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JobData

Struct JobData 

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pub struct JobData(/* private fields */);
Expand description

IL2CPP class: App.JobData Inherits: StructData_1<crate::app::jobdata::JobData>

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impl JobData

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impl JobData

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impl JobData

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pub fn get_move_type_name(type: impl Into<JobData_MoveTypes>) -> Il2CppString

GetMoveTypeName(crate::app::jobdata::JobData_MoveTypes) overload

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pub fn load()

Load() overload

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pub fn serialize(stream: impl Into<Stream_2>, job: impl Into<JobData>)

Serialize(crate::app::stream_2::Stream_2, crate::app::jobdata::JobData) overload

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pub fn deserialize(stream: impl Into<Stream_2>) -> JobData

Deserialize(crate::app::stream_2::Stream_2) overload

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pub fn try_serialize(stream: impl Into<Stream_2>, job: impl Into<JobData>)

TrySerialize(crate::app::stream_2::Stream_2, crate::app::jobdata::JobData) overload

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pub fn try_deserialize(stream: impl Into<Stream_2>) -> JobData

TryDeserialize(crate::app::stream_2::Stream_2) overload

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pub fn cctor()

.cctor() overload

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impl JobData

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pub fn get_move_type_name_method_info() -> &'static MethodInfo

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pub fn load_method_info() -> &'static MethodInfo

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pub fn ctor_method_info() -> &'static MethodInfo

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pub fn get_jid_method_info() -> &'static MethodInfo

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pub fn set_jid_method_info() -> &'static MethodInfo

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pub fn get_name_method_info() -> &'static MethodInfo

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pub fn set_name_method_info() -> &'static MethodInfo

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pub fn get_aid_method_info() -> &'static MethodInfo

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pub fn set_aid_method_info() -> &'static MethodInfo

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pub fn get_help_method_info() -> &'static MethodInfo

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pub fn set_help_method_info() -> &'static MethodInfo

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pub fn get_unit_icon_id_m_method_info() -> &'static MethodInfo

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pub fn set_unit_icon_id_m_method_info() -> &'static MethodInfo

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pub fn get_unit_icon_id_f_method_info() -> &'static MethodInfo

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pub fn set_unit_icon_id_f_method_info() -> &'static MethodInfo

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pub fn get_unit_icon_weapon_id_method_info() -> &'static MethodInfo

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pub fn set_unit_icon_weapon_id_method_info() -> &'static MethodInfo

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pub fn get_rank_method_info() -> &'static MethodInfo

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pub fn set_rank_method_info() -> &'static MethodInfo

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pub fn get_style_name_method_info() -> &'static MethodInfo

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pub fn set_style_name_method_info() -> &'static MethodInfo

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pub fn get_move_type_method_info() -> &'static MethodInfo

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pub fn set_move_type_method_info() -> &'static MethodInfo

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pub fn get_step_frame_method_info() -> &'static MethodInfo

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pub fn set_step_frame_method_info() -> &'static MethodInfo

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pub fn get_max_level_method_info() -> &'static MethodInfo

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pub fn set_max_level_method_info() -> &'static MethodInfo

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pub fn get_internal_level_method_info() -> &'static MethodInfo

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pub fn set_internal_level_method_info() -> &'static MethodInfo

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pub fn get_sort_method_info() -> &'static MethodInfo

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pub fn set_sort_method_info() -> &'static MethodInfo

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pub fn get_flag_method_info() -> &'static MethodInfo

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pub fn set_flag_method_info() -> &'static MethodInfo

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pub fn get_cc_items_method_info() -> &'static MethodInfo

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pub fn set_cc_items_method_info() -> &'static MethodInfo

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pub fn get_unique_items_method_info() -> &'static MethodInfo

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pub fn set_unique_items_method_info() -> &'static MethodInfo

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pub fn get_style_method_info() -> &'static MethodInfo

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pub fn set_style_method_info() -> &'static MethodInfo

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pub fn get_weapon_none_method_info() -> &'static MethodInfo

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pub fn set_weapon_none_method_info() -> &'static MethodInfo

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pub fn get_weapon_sword_method_info() -> &'static MethodInfo

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pub fn set_weapon_sword_method_info() -> &'static MethodInfo

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pub fn get_weapon_lance_method_info() -> &'static MethodInfo

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pub fn set_weapon_lance_method_info() -> &'static MethodInfo

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pub fn get_weapon_axe_method_info() -> &'static MethodInfo

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pub fn set_weapon_axe_method_info() -> &'static MethodInfo

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pub fn get_weapon_bow_method_info() -> &'static MethodInfo

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pub fn set_weapon_bow_method_info() -> &'static MethodInfo

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pub fn get_weapon_dagger_method_info() -> &'static MethodInfo

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pub fn set_weapon_dagger_method_info() -> &'static MethodInfo

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pub fn get_weapon_magic_method_info() -> &'static MethodInfo

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pub fn set_weapon_magic_method_info() -> &'static MethodInfo

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pub fn get_weapon_rod_method_info() -> &'static MethodInfo

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pub fn set_weapon_rod_method_info() -> &'static MethodInfo

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pub fn get_weapon_fist_method_info() -> &'static MethodInfo

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pub fn set_weapon_fist_method_info() -> &'static MethodInfo

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pub fn get_weapon_special_method_info() -> &'static MethodInfo

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pub fn set_weapon_special_method_info() -> &'static MethodInfo

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pub fn get_weapon_tool_method_info() -> &'static MethodInfo

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pub fn set_weapon_tool_method_info() -> &'static MethodInfo

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pub fn get_max_weapon_level_none_method_info() -> &'static MethodInfo

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pub fn set_max_weapon_level_none_method_info() -> &'static MethodInfo

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pub fn get_max_weapon_level_sword_method_info() -> &'static MethodInfo

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pub fn set_max_weapon_level_sword_method_info() -> &'static MethodInfo

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pub fn get_max_weapon_level_lance_method_info() -> &'static MethodInfo

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pub fn set_max_weapon_level_lance_method_info() -> &'static MethodInfo

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pub fn get_max_weapon_level_axe_method_info() -> &'static MethodInfo

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pub fn set_max_weapon_level_axe_method_info() -> &'static MethodInfo

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pub fn get_max_weapon_level_bow_method_info() -> &'static MethodInfo

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pub fn set_max_weapon_level_bow_method_info() -> &'static MethodInfo

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pub fn get_max_weapon_level_magic_method_info() -> &'static MethodInfo

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pub fn set_max_weapon_level_magic_method_info() -> &'static MethodInfo

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pub fn get_max_weapon_level_rod_method_info() -> &'static MethodInfo

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pub fn set_max_weapon_level_rod_method_info() -> &'static MethodInfo

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pub fn get_max_weapon_level_dagger_method_info() -> &'static MethodInfo

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pub fn set_max_weapon_level_dagger_method_info() -> &'static MethodInfo

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pub fn get_max_weapon_level_fist_method_info() -> &'static MethodInfo

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pub fn set_max_weapon_level_fist_method_info() -> &'static MethodInfo

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pub fn get_max_weapon_level_special_method_info() -> &'static MethodInfo

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pub fn set_max_weapon_level_special_method_info() -> &'static MethodInfo

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pub fn get_high_job1_method_info() -> &'static MethodInfo

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pub fn set_high_job1_method_info() -> &'static MethodInfo

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pub fn get_high_job2_method_info() -> &'static MethodInfo

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pub fn set_high_job2_method_info() -> &'static MethodInfo

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pub fn get_low_job_method_info() -> &'static MethodInfo

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pub fn set_low_job_method_info() -> &'static MethodInfo

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pub fn get_base_method_info() -> &'static MethodInfo

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pub fn set_base_method_info() -> &'static MethodInfo

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pub fn get_limit_method_info() -> &'static MethodInfo

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pub fn set_limit_method_info() -> &'static MethodInfo

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pub fn get_base_grow_method_info() -> &'static MethodInfo

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pub fn set_base_grow_method_info() -> &'static MethodInfo

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pub fn get_diff_grow_method_info() -> &'static MethodInfo

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pub fn set_diff_grow_method_info() -> &'static MethodInfo

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pub fn get_diff_grow_normal_method_info() -> &'static MethodInfo

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pub fn set_diff_grow_normal_method_info() -> &'static MethodInfo

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pub fn get_diff_grow_hard_method_info() -> &'static MethodInfo

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pub fn set_diff_grow_hard_method_info() -> &'static MethodInfo

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pub fn get_diff_grow_lunatic_method_info() -> &'static MethodInfo

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pub fn set_diff_grow_lunatic_method_info() -> &'static MethodInfo

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pub fn get_short_name_method_info() -> &'static MethodInfo

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pub fn set_short_name_method_info() -> &'static MethodInfo

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pub fn get_skills_method_info() -> &'static MethodInfo

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pub fn set_skills_method_info() -> &'static MethodInfo

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pub fn get_learning_skill_method_info() -> &'static MethodInfo

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pub fn set_learning_skill_method_info() -> &'static MethodInfo

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pub fn get_lunatic_skill_method_info() -> &'static MethodInfo

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pub fn set_lunatic_skill_method_info() -> &'static MethodInfo

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pub fn get_attrs_method_info() -> &'static MethodInfo

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pub fn set_attrs_method_info() -> &'static MethodInfo

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pub fn on_build_method_info() -> &'static MethodInfo

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pub fn on_completed_method_info() -> &'static MethodInfo

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pub fn get_prefixless_jid_method_info() -> &'static MethodInfo

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pub fn get_unit_icon_id_method_info() -> &'static MethodInfo

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pub fn is_high_method_info() -> &'static MethodInfo

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pub fn is_low_method_info() -> &'static MethodInfo

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pub fn is_fly_method_info() -> &'static MethodInfo

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pub fn is_rider_method_info() -> &'static MethodInfo

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pub fn is_download_method_info() -> &'static MethodInfo

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pub fn is_unknown_method_info() -> &'static MethodInfo

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pub fn has_high_jobs_method_info() -> &'static MethodInfo

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pub fn get_high_jobs_method_info() -> &'static MethodInfo

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pub fn get_low_jobs_method_info() -> &'static MethodInfo

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pub fn is_enchant_method_info() -> &'static MethodInfo

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pub fn is_gunner_method_info() -> &'static MethodInfo

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pub fn get_weapon_mask_method_info() -> &'static MethodInfo

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pub fn get_weapon_mask_2_method_info() -> &'static MethodInfo

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pub fn get_selectable_weapon_mask_method_info() -> &'static MethodInfo

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pub fn get_equipable_weapon_kinds_method_info() -> &'static MethodInfo

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pub fn get_max_level_weapons_method_info() -> &'static MethodInfo

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pub fn is_equipable_method_info() -> &'static MethodInfo

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pub fn get_max_weapon_level_method_info() -> &'static MethodInfo

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pub fn get_max_weapon_level_2_method_info() -> &'static MethodInfo

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pub fn get_level_plus_weapon_mask_method_info() -> &'static MethodInfo

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pub fn get_learn_job_skill_level_method_info() -> &'static MethodInfo

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pub fn serialize_method_info() -> &'static MethodInfo

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pub fn deserialize_method_info() -> &'static MethodInfo

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pub fn try_serialize_method_info() -> &'static MethodInfo

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pub fn try_deserialize_method_info() -> &'static MethodInfo

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pub fn get_debug_name_method_info() -> &'static MethodInfo

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pub fn get_mask_skill_method_info() -> &'static MethodInfo

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pub fn set_mask_skill_method_info() -> &'static MethodInfo

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pub fn dbg_verify_method_info() -> &'static MethodInfo

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pub fn cctor_method_info() -> &'static MethodInfo

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impl JobData

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pub unsafe fn on_build(this: impl Into<IlInstance>)

Direct (non-virtual) call to JobData’s own OnBuild. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.

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pub unsafe fn on_completed(this: impl Into<IlInstance>)

Direct (non-virtual) call to JobData’s own OnCompleted. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.

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pub unsafe fn get_debug_name(this: impl Into<IlInstance>) -> Il2CppString

Direct (non-virtual) call to JobData’s own GetDebugName. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.

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impl JobData

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pub fn new() -> Self

.ctor() — no args

Trait Implementations§

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impl ClassIdentity for JobData

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const NAMESPACE: &'static str = "App"

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const NAME: &'static str = "JobData"

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fn class() -> Class

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impl Clone for JobData

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fn clone(&self) -> JobData

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl FromIlInstance for JobData

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fn from_il_instance(instance: IlInstance) -> Self

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fn instantiate() -> Option<Self>

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fn instantiate_with_class(class: Class) -> Option<Self>

Caller swears class is a subtype of Self or layout compatible
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impl IJobData for JobData

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impl IStructBase for JobData

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fn index(self) -> i32

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fn set_index(self, value: i32)

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fn hash(self) -> i32

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fn set_hash(self, value: i32)

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fn key(self) -> Il2CppString

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fn set_key(self, value: Il2CppString)

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impl IlType for JobData

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fn il_type() -> &'static Il2CppType

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impl Copy for JobData

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impl IObject for JobData

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impl IStructData_1<JobData> for JobData

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impl IStructTemplate_1<JobData> for JobData

Auto Trait Implementations§

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impl Freeze for JobData

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impl RefUnwindSafe for JobData

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impl !Send for JobData

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impl !Sync for JobData

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impl Unpin for JobData

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impl UnwindSafe for JobData

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> Cast for T
where T: SystemObject,

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fn get_class(self) -> Class

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fn is_null(self) -> bool

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fn rebind_class(self, new_class: Class)

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fn override_class(self) -> Class

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fn is_instance_of<T>(self) -> bool
where T: ClassIdentity,

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fn is_direct_subclass_of<T>(self) -> bool
where T: ClassIdentity,

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fn try_cast<T>(self) -> Option<T>

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unsafe fn cast<T>(self) -> T

Safety Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<T> DefaultInjectedMembers for T

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fn __injected_fields() -> Vec<InjectedFieldDescriptor>

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fn __injected_methods() -> Vec<InjectedMethodDescriptor>

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fn __injected_overrides() -> Vec<InjectedOverrideDescriptor>

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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T0, __U> IArrayBuilder_1Methods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn ctor(self, capacity: i32)
where Self: Sized,

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fn get_capacity(self) -> i32
where Self: Sized,

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fn get_count(self) -> i32
where Self: Sized,

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fn get_item(self, index: i32) -> T0
where Self: Sized,

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fn add(self, item: T0)
where Self: Sized,

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fn to_array(self) -> Array<T0>
where Self: Sized,

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fn unchecked_add(self, item: T0)
where Self: Sized,

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fn ensure_capacity(self, minimum: i32)
where Self: Sized,

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impl<T0, __U> IAsyncOperationHandle_1Methods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn get_location_name(self) -> Il2CppString
where Self: Sized,

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fn set_location_name(self, value: Il2CppString)
where Self: Sized,

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fn op_implicit(obj: AsyncOperationHandle_1<T0>) -> AsyncOperationHandle

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fn ctor(self, op: AsyncOperationBase_1<T0>)
where Self: Sized,

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fn get_download_status(self) -> DownloadStatus
where Self: Sized,

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fn internal_get_download_status( self, visited: HashSet_1<Object>, ) -> DownloadStatus
where Self: Sized,

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fn ctor_2(self, op: IAsyncOperation)
where Self: Sized,

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fn ctor_3(self, op: IAsyncOperation, version: i32)
where Self: Sized,

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fn ctor_4(self, op: IAsyncOperation, location_name: Il2CppString)
where Self: Sized,

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fn ctor_5(self, op: IAsyncOperation, version: i32, location_name: Il2CppString)
where Self: Sized,

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fn acquire(self) -> AsyncOperationHandle_1<T0>
where Self: Sized,

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fn add_completed(self, value: Action_1<AsyncOperationHandle_1<T0>>)
where Self: Sized,

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fn remove_completed(self, value: Action_1<AsyncOperationHandle_1<T0>>)
where Self: Sized,

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fn add_completed_typeless(self, value: Action_1<AsyncOperationHandle>)
where Self: Sized,

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fn remove_completed_typeless(self, value: Action_1<AsyncOperationHandle>)
where Self: Sized,

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fn get_debug_name(self) -> Il2CppString
where Self: Sized,

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fn add_destroyed(self, value: Action_1<AsyncOperationHandle>)
where Self: Sized,

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fn remove_destroyed(self, value: Action_1<AsyncOperationHandle>)
where Self: Sized,

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fn equals(self, other: AsyncOperationHandle_1<T0>) -> bool
where Self: Sized,

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fn get_hash_code(self) -> i32
where Self: Sized,

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fn wait_for_completion(self) -> T0
where Self: Sized,

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fn get_internal_op(self) -> AsyncOperationBase_1<T0>
where Self: Sized,

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fn get_is_done(self) -> bool
where Self: Sized,

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fn is_valid(self) -> bool
where Self: Sized,

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fn get_percent_complete(self) -> f32
where Self: Sized,

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fn get_reference_count(self) -> i32
where Self: Sized,

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fn release(self)
where Self: Sized,

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fn get_result(self) -> T0
where Self: Sized,

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fn get_status(self) -> AsyncOperationStatus
where Self: Sized,

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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn system_collections_i_enumerator_move_next(self) -> bool
where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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impl<T0, __U> ICoreUnsafeUtils_DefaultKeyGetter_1Methods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn get(self) -> (T0, T0)
where Self: Sized,

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impl<T0, T1, __U> IDictionary_2_EnumeratorMethods<T0, T1> for __U

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fn ctor(self, dictionary: Dictionary_2<T0, T1>, get_enumerator_ret_type: i32)
where Self: Sized,

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fn move_next(self) -> bool
where Self: Sized,

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fn get_current(self) -> KeyValuePair_2<T0, T1>
where Self: Sized,

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fn dispose(self)
where Self: Sized,

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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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fn system_collections_i_dictionary_enumerator_get_entry(self) -> DictionaryEntry
where Self: Sized,

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fn system_collections_i_dictionary_enumerator_get_key(self) -> Object
where Self: Sized,

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fn system_collections_i_dictionary_enumerator_get_value(self) -> Object
where Self: Sized,

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impl<T0, T1, __U> IDictionary_2_KeyCollection_EnumeratorMethods<T0, T1> for __U

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fn ctor(self, dictionary: Dictionary_2<T0, T1>)
where Self: Sized,

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fn dispose(self)
where Self: Sized,

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fn move_next(self) -> bool
where Self: Sized,

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fn get_current(self) -> T0
where Self: Sized,

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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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impl<T0, T1, __U> IDictionary_2_ValueCollection_EnumeratorMethods<T0, T1> for __U

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fn ctor(self, dictionary: Dictionary_2<T0, T1>)
where Self: Sized,

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fn dispose(self)
where Self: Sized,

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fn move_next(self) -> bool
where Self: Sized,

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fn get_current(self) -> T1
where Self: Sized,

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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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impl<T0, __U> IExposedReference_1Methods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn resolve(self, resolver: IExposedPropertyTable) -> T0
where Self: Sized,

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impl<T0, __U> IHashSet_1_EnumeratorMethods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn ctor(self, set: HashSet_1<T0>)
where Self: Sized,

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fn dispose(self)
where Self: Sized,

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fn move_next(self) -> bool
where Self: Sized,

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fn get_current(self) -> T0
where Self: Sized,

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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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impl<T0, __U> IIJobParallelForTransformExtensions_TransformParallelForLoopStruct_1Methods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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impl<__T> IJobDataMethods for __T
where __T: IJobData,

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fn ctor(self)

.ctor() overload
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fn get_jid(self) -> Il2CppString

get_Jid() overload
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fn set_jid(self, value: impl Into<Il2CppString>)

set_Jid(::unity::Il2CppString) overload
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fn get_name(self) -> Il2CppString

get_Name() overload
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fn set_name(self, value: impl Into<Il2CppString>)

set_Name(::unity::Il2CppString) overload
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fn get_aid(self) -> Il2CppString

get_Aid() overload
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fn set_aid(self, value: impl Into<Il2CppString>)

set_Aid(::unity::Il2CppString) overload
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fn get_help(self) -> Il2CppString

get_Help() overload
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fn set_help(self, value: impl Into<Il2CppString>)

set_Help(::unity::Il2CppString) overload
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fn get_unit_icon_id_m(self) -> Il2CppString

get_UnitIconID_M() overload
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fn set_unit_icon_id_m(self, value: impl Into<Il2CppString>)

set_UnitIconID_M(::unity::Il2CppString) overload
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fn get_unit_icon_id_f(self) -> Il2CppString

get_UnitIconID_F() overload
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fn set_unit_icon_id_f(self, value: impl Into<Il2CppString>)

set_UnitIconID_F(::unity::Il2CppString) overload
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fn get_unit_icon_weapon_id(self) -> Il2CppString

get_UnitIconWeaponID() overload
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fn set_unit_icon_weapon_id(self, value: impl Into<Il2CppString>)

set_UnitIconWeaponID(::unity::Il2CppString) overload
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fn get_rank(self) -> i8

get_Rank() overload
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fn set_rank(self, value: impl Into<i8>)

set_Rank(i8) overload
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fn get_style_name(self) -> Il2CppString

get_StyleName() overload
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fn set_style_name(self, value: impl Into<Il2CppString>)

set_StyleName(::unity::Il2CppString) overload
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fn get_move_type(self) -> JobData_MoveTypes

get_MoveType() overload
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fn set_move_type(self, value: impl Into<JobData_MoveTypes>)

set_MoveType(crate::app::jobdata::JobData_MoveTypes) overload
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fn get_step_frame(self) -> i32

get_StepFrame() overload
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fn set_step_frame(self, value: impl Into<i32>)

set_StepFrame(i32) overload
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fn get_max_level(self) -> u8

get_MaxLevel() overload
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fn set_max_level(self, value: impl Into<u8>)

set_MaxLevel(u8) overload
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fn get_internal_level(self) -> i8

get_InternalLevel() overload
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fn set_internal_level(self, value: impl Into<i8>)

set_InternalLevel(i8) overload
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fn get_sort(self) -> u16

get_Sort() overload
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fn set_sort(self, value: impl Into<u16>)

set_Sort(u16) overload
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fn get_flag(self) -> JobData_FlagField

get_Flag() overload
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fn set_flag(self, value: impl Into<JobData_FlagField>)

set_Flag(crate::app::jobdata::JobData_FlagField) overload
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fn get_cc_items(self) -> Array<Il2CppString>

get_CCItems() overload
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fn set_cc_items(self, value: impl Into<Array<Il2CppString>>)

set_CCItems(::unity::Array<::unity::Il2CppString>) overload
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fn get_unique_items(self) -> Array<Il2CppString>

get_UniqueItems() overload
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fn set_unique_items(self, value: impl Into<Array<Il2CppString>>)

set_UniqueItems(::unity::Array<::unity::Il2CppString>) overload
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fn get_style(self) -> BattleStyle_Types

get_Style() overload
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fn set_style(self, value: impl Into<BattleStyle_Types>)

set_Style(crate::app::battlestyle::BattleStyle_Types) overload
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fn get_weapon_none(self) -> i8

get_WeaponNone() overload
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fn set_weapon_none(self, value: impl Into<i8>)

set_WeaponNone(i8) overload
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fn get_weapon_sword(self) -> i8

get_WeaponSword() overload
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fn set_weapon_sword(self, value: impl Into<i8>)

set_WeaponSword(i8) overload
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fn get_weapon_lance(self) -> i8

get_WeaponLance() overload
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fn set_weapon_lance(self, value: impl Into<i8>)

set_WeaponLance(i8) overload
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fn get_weapon_axe(self) -> i8

get_WeaponAxe() overload
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fn set_weapon_axe(self, value: impl Into<i8>)

set_WeaponAxe(i8) overload
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fn get_weapon_bow(self) -> i8

get_WeaponBow() overload
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fn set_weapon_bow(self, value: impl Into<i8>)

set_WeaponBow(i8) overload
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fn get_weapon_dagger(self) -> i8

get_WeaponDagger() overload
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fn set_weapon_dagger(self, value: impl Into<i8>)

set_WeaponDagger(i8) overload
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fn get_weapon_magic(self) -> i8

get_WeaponMagic() overload
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fn set_weapon_magic(self, value: impl Into<i8>)

set_WeaponMagic(i8) overload
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fn get_weapon_rod(self) -> i8

get_WeaponRod() overload
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fn set_weapon_rod(self, value: impl Into<i8>)

set_WeaponRod(i8) overload
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fn get_weapon_fist(self) -> i8

get_WeaponFist() overload
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fn set_weapon_fist(self, value: impl Into<i8>)

set_WeaponFist(i8) overload
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fn get_weapon_special(self) -> i8

get_WeaponSpecial() overload
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fn set_weapon_special(self, value: impl Into<i8>)

set_WeaponSpecial(i8) overload
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fn get_weapon_tool(self) -> i8

get_WeaponTool() overload
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fn set_weapon_tool(self, value: impl Into<i8>)

set_WeaponTool(i8) overload
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fn get_max_weapon_level_none(self) -> Il2CppString

get_MaxWeaponLevelNone() overload
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fn set_max_weapon_level_none(self, value: impl Into<Il2CppString>)

set_MaxWeaponLevelNone(::unity::Il2CppString) overload
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fn get_max_weapon_level_sword(self) -> Il2CppString

get_MaxWeaponLevelSword() overload
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fn set_max_weapon_level_sword(self, value: impl Into<Il2CppString>)

set_MaxWeaponLevelSword(::unity::Il2CppString) overload
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fn get_max_weapon_level_lance(self) -> Il2CppString

get_MaxWeaponLevelLance() overload
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fn set_max_weapon_level_lance(self, value: impl Into<Il2CppString>)

set_MaxWeaponLevelLance(::unity::Il2CppString) overload
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fn get_max_weapon_level_axe(self) -> Il2CppString

get_MaxWeaponLevelAxe() overload
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fn set_max_weapon_level_axe(self, value: impl Into<Il2CppString>)

set_MaxWeaponLevelAxe(::unity::Il2CppString) overload
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fn get_max_weapon_level_bow(self) -> Il2CppString

get_MaxWeaponLevelBow() overload
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fn set_max_weapon_level_bow(self, value: impl Into<Il2CppString>)

set_MaxWeaponLevelBow(::unity::Il2CppString) overload
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fn get_max_weapon_level_magic(self) -> Il2CppString

get_MaxWeaponLevelMagic() overload
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fn set_max_weapon_level_magic(self, value: impl Into<Il2CppString>)

set_MaxWeaponLevelMagic(::unity::Il2CppString) overload
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fn get_max_weapon_level_rod(self) -> Il2CppString

get_MaxWeaponLevelRod() overload
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fn set_max_weapon_level_rod(self, value: impl Into<Il2CppString>)

set_MaxWeaponLevelRod(::unity::Il2CppString) overload
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fn get_max_weapon_level_dagger(self) -> Il2CppString

get_MaxWeaponLevelDagger() overload
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fn set_max_weapon_level_dagger(self, value: impl Into<Il2CppString>)

set_MaxWeaponLevelDagger(::unity::Il2CppString) overload
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fn get_max_weapon_level_fist(self) -> Il2CppString

get_MaxWeaponLevelFist() overload
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fn set_max_weapon_level_fist(self, value: impl Into<Il2CppString>)

set_MaxWeaponLevelFist(::unity::Il2CppString) overload
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fn get_max_weapon_level_special(self) -> Il2CppString

get_MaxWeaponLevelSpecial() overload
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fn set_max_weapon_level_special(self, value: impl Into<Il2CppString>)

set_MaxWeaponLevelSpecial(::unity::Il2CppString) overload
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fn get_high_job1(self) -> Il2CppString

get_HighJob1() overload
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fn set_high_job1(self, value: impl Into<Il2CppString>)

set_HighJob1(::unity::Il2CppString) overload
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fn get_high_job2(self) -> Il2CppString

get_HighJob2() overload
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fn set_high_job2(self, value: impl Into<Il2CppString>)

set_HighJob2(::unity::Il2CppString) overload
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fn get_low_job(self) -> Il2CppString

get_LowJob() overload
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fn set_low_job(self, value: impl Into<Il2CppString>)

set_LowJob(::unity::Il2CppString) overload
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fn get_base(self) -> Capability

get_Base() overload
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fn set_base(self, value: impl Into<Capability>)

set_Base(crate::app::capability::Capability) overload
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fn get_limit(self) -> Capability

get_Limit() overload
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fn set_limit(self, value: impl Into<Capability>)

set_Limit(crate::app::capability::Capability) overload
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fn get_base_grow(self) -> Capability

get_BaseGrow() overload
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fn set_base_grow(self, value: impl Into<Capability>)

set_BaseGrow(crate::app::capability::Capability) overload
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fn get_diff_grow(self) -> CapabilitySbyte

get_DiffGrow() overload
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fn set_diff_grow(self, value: impl Into<CapabilitySbyte>)

set_DiffGrow(crate::app::capabilitysbyte::CapabilitySbyte) overload
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fn get_diff_grow_normal(self) -> CapabilitySbyte

get_DiffGrowNormal() overload
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fn set_diff_grow_normal(self, value: impl Into<CapabilitySbyte>)

set_DiffGrowNormal(crate::app::capabilitysbyte::CapabilitySbyte) overload
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fn get_diff_grow_hard(self) -> CapabilitySbyte

get_DiffGrowHard() overload
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fn set_diff_grow_hard(self, value: impl Into<CapabilitySbyte>)

set_DiffGrowHard(crate::app::capabilitysbyte::CapabilitySbyte) overload
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fn get_diff_grow_lunatic(self) -> CapabilitySbyte

get_DiffGrowLunatic() overload
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fn set_diff_grow_lunatic(self, value: impl Into<CapabilitySbyte>)

set_DiffGrowLunatic(crate::app::capabilitysbyte::CapabilitySbyte) overload
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fn get_short_name(self) -> Il2CppString

get_ShortName() overload
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fn set_short_name(self, value: impl Into<Il2CppString>)

set_ShortName(::unity::Il2CppString) overload
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fn get_skills(self) -> Array<Il2CppString>

get_Skills() overload
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fn set_skills(self, value: impl Into<Array<Il2CppString>>)

set_Skills(::unity::Array<::unity::Il2CppString>) overload
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fn get_learning_skill(self) -> Il2CppString

get_LearningSkill() overload
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fn set_learning_skill(self, value: impl Into<Il2CppString>)

set_LearningSkill(::unity::Il2CppString) overload
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fn get_lunatic_skill(self) -> Il2CppString

get_LunaticSkill() overload
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fn set_lunatic_skill(self, value: impl Into<Il2CppString>)

set_LunaticSkill(::unity::Il2CppString) overload
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fn get_attrs(self) -> SkillData_Attrs

get_Attrs() overload
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fn set_attrs(self, value: impl Into<SkillData_Attrs>)

set_Attrs(crate::app::skilldata::SkillData_Attrs) overload
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fn on_build(self)

OnBuild() overload
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fn on_completed(self)

OnCompleted() overload
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fn get_prefixless_jid(self) -> Il2CppString

GetPrefixlessJid() overload
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fn get_unit_icon_id(self, is_female: impl Into<bool>) -> Il2CppString

GetUnitIconID(bool) overload
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fn is_high(self) -> bool

IsHigh() overload
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fn is_low(self) -> bool

IsLow() overload
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fn is_fly(self) -> bool

IsFly() overload
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fn is_rider(self) -> bool

IsRider() overload
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fn is_download(self) -> bool

IsDownload() overload
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fn is_unknown(self) -> bool

IsUnknown() overload
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fn has_high_jobs(self) -> bool

HasHighJobs() overload
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fn get_high_jobs(self) -> List_1<JobData>

GetHighJobs() overload
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fn get_low_jobs(self) -> List_1<JobData>

GetLowJobs() overload
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fn is_enchant(self) -> bool

IsEnchant() overload
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fn is_gunner(self) -> bool

IsGunner() overload
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fn get_weapon_mask( self, mask: impl Into<WeaponMask>, selected: impl Into<WeaponMask>, ) -> WeaponMask

GetWeaponMask(crate::app::weaponmask::WeaponMask, crate::app::weaponmask::WeaponMask) overload
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fn get_weapon_mask_2(self) -> WeaponMask

GetWeaponMask() overload
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fn get_selectable_weapon_mask(self) -> (WeaponMask, i32)

GetSelectableWeaponMask(*muti32) overload
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fn get_equipable_weapon_kinds(self) -> Array<ItemData_Kinds>

GetEquipableWeaponKinds() overload
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fn get_max_level_weapons( self, weapon_mask: impl Into<WeaponMask>, original_aptitude: impl Into<WeaponMask>, ) -> Array<ItemData_Kinds>

GetMaxLevelWeapons(crate::app::weaponmask::WeaponMask, crate::app::weaponmask::WeaponMask) overload
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fn is_equipable(self, kind: impl Into<ItemData_Kinds>) -> bool

IsEquipable(crate::app::itemdata::ItemData_Kinds) overload
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fn get_max_weapon_level(self, index: impl Into<i32>) -> WeaponLevel_Kind

GetMaxWeaponLevel(i32) overload
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fn get_max_weapon_level_2( self, index: impl Into<i32>, original_aptitude: impl Into<WeaponMask>, ) -> WeaponLevel_Kind

GetMaxWeaponLevel(i32, crate::app::weaponmask::WeaponMask) overload
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fn get_level_plus_weapon_mask(self) -> WeaponMask

GetLevelPlusWeaponMask() overload
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fn get_learn_job_skill_level(self) -> i32

GetLearnJobSkillLevel() overload
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fn get_debug_name(self) -> Il2CppString

GetDebugName() overload
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fn get_mask_skill(self) -> SkillArray

get_MaskSkill() overload
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fn set_mask_skill(self, value: impl Into<SkillArray>)

set_MaskSkill(crate::app::skillarray::SkillArray) overload
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fn dbg_verify(self)

DbgVerify() overload
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impl<T0, T1, __U> IKeyValuePair_2Methods<T0, T1> for __U

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fn ctor(self, key: T0, value: T1)
where Self: Sized,

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fn get_key(self) -> T0
where Self: Sized,

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fn get_value(self) -> T1
where Self: Sized,

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fn to_string(self) -> Il2CppString
where Self: Sized,

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impl<T0, __U> ILargeArrayBuilder_1Methods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn ctor(self, initialize: bool)
where Self: Sized,

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fn ctor_2(self, max_capacity: i32)
where Self: Sized,

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fn add_range(self, items: IEnumerable_1<T0>)
where Self: Sized,

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fn copy_to(self, array: Array<T0>, array_index: i32, count: i32)
where Self: Sized,

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fn get_buffer(self, index: i32) -> Array<T0>
where Self: Sized,

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fn to_array(self) -> Array<T0>
where Self: Sized,

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fn try_move(self) -> (bool, Array<T0>)
where Self: Sized,

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fn allocate_buffer(self)
where Self: Sized,

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impl<T0, __U> ILinkedList_1_EnumeratorMethods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn ctor(self, list: LinkedList_1<T0>)
where Self: Sized,

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fn get_current(self) -> T0
where Self: Sized,

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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn move_next(self) -> bool
where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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fn dispose(self)
where Self: Sized,

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fn system_runtime_serialization_i_deserialization_callback_on_deserialization( self, sender: Object, )
where Self: Sized,

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impl<T0, __U> IListBuffer_1Methods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn get_count(self) -> i32
where Self: Sized,

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fn get_capacity(self) -> i32
where Self: Sized,

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fn get_item(self) -> (*mut T0, i32)
where Self: Sized,

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fn get_unchecked(self) -> (*mut T0, i32)
where Self: Sized,

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fn try_add(self) -> (bool, T0)
where Self: Sized,

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fn try_copy_to(self, other: ListBuffer_1<T0>) -> bool
where Self: Sized,

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impl<T0, __U> IList_1_EnumeratorMethods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn ctor(self, list: List_1<T0>)
where Self: Sized,

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fn dispose(self)
where Self: Sized,

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fn move_next(self) -> bool
where Self: Sized,

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fn move_next_rare(self) -> bool
where Self: Sized,

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fn get_current(self) -> T0
where Self: Sized,

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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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impl<__T> IObjectMethods for __T
where __T: IObject,

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fn equals(self, obj: impl Into<Object>) -> bool

Equals(crate::system::object::Object) overload
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fn ctor(self)

.ctor() overload
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fn finalize(self)

Finalize() overload
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fn get_hash_code(self) -> i32

GetHashCode() overload
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fn get_type(self) -> SystemType

GetType() overload
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fn memberwise_clone(self) -> Object

MemberwiseClone() overload
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fn to_string(self) -> Il2CppString

ToString() overload
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fn field_getter( self, type_name: impl Into<Il2CppString>, field_name: impl Into<Il2CppString>, ) -> IlInstance

FieldGetter(::unity::Il2CppString, ::unity::Il2CppString, *mut::unity::IlInstance) overload
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fn field_setter( self, type_name: impl Into<Il2CppString>, field_name: impl Into<Il2CppString>, val: impl Into<Object>, )

FieldSetter(::unity::Il2CppString, ::unity::Il2CppString, crate::system::object::Object) overload
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impl<T0, __U> IObjectPool_1_PooledObjectMethods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn ctor(self, value: T0, pool: ObjectPool_1_2<T0>)
where Self: Sized,

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fn system_i_disposable_dispose(self)
where Self: Sized,

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impl<T0, __U> IQueue_1_EnumeratorMethods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn ctor(self, q: Queue_1<T0>)
where Self: Sized,

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fn dispose(self)
where Self: Sized,

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fn move_next(self) -> bool
where Self: Sized,

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fn get_current(self) -> T0
where Self: Sized,

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fn throw_enumeration_not_started_or_ended(self)
where Self: Sized,

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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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impl<T0, __U> IScriptPlayable_1Methods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn get_null() -> ScriptPlayable_1<T0>

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fn create(graph: PlayableGraph, input_count: i32) -> ScriptPlayable_1<T0>

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fn create_2( graph: PlayableGraph, template: T0, input_count: i32, ) -> ScriptPlayable_1<T0>

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fn create_handle( graph: PlayableGraph, template: T0, input_count: i32, ) -> PlayableHandle

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fn create_script_instance() -> Object

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fn clone_script_instance(source: IPlayableBehaviour_Interface) -> Object

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fn clone_script_instance_from_engine_object(source: Object_2) -> Object

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fn ctor(self, handle: PlayableHandle)
where Self: Sized,

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fn get_handle(self) -> PlayableHandle
where Self: Sized,

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fn get_behaviour(self) -> T0
where Self: Sized,

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fn op_implicit(playable: ScriptPlayable_1<T0>) -> Playable

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fn op_explicit(playable: Playable) -> ScriptPlayable_1<T0>

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fn equals(self, other: ScriptPlayable_1<T0>) -> bool
where Self: Sized,

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fn cctor()

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impl<T0, T1, __U> ISortedDictionary_2_EnumeratorMethods<T0, T1> for __U

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fn ctor( self, dictionary: SortedDictionary_2<T0, T1>, get_enumerator_ret_type: i32, )
where Self: Sized,

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fn move_next(self) -> bool
where Self: Sized,

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fn dispose(self)
where Self: Sized,

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fn get_current(self) -> KeyValuePair_2<T0, T1>
where Self: Sized,

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fn get_not_started_or_ended(self) -> bool
where Self: Sized,

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fn reset(self)
where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn system_collections_i_dictionary_enumerator_get_key(self) -> Object
where Self: Sized,

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fn system_collections_i_dictionary_enumerator_get_value(self) -> Object
where Self: Sized,

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fn system_collections_i_dictionary_enumerator_get_entry(self) -> DictionaryEntry
where Self: Sized,

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impl<T0, T1, __U> ISortedDictionary_2_KeyCollection_EnumeratorMethods<T0, T1> for __U

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fn ctor(self, dictionary: SortedDictionary_2<T0, T1>)
where Self: Sized,

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fn dispose(self)
where Self: Sized,

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fn move_next(self) -> bool
where Self: Sized,

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fn get_current(self) -> T0
where Self: Sized,

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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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impl<T0, T1, __U> ISortedDictionary_2_ValueCollection_EnumeratorMethods<T0, T1> for __U

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fn ctor(self, dictionary: SortedDictionary_2<T0, T1>)
where Self: Sized,

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fn dispose(self)
where Self: Sized,

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fn move_next(self) -> bool
where Self: Sized,

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fn get_current(self) -> T1
where Self: Sized,

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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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impl<T0, __U> ISortedSet_1_EnumeratorMethods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn ctor(self, set: SortedSet_1<T0>)
where Self: Sized,

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fn ctor_2(self, set: SortedSet_1<T0>, reverse: bool)
where Self: Sized,

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fn system_runtime_serialization_i_deserialization_callback_on_deserialization( self, sender: Object, )
where Self: Sized,

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fn initialize(self)
where Self: Sized,

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fn move_next(self) -> bool
where Self: Sized,

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fn dispose(self)
where Self: Sized,

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fn get_current(self) -> T0
where Self: Sized,

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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn get_not_started_or_ended(self) -> bool
where Self: Sized,

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fn reset(self)
where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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fn cctor()

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impl<T0, __U> IStack_1_EnumeratorMethods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn ctor(self, stack: Stack_1<T0>)
where Self: Sized,

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fn dispose(self)
where Self: Sized,

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fn move_next(self) -> bool
where Self: Sized,

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fn get_current(self) -> T0
where Self: Sized,

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fn throw_enumeration_not_started_or_ended(self)
where Self: Sized,

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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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impl<__T> IStructBaseMethods for __T
where __T: IStructBase,

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fn on_build(self)

OnBuild() overload
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fn on_completed(self)

OnCompleted() overload
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fn on_completed_end(self)

OnCompletedEnd() overload
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fn on_release(self)

OnRelease() overload
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fn get_debug_name(self) -> Il2CppString

GetDebugName() overload
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fn get_index(self) -> i32

GetIndex() overload
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fn ctor(self)

.ctor() overload
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impl<T0, __U> IStructData_1Methods<T0> for __U

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fn add_public_label(instance: T0)

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fn get_public_names() -> Array<Il2CppString>

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fn import(data: Array<u8>, path: Il2CppString, sheet_name: Il2CppString)

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fn load(path: Il2CppString, sheet_name: Il2CppString, completed: Action)

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fn completed()

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fn unload()

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fn get(name: Il2CppString) -> T0

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fn get_2(index: i32) -> T0

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fn try_get(name: Il2CppString) -> T0

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fn try_get_2(index: i32) -> T0

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fn try_get_from_hash(hash: i32) -> T0

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fn try_get_3(name: Il2CppString) -> (bool, T0)

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fn try_get_4(index: i32) -> (bool, T0)

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fn unsafe_get(index: i32) -> T0

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fn get_index(name: Il2CppString) -> i32

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fn try_get_index(name: Il2CppString) -> i32

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fn get_index_2(data: T0) -> i32

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fn get_count() -> i32

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fn get_list() -> List_1<T0>

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fn for_each(func: StructData_1_EachFuncVoid<T0>)

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fn for_each_2(func: StructData_1_EachFuncBool<T0>) -> T0

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fn ctor(self)
where Self: Sized,

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fn cctor()

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impl<T0, __U> IStructTemplate_1Methods<T0> for __U

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impl<T0, __U> ITMP_TextProcessingStack_1Methods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn ctor(self, stack: Array<T0>)
where Self: Sized,

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fn ctor_2(self, capacity: i32)
where Self: Sized,

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fn ctor_3(self, capacity: i32, rollover_size: i32)
where Self: Sized,

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fn get_count(self) -> i32
where Self: Sized,

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fn get_current(self) -> T0
where Self: Sized,

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fn get_rollover_size(self) -> i32
where Self: Sized,

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fn set_rollover_size(self, value: i32)
where Self: Sized,

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fn set_default(stack: Array<TMP_TextProcessingStack_1<T0>>, item: T0)

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fn clear(self)
where Self: Sized,

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fn set_default_2(self, item: T0)
where Self: Sized,

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fn add(self, item: T0)
where Self: Sized,

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fn remove(self) -> T0
where Self: Sized,

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fn push(self, item: T0)
where Self: Sized,

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fn pop(self) -> T0
where Self: Sized,

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fn peek(self) -> T0
where Self: Sized,

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fn current_item(self) -> T0
where Self: Sized,

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fn previous_item(self) -> T0
where Self: Sized,

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impl<T> IlNull for T
where T: FromIlInstance,

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fn null() -> Self

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of [From]<T> for U chooses to do.

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impl<T> SystemObject for T
where T: Copy + Into<IlInstance>,

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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.