pub trait IMapSequenceHumanMethods: IMapSequenceHuman {
Show 166 methods
// Provided methods
fn ctor(self) { ... }
fn on_create(self) { ... }
fn on_dispose(self) { ... }
fn on_shutdown(self) { ... }
fn get_operate_mode(self) -> MapSequenceHuman_OperateMode { ... }
fn get_default_operate_mode(self) -> MapSequenceHuman_OperateMode { ... }
fn set_operate_mode(self, mode: impl Into<MapSequenceHuman_OperateMode>) { ... }
fn set_engage_pos(self) { ... }
fn reset_engage_pos(self) { ... }
fn is_engage_pos(self, unit: impl Into<Unit>) -> bool { ... }
fn set_enter_pos(self, x: impl Into<i32>, z: impl Into<i32>) { ... }
fn get_next_mode(
self,
name: impl Into<Il2CppString>,
) -> MapSequenceHuman_NextMode { ... }
fn get_manual_next_unit(
self,
x: impl Into<i32>,
z: impl Into<i32>,
is_reverse: impl Into<bool>,
) -> Unit { ... }
fn get_auto_next_unit(self, x: impl Into<i32>, z: impl Into<i32>) -> Unit { ... }
fn start_branch(self) { ... }
fn free_cursor_prepare(self) { ... }
fn free_cursor_tick(self) { ... }
fn free_cursor_decide(self) -> bool { ... }
fn system_menu_open(self) { ... }
fn sortie_cursor_decide(self) -> bool { ... }
fn sortie_cursor_decide_transpose(self) { ... }
fn sortie_cursor_cancel(self) -> bool { ... }
fn sortie_cursor_sortie_end(self) -> bool { ... }
fn sortie_position_changed(self) { ... }
fn pick_cursor_prepare(self) { ... }
fn pick_cursor_resume_prepare(self) { ... }
fn pickup_tutorial(self) { ... }
fn pickup_event_begin(self) { ... }
fn pickup_event(self) { ... }
fn pickup_event_end(self) { ... }
fn pick_cursor_tick(self) { ... }
fn commit_map_panel_target_for_indirect(self, unit: impl Into<Unit>) { ... }
fn update_support_skill(self) { ... }
fn update_support_skill_2(self, x: impl Into<i32>, z: impl Into<i32>) { ... }
fn can_short_command(self, unit: impl Into<Unit>) -> bool { ... }
fn can_short_command_for_change_weapon(self, unit: impl Into<Unit>) -> bool { ... }
fn pick_unit_tick(self, label: impl Into<MapSequenceHuman_Label>) -> bool { ... }
fn pick_cursor_decide(self) -> bool { ... }
fn pick_cursor_cancel(self) -> bool { ... }
fn pick_free_cursor_prepare(self) { ... }
fn update_screen_info_for_pick_free_cursor(self) { ... }
fn update_route(self, x: impl Into<i32>, z: impl Into<i32>) { ... }
fn pick_free_cursor_tick(self) { ... }
fn pick_free_cursor_brunch(self) { ... }
fn pick_free_cursor_cancel(self) { ... }
fn designate_target_unit(self) { ... }
fn pick_move_resume(self) { ... }
fn move_unit(self) { ... }
fn wait_moving_unit(self) { ... }
fn post_move_unit(self) { ... }
fn warp_cursor_prepare(self) { ... }
fn warp_cursor_tick(self) { ... }
fn set_cursor_mind_for_warp(self) { ... }
fn warp_cursor_decide(self) -> bool { ... }
fn warp_cursor_cancel(self) -> bool { ... }
fn rewarp_cursor_prepare(self) { ... }
fn update_unit_rewarp(self) { ... }
fn rewarp_cursor_tick(self) { ... }
fn set_cursor_mind_for_rewarp(self) { ... }
fn rewarp_cursor_decide(self) -> bool { ... }
fn rewarp_cursor_cancel(self) -> bool { ... }
fn creation_cursor_prepare(self) { ... }
fn creation_cursor_tick(self) { ... }
fn set_cursor_mind_for_creation(self) { ... }
fn creation_cursor_decide(self) -> bool { ... }
fn creation_cursor_cancel(self) -> bool { ... }
fn fire_cannon_cursor_prepare(self) { ... }
fn fire_cannon_cursor_tick(self) { ... }
fn set_cursor_mind_for_fire_cannon(self) { ... }
fn fire_cannon_cursor_decide(self) -> bool { ... }
fn is_use_fire_cannon(self, x: impl Into<i32>, z: impl Into<i32>) -> bool { ... }
fn fire_cannon_cursor_cancel(self) -> bool { ... }
fn talk_prepare(self) { ... }
fn talked(self) { ... }
fn create_system_menu(self) { ... }
fn target_event(self) { ... }
fn unit_command_prepare(self) { ... }
fn unit_command_prepare_event(self) { ... }
fn unit_command_cancel(self) { ... }
fn attack_menu_prepare(self) { ... }
fn rod_menu_prepare(self) { ... }
fn unit_menu_prepare(self) { ... }
fn item_menu_prepare(self) { ... }
fn enchant_menu_prepare(self) { ... }
fn create_bind_attack(self) { ... }
fn create_bind_engage_attack(self) { ... }
fn create_bind_engage_charge(self) { ... }
fn create_bind_engage_wait(self) { ... }
fn create_bind_engage_rewarp(self) { ... }
fn create_bind_engage_rod(self) { ... }
fn pre_item_menu_trade(self) { ... }
fn post_item_menu_trade(self) { ... }
fn transporter_menu_initialize(self) { ... }
fn transporter_menu(self) { ... }
fn transporter_menu_finalize(self) { ... }
fn reset_target(self) { ... }
fn post_engage(self) { ... }
fn update_position(self) { ... }
fn game_end_branch(self) { ... }
fn mind_enc_branch(self) { ... }
fn auto_turn_end(self) { ... }
fn god_out_all(self) { ... }
fn human_turn_end(self) { ... }
fn job_intro_decide(
self,
x: impl Into<i32>,
z: impl Into<i32>,
label: impl Into<MapSequenceHuman_Label>,
) -> bool { ... }
fn job_intro_decide_2(
self,
label: impl Into<MapSequenceHuman_Label>,
) -> bool { ... }
fn create_job_intro(self) { ... }
fn job_intro_branch(self) { ... }
fn job_intro_key_help_request(self) { ... }
fn job_intro_key_help_back(self) { ... }
fn can_focus_unit(
self,
unit: impl Into<Unit>,
force_type: impl Into<Force_Type>,
skip_unit: impl Into<Unit>,
) -> bool { ... }
fn get_pick_unit(self, unit: impl Into<Unit>) -> Unit { ... }
fn get_first_unit(self, force_type: impl Into<Force_Type>) -> Unit { ... }
fn get_patrol_unit(
self,
cx: impl Into<i32>,
cz: impl Into<i32>,
force_type: impl Into<Force_Type>,
is_reverse: impl Into<bool>,
skip_unit: impl Into<Unit>,
) -> Unit { ... }
fn is_get_patrol_unit(
self,
x: impl Into<i32>,
z: impl Into<i32>,
unit: impl Into<Unit>,
force_type: impl Into<Force_Type>,
skip_unit: impl Into<Unit>,
) -> bool { ... }
fn get_closest_unit(
self,
cx: impl Into<i32>,
cz: impl Into<i32>,
force_type: impl Into<Force_Type>,
is_reverse: impl Into<bool>,
skip_unit: impl Into<Unit>,
) -> Unit { ... }
fn get_order_unit(
self,
cx: impl Into<i32>,
cz: impl Into<i32>,
force_type: impl Into<Force_Type>,
is_reverse: impl Into<bool>,
skip_unit: impl Into<Unit>,
) -> Unit { ... }
fn update_move_image(
self,
unit: impl Into<Unit>,
weapon_flag: impl Into<MapDeployTemplate_1_Flag<MapDeploy>>,
) { ... }
fn free_cursor_set_move_image(self, unit: impl Into<Unit>) { ... }
fn unit_info_tick(self) -> bool { ... }
fn danger_one_tick(self) -> bool { ... }
fn map_navigation_tick(self) { ... }
fn show_info(self) { ... }
fn hide_info(self) { ... }
fn hide_panel(self) { ... }
fn update_info(self) { ... }
fn show_minimap(self) { ... }
fn hide_minimap(self) { ... }
fn show_damage_info(self) { ... }
fn hide_damage_info(self) { ... }
fn hide_info_except_unit_info(self) { ... }
fn jump_for_remove(self, unit: impl Into<Unit>) { ... }
fn jump_for_remagic(self, unit: impl Into<Unit>) { ... }
fn set_active_unit(
self,
target: impl Into<Unit>,
is_pickup: impl Into<bool>,
) { ... }
fn update_unit_info(self, is_update_key_help: impl Into<bool>) { ... }
fn update_unit_info_2(
self,
x: impl Into<i32>,
z: impl Into<i32>,
is_update_key_help: impl Into<bool>,
) { ... }
fn unit_info_in_pick_cursor(self, x: impl Into<i32>, z: impl Into<i32>) { ... }
fn hide_unit_info_chara_image(self) { ... }
fn show_unit_info_chara_image(self) { ... }
fn unit_info_for_pick_free_cursor(self) { ... }
fn key_help_in_free_cursor(self, unit: impl Into<Unit>) { ... }
fn get_pick_key_help_type(
self,
mind_unit: impl Into<Unit>,
is_detail: impl Into<bool>,
is_weapon_change: impl Into<bool>,
) -> MapKeyHelp_Types { ... }
fn key_help_in_pick_cursor(self) { ... }
fn key_help_in_pick_cursor_2(self, x: impl Into<i32>, z: impl Into<i32>) { ... }
fn pick_engage_branch(self) { ... }
fn key_help_hide(self) { ... }
fn update_terrain_info(self) { ... }
fn update_terrain_info_2(self, x: impl Into<i32>, z: impl Into<i32>) { ... }
fn update_left_terrain_info(self, x: impl Into<i32>, z: impl Into<i32>) { ... }
fn direct_attack_start(self) { ... }
fn direct_attack_wait(self) { ... }
fn direct_attack_decide(self) { ... }
fn cursor_sound(self) { ... }
fn engage_rewarp_prepare(self) { ... }
fn engage_rewarp_cancel(self) { ... }
fn engage_before_event(self) { ... }
fn engage_after_event(self) { ... }
fn map_end(self) { ... }
fn restart(self, target: impl Into<GameUserRestartData_Targtes>) { ... }
fn save_and_suspend_menu_before(self) { ... }
fn save_and_suspend_menu_after(self) { ... }
fn mind_prepare(self) { ... }
fn update_damage_forecast(self) { ... }
fn get_old_cursor_x(self) -> i32 { ... }
fn get_old_cursor_z(self) -> i32 { ... }
fn set_engage_x(self, value: impl Into<i32>) { ... }
fn set_engage_z(self, value: impl Into<i32>) { ... }
}Provided Methods§
Sourcefn on_dispose(self)
fn on_dispose(self)
OnDispose() overload
Sourcefn on_shutdown(self)
fn on_shutdown(self)
OnShutdown() overload
Sourcefn get_operate_mode(self) -> MapSequenceHuman_OperateMode
fn get_operate_mode(self) -> MapSequenceHuman_OperateMode
GetOperateMode() overload
Sourcefn get_default_operate_mode(self) -> MapSequenceHuman_OperateMode
fn get_default_operate_mode(self) -> MapSequenceHuman_OperateMode
GetDefaultOperateMode() overload
Sourcefn set_operate_mode(self, mode: impl Into<MapSequenceHuman_OperateMode>)
fn set_operate_mode(self, mode: impl Into<MapSequenceHuman_OperateMode>)
SetOperateMode(crate::app::mapsequencehuman::MapSequenceHuman_OperateMode) overload
Sourcefn set_engage_pos(self)
fn set_engage_pos(self)
SetEngagePos() overload
Sourcefn reset_engage_pos(self)
fn reset_engage_pos(self)
ResetEngagePos() overload
Sourcefn is_engage_pos(self, unit: impl Into<Unit>) -> bool
fn is_engage_pos(self, unit: impl Into<Unit>) -> bool
IsEngagePos(crate::app::unit::Unit) overload
Sourcefn set_enter_pos(self, x: impl Into<i32>, z: impl Into<i32>)
fn set_enter_pos(self, x: impl Into<i32>, z: impl Into<i32>)
SetEnterPos(i32, i32) overload
Sourcefn get_next_mode(
self,
name: impl Into<Il2CppString>,
) -> MapSequenceHuman_NextMode
fn get_next_mode( self, name: impl Into<Il2CppString>, ) -> MapSequenceHuman_NextMode
GetNextMode(::unity::Il2CppString) overload
Sourcefn get_manual_next_unit(
self,
x: impl Into<i32>,
z: impl Into<i32>,
is_reverse: impl Into<bool>,
) -> Unit
fn get_manual_next_unit( self, x: impl Into<i32>, z: impl Into<i32>, is_reverse: impl Into<bool>, ) -> Unit
GetManualNextUnit(i32, i32, bool) overload
Sourcefn get_auto_next_unit(self, x: impl Into<i32>, z: impl Into<i32>) -> Unit
fn get_auto_next_unit(self, x: impl Into<i32>, z: impl Into<i32>) -> Unit
GetAutoNextUnit(i32, i32) overload
Sourcefn start_branch(self)
fn start_branch(self)
StartBranch() overload
Sourcefn free_cursor_prepare(self)
fn free_cursor_prepare(self)
FreeCursorPrepare() overload
Sourcefn free_cursor_tick(self)
fn free_cursor_tick(self)
FreeCursorTick() overload
Sourcefn free_cursor_decide(self) -> bool
fn free_cursor_decide(self) -> bool
FreeCursorDecide() overload
SystemMenuOpen() overload
Sourcefn sortie_cursor_decide(self) -> bool
fn sortie_cursor_decide(self) -> bool
SortieCursorDecide() overload
Sourcefn sortie_cursor_decide_transpose(self)
fn sortie_cursor_decide_transpose(self)
SortieCursorDecideTranspose() overload
Sourcefn sortie_cursor_cancel(self) -> bool
fn sortie_cursor_cancel(self) -> bool
SortieCursorCancel() overload
Sourcefn sortie_cursor_sortie_end(self) -> bool
fn sortie_cursor_sortie_end(self) -> bool
SortieCursorSortieEnd() overload
Sourcefn sortie_position_changed(self)
fn sortie_position_changed(self)
SortiePositionChanged() overload
Sourcefn pick_cursor_prepare(self)
fn pick_cursor_prepare(self)
PickCursorPrepare() overload
Sourcefn pick_cursor_resume_prepare(self)
fn pick_cursor_resume_prepare(self)
PickCursorResumePrepare() overload
Sourcefn pickup_tutorial(self)
fn pickup_tutorial(self)
PickupTutorial() overload
Sourcefn pickup_event_begin(self)
fn pickup_event_begin(self)
PickupEventBegin() overload
Sourcefn pickup_event(self)
fn pickup_event(self)
PickupEvent() overload
Sourcefn pickup_event_end(self)
fn pickup_event_end(self)
PickupEventEnd() overload
Sourcefn pick_cursor_tick(self)
fn pick_cursor_tick(self)
PickCursorTick() overload
Sourcefn commit_map_panel_target_for_indirect(self, unit: impl Into<Unit>)
fn commit_map_panel_target_for_indirect(self, unit: impl Into<Unit>)
CommitMapPanelTargetForIndirect(crate::app::unit::Unit) overload
Sourcefn update_support_skill(self)
fn update_support_skill(self)
UpdateSupportSkill() overload
Sourcefn update_support_skill_2(self, x: impl Into<i32>, z: impl Into<i32>)
fn update_support_skill_2(self, x: impl Into<i32>, z: impl Into<i32>)
UpdateSupportSkill(i32, i32) overload
Sourcefn can_short_command(self, unit: impl Into<Unit>) -> bool
fn can_short_command(self, unit: impl Into<Unit>) -> bool
CanShortCommand(crate::app::unit::Unit) overload
Sourcefn can_short_command_for_change_weapon(self, unit: impl Into<Unit>) -> bool
fn can_short_command_for_change_weapon(self, unit: impl Into<Unit>) -> bool
CanShortCommandForChangeWeapon(crate::app::unit::Unit) overload
Sourcefn pick_unit_tick(self, label: impl Into<MapSequenceHuman_Label>) -> bool
fn pick_unit_tick(self, label: impl Into<MapSequenceHuman_Label>) -> bool
PickUnitTick(crate::app::mapsequencehuman::MapSequenceHuman_Label) overload
Sourcefn pick_cursor_decide(self) -> bool
fn pick_cursor_decide(self) -> bool
PickCursorDecide() overload
Sourcefn pick_cursor_cancel(self) -> bool
fn pick_cursor_cancel(self) -> bool
PickCursorCancel() overload
Sourcefn pick_free_cursor_prepare(self)
fn pick_free_cursor_prepare(self)
PickFreeCursorPrepare() overload
Sourcefn update_screen_info_for_pick_free_cursor(self)
fn update_screen_info_for_pick_free_cursor(self)
UpdateScreenInfoForPickFreeCursor() overload
Sourcefn update_route(self, x: impl Into<i32>, z: impl Into<i32>)
fn update_route(self, x: impl Into<i32>, z: impl Into<i32>)
UpdateRoute(i32, i32) overload
Sourcefn pick_free_cursor_tick(self)
fn pick_free_cursor_tick(self)
PickFreeCursorTick() overload
Sourcefn pick_free_cursor_brunch(self)
fn pick_free_cursor_brunch(self)
PickFreeCursorBrunch() overload
Sourcefn pick_free_cursor_cancel(self)
fn pick_free_cursor_cancel(self)
PickFreeCursorCancel() overload
Sourcefn designate_target_unit(self)
fn designate_target_unit(self)
DesignateTargetUnit() overload
Sourcefn pick_move_resume(self)
fn pick_move_resume(self)
PickMoveResume() overload
Sourcefn wait_moving_unit(self)
fn wait_moving_unit(self)
WaitMovingUnit() overload
Sourcefn post_move_unit(self)
fn post_move_unit(self)
PostMoveUnit() overload
Sourcefn warp_cursor_prepare(self)
fn warp_cursor_prepare(self)
WarpCursorPrepare() overload
Sourcefn warp_cursor_tick(self)
fn warp_cursor_tick(self)
WarpCursorTick() overload
Sourcefn set_cursor_mind_for_warp(self)
fn set_cursor_mind_for_warp(self)
SetCursorMindForWarp() overload
Sourcefn warp_cursor_decide(self) -> bool
fn warp_cursor_decide(self) -> bool
WarpCursorDecide() overload
Sourcefn warp_cursor_cancel(self) -> bool
fn warp_cursor_cancel(self) -> bool
WarpCursorCancel() overload
Sourcefn rewarp_cursor_prepare(self)
fn rewarp_cursor_prepare(self)
RewarpCursorPrepare() overload
Sourcefn update_unit_rewarp(self)
fn update_unit_rewarp(self)
UpdateUnitRewarp() overload
Sourcefn rewarp_cursor_tick(self)
fn rewarp_cursor_tick(self)
RewarpCursorTick() overload
Sourcefn set_cursor_mind_for_rewarp(self)
fn set_cursor_mind_for_rewarp(self)
SetCursorMindForRewarp() overload
Sourcefn rewarp_cursor_decide(self) -> bool
fn rewarp_cursor_decide(self) -> bool
RewarpCursorDecide() overload
Sourcefn rewarp_cursor_cancel(self) -> bool
fn rewarp_cursor_cancel(self) -> bool
RewarpCursorCancel() overload
Sourcefn creation_cursor_prepare(self)
fn creation_cursor_prepare(self)
CreationCursorPrepare() overload
Sourcefn creation_cursor_tick(self)
fn creation_cursor_tick(self)
CreationCursorTick() overload
Sourcefn set_cursor_mind_for_creation(self)
fn set_cursor_mind_for_creation(self)
SetCursorMindForCreation() overload
Sourcefn creation_cursor_decide(self) -> bool
fn creation_cursor_decide(self) -> bool
CreationCursorDecide() overload
Sourcefn creation_cursor_cancel(self) -> bool
fn creation_cursor_cancel(self) -> bool
CreationCursorCancel() overload
Sourcefn fire_cannon_cursor_prepare(self)
fn fire_cannon_cursor_prepare(self)
FireCannonCursorPrepare() overload
Sourcefn fire_cannon_cursor_tick(self)
fn fire_cannon_cursor_tick(self)
FireCannonCursorTick() overload
Sourcefn set_cursor_mind_for_fire_cannon(self)
fn set_cursor_mind_for_fire_cannon(self)
SetCursorMindForFireCannon() overload
Sourcefn fire_cannon_cursor_decide(self) -> bool
fn fire_cannon_cursor_decide(self) -> bool
FireCannonCursorDecide() overload
Sourcefn is_use_fire_cannon(self, x: impl Into<i32>, z: impl Into<i32>) -> bool
fn is_use_fire_cannon(self, x: impl Into<i32>, z: impl Into<i32>) -> bool
IsUseFireCannon(i32, i32) overload
Sourcefn fire_cannon_cursor_cancel(self) -> bool
fn fire_cannon_cursor_cancel(self) -> bool
FireCannonCursorCancel() overload
Sourcefn talk_prepare(self)
fn talk_prepare(self)
TalkPrepare() overload
CreateSystemMenu() overload
Sourcefn target_event(self)
fn target_event(self)
TargetEvent() overload
Sourcefn unit_command_prepare(self)
fn unit_command_prepare(self)
UnitCommandPrepare() overload
Sourcefn unit_command_prepare_event(self)
fn unit_command_prepare_event(self)
UnitCommandPrepareEvent() overload
Sourcefn unit_command_cancel(self)
fn unit_command_cancel(self)
UnitCommandCancel() overload
AttackMenuPrepare() overload
RodMenuPrepare() overload
UnitMenuPrepare() overload
ItemMenuPrepare() overload
EnchantMenuPrepare() overload
Sourcefn create_bind_attack(self)
fn create_bind_attack(self)
CreateBindAttack() overload
Sourcefn create_bind_engage_attack(self)
fn create_bind_engage_attack(self)
CreateBindEngageAttack() overload
Sourcefn create_bind_engage_charge(self)
fn create_bind_engage_charge(self)
CreateBindEngageCharge() overload
Sourcefn create_bind_engage_wait(self)
fn create_bind_engage_wait(self)
CreateBindEngageWait() overload
Sourcefn create_bind_engage_rewarp(self)
fn create_bind_engage_rewarp(self)
CreateBindEngageRewarp() overload
Sourcefn create_bind_engage_rod(self)
fn create_bind_engage_rod(self)
CreateBindEngageRod() overload
PreItemMenuTrade() overload
PostItemMenuTrade() overload
TransporterMenuInitialize() overload
TransporterMenu() overload
TransporterMenuFinalize() overload
Sourcefn reset_target(self)
fn reset_target(self)
ResetTarget() overload
Sourcefn post_engage(self)
fn post_engage(self)
PostEngage() overload
Sourcefn update_position(self)
fn update_position(self)
UpdatePosition() overload
Sourcefn game_end_branch(self)
fn game_end_branch(self)
GameEndBranch() overload
Sourcefn mind_enc_branch(self)
fn mind_enc_branch(self)
MindEncBranch() overload
Sourcefn auto_turn_end(self)
fn auto_turn_end(self)
AutoTurnEnd() overload
Sourcefn god_out_all(self)
fn god_out_all(self)
GodOutAll() overload
Sourcefn human_turn_end(self)
fn human_turn_end(self)
HumanTurnEnd() overload
Sourcefn job_intro_decide(
self,
x: impl Into<i32>,
z: impl Into<i32>,
label: impl Into<MapSequenceHuman_Label>,
) -> bool
fn job_intro_decide( self, x: impl Into<i32>, z: impl Into<i32>, label: impl Into<MapSequenceHuman_Label>, ) -> bool
JobIntroDecide(i32, i32, crate::app::mapsequencehuman::MapSequenceHuman_Label) overload
Sourcefn job_intro_decide_2(self, label: impl Into<MapSequenceHuman_Label>) -> bool
fn job_intro_decide_2(self, label: impl Into<MapSequenceHuman_Label>) -> bool
JobIntroDecide(crate::app::mapsequencehuman::MapSequenceHuman_Label) overload
Sourcefn create_job_intro(self)
fn create_job_intro(self)
CreateJobIntro() overload
Sourcefn job_intro_branch(self)
fn job_intro_branch(self)
JobIntroBranch() overload
Sourcefn job_intro_key_help_request(self)
fn job_intro_key_help_request(self)
JobIntroKeyHelpRequest() overload
Sourcefn job_intro_key_help_back(self)
fn job_intro_key_help_back(self)
JobIntroKeyHelpBack() overload
Sourcefn can_focus_unit(
self,
unit: impl Into<Unit>,
force_type: impl Into<Force_Type>,
skip_unit: impl Into<Unit>,
) -> bool
fn can_focus_unit( self, unit: impl Into<Unit>, force_type: impl Into<Force_Type>, skip_unit: impl Into<Unit>, ) -> bool
CanFocusUnit(crate::app::unit::Unit, crate::app::force::Force_Type, crate::app::unit::Unit) overload
Sourcefn get_pick_unit(self, unit: impl Into<Unit>) -> Unit
fn get_pick_unit(self, unit: impl Into<Unit>) -> Unit
GetPickUnit(crate::app::unit::Unit) overload
Sourcefn get_first_unit(self, force_type: impl Into<Force_Type>) -> Unit
fn get_first_unit(self, force_type: impl Into<Force_Type>) -> Unit
GetFirstUnit(crate::app::force::Force_Type) overload
Sourcefn get_patrol_unit(
self,
cx: impl Into<i32>,
cz: impl Into<i32>,
force_type: impl Into<Force_Type>,
is_reverse: impl Into<bool>,
skip_unit: impl Into<Unit>,
) -> Unit
fn get_patrol_unit( self, cx: impl Into<i32>, cz: impl Into<i32>, force_type: impl Into<Force_Type>, is_reverse: impl Into<bool>, skip_unit: impl Into<Unit>, ) -> Unit
GetPatrolUnit(i32, i32, crate::app::force::Force_Type, bool, crate::app::unit::Unit) overload
Sourcefn is_get_patrol_unit(
self,
x: impl Into<i32>,
z: impl Into<i32>,
unit: impl Into<Unit>,
force_type: impl Into<Force_Type>,
skip_unit: impl Into<Unit>,
) -> bool
fn is_get_patrol_unit( self, x: impl Into<i32>, z: impl Into<i32>, unit: impl Into<Unit>, force_type: impl Into<Force_Type>, skip_unit: impl Into<Unit>, ) -> bool
IsGetPatrolUnit(i32, i32, crate::app::unit::Unit, crate::app::force::Force_Type, crate::app::unit::Unit) overload
Sourcefn get_closest_unit(
self,
cx: impl Into<i32>,
cz: impl Into<i32>,
force_type: impl Into<Force_Type>,
is_reverse: impl Into<bool>,
skip_unit: impl Into<Unit>,
) -> Unit
fn get_closest_unit( self, cx: impl Into<i32>, cz: impl Into<i32>, force_type: impl Into<Force_Type>, is_reverse: impl Into<bool>, skip_unit: impl Into<Unit>, ) -> Unit
GetClosestUnit(i32, i32, crate::app::force::Force_Type, bool, crate::app::unit::Unit) overload
Sourcefn get_order_unit(
self,
cx: impl Into<i32>,
cz: impl Into<i32>,
force_type: impl Into<Force_Type>,
is_reverse: impl Into<bool>,
skip_unit: impl Into<Unit>,
) -> Unit
fn get_order_unit( self, cx: impl Into<i32>, cz: impl Into<i32>, force_type: impl Into<Force_Type>, is_reverse: impl Into<bool>, skip_unit: impl Into<Unit>, ) -> Unit
GetOrderUnit(i32, i32, crate::app::force::Force_Type, bool, crate::app::unit::Unit) overload
Sourcefn update_move_image(
self,
unit: impl Into<Unit>,
weapon_flag: impl Into<MapDeployTemplate_1_Flag<MapDeploy>>,
)
fn update_move_image( self, unit: impl Into<Unit>, weapon_flag: impl Into<MapDeployTemplate_1_Flag<MapDeploy>>, )
UpdateMoveImage(crate::app::unit::Unit, crate::app::mapdeploytemplate_1::MapDeployTemplate_1_Flag<crate::app::mapdeploy::MapDeploy>) overload
Sourcefn free_cursor_set_move_image(self, unit: impl Into<Unit>)
fn free_cursor_set_move_image(self, unit: impl Into<Unit>)
FreeCursorSetMoveImage(crate::app::unit::Unit) overload
Sourcefn unit_info_tick(self) -> bool
fn unit_info_tick(self) -> bool
UnitInfoTick() overload
Sourcefn danger_one_tick(self) -> bool
fn danger_one_tick(self) -> bool
DangerOneTick() overload
MapNavigationTick() overload
Sourcefn hide_panel(self)
fn hide_panel(self)
HidePanel() overload
Sourcefn update_info(self)
fn update_info(self)
UpdateInfo() overload
Sourcefn show_minimap(self)
fn show_minimap(self)
ShowMinimap() overload
Sourcefn hide_minimap(self)
fn hide_minimap(self)
HideMinimap() overload
Sourcefn show_damage_info(self)
fn show_damage_info(self)
ShowDamageInfo() overload
Sourcefn hide_damage_info(self)
fn hide_damage_info(self)
HideDamageInfo() overload
Sourcefn hide_info_except_unit_info(self)
fn hide_info_except_unit_info(self)
HideInfoExceptUnitInfo() overload
Sourcefn jump_for_remove(self, unit: impl Into<Unit>)
fn jump_for_remove(self, unit: impl Into<Unit>)
JumpForRemove(crate::app::unit::Unit) overload
Sourcefn jump_for_remagic(self, unit: impl Into<Unit>)
fn jump_for_remagic(self, unit: impl Into<Unit>)
JumpForRemagic(crate::app::unit::Unit) overload
Sourcefn set_active_unit(self, target: impl Into<Unit>, is_pickup: impl Into<bool>)
fn set_active_unit(self, target: impl Into<Unit>, is_pickup: impl Into<bool>)
SetActiveUnit(crate::app::unit::Unit, bool) overload
Sourcefn update_unit_info(self, is_update_key_help: impl Into<bool>)
fn update_unit_info(self, is_update_key_help: impl Into<bool>)
UpdateUnitInfo(bool) overload
Sourcefn update_unit_info_2(
self,
x: impl Into<i32>,
z: impl Into<i32>,
is_update_key_help: impl Into<bool>,
)
fn update_unit_info_2( self, x: impl Into<i32>, z: impl Into<i32>, is_update_key_help: impl Into<bool>, )
UpdateUnitInfo(i32, i32, bool) overload
Sourcefn unit_info_in_pick_cursor(self, x: impl Into<i32>, z: impl Into<i32>)
fn unit_info_in_pick_cursor(self, x: impl Into<i32>, z: impl Into<i32>)
UnitInfoInPickCursor(i32, i32) overload
Sourcefn hide_unit_info_chara_image(self)
fn hide_unit_info_chara_image(self)
HideUnitInfoCharaImage() overload
Sourcefn show_unit_info_chara_image(self)
fn show_unit_info_chara_image(self)
ShowUnitInfoCharaImage() overload
Sourcefn unit_info_for_pick_free_cursor(self)
fn unit_info_for_pick_free_cursor(self)
UnitInfoForPickFreeCursor() overload
Sourcefn key_help_in_free_cursor(self, unit: impl Into<Unit>)
fn key_help_in_free_cursor(self, unit: impl Into<Unit>)
KeyHelpInFreeCursor(crate::app::unit::Unit) overload
Sourcefn get_pick_key_help_type(
self,
mind_unit: impl Into<Unit>,
is_detail: impl Into<bool>,
is_weapon_change: impl Into<bool>,
) -> MapKeyHelp_Types
fn get_pick_key_help_type( self, mind_unit: impl Into<Unit>, is_detail: impl Into<bool>, is_weapon_change: impl Into<bool>, ) -> MapKeyHelp_Types
GetPickKeyHelpType(crate::app::unit::Unit, bool, bool) overload
Sourcefn key_help_in_pick_cursor(self)
fn key_help_in_pick_cursor(self)
KeyHelpInPickCursor() overload
Sourcefn key_help_in_pick_cursor_2(self, x: impl Into<i32>, z: impl Into<i32>)
fn key_help_in_pick_cursor_2(self, x: impl Into<i32>, z: impl Into<i32>)
KeyHelpInPickCursor(i32, i32) overload
Sourcefn pick_engage_branch(self)
fn pick_engage_branch(self)
PickEngageBranch() overload
Sourcefn key_help_hide(self)
fn key_help_hide(self)
KeyHelpHide() overload
Sourcefn update_terrain_info(self)
fn update_terrain_info(self)
UpdateTerrainInfo() overload
Sourcefn update_terrain_info_2(self, x: impl Into<i32>, z: impl Into<i32>)
fn update_terrain_info_2(self, x: impl Into<i32>, z: impl Into<i32>)
UpdateTerrainInfo(i32, i32) overload
Sourcefn update_left_terrain_info(self, x: impl Into<i32>, z: impl Into<i32>)
fn update_left_terrain_info(self, x: impl Into<i32>, z: impl Into<i32>)
UpdateLeftTerrainInfo(i32, i32) overload
Sourcefn direct_attack_start(self)
fn direct_attack_start(self)
DirectAttackStart() overload
Sourcefn direct_attack_wait(self)
fn direct_attack_wait(self)
DirectAttackWait() overload
Sourcefn direct_attack_decide(self)
fn direct_attack_decide(self)
DirectAttackDecide() overload
Sourcefn cursor_sound(self)
fn cursor_sound(self)
CursorSound() overload
Sourcefn engage_rewarp_prepare(self)
fn engage_rewarp_prepare(self)
EngageRewarpPrepare() overload
Sourcefn engage_rewarp_cancel(self)
fn engage_rewarp_cancel(self)
EngageRewarpCancel() overload
Sourcefn engage_before_event(self)
fn engage_before_event(self)
EngageBeforeEvent() overload
Sourcefn engage_after_event(self)
fn engage_after_event(self)
EngageAfterEvent() overload
Sourcefn restart(self, target: impl Into<GameUserRestartData_Targtes>)
fn restart(self, target: impl Into<GameUserRestartData_Targtes>)
Restart(crate::app::gameuserrestartdata::GameUserRestartData_Targtes) overload
SaveAndSuspendMenuBefore() overload
SaveAndSuspendMenuAfter() overload
Sourcefn mind_prepare(self)
fn mind_prepare(self)
MindPrepare() overload
Sourcefn update_damage_forecast(self)
fn update_damage_forecast(self)
UpdateDamageForecast() overload
Sourcefn get_old_cursor_x(self) -> i32
fn get_old_cursor_x(self) -> i32
get_OldCursorX() overload
Sourcefn get_old_cursor_z(self) -> i32
fn get_old_cursor_z(self) -> i32
get_OldCursorZ() overload
Sourcefn set_engage_x(self, value: impl Into<i32>)
fn set_engage_x(self, value: impl Into<i32>)
set_EngageX(i32) overload
Sourcefn set_engage_z(self, value: impl Into<i32>)
fn set_engage_z(self, value: impl Into<i32>)
set_EngageZ(i32) overload
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.
Implementors§
impl<__T: IMapSequenceHuman> IMapSequenceHumanMethods for __T
app-mapsequencehuman only.