pub struct JobIntroData(/* private fields */);Expand description
IL2CPP class: App.JobIntroData
Inherits: StructDataArray_1<crate::app::jobintrodata::JobIntroData>
Implementations§
Source§impl JobIntroData
impl JobIntroData
pub fn base(self) -> StructDataArray_1<JobIntroData>
Source§impl JobIntroData
impl JobIntroData
Sourcepub fn load(progress: impl Into<Il2CppString>)
pub fn load(progress: impl Into<Il2CppString>)
Load(::unity::Il2CppString) overload
Source§impl JobIntroData
impl JobIntroData
pub fn get_dlc_method_info() -> &'static MethodInfo
pub fn set_dlc_method_info() -> &'static MethodInfo
pub fn get_person_method_info() -> &'static MethodInfo
pub fn set_person_method_info() -> &'static MethodInfo
pub fn get_job_method_info() -> &'static MethodInfo
pub fn set_job_method_info() -> &'static MethodInfo
pub fn get_weapon_method_info() -> &'static MethodInfo
pub fn set_weapon_method_info() -> &'static MethodInfo
pub fn get_enemy_method_info() -> &'static MethodInfo
pub fn set_enemy_method_info() -> &'static MethodInfo
pub fn get_enemy_job_method_info() -> &'static MethodInfo
pub fn set_enemy_job_method_info() -> &'static MethodInfo
pub fn get_enemy_weapon_method_info() -> &'static MethodInfo
pub fn set_enemy_weapon_method_info() -> &'static MethodInfo
pub fn get_x_method_info() -> &'static MethodInfo
pub fn set_x_method_info() -> &'static MethodInfo
pub fn get_z_method_info() -> &'static MethodInfo
pub fn set_z_method_info() -> &'static MethodInfo
pub fn get_distance_method_info() -> &'static MethodInfo
pub fn set_distance_method_info() -> &'static MethodInfo
pub fn get_field_method_info() -> &'static MethodInfo
pub fn set_field_method_info() -> &'static MethodInfo
pub fn get_attack_method_info() -> &'static MethodInfo
pub fn set_attack_method_info() -> &'static MethodInfo
pub fn get_counter_method_info() -> &'static MethodInfo
pub fn set_counter_method_info() -> &'static MethodInfo
pub fn get_pursuit_method_info() -> &'static MethodInfo
pub fn set_pursuit_method_info() -> &'static MethodInfo
pub fn load_method_info() -> &'static MethodInfo
pub fn ctor_method_info() -> &'static MethodInfo
Source§impl JobIntroData
impl JobIntroData
Trait Implementations§
Source§impl ClassIdentity for JobIntroData
impl ClassIdentity for JobIntroData
Source§impl Clone for JobIntroData
impl Clone for JobIntroData
Source§fn clone(&self) -> JobIntroData
fn clone(&self) -> JobIntroData
Returns a duplicate of the value. Read more
1.0.0§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl FromIlInstance for JobIntroData
impl FromIlInstance for JobIntroData
fn from_il_instance(instance: IlInstance) -> Self
fn instantiate() -> Option<Self>
§fn instantiate_with_class(class: Class) -> Option<Self>
fn instantiate_with_class(class: Class) -> Option<Self>
Caller swears
class is a subtype of Self or layout compatibleSource§impl IStructBase for JobIntroData
impl IStructBase for JobIntroData
impl Copy for JobIntroData
impl IJobIntroData for JobIntroData
impl IObject for JobIntroData
impl IStructDataArray_1<JobIntroData> for JobIntroData
impl IStructTemplate_1<JobIntroData> for JobIntroData
Auto Trait Implementations§
impl Freeze for JobIntroData
impl RefUnwindSafe for JobIntroData
impl !Send for JobIntroData
impl !Sync for JobIntroData
impl Unpin for JobIntroData
impl UnwindSafe for JobIntroData
Blanket Implementations§
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Source§impl<__T> IJobIntroDataMethods for __Twhere
__T: IJobIntroData,
impl<__T> IJobIntroDataMethods for __Twhere
__T: IJobIntroData,
Source§fn get_person(self) -> Array<Il2CppString>
fn get_person(self) -> Array<Il2CppString>
get_Person() overloadSource§fn set_person(self, value: impl Into<Array<Il2CppString>>)
fn set_person(self, value: impl Into<Array<Il2CppString>>)
set_Person(::unity::Array<::unity::Il2CppString>) overloadSource§fn get_job(self) -> Array<Il2CppString>
fn get_job(self) -> Array<Il2CppString>
get_Job() overloadSource§fn set_job(self, value: impl Into<Array<Il2CppString>>)
fn set_job(self, value: impl Into<Array<Il2CppString>>)
set_Job(::unity::Array<::unity::Il2CppString>) overloadSource§fn get_weapon(self) -> Array<Il2CppString>
fn get_weapon(self) -> Array<Il2CppString>
get_Weapon() overloadSource§fn set_weapon(self, value: impl Into<Array<Il2CppString>>)
fn set_weapon(self, value: impl Into<Array<Il2CppString>>)
set_Weapon(::unity::Array<::unity::Il2CppString>) overloadSource§fn get_enemy(self) -> Array<Il2CppString>
fn get_enemy(self) -> Array<Il2CppString>
get_Enemy() overloadSource§fn set_enemy(self, value: impl Into<Array<Il2CppString>>)
fn set_enemy(self, value: impl Into<Array<Il2CppString>>)
set_Enemy(::unity::Array<::unity::Il2CppString>) overloadSource§fn get_enemy_job(self) -> Array<Il2CppString>
fn get_enemy_job(self) -> Array<Il2CppString>
get_EnemyJob() overloadSource§fn set_enemy_job(self, value: impl Into<Array<Il2CppString>>)
fn set_enemy_job(self, value: impl Into<Array<Il2CppString>>)
set_EnemyJob(::unity::Array<::unity::Il2CppString>) overloadSource§fn get_enemy_weapon(self) -> Array<Il2CppString>
fn get_enemy_weapon(self) -> Array<Il2CppString>
get_EnemyWeapon() overloadSource§fn set_enemy_weapon(self, value: impl Into<Array<Il2CppString>>)
fn set_enemy_weapon(self, value: impl Into<Array<Il2CppString>>)
set_EnemyWeapon(::unity::Array<::unity::Il2CppString>) overloadSource§fn get_distance(self) -> f32
fn get_distance(self) -> f32
get_Distance() overloadSource§fn set_distance(self, value: impl Into<f32>)
fn set_distance(self, value: impl Into<f32>)
set_Distance(f32) overloadSource§fn get_field(self) -> Il2CppString
fn get_field(self) -> Il2CppString
get_Field() overloadSource§fn set_field(self, value: impl Into<Il2CppString>)
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set_Field(::unity::Il2CppString) overloadSource§fn get_attack(self) -> JobIntroData_BattleType
fn get_attack(self) -> JobIntroData_BattleType
get_Attack() overloadSource§fn set_attack(self, value: impl Into<JobIntroData_BattleType>)
fn set_attack(self, value: impl Into<JobIntroData_BattleType>)
set_Attack(crate::app::jobintrodata::JobIntroData_BattleType) overloadSource§fn get_counter(self) -> JobIntroData_BattleType
fn get_counter(self) -> JobIntroData_BattleType
get_Counter() overloadSource§fn set_counter(self, value: impl Into<JobIntroData_BattleType>)
fn set_counter(self, value: impl Into<JobIntroData_BattleType>)
set_Counter(crate::app::jobintrodata::JobIntroData_BattleType) overloadSource§fn get_pursuit(self) -> JobIntroData_BattleType
fn get_pursuit(self) -> JobIntroData_BattleType
get_Pursuit() overloadSource§fn set_pursuit(self, value: impl Into<JobIntroData_BattleType>)
fn set_pursuit(self, value: impl Into<JobIntroData_BattleType>)
set_Pursuit(crate::app::jobintrodata::JobIntroData_BattleType) overloadSource§impl<T0, T1, __U> IKeyValuePair_2Methods<T0, T1> for __U
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fn system_collections_i_dictionary_enumerator_get_key(self) -> Objectwhere
Self: Sized,
fn system_collections_i_dictionary_enumerator_get_value(self) -> Objectwhere
Self: Sized,
fn system_collections_i_dictionary_enumerator_get_entry(self) -> DictionaryEntrywhere
Self: Sized,
Source§impl<T0, T1, __U> ISortedDictionary_2_KeyCollection_EnumeratorMethods<T0, T1> for __U
impl<T0, T1, __U> ISortedDictionary_2_KeyCollection_EnumeratorMethods<T0, T1> for __U
fn ctor(self, dictionary: SortedDictionary_2<T0, T1>)where
Self: Sized,
fn dispose(self)where
Self: Sized,
fn move_next(self) -> boolwhere
Self: Sized,
fn get_current(self) -> T0where
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
Source§impl<T0, T1, __U> ISortedDictionary_2_ValueCollection_EnumeratorMethods<T0, T1> for __U
impl<T0, T1, __U> ISortedDictionary_2_ValueCollection_EnumeratorMethods<T0, T1> for __U
fn ctor(self, dictionary: SortedDictionary_2<T0, T1>)where
Self: Sized,
fn dispose(self)where
Self: Sized,
fn move_next(self) -> boolwhere
Self: Sized,
fn get_current(self) -> T1where
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
Source§impl<T0, __U> ISortedSet_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> ISortedSet_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn ctor(self, set: SortedSet_1<T0>)where
Self: Sized,
fn ctor_2(self, set: SortedSet_1<T0>, reverse: bool)where
Self: Sized,
fn system_runtime_serialization_i_deserialization_callback_on_deserialization(
self,
sender: Object,
)where
Self: Sized,
fn initialize(self)where
Self: Sized,
fn move_next(self) -> boolwhere
Self: Sized,
fn dispose(self)where
Self: Sized,
fn get_current(self) -> T0where
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn get_not_started_or_ended(self) -> boolwhere
Self: Sized,
fn reset(self)where
Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
fn cctor()
Source§impl<T0, __U> IStack_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> IStack_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn ctor(self, stack: Stack_1<T0>)where
Self: Sized,
fn dispose(self)where
Self: Sized,
fn move_next(self) -> boolwhere
Self: Sized,
fn get_current(self) -> T0where
Self: Sized,
fn throw_enumeration_not_started_or_ended(self)where
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
Source§impl<__T> IStructBaseMethods for __Twhere
__T: IStructBase,
impl<__T> IStructBaseMethods for __Twhere
__T: IStructBase,
Source§fn on_completed(self)
fn on_completed(self)
OnCompleted() overloadSource§fn on_completed_end(self)
fn on_completed_end(self)
OnCompletedEnd() overloadSource§fn on_release(self)
fn on_release(self)
OnRelease() overloadSource§fn get_debug_name(self) -> Il2CppString
fn get_debug_name(self) -> Il2CppString
GetDebugName() overload