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IHubPlayTalkMethods

Trait IHubPlayTalkMethods 

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pub trait IHubPlayTalkMethods: IHubPlayTalk {
Show 53 methods // Provided methods fn get_player_controller(self) -> HubPlayerController { ... } fn set_player_controller(self, value: impl Into<HubPlayerController>) { ... } fn get_player(self) -> HubUnitController { ... } fn set_player(self, value: impl Into<HubUnitController>) { ... } fn get_other(self) -> List_1<HubUnitController> { ... } fn set_other(self, value: impl Into<List_1<HubUnitController>>) { ... } fn get_camera(self) -> HubCamera { ... } fn set_camera(self, value: impl Into<HubCamera>) { ... } fn get_access(self) -> HubAccess { ... } fn set_access(self, value: impl Into<HubAccess>) { ... } fn get_mid(self) -> Il2CppString { ... } fn set_mid(self, value: impl Into<Il2CppString>) { ... } fn get_args(self) -> Il2CppString { ... } fn set_args(self, value: impl Into<Il2CppString>) { ... } fn get_flag_name(self) -> Il2CppString { ... } fn get_piece_of_bond_tutorial(self) -> bool { ... } fn set_piece_of_bond_tutorial(self, value: impl Into<bool>) { ... } fn ctor( self, player: impl Into<HubPlayerController>, camera: impl Into<HubCamera>, access: impl Into<HubAccess>, ) { ... } fn ctor_2( self, player: impl Into<HubPlayerController>, camera: impl Into<HubCamera>, access: impl Into<HubAccess>, mid: impl Into<Il2CppString>, args: impl Into<Il2CppString>, ) { ... } fn init(self) { ... } fn is_player_move(self) -> bool { ... } fn get_other_position(self) -> Vector3 { ... } fn get_other_head_position(self) -> Vector3 { ... } fn setup_normal(self) { ... } fn tutorial(self) { ... } fn setup_shop(self) { ... } fn is_exist_additional_stock( self, shop_type: impl Into<Il2CppString>, ) -> bool { ... } fn setup_shop_2(self, mid: impl Into<Il2CppString>) { ... } fn setup_event(self) { ... } fn exec_talk(self) { ... } fn exec_talk_present(self) { ... } fn get_favorite_item(self) -> Il2CppString { ... } fn exec_talk_after(self) { ... } fn try_join_unit(self, pid: impl Into<Il2CppString>) { ... } fn join_event(self) { ... } fn exec_event(self) { ... } fn exec_event_after(self) { ... } fn exec_shop(self) { ... } fn return_talk(self) { ... } fn return_talk_event(self) { ... } fn create_desc_normal(self) -> Array<ProcDesc> { ... } fn create_desc_shop(self) -> Array<ProcDesc> { ... } fn create_desc_event(self) -> Array<ProcDesc> { ... } fn create_proc_desc( self, talk_type: impl Into<HubPlayTalk_TalkType>, ) -> Array<ProcDesc> { ... } fn try_silver_card_message(self) { ... } fn try_give_accessory( self, aid_table: impl Into<Array<Il2CppString>>, mid: impl Into<Il2CppString>, ) { ... } fn try_give_accessory1(self) { ... } fn try_give_accessory2(self) { ... } fn create_desc_give_accessory(self) -> Array<ProcDesc> { ... } fn get_well_tutorial(self) -> Il2CppString { ... } fn set_well_tutorial(self, value: impl Into<Il2CppString>) { ... } fn try_well_tutorial(self) { ... } fn create_desc_shop_talk(self) -> Array<ProcDesc> { ... }
}

Provided Methods§

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fn get_player_controller(self) -> HubPlayerController

get_PlayerController() overload

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fn set_player_controller(self, value: impl Into<HubPlayerController>)

set_PlayerController(crate::app::hubplayercontroller::HubPlayerController) overload

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fn get_player(self) -> HubUnitController

get_Player() overload

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fn set_player(self, value: impl Into<HubUnitController>)

set_Player(crate::app::hubunitcontroller::HubUnitController) overload

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fn get_other(self) -> List_1<HubUnitController>

get_Other() overload

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fn set_other(self, value: impl Into<List_1<HubUnitController>>)

set_Other(crate::system::collections::generic::list_1::List_1<crate::app::hubunitcontroller::HubUnitController>) overload

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fn get_camera(self) -> HubCamera

get_Camera() overload

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fn set_camera(self, value: impl Into<HubCamera>)

set_Camera(crate::app::hubcamera::HubCamera) overload

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fn get_access(self) -> HubAccess

get_Access() overload

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fn set_access(self, value: impl Into<HubAccess>)

set_Access(crate::app::hubaccess::HubAccess) overload

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fn get_mid(self) -> Il2CppString

get_MID() overload

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fn set_mid(self, value: impl Into<Il2CppString>)

set_MID(::unity::Il2CppString) overload

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fn get_args(self) -> Il2CppString

get_Args() overload

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fn set_args(self, value: impl Into<Il2CppString>)

set_Args(::unity::Il2CppString) overload

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fn get_flag_name(self) -> Il2CppString

get_FlagName() overload

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fn get_piece_of_bond_tutorial(self) -> bool

get_PieceOfBond_Tutorial() overload

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fn set_piece_of_bond_tutorial(self, value: impl Into<bool>)

set_PieceOfBond_Tutorial(bool) overload

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fn ctor( self, player: impl Into<HubPlayerController>, camera: impl Into<HubCamera>, access: impl Into<HubAccess>, )

.ctor(crate::app::hubplayercontroller::HubPlayerController, crate::app::hubcamera::HubCamera, crate::app::hubaccess::HubAccess) overload

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fn ctor_2( self, player: impl Into<HubPlayerController>, camera: impl Into<HubCamera>, access: impl Into<HubAccess>, mid: impl Into<Il2CppString>, args: impl Into<Il2CppString>, )

.ctor(crate::app::hubplayercontroller::HubPlayerController, crate::app::hubcamera::HubCamera, crate::app::hubaccess::HubAccess, ::unity::Il2CppString, ::unity::Il2CppString) overload

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fn init(self)

Init() overload

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fn is_player_move(self) -> bool

IsPlayerMove() overload

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fn get_other_position(self) -> Vector3

GetOtherPosition() overload

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fn get_other_head_position(self) -> Vector3

GetOtherHeadPosition() overload

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fn setup_normal(self)

SetupNormal() overload

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fn tutorial(self)

Tutorial() overload

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fn setup_shop(self)

SetupShop() overload

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fn is_exist_additional_stock(self, shop_type: impl Into<Il2CppString>) -> bool

IsExistAdditionalStock(::unity::Il2CppString) overload

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fn setup_shop_2(self, mid: impl Into<Il2CppString>)

SetupShop(::unity::Il2CppString) overload

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fn setup_event(self)

SetupEvent() overload

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fn exec_talk(self)

ExecTalk() overload

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fn exec_talk_present(self)

ExecTalkPresent() overload

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fn get_favorite_item(self) -> Il2CppString

GetFavoriteItem() overload

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fn exec_talk_after(self)

ExecTalkAfter() overload

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fn try_join_unit(self, pid: impl Into<Il2CppString>)

TryJoinUnit(::unity::Il2CppString) overload

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fn join_event(self)

JoinEvent() overload

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fn exec_event(self)

ExecEvent() overload

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fn exec_event_after(self)

ExecEventAfter() overload

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fn exec_shop(self)

ExecShop() overload

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fn return_talk(self)

ReturnTalk() overload

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fn return_talk_event(self)

ReturnTalkEvent() overload

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fn create_desc_normal(self) -> Array<ProcDesc>

CreateDescNormal() overload

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fn create_desc_shop(self) -> Array<ProcDesc>

CreateDescShop() overload

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fn create_desc_event(self) -> Array<ProcDesc>

CreateDescEvent() overload

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fn create_proc_desc( self, talk_type: impl Into<HubPlayTalk_TalkType>, ) -> Array<ProcDesc>

CreateProcDesc(crate::app::hubplaytalk::HubPlayTalk_TalkType) overload

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fn try_silver_card_message(self)

TrySilverCardMessage() overload

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fn try_give_accessory( self, aid_table: impl Into<Array<Il2CppString>>, mid: impl Into<Il2CppString>, )

TryGiveAccessory(::unity::Array<::unity::Il2CppString>, ::unity::Il2CppString) overload

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fn try_give_accessory1(self)

TryGiveAccessory1() overload

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fn try_give_accessory2(self)

TryGiveAccessory2() overload

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fn create_desc_give_accessory(self) -> Array<ProcDesc>

CreateDescGiveAccessory() overload

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fn get_well_tutorial(self) -> Il2CppString

get_WellTutorial() overload

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fn set_well_tutorial(self, value: impl Into<Il2CppString>)

set_WellTutorial(::unity::Il2CppString) overload

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fn try_well_tutorial(self)

TryWellTutorial() overload

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fn create_desc_shop_talk(self) -> Array<ProcDesc>

CreateDescShopTalk() overload

Dyn Compatibility§

This trait is not dyn compatible.

In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.

Implementors§

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impl<__T: IHubPlayTalk> IHubPlayTalkMethods for __T

Available on crate feature app-hubplaytalk only.