pub trait IMapBattleInfoWindowMethods: IMapBattleInfoWindow {
Show 14 methods
// Provided methods
fn is_loading(self) -> bool { ... }
fn set_battle_info(
self,
info: impl Into<BattleInfo>,
scene_list: impl Into<BattleSceneList>,
) { ... }
fn set_weapon_change_visible(self, is_visible: impl Into<bool>) { ... }
fn set_engage_command_visible(
self,
unit: impl Into<Unit>,
target: impl Into<Unit>,
) { ... }
fn activate(self) { ... }
fn deactivate(self) { ... }
fn is_active(self) -> bool { ... }
fn on_create(self) { ... }
fn on_dispose(self) { ... }
fn create_objects(self) { ... }
fn destroy_objects(self) { ... }
fn get_battle_info_l(self) -> GameObject { ... }
fn get_battle_info_r(self) -> GameObject { ... }
fn ctor(self) { ... }
}Provided Methods§
Sourcefn is_loading(self) -> bool
fn is_loading(self) -> bool
IsLoading() overload
Sourcefn set_battle_info(
self,
info: impl Into<BattleInfo>,
scene_list: impl Into<BattleSceneList>,
)
fn set_battle_info( self, info: impl Into<BattleInfo>, scene_list: impl Into<BattleSceneList>, )
SetBattleInfo(crate::app::battleinfo::BattleInfo, crate::app::battlescenelist::BattleSceneList) overload
Sourcefn set_weapon_change_visible(self, is_visible: impl Into<bool>)
fn set_weapon_change_visible(self, is_visible: impl Into<bool>)
SetWeaponChangeVisible(bool) overload
Sourcefn set_engage_command_visible(
self,
unit: impl Into<Unit>,
target: impl Into<Unit>,
)
fn set_engage_command_visible( self, unit: impl Into<Unit>, target: impl Into<Unit>, )
SetEngageCommandVisible(crate::app::unit::Unit, crate::app::unit::Unit) overload
Sourcefn deactivate(self)
fn deactivate(self)
Deactivate() overload
Sourcefn on_dispose(self)
fn on_dispose(self)
OnDispose() overload
Sourcefn create_objects(self)
fn create_objects(self)
CreateObjects() overload
Sourcefn destroy_objects(self)
fn destroy_objects(self)
DestroyObjects() overload
Sourcefn get_battle_info_l(self) -> GameObject
fn get_battle_info_l(self) -> GameObject
get_BattleInfoL() overload
Sourcefn get_battle_info_r(self) -> GameObject
fn get_battle_info_r(self) -> GameObject
get_BattleInfoR() overload
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.
Implementors§
impl<__T: IMapBattleInfoWindow> IMapBattleInfoWindowMethods for __T
Available on crate feature
app-mapbattleinfowindow only.