pub struct MyRoomEventBehaviour(/* private fields */);Expand description
IL2CPP class: App.MyRoomEventBehaviour
Inherits: PlayableBehaviour
Implementations§
Source§impl MyRoomEventBehaviour
impl MyRoomEventBehaviour
pub fn base(self) -> PlayableBehaviour
Source§impl MyRoomEventBehaviour
impl MyRoomEventBehaviour
pub fn on_behaviour_play_method_info() -> &'static MethodInfo
pub fn on_behaviour_pause_method_info() -> &'static MethodInfo
pub fn process_frame_method_info() -> &'static MethodInfo
pub fn create_effect_method_info() -> &'static MethodInfo
pub fn get_layer_parent_method_info() -> &'static MethodInfo
pub fn ctor_method_info() -> &'static MethodInfo
Source§impl MyRoomEventBehaviour
impl MyRoomEventBehaviour
Sourcepub unsafe fn on_behaviour_play(
this: impl Into<IlInstance>,
playable: Playable,
info: FrameData,
)
pub unsafe fn on_behaviour_play( this: impl Into<IlInstance>, playable: Playable, info: FrameData, )
Direct (non-virtual) call to MyRoomEventBehaviour’s own OnBehaviourPlay. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.
Sourcepub unsafe fn on_behaviour_pause(
this: impl Into<IlInstance>,
playable: Playable,
info: FrameData,
)
pub unsafe fn on_behaviour_pause( this: impl Into<IlInstance>, playable: Playable, info: FrameData, )
Direct (non-virtual) call to MyRoomEventBehaviour’s own OnBehaviourPause. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.
Sourcepub unsafe fn process_frame(
this: impl Into<IlInstance>,
playable: Playable,
info: FrameData,
player_data: Object,
)
pub unsafe fn process_frame( this: impl Into<IlInstance>, playable: Playable, info: FrameData, player_data: Object, )
Direct (non-virtual) call to MyRoomEventBehaviour’s own ProcessFrame. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.
Trait Implementations§
Source§impl ClassIdentity for MyRoomEventBehaviour
impl ClassIdentity for MyRoomEventBehaviour
Source§impl Clone for MyRoomEventBehaviour
impl Clone for MyRoomEventBehaviour
Source§fn clone(&self) -> MyRoomEventBehaviour
fn clone(&self) -> MyRoomEventBehaviour
Returns a duplicate of the value. Read more
1.0.0§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl FromIlInstance for MyRoomEventBehaviour
impl FromIlInstance for MyRoomEventBehaviour
fn from_il_instance(instance: IlInstance) -> Self
fn instantiate() -> Option<Self>
§fn instantiate_with_class(class: Class) -> Option<Self>
fn instantiate_with_class(class: Class) -> Option<Self>
Caller swears
class is a subtype of Self or layout compatibleSource§impl IMyRoomEventBehaviour for MyRoomEventBehaviour
impl IMyRoomEventBehaviour for MyRoomEventBehaviour
fn event_type(self) -> MyRoomEventClip_EventClipType
fn set_event_type(self, value: MyRoomEventClip_EventClipType)
fn event_name(self) -> Il2CppString
fn set_event_name(self, value: Il2CppString)
fn event_layer(self) -> MyRoomEventClip_EventClipLayer
fn set_event_layer(self, value: MyRoomEventClip_EventClipLayer)
fn is_out(self) -> bool
fn set_is_out(self, value: bool)
fn effect_object(self) -> GameObject
fn set_effect_object(self, value: GameObject)
fn sound_handle(self) -> GameSound_Handle
fn set_sound_handle(self, value: GameSound_Handle)
impl Copy for MyRoomEventBehaviour
impl IObject for MyRoomEventBehaviour
impl IPlayableBehaviour for MyRoomEventBehaviour
Auto Trait Implementations§
impl Freeze for MyRoomEventBehaviour
impl RefUnwindSafe for MyRoomEventBehaviour
impl !Send for MyRoomEventBehaviour
impl !Sync for MyRoomEventBehaviour
impl Unpin for MyRoomEventBehaviour
impl UnwindSafe for MyRoomEventBehaviour
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impl<__T> IMyRoomEventBehaviourMethods for __Twhere
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