pub trait IMyRoomRelianceSubSelect_MyRoomRelianceCallSequenceMethods: IMyRoomRelianceSubSelect_MyRoomRelianceCallSequence {
Show 32 methods
// Provided methods
fn get_self(self) -> Unit { ... }
fn set_self(self, value: impl Into<Unit>) { ... }
fn get_target(self) -> Unit { ... }
fn set_target(self, value: impl Into<Unit>) { ... }
fn get_level(self) -> RelianceData_Level { ... }
fn set_level(self, value: impl Into<RelianceData_Level>) { ... }
fn get_god_target(self) -> GodUnit { ... }
fn set_god_target(self, value: impl Into<GodUnit>) { ... }
fn get_god_target_data(self) -> GodData { ... }
fn set_god_target_data(self, value: impl Into<GodData>) { ... }
fn get_next_reliance_level(self) -> GodData_RelianceLevel { ... }
fn set_next_reliance_level(self, value: impl Into<GodData_RelianceLevel>) { ... }
fn get_prev_level(self) -> i32 { ... }
fn set_prev_level(self, value: impl Into<i32>) { ... }
fn get_next_level(self) -> i32 { ... }
fn set_next_level(self, value: impl Into<i32>) { ... }
fn get_entry_callback(self) -> Action { ... }
fn set_entry_callback(self, value: impl Into<Action>) { ... }
fn get_exit_callback(self) -> Action { ... }
fn set_exit_callback(self, value: impl Into<Action>) { ... }
fn create_desc(self) -> Array<ProcDesc> { ... }
fn entry(self) { ... }
fn main(self) { ... }
fn exit(self) { ... }
fn update_achive(
self,
a: impl Into<Unit>,
b: impl Into<Unit>,
level: impl Into<RelianceData_Level>,
) { ... }
fn level_up(self) { ... }
fn level_up_after(self) { ... }
fn amiibo_benefit(self) { ... }
fn fade_in(self) { ... }
fn create_reliance(self) { ... }
fn create_reliance_god(self) { ... }
fn ctor(self) { ... }
}Provided Methods§
Sourcefn get_target(self) -> Unit
fn get_target(self) -> Unit
get_Target() overload
Sourcefn set_target(self, value: impl Into<Unit>)
fn set_target(self, value: impl Into<Unit>)
set_Target(crate::app::unit::Unit) overload
Sourcefn get_level(self) -> RelianceData_Level
fn get_level(self) -> RelianceData_Level
get_Level() overload
Sourcefn set_level(self, value: impl Into<RelianceData_Level>)
fn set_level(self, value: impl Into<RelianceData_Level>)
set_Level(crate::app::reliancedata::RelianceData_Level) overload
Sourcefn get_god_target(self) -> GodUnit
fn get_god_target(self) -> GodUnit
get_GodTarget() overload
Sourcefn set_god_target(self, value: impl Into<GodUnit>)
fn set_god_target(self, value: impl Into<GodUnit>)
set_GodTarget(crate::app::godunit::GodUnit) overload
Sourcefn get_god_target_data(self) -> GodData
fn get_god_target_data(self) -> GodData
get_GodTargetData() overload
Sourcefn set_god_target_data(self, value: impl Into<GodData>)
fn set_god_target_data(self, value: impl Into<GodData>)
set_GodTargetData(crate::app::goddata::GodData) overload
Sourcefn get_next_reliance_level(self) -> GodData_RelianceLevel
fn get_next_reliance_level(self) -> GodData_RelianceLevel
get_NextRelianceLevel() overload
Sourcefn set_next_reliance_level(self, value: impl Into<GodData_RelianceLevel>)
fn set_next_reliance_level(self, value: impl Into<GodData_RelianceLevel>)
set_NextRelianceLevel(crate::app::goddata::GodData_RelianceLevel) overload
Sourcefn get_prev_level(self) -> i32
fn get_prev_level(self) -> i32
get_PrevLevel() overload
Sourcefn set_prev_level(self, value: impl Into<i32>)
fn set_prev_level(self, value: impl Into<i32>)
set_PrevLevel(i32) overload
Sourcefn get_next_level(self) -> i32
fn get_next_level(self) -> i32
get_NextLevel() overload
Sourcefn set_next_level(self, value: impl Into<i32>)
fn set_next_level(self, value: impl Into<i32>)
set_NextLevel(i32) overload
Sourcefn get_entry_callback(self) -> Action
fn get_entry_callback(self) -> Action
get_EntryCallback() overload
Sourcefn set_entry_callback(self, value: impl Into<Action>)
fn set_entry_callback(self, value: impl Into<Action>)
set_EntryCallback(crate::system::action::Action) overload
Sourcefn get_exit_callback(self) -> Action
fn get_exit_callback(self) -> Action
get_ExitCallback() overload
Sourcefn set_exit_callback(self, value: impl Into<Action>)
fn set_exit_callback(self, value: impl Into<Action>)
set_ExitCallback(crate::system::action::Action) overload
Sourcefn create_desc(self) -> Array<ProcDesc>
fn create_desc(self) -> Array<ProcDesc>
CreateDesc() overload
Sourcefn update_achive(
self,
a: impl Into<Unit>,
b: impl Into<Unit>,
level: impl Into<RelianceData_Level>,
)
fn update_achive( self, a: impl Into<Unit>, b: impl Into<Unit>, level: impl Into<RelianceData_Level>, )
UpdateAchive(crate::app::unit::Unit, crate::app::unit::Unit, crate::app::reliancedata::RelianceData_Level) overload
Sourcefn level_up_after(self)
fn level_up_after(self)
LevelUpAfter() overload
Sourcefn amiibo_benefit(self)
fn amiibo_benefit(self)
AmiiboBenefit() overload
Sourcefn create_reliance(self)
fn create_reliance(self)
CreateReliance() overload
Sourcefn create_reliance_god(self)
fn create_reliance_god(self)
CreateRelianceGod() overload
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.
Implementors§
impl<__T: IMyRoomRelianceSubSelect_MyRoomRelianceCallSequence> IMyRoomRelianceSubSelect_MyRoomRelianceCallSequenceMethods for __T
app-myroomreliancesubselect only.