pub trait IHubPlayTalkMethods: IHubPlayTalk {
Show 53 methods
// Provided methods
fn get_player_controller(self) -> HubPlayerController { ... }
fn set_player_controller(self, value: impl Into<HubPlayerController>) { ... }
fn get_player(self) -> HubUnitController { ... }
fn set_player(self, value: impl Into<HubUnitController>) { ... }
fn get_other(self) -> List_1<HubUnitController> { ... }
fn set_other(self, value: impl Into<List_1<HubUnitController>>) { ... }
fn get_camera(self) -> HubCamera { ... }
fn set_camera(self, value: impl Into<HubCamera>) { ... }
fn get_access(self) -> HubAccess { ... }
fn set_access(self, value: impl Into<HubAccess>) { ... }
fn get_mid(self) -> Il2CppString { ... }
fn set_mid(self, value: impl Into<Il2CppString>) { ... }
fn get_args(self) -> Il2CppString { ... }
fn set_args(self, value: impl Into<Il2CppString>) { ... }
fn get_flag_name(self) -> Il2CppString { ... }
fn get_piece_of_bond_tutorial(self) -> bool { ... }
fn set_piece_of_bond_tutorial(self, value: impl Into<bool>) { ... }
fn ctor(
self,
player: impl Into<HubPlayerController>,
camera: impl Into<HubCamera>,
access: impl Into<HubAccess>,
) { ... }
fn ctor_2(
self,
player: impl Into<HubPlayerController>,
camera: impl Into<HubCamera>,
access: impl Into<HubAccess>,
mid: impl Into<Il2CppString>,
args: impl Into<Il2CppString>,
) { ... }
fn init(self) { ... }
fn is_player_move(self) -> bool { ... }
fn get_other_position(self) -> Vector3 { ... }
fn get_other_head_position(self) -> Vector3 { ... }
fn setup_normal(self) { ... }
fn tutorial(self) { ... }
fn setup_shop(self) { ... }
fn is_exist_additional_stock(
self,
shop_type: impl Into<Il2CppString>,
) -> bool { ... }
fn setup_shop_2(self, mid: impl Into<Il2CppString>) { ... }
fn setup_event(self) { ... }
fn exec_talk(self) { ... }
fn exec_talk_present(self) { ... }
fn get_favorite_item(self) -> Il2CppString { ... }
fn exec_talk_after(self) { ... }
fn try_join_unit(self, pid: impl Into<Il2CppString>) { ... }
fn join_event(self) { ... }
fn exec_event(self) { ... }
fn exec_event_after(self) { ... }
fn exec_shop(self) { ... }
fn return_talk(self) { ... }
fn return_talk_event(self) { ... }
fn create_desc_normal(self) -> Array<ProcDesc> { ... }
fn create_desc_shop(self) -> Array<ProcDesc> { ... }
fn create_desc_event(self) -> Array<ProcDesc> { ... }
fn create_proc_desc(
self,
talk_type: impl Into<HubPlayTalk_TalkType>,
) -> Array<ProcDesc> { ... }
fn try_silver_card_message(self) { ... }
fn try_give_accessory(
self,
aid_table: impl Into<Array<Il2CppString>>,
mid: impl Into<Il2CppString>,
) { ... }
fn try_give_accessory1(self) { ... }
fn try_give_accessory2(self) { ... }
fn create_desc_give_accessory(self) -> Array<ProcDesc> { ... }
fn get_well_tutorial(self) -> Il2CppString { ... }
fn set_well_tutorial(self, value: impl Into<Il2CppString>) { ... }
fn try_well_tutorial(self) { ... }
fn create_desc_shop_talk(self) -> Array<ProcDesc> { ... }
}Provided Methods§
Sourcefn get_player_controller(self) -> HubPlayerController
fn get_player_controller(self) -> HubPlayerController
get_PlayerController() overload
Sourcefn set_player_controller(self, value: impl Into<HubPlayerController>)
fn set_player_controller(self, value: impl Into<HubPlayerController>)
set_PlayerController(crate::app::hubplayercontroller::HubPlayerController) overload
Sourcefn get_player(self) -> HubUnitController
fn get_player(self) -> HubUnitController
get_Player() overload
Sourcefn set_player(self, value: impl Into<HubUnitController>)
fn set_player(self, value: impl Into<HubUnitController>)
set_Player(crate::app::hubunitcontroller::HubUnitController) overload
Sourcefn get_other(self) -> List_1<HubUnitController>
fn get_other(self) -> List_1<HubUnitController>
get_Other() overload
Sourcefn set_other(self, value: impl Into<List_1<HubUnitController>>)
fn set_other(self, value: impl Into<List_1<HubUnitController>>)
set_Other(crate::system::collections::generic::list_1::List_1<crate::app::hubunitcontroller::HubUnitController>) overload
Sourcefn get_camera(self) -> HubCamera
fn get_camera(self) -> HubCamera
get_Camera() overload
Sourcefn set_camera(self, value: impl Into<HubCamera>)
fn set_camera(self, value: impl Into<HubCamera>)
set_Camera(crate::app::hubcamera::HubCamera) overload
Sourcefn get_access(self) -> HubAccess
fn get_access(self) -> HubAccess
get_Access() overload
Sourcefn set_access(self, value: impl Into<HubAccess>)
fn set_access(self, value: impl Into<HubAccess>)
set_Access(crate::app::hubaccess::HubAccess) overload
Sourcefn get_mid(self) -> Il2CppString
fn get_mid(self) -> Il2CppString
get_MID() overload
Sourcefn set_mid(self, value: impl Into<Il2CppString>)
fn set_mid(self, value: impl Into<Il2CppString>)
set_MID(::unity::Il2CppString) overload
Sourcefn get_args(self) -> Il2CppString
fn get_args(self) -> Il2CppString
get_Args() overload
Sourcefn set_args(self, value: impl Into<Il2CppString>)
fn set_args(self, value: impl Into<Il2CppString>)
set_Args(::unity::Il2CppString) overload
Sourcefn get_flag_name(self) -> Il2CppString
fn get_flag_name(self) -> Il2CppString
get_FlagName() overload
Sourcefn get_piece_of_bond_tutorial(self) -> bool
fn get_piece_of_bond_tutorial(self) -> bool
get_PieceOfBond_Tutorial() overload
Sourcefn set_piece_of_bond_tutorial(self, value: impl Into<bool>)
fn set_piece_of_bond_tutorial(self, value: impl Into<bool>)
set_PieceOfBond_Tutorial(bool) overload
Sourcefn ctor(
self,
player: impl Into<HubPlayerController>,
camera: impl Into<HubCamera>,
access: impl Into<HubAccess>,
)
fn ctor( self, player: impl Into<HubPlayerController>, camera: impl Into<HubCamera>, access: impl Into<HubAccess>, )
.ctor(crate::app::hubplayercontroller::HubPlayerController, crate::app::hubcamera::HubCamera, crate::app::hubaccess::HubAccess) overload
Sourcefn ctor_2(
self,
player: impl Into<HubPlayerController>,
camera: impl Into<HubCamera>,
access: impl Into<HubAccess>,
mid: impl Into<Il2CppString>,
args: impl Into<Il2CppString>,
)
fn ctor_2( self, player: impl Into<HubPlayerController>, camera: impl Into<HubCamera>, access: impl Into<HubAccess>, mid: impl Into<Il2CppString>, args: impl Into<Il2CppString>, )
.ctor(crate::app::hubplayercontroller::HubPlayerController, crate::app::hubcamera::HubCamera, crate::app::hubaccess::HubAccess, ::unity::Il2CppString, ::unity::Il2CppString) overload
Sourcefn is_player_move(self) -> bool
fn is_player_move(self) -> bool
IsPlayerMove() overload
Sourcefn get_other_position(self) -> Vector3
fn get_other_position(self) -> Vector3
GetOtherPosition() overload
Sourcefn get_other_head_position(self) -> Vector3
fn get_other_head_position(self) -> Vector3
GetOtherHeadPosition() overload
Sourcefn setup_normal(self)
fn setup_normal(self)
SetupNormal() overload
Sourcefn setup_shop(self)
fn setup_shop(self)
SetupShop() overload
Sourcefn is_exist_additional_stock(self, shop_type: impl Into<Il2CppString>) -> bool
fn is_exist_additional_stock(self, shop_type: impl Into<Il2CppString>) -> bool
IsExistAdditionalStock(::unity::Il2CppString) overload
Sourcefn setup_shop_2(self, mid: impl Into<Il2CppString>)
fn setup_shop_2(self, mid: impl Into<Il2CppString>)
SetupShop(::unity::Il2CppString) overload
Sourcefn setup_event(self)
fn setup_event(self)
SetupEvent() overload
Sourcefn exec_talk_present(self)
fn exec_talk_present(self)
ExecTalkPresent() overload
Sourcefn get_favorite_item(self) -> Il2CppString
fn get_favorite_item(self) -> Il2CppString
GetFavoriteItem() overload
Sourcefn exec_talk_after(self)
fn exec_talk_after(self)
ExecTalkAfter() overload
Sourcefn try_join_unit(self, pid: impl Into<Il2CppString>)
fn try_join_unit(self, pid: impl Into<Il2CppString>)
TryJoinUnit(::unity::Il2CppString) overload
Sourcefn join_event(self)
fn join_event(self)
JoinEvent() overload
Sourcefn exec_event(self)
fn exec_event(self)
ExecEvent() overload
Sourcefn exec_event_after(self)
fn exec_event_after(self)
ExecEventAfter() overload
Sourcefn return_talk(self)
fn return_talk(self)
ReturnTalk() overload
Sourcefn return_talk_event(self)
fn return_talk_event(self)
ReturnTalkEvent() overload
Sourcefn create_desc_normal(self) -> Array<ProcDesc>
fn create_desc_normal(self) -> Array<ProcDesc>
CreateDescNormal() overload
Sourcefn create_desc_shop(self) -> Array<ProcDesc>
fn create_desc_shop(self) -> Array<ProcDesc>
CreateDescShop() overload
Sourcefn create_desc_event(self) -> Array<ProcDesc>
fn create_desc_event(self) -> Array<ProcDesc>
CreateDescEvent() overload
Sourcefn create_proc_desc(
self,
talk_type: impl Into<HubPlayTalk_TalkType>,
) -> Array<ProcDesc>
fn create_proc_desc( self, talk_type: impl Into<HubPlayTalk_TalkType>, ) -> Array<ProcDesc>
CreateProcDesc(crate::app::hubplaytalk::HubPlayTalk_TalkType) overload
Sourcefn try_silver_card_message(self)
fn try_silver_card_message(self)
TrySilverCardMessage() overload
Sourcefn try_give_accessory(
self,
aid_table: impl Into<Array<Il2CppString>>,
mid: impl Into<Il2CppString>,
)
fn try_give_accessory( self, aid_table: impl Into<Array<Il2CppString>>, mid: impl Into<Il2CppString>, )
TryGiveAccessory(::unity::Array<::unity::Il2CppString>, ::unity::Il2CppString) overload
Sourcefn try_give_accessory1(self)
fn try_give_accessory1(self)
TryGiveAccessory1() overload
Sourcefn try_give_accessory2(self)
fn try_give_accessory2(self)
TryGiveAccessory2() overload
Sourcefn create_desc_give_accessory(self) -> Array<ProcDesc>
fn create_desc_give_accessory(self) -> Array<ProcDesc>
CreateDescGiveAccessory() overload
Sourcefn get_well_tutorial(self) -> Il2CppString
fn get_well_tutorial(self) -> Il2CppString
get_WellTutorial() overload
Sourcefn set_well_tutorial(self, value: impl Into<Il2CppString>)
fn set_well_tutorial(self, value: impl Into<Il2CppString>)
set_WellTutorial(::unity::Il2CppString) overload
Sourcefn try_well_tutorial(self)
fn try_well_tutorial(self)
TryWellTutorial() overload
Sourcefn create_desc_shop_talk(self) -> Array<ProcDesc>
fn create_desc_shop_talk(self) -> Array<ProcDesc>
CreateDescShopTalk() overload
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.
Implementors§
impl<__T: IHubPlayTalk> IHubPlayTalkMethods for __T
app-hubplaytalk only.