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IItemShopBuyMenuItemMethods

Trait IItemShopBuyMenuItemMethods 

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pub trait IItemShopBuyMenuItemMethods: IItemShopBuyMenuItem {
Show 24 methods // Provided methods fn get_m_item_data(self) -> ItemData { ... } fn set_m_item_data(self, value: impl Into<ItemData>) { ... } fn get_m_unit_item(self) -> UnitItem { ... } fn set_m_unit_item(self, value: impl Into<UnitItem>) { ... } fn get_m_stock_num(self) -> i32 { ... } fn set_m_stock_num(self, value: impl Into<i32>) { ... } fn get_m_new_arrival(self) -> bool { ... } fn set_m_new_arrival(self, value: impl Into<bool>) { ... } fn ctor( self, shop_content: impl Into<ShopContent>, unit: impl Into<Unit>, select_event_handler: impl Into<ItemShopBuyMenu_SelectEventHandler>, decide_event_handler: impl Into<ItemShopBuyMenu_DecideEventHandler>, change_unit_to_prev_event_handler: impl Into<ItemShopBuyMenu_ChangeUnitToPrevEventHandler>, change_unit_to_next_event_handler: impl Into<ItemShopBuyMenu_ChangeUnitToNextEventHandler>, for_flea_market: impl Into<bool>, ) { ... } fn get_name(self) -> Il2CppString { ... } fn build_attribute(self) -> BasicMenuItem_Attribute { ... } fn on_build(self) { ... } fn on_build_menu_item_content(self) { ... } fn set_initial_color(self) { ... } fn is_effective(self) -> bool { ... } fn set_text_color( self, active_color1: impl Into<Color>, active_color2: impl Into<Color>, inactive_color1: impl Into<Color>, inactive_color2: impl Into<Color>, ) { ... } fn on_select(self) { ... } fn on_deselect(self) { ... } fn on_cursor_move_end(self) { ... } fn a_call(self) -> BasicMenu_Result { ... } fn on_done_to_buy(self) { ... } fn custom_call(self) -> BasicMenu_Result { ... } fn get_unit_item_empty_count(self) -> i32 { ... } fn is_enough_money_to_be_buyed(self) -> bool { ... }
}

Provided Methods§

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fn get_m_item_data(self) -> ItemData

get_m_ItemData() overload

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fn set_m_item_data(self, value: impl Into<ItemData>)

set_m_ItemData(crate::app::itemdata::ItemData) overload

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fn get_m_unit_item(self) -> UnitItem

get_m_UnitItem() overload

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fn set_m_unit_item(self, value: impl Into<UnitItem>)

set_m_UnitItem(crate::app::unititem::UnitItem) overload

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fn get_m_stock_num(self) -> i32

get_m_StockNum() overload

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fn set_m_stock_num(self, value: impl Into<i32>)

set_m_StockNum(i32) overload

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fn get_m_new_arrival(self) -> bool

get_m_NewArrival() overload

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fn set_m_new_arrival(self, value: impl Into<bool>)

set_m_NewArrival(bool) overload

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fn ctor( self, shop_content: impl Into<ShopContent>, unit: impl Into<Unit>, select_event_handler: impl Into<ItemShopBuyMenu_SelectEventHandler>, decide_event_handler: impl Into<ItemShopBuyMenu_DecideEventHandler>, change_unit_to_prev_event_handler: impl Into<ItemShopBuyMenu_ChangeUnitToPrevEventHandler>, change_unit_to_next_event_handler: impl Into<ItemShopBuyMenu_ChangeUnitToNextEventHandler>, for_flea_market: impl Into<bool>, )

.ctor(crate::app::shopcontent::ShopContent, crate::app::unit::Unit, crate::app::itemshopbuymenu::ItemShopBuyMenu_SelectEventHandler, crate::app::itemshopbuymenu::ItemShopBuyMenu_DecideEventHandler, crate::app::itemshopbuymenu::ItemShopBuyMenu_ChangeUnitToPrevEventHandler, crate::app::itemshopbuymenu::ItemShopBuyMenu_ChangeUnitToNextEventHandler, bool) overload

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fn get_name(self) -> Il2CppString

GetName() overload

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fn build_attribute(self) -> BasicMenuItem_Attribute

BuildAttribute() overload

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fn on_build(self)

OnBuild() overload

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fn on_build_menu_item_content(self)

OnBuildMenuItemContent() overload

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fn set_initial_color(self)

SetInitialColor() overload

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fn is_effective(self) -> bool

IsEffective() overload

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fn set_text_color( self, active_color1: impl Into<Color>, active_color2: impl Into<Color>, inactive_color1: impl Into<Color>, inactive_color2: impl Into<Color>, )

SetTextColor(crate::unity_engine::color::Color, crate::unity_engine::color::Color, crate::unity_engine::color::Color, crate::unity_engine::color::Color) overload

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fn on_select(self)

OnSelect() overload

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fn on_deselect(self)

OnDeselect() overload

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fn on_cursor_move_end(self)

OnCursorMoveEnd() overload

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fn a_call(self) -> BasicMenu_Result

ACall() overload

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fn on_done_to_buy(self)

OnDoneToBuy() overload

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fn custom_call(self) -> BasicMenu_Result

CustomCall() overload

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fn get_unit_item_empty_count(self) -> i32

GetUnitItemEmptyCount() overload

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fn is_enough_money_to_be_buyed(self) -> bool

IsEnoughMoneyToBeBuyed() overload

Dyn Compatibility§

This trait is not dyn compatible.

In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.

Implementors§

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impl<__T: IItemShopBuyMenuItem> IItemShopBuyMenuItemMethods for __T

Available on crate feature app-itemshopbuymenuitem only.