pub trait IRefineGodWeaponParamMenuMethods: IRefineGodWeaponParamMenu {
Show 18 methods
// Provided methods
fn get_m_god_unit(self) -> GodUnit { ... }
fn set_m_god_unit(self, value: impl Into<GodUnit>) { ... }
fn get_m_god_weapon_list(self) -> List_1<ItemData> { ... }
fn set_m_god_weapon_list(self, value: impl Into<List_1<ItemData>>) { ... }
fn get_m_god_weapon_index(self) -> i32 { ... }
fn set_m_god_weapon_index(self, value: impl Into<i32>) { ... }
fn get_m_god_weapon(self) -> ItemData { ... }
fn set_m_god_weapon(self, value: impl Into<ItemData>) { ... }
fn get_m_refine_or_reset(self) -> bool { ... }
fn set_m_refine_or_reset(self, value: impl Into<bool>) { ... }
fn ctor(
self,
menu_item_list: impl Into<List_1<BasicMenuItem>>,
menu_content: impl Into<BasicMenuContent>,
god_unit: impl Into<GodUnit>,
god_weapon_list: impl Into<List_1<ItemData>>,
initial_god_weapon_index: impl Into<i32>,
refine_or_reset: impl Into<bool>,
select_event_handler: impl Into<RefineGodWeaponParamMenu_SelectEventHandler>,
decide_event_handler: impl Into<RefineGodWeaponParamMenu_DecideEventHandler>,
request_close_event_handler: impl Into<RefineGodWeaponParamMenu_RequestCloseEventHandler>,
) { ... }
fn rebuild_menu(self) { ... }
fn get_name(self) -> Il2CppString { ... }
fn get_select(self) -> BasicMenuSelect { ... }
fn key_left(self, is_trigger: impl Into<bool>) { ... }
fn key_right(self, is_trigger: impl Into<bool>) { ... }
fn a_call(self) -> BasicMenu_Result { ... }
fn on_dispose(self) { ... }
}Provided Methods§
Sourcefn get_m_god_unit(self) -> GodUnit
fn get_m_god_unit(self) -> GodUnit
get_m_GodUnit() overload
Sourcefn set_m_god_unit(self, value: impl Into<GodUnit>)
fn set_m_god_unit(self, value: impl Into<GodUnit>)
set_m_GodUnit(crate::app::godunit::GodUnit) overload
Sourcefn get_m_god_weapon_list(self) -> List_1<ItemData>
fn get_m_god_weapon_list(self) -> List_1<ItemData>
get_m_GodWeaponList() overload
Sourcefn set_m_god_weapon_list(self, value: impl Into<List_1<ItemData>>)
fn set_m_god_weapon_list(self, value: impl Into<List_1<ItemData>>)
set_m_GodWeaponList(crate::system::collections::generic::list_1::List_1<crate::app::itemdata::ItemData>) overload
Sourcefn get_m_god_weapon_index(self) -> i32
fn get_m_god_weapon_index(self) -> i32
get_m_GodWeaponIndex() overload
Sourcefn set_m_god_weapon_index(self, value: impl Into<i32>)
fn set_m_god_weapon_index(self, value: impl Into<i32>)
set_m_GodWeaponIndex(i32) overload
Sourcefn get_m_god_weapon(self) -> ItemData
fn get_m_god_weapon(self) -> ItemData
get_m_GodWeapon() overload
Sourcefn set_m_god_weapon(self, value: impl Into<ItemData>)
fn set_m_god_weapon(self, value: impl Into<ItemData>)
set_m_GodWeapon(crate::app::itemdata::ItemData) overload
Sourcefn get_m_refine_or_reset(self) -> bool
fn get_m_refine_or_reset(self) -> bool
get_m_RefineOrReset() overload
Sourcefn set_m_refine_or_reset(self, value: impl Into<bool>)
fn set_m_refine_or_reset(self, value: impl Into<bool>)
set_m_RefineOrReset(bool) overload
Sourcefn ctor(
self,
menu_item_list: impl Into<List_1<BasicMenuItem>>,
menu_content: impl Into<BasicMenuContent>,
god_unit: impl Into<GodUnit>,
god_weapon_list: impl Into<List_1<ItemData>>,
initial_god_weapon_index: impl Into<i32>,
refine_or_reset: impl Into<bool>,
select_event_handler: impl Into<RefineGodWeaponParamMenu_SelectEventHandler>,
decide_event_handler: impl Into<RefineGodWeaponParamMenu_DecideEventHandler>,
request_close_event_handler: impl Into<RefineGodWeaponParamMenu_RequestCloseEventHandler>,
)
fn ctor( self, menu_item_list: impl Into<List_1<BasicMenuItem>>, menu_content: impl Into<BasicMenuContent>, god_unit: impl Into<GodUnit>, god_weapon_list: impl Into<List_1<ItemData>>, initial_god_weapon_index: impl Into<i32>, refine_or_reset: impl Into<bool>, select_event_handler: impl Into<RefineGodWeaponParamMenu_SelectEventHandler>, decide_event_handler: impl Into<RefineGodWeaponParamMenu_DecideEventHandler>, request_close_event_handler: impl Into<RefineGodWeaponParamMenu_RequestCloseEventHandler>, )
.ctor(crate::system::collections::generic::list_1::List_1<crate::app::basicmenuitem::BasicMenuItem>, crate::app::basicmenucontent::BasicMenuContent, crate::app::godunit::GodUnit, crate::system::collections::generic::list_1::List_1<crate::app::itemdata::ItemData>, i32, bool, crate::app::refinegodweaponparammenu::RefineGodWeaponParamMenu_SelectEventHandler, crate::app::refinegodweaponparammenu::RefineGodWeaponParamMenu_DecideEventHandler, crate::app::refinegodweaponparammenu::RefineGodWeaponParamMenu_RequestCloseEventHandler) overload
RebuildMenu() overload
Sourcefn get_name(self) -> Il2CppString
fn get_name(self) -> Il2CppString
GetName() overload
Sourcefn get_select(self) -> BasicMenuSelect
fn get_select(self) -> BasicMenuSelect
GetSelect() overload
Sourcefn a_call(self) -> BasicMenu_Result
fn a_call(self) -> BasicMenu_Result
ACall() overload
Sourcefn on_dispose(self)
fn on_dispose(self)
OnDispose() overload
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.
Implementors§
impl<__T: IRefineGodWeaponParamMenu> IRefineGodWeaponParamMenuMethods for __T
app-refinegodweaponparammenu only.