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IMapSequenceBattleAction

Trait IMapSequenceBattleAction 

Source
pub trait IMapSequenceBattleAction: ISingletonProcInst_1<MapSequenceBattleAction> {
Show 16 methods // Provided methods fn m_calculator(self) -> BattleCalculator { ... } fn set_m_calculator(self, value: BattleCalculator) { ... } fn m_sim_calculator(self) -> BattleCalculator { ... } fn set_m_sim_calculator(self, value: BattleCalculator) { ... } fn m_signal(self) -> UnitSignal { ... } fn set_m_signal(self, value: UnitSignal) { ... } fn m_scene_index(self) -> i32 { ... } fn set_m_scene_index(self, value: i32) { ... } fn m_battle_count(self) -> i32 { ... } fn set_m_battle_count(self, value: i32) { ... } fn m_attack_count(self) -> i32 { ... } fn set_m_attack_count(self, value: i32) { ... } fn m_info_wait(self) -> f32 { ... } fn set_m_info_wait(self, value: f32) { ... } fn m_attack_side(self) -> BattleSide_Type { ... } fn set_m_attack_side(self, value: BattleSide_Type) { ... }
}

Provided Methods§

Dyn Compatibility§

This trait is not dyn compatible.

In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.

Implementors§