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IMapSequenceBattle

Trait IMapSequenceBattle 

Source
pub trait IMapSequenceBattle: ICommonBattleSequence_1<MapSequenceBattle> {
Show 30 methods // Provided methods fn m_kind(self) -> MapSequenceBattle_Kinds { ... } fn set_m_kind(self, value: MapSequenceBattle_Kinds) { ... } fn m_target_index(self) -> i32 { ... } fn set_m_target_index(self, value: i32) { ... } fn m_battle_count(self) -> i32 { ... } fn set_m_battle_count(self, value: i32) { ... } fn m_gain_exp(self) -> i32 { ... } fn set_m_gain_exp(self, value: i32) { ... } fn m_exp_status(self) -> BattleInfoSide_Status { ... } fn set_m_exp_status(self, value: BattleInfoSide_Status) { ... } fn m_expend_count(self) -> i32 { ... } fn set_m_expend_count(self, value: i32) { ... } fn m_start_x(self) -> i32 { ... } fn set_m_start_x(self, value: i32) { ... } fn m_start_z(self) -> i32 { ... } fn set_m_start_z(self, value: i32) { ... } fn m_grow_talk(self) -> bool { ... } fn set_m_grow_talk(self, value: bool) { ... } fn m_defender(self) -> Unit { ... } fn set_m_defender(self, value: Unit) { ... } fn m_status(self) -> MapSequenceBattle_BitFieldStatus { ... } fn set_m_status(self, value: MapSequenceBattle_BitFieldStatus) { ... } fn m_dead_units(self) -> MapSequenceBattle_UnitList { ... } fn set_m_dead_units(self, value: MapSequenceBattle_UnitList) { ... } fn m_die_events(self) -> MapSequenceBattle_UnitList { ... } fn set_m_die_events(self, value: MapSequenceBattle_UnitList) { ... } fn m_fade_units(self) -> MapSequenceBattle_UnitList { ... } fn set_m_fade_units(self, value: MapSequenceBattle_UnitList) { ... } fn m_drop_units(self) -> MapSequenceBattle_UnitList { ... } fn set_m_drop_units(self, value: MapSequenceBattle_UnitList) { ... }
}

Provided Methods§

Dyn Compatibility§

This trait is not dyn compatible.

In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.

Implementors§