pub trait IRefineShopEngraveDemoRoot: IMonoBehaviour {
Show 28 methods
// Provided methods
fn m_weapon_model_object(self) -> GameObject { ... }
fn set_m_weapon_model_object(self, value: GameObject) { ... }
fn m_god_symbol_front(self) -> GameObject { ... }
fn set_m_god_symbol_front(self, value: GameObject) { ... }
fn m_god_symbol_back(self) -> GameObject { ... }
fn set_m_god_symbol_back(self, value: GameObject) { ... }
fn m_god_symbol_eff(self) -> GameObject { ... }
fn set_m_god_symbol_eff(self, value: GameObject) { ... }
fn m_eff_light(self) -> GameObject { ... }
fn set_m_eff_light(self, value: GameObject) { ... }
fn m_weapon_icon_frame_before(self) -> GameObject { ... }
fn set_m_weapon_icon_frame_before(self, value: GameObject) { ... }
fn m_weapon_name_text_before(self) -> TextMeshProUGUI { ... }
fn set_m_weapon_name_text_before(self, value: TextMeshProUGUI) { ... }
fn m_weapon_icon_frame_after(self) -> GameObject { ... }
fn set_m_weapon_icon_frame_after(self, value: GameObject) { ... }
fn m_weapon_name_text_after(self) -> TextMeshProUGUI { ... }
fn set_m_weapon_name_text_after(self, value: TextMeshProUGUI) { ... }
fn m_refine_shop_engrave_demo(self) -> RefineShopEngraveDemo { ... }
fn set_m_refine_shop_engrave_demo(self, value: RefineShopEngraveDemo) { ... }
fn m_shop_weapon_model_renderer(self) -> ShopWeaponModelRenderer { ... }
fn set_m_shop_weapon_model_renderer(self, value: ShopWeaponModelRenderer) { ... }
fn m_animator(self) -> Animator { ... }
fn set_m_animator(self, value: Animator) { ... }
fn m_unit_item(self) -> UnitItem { ... }
fn set_m_unit_item(self, value: UnitItem) { ... }
fn m_material(self) -> Material { ... }
fn set_m_material(self, value: Material) { ... }
}Provided Methods§
fn m_weapon_model_object(self) -> GameObject
fn set_m_weapon_model_object(self, value: GameObject)
fn m_god_symbol_front(self) -> GameObject
fn set_m_god_symbol_front(self, value: GameObject)
fn m_god_symbol_back(self) -> GameObject
fn set_m_god_symbol_back(self, value: GameObject)
fn m_god_symbol_eff(self) -> GameObject
fn set_m_god_symbol_eff(self, value: GameObject)
fn m_eff_light(self) -> GameObject
fn set_m_eff_light(self, value: GameObject)
fn m_weapon_icon_frame_before(self) -> GameObject
fn set_m_weapon_icon_frame_before(self, value: GameObject)
fn m_weapon_name_text_before(self) -> TextMeshProUGUI
fn set_m_weapon_name_text_before(self, value: TextMeshProUGUI)
fn m_weapon_icon_frame_after(self) -> GameObject
fn set_m_weapon_icon_frame_after(self, value: GameObject)
fn m_weapon_name_text_after(self) -> TextMeshProUGUI
fn set_m_weapon_name_text_after(self, value: TextMeshProUGUI)
fn m_refine_shop_engrave_demo(self) -> RefineShopEngraveDemo
fn set_m_refine_shop_engrave_demo(self, value: RefineShopEngraveDemo)
fn m_shop_weapon_model_renderer(self) -> ShopWeaponModelRenderer
fn set_m_shop_weapon_model_renderer(self, value: ShopWeaponModelRenderer)
fn m_animator(self) -> Animator
fn set_m_animator(self, value: Animator)
fn m_unit_item(self) -> UnitItem
fn set_m_unit_item(self, value: UnitItem)
fn m_material(self) -> Material
fn set_m_material(self, value: Material)
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.