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IRefineGodWeaponRootMethods

Trait IRefineGodWeaponRootMethods 

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pub trait IRefineGodWeaponRootMethods: IRefineGodWeaponRoot {
Show 15 methods // Provided methods fn create(self, weapon_model_renderer: impl Into<ShopWeaponModelRenderer>) { ... } fn destroy(self) { ... } fn ctor(self) { ... } fn update(self) { ... } fn get_refine_god_weapon_select_menu_content( self, ) -> RefineGodWeaponSelectMenuContent { ... } fn get_refine_god_weapon_param_menu_content( self, ) -> RefineGodWeaponParamMenuContent { ... } fn on_select( self, god_unit: impl Into<GodUnit>, item_data: impl Into<ItemData>, ) { ... } fn on_select_for_param_menu( self, god_unit: impl Into<GodUnit>, item_data: impl Into<ItemData>, kind: impl Into<GodWeaponRefineData_Kind>, refine_or_reset: impl Into<bool>, ) { ... } fn set_navi_help(self, mid: impl Into<Il2CppString>) { ... } fn update_item_detail( self, god_unit: impl Into<GodUnit>, item_data: impl Into<ItemData>, ) { ... } fn update_item_detail_2( self, god_unit: impl Into<GodUnit>, item_data: impl Into<ItemData>, refine_data_kind: impl Into<GodWeaponRefineData_Kind>, refine_or_reset: impl Into<bool>, ) { ... } fn update_weapon_model( self, god_unit: impl Into<GodUnit>, item_data: impl Into<ItemData>, ) { ... } fn update_weapon_label( self, god_unit: impl Into<GodUnit>, item_data: impl Into<ItemData>, ) { ... } fn update_refine_status( self, god_unit: impl Into<GodUnit>, item_data: impl Into<ItemData>, kind: impl Into<GodWeaponRefineData_Kind>, show_after: impl Into<bool>, refine_or_reset: impl Into<bool>, ) { ... } fn close(self) { ... }
}

Provided Methods§

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fn create(self, weapon_model_renderer: impl Into<ShopWeaponModelRenderer>)

Create(crate::app::shopweaponmodelrenderer::ShopWeaponModelRenderer) overload

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fn destroy(self)

Destroy() overload

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fn ctor(self)

.ctor() overload

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fn update(self)

Update() overload

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fn get_refine_god_weapon_select_menu_content( self, ) -> RefineGodWeaponSelectMenuContent

GetRefineGodWeaponSelectMenuContent() overload

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fn get_refine_god_weapon_param_menu_content( self, ) -> RefineGodWeaponParamMenuContent

GetRefineGodWeaponParamMenuContent() overload

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fn on_select(self, god_unit: impl Into<GodUnit>, item_data: impl Into<ItemData>)

OnSelect(crate::app::godunit::GodUnit, crate::app::itemdata::ItemData) overload

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fn on_select_for_param_menu( self, god_unit: impl Into<GodUnit>, item_data: impl Into<ItemData>, kind: impl Into<GodWeaponRefineData_Kind>, refine_or_reset: impl Into<bool>, )

OnSelectForParamMenu(crate::app::godunit::GodUnit, crate::app::itemdata::ItemData, crate::app::godweaponrefinedata::GodWeaponRefineData_Kind, bool) overload

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fn set_navi_help(self, mid: impl Into<Il2CppString>)

SetNaviHelp(::unity::Il2CppString) overload

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fn update_item_detail( self, god_unit: impl Into<GodUnit>, item_data: impl Into<ItemData>, )

UpdateItemDetail(crate::app::godunit::GodUnit, crate::app::itemdata::ItemData) overload

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fn update_item_detail_2( self, god_unit: impl Into<GodUnit>, item_data: impl Into<ItemData>, refine_data_kind: impl Into<GodWeaponRefineData_Kind>, refine_or_reset: impl Into<bool>, )

UpdateItemDetail(crate::app::godunit::GodUnit, crate::app::itemdata::ItemData, crate::app::godweaponrefinedata::GodWeaponRefineData_Kind, bool) overload

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fn update_weapon_model( self, god_unit: impl Into<GodUnit>, item_data: impl Into<ItemData>, )

UpdateWeaponModel(crate::app::godunit::GodUnit, crate::app::itemdata::ItemData) overload

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fn update_weapon_label( self, god_unit: impl Into<GodUnit>, item_data: impl Into<ItemData>, )

UpdateWeaponLabel(crate::app::godunit::GodUnit, crate::app::itemdata::ItemData) overload

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fn update_refine_status( self, god_unit: impl Into<GodUnit>, item_data: impl Into<ItemData>, kind: impl Into<GodWeaponRefineData_Kind>, show_after: impl Into<bool>, refine_or_reset: impl Into<bool>, )

UpdateRefineStatus(crate::app::godunit::GodUnit, crate::app::itemdata::ItemData, crate::app::godweaponrefinedata::GodWeaponRefineData_Kind, bool, bool) overload

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fn close(self)

Close() overload

Dyn Compatibility§

This trait is not dyn compatible.

In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.

Implementors§

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impl<__T: IRefineGodWeaponRoot> IRefineGodWeaponRootMethods for __T

Available on crate feature app-refinegodweaponroot only.