pub trait IMapSequenceBattleAction: ISingletonProcInst_1<MapSequenceBattleAction> {
Show 16 methods
// Provided methods
fn m_calculator(self) -> BattleCalculator { ... }
fn set_m_calculator(self, value: BattleCalculator) { ... }
fn m_sim_calculator(self) -> BattleCalculator { ... }
fn set_m_sim_calculator(self, value: BattleCalculator) { ... }
fn m_signal(self) -> UnitSignal { ... }
fn set_m_signal(self, value: UnitSignal) { ... }
fn m_scene_index(self) -> i32 { ... }
fn set_m_scene_index(self, value: i32) { ... }
fn m_battle_count(self) -> i32 { ... }
fn set_m_battle_count(self, value: i32) { ... }
fn m_attack_count(self) -> i32 { ... }
fn set_m_attack_count(self, value: i32) { ... }
fn m_info_wait(self) -> f32 { ... }
fn set_m_info_wait(self, value: f32) { ... }
fn m_attack_side(self) -> BattleSide_Type { ... }
fn set_m_attack_side(self, value: BattleSide_Type) { ... }
}Provided Methods§
fn m_calculator(self) -> BattleCalculator
fn set_m_calculator(self, value: BattleCalculator)
fn m_sim_calculator(self) -> BattleCalculator
fn set_m_sim_calculator(self, value: BattleCalculator)
fn m_signal(self) -> UnitSignal
fn set_m_signal(self, value: UnitSignal)
fn m_scene_index(self) -> i32
fn set_m_scene_index(self, value: i32)
fn m_battle_count(self) -> i32
fn set_m_battle_count(self, value: i32)
fn m_attack_count(self) -> i32
fn set_m_attack_count(self, value: i32)
fn m_info_wait(self) -> f32
fn set_m_info_wait(self, value: f32)
fn m_attack_side(self) -> BattleSide_Type
fn set_m_attack_side(self, value: BattleSide_Type)
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.