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IMyRoomRelianceSubSelect_MyRoomRelianceCallSequenceMethods

Trait IMyRoomRelianceSubSelect_MyRoomRelianceCallSequenceMethods 

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pub trait IMyRoomRelianceSubSelect_MyRoomRelianceCallSequenceMethods: IMyRoomRelianceSubSelect_MyRoomRelianceCallSequence {
Show 32 methods // Provided methods fn get_self(self) -> Unit { ... } fn set_self(self, value: impl Into<Unit>) { ... } fn get_target(self) -> Unit { ... } fn set_target(self, value: impl Into<Unit>) { ... } fn get_level(self) -> RelianceData_Level { ... } fn set_level(self, value: impl Into<RelianceData_Level>) { ... } fn get_god_target(self) -> GodUnit { ... } fn set_god_target(self, value: impl Into<GodUnit>) { ... } fn get_god_target_data(self) -> GodData { ... } fn set_god_target_data(self, value: impl Into<GodData>) { ... } fn get_next_reliance_level(self) -> GodData_RelianceLevel { ... } fn set_next_reliance_level(self, value: impl Into<GodData_RelianceLevel>) { ... } fn get_prev_level(self) -> i32 { ... } fn set_prev_level(self, value: impl Into<i32>) { ... } fn get_next_level(self) -> i32 { ... } fn set_next_level(self, value: impl Into<i32>) { ... } fn get_entry_callback(self) -> Action { ... } fn set_entry_callback(self, value: impl Into<Action>) { ... } fn get_exit_callback(self) -> Action { ... } fn set_exit_callback(self, value: impl Into<Action>) { ... } fn create_desc(self) -> Array<ProcDesc> { ... } fn entry(self) { ... } fn main(self) { ... } fn exit(self) { ... } fn update_achive( self, a: impl Into<Unit>, b: impl Into<Unit>, level: impl Into<RelianceData_Level>, ) { ... } fn level_up(self) { ... } fn level_up_after(self) { ... } fn amiibo_benefit(self) { ... } fn fade_in(self) { ... } fn create_reliance(self) { ... } fn create_reliance_god(self) { ... } fn ctor(self) { ... }
}

Provided Methods§

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fn get_self(self) -> Unit

get_Self() overload

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fn set_self(self, value: impl Into<Unit>)

set_Self(crate::app::unit::Unit) overload

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fn get_target(self) -> Unit

get_Target() overload

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fn set_target(self, value: impl Into<Unit>)

set_Target(crate::app::unit::Unit) overload

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fn get_level(self) -> RelianceData_Level

get_Level() overload

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fn set_level(self, value: impl Into<RelianceData_Level>)

set_Level(crate::app::reliancedata::RelianceData_Level) overload

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fn get_god_target(self) -> GodUnit

get_GodTarget() overload

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fn set_god_target(self, value: impl Into<GodUnit>)

set_GodTarget(crate::app::godunit::GodUnit) overload

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fn get_god_target_data(self) -> GodData

get_GodTargetData() overload

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fn set_god_target_data(self, value: impl Into<GodData>)

set_GodTargetData(crate::app::goddata::GodData) overload

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fn get_next_reliance_level(self) -> GodData_RelianceLevel

get_NextRelianceLevel() overload

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fn set_next_reliance_level(self, value: impl Into<GodData_RelianceLevel>)

set_NextRelianceLevel(crate::app::goddata::GodData_RelianceLevel) overload

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fn get_prev_level(self) -> i32

get_PrevLevel() overload

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fn set_prev_level(self, value: impl Into<i32>)

set_PrevLevel(i32) overload

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fn get_next_level(self) -> i32

get_NextLevel() overload

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fn set_next_level(self, value: impl Into<i32>)

set_NextLevel(i32) overload

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fn get_entry_callback(self) -> Action

get_EntryCallback() overload

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fn set_entry_callback(self, value: impl Into<Action>)

set_EntryCallback(crate::system::action::Action) overload

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fn get_exit_callback(self) -> Action

get_ExitCallback() overload

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fn set_exit_callback(self, value: impl Into<Action>)

set_ExitCallback(crate::system::action::Action) overload

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fn create_desc(self) -> Array<ProcDesc>

CreateDesc() overload

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fn entry(self)

Entry() overload

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fn main(self)

Main() overload

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fn exit(self)

Exit() overload

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fn update_achive( self, a: impl Into<Unit>, b: impl Into<Unit>, level: impl Into<RelianceData_Level>, )

UpdateAchive(crate::app::unit::Unit, crate::app::unit::Unit, crate::app::reliancedata::RelianceData_Level) overload

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fn level_up(self)

LevelUp() overload

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fn level_up_after(self)

LevelUpAfter() overload

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fn amiibo_benefit(self)

AmiiboBenefit() overload

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fn fade_in(self)

FadeIn() overload

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fn create_reliance(self)

CreateReliance() overload

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fn create_reliance_god(self)

CreateRelianceGod() overload

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fn ctor(self)

.ctor() overload

Dyn Compatibility§

This trait is not dyn compatible.

In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.

Implementors§

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impl<__T: IMyRoomRelianceSubSelect_MyRoomRelianceCallSequence> IMyRoomRelianceSubSelect_MyRoomRelianceCallSequenceMethods for __T

Available on crate feature app-myroomreliancesubselect only.