impl Into<bool>)

InitPos(bool) overload

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fn update_back(self)

UpdateBack() overload

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fn load_input(self)

LoadInput() overload

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fn update_camera_pos(self)

UpdateCameraPos() overload

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fn set_camera_pos(self)

SetCameraPos() overload

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fn ctor(self)

.ctor() overload

Dyn Compatibility§

This trait is not dyn compatible.

In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.

Implementors§

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impl<__T: IHubAccessoryRoomCamera> IHubAccessoryRoomCameraMethods for __T

Available on crate feature app-hubaccessoryroomcamera only.