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IRefineShopEngraveDemoRoot

Trait IRefineShopEngraveDemoRoot 

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pub trait IRefineShopEngraveDemoRoot: IMonoBehaviour {
Show 28 methods // Provided methods fn m_weapon_model_object(self) -> GameObject { ... } fn set_m_weapon_model_object(self, value: GameObject) { ... } fn m_god_symbol_front(self) -> GameObject { ... } fn set_m_god_symbol_front(self, value: GameObject) { ... } fn m_god_symbol_back(self) -> GameObject { ... } fn set_m_god_symbol_back(self, value: GameObject) { ... } fn m_god_symbol_eff(self) -> GameObject { ... } fn set_m_god_symbol_eff(self, value: GameObject) { ... } fn m_eff_light(self) -> GameObject { ... } fn set_m_eff_light(self, value: GameObject) { ... } fn m_weapon_icon_frame_before(self) -> GameObject { ... } fn set_m_weapon_icon_frame_before(self, value: GameObject) { ... } fn m_weapon_name_text_before(self) -> TextMeshProUGUI { ... } fn set_m_weapon_name_text_before(self, value: TextMeshProUGUI) { ... } fn m_weapon_icon_frame_after(self) -> GameObject { ... } fn set_m_weapon_icon_frame_after(self, value: GameObject) { ... } fn m_weapon_name_text_after(self) -> TextMeshProUGUI { ... } fn set_m_weapon_name_text_after(self, value: TextMeshProUGUI) { ... } fn m_refine_shop_engrave_demo(self) -> RefineShopEngraveDemo { ... } fn set_m_refine_shop_engrave_demo(self, value: RefineShopEngraveDemo) { ... } fn m_shop_weapon_model_renderer(self) -> ShopWeaponModelRenderer { ... } fn set_m_shop_weapon_model_renderer(self, value: ShopWeaponModelRenderer) { ... } fn m_animator(self) -> Animator { ... } fn set_m_animator(self, value: Animator) { ... } fn m_unit_item(self) -> UnitItem { ... } fn set_m_unit_item(self, value: UnitItem) { ... } fn m_material(self) -> Material { ... } fn set_m_material(self, value: Material) { ... }
}

Provided Methods§

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fn m_weapon_model_object(self) -> GameObject

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fn set_m_weapon_model_object(self, value: GameObject)

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fn m_god_symbol_front(self) -> GameObject

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fn set_m_god_symbol_front(self, value: GameObject)

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fn m_god_symbol_back(self) -> GameObject

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fn set_m_god_symbol_back(self, value: GameObject)

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fn m_god_symbol_eff(self) -> GameObject

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fn set_m_god_symbol_eff(self, value: GameObject)

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fn m_eff_light(self) -> GameObject

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fn set_m_eff_light(self, value: GameObject)

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fn m_weapon_icon_frame_before(self) -> GameObject

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fn set_m_weapon_icon_frame_before(self, value: GameObject)

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fn m_weapon_name_text_before(self) -> TextMeshProUGUI

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fn set_m_weapon_name_text_before(self, value: TextMeshProUGUI)

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fn m_weapon_icon_frame_after(self) -> GameObject

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fn set_m_weapon_icon_frame_after(self, value: GameObject)

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fn m_weapon_name_text_after(self) -> TextMeshProUGUI

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fn set_m_weapon_name_text_after(self, value: TextMeshProUGUI)

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fn m_refine_shop_engrave_demo(self) -> RefineShopEngraveDemo

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fn set_m_refine_shop_engrave_demo(self, value: RefineShopEngraveDemo)

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fn m_shop_weapon_model_renderer(self) -> ShopWeaponModelRenderer

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fn set_m_shop_weapon_model_renderer(self, value: ShopWeaponModelRenderer)

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fn m_animator(self) -> Animator

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fn set_m_animator(self, value: Animator)

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fn m_unit_item(self) -> UnitItem

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fn set_m_unit_item(self, value: UnitItem)

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fn m_material(self) -> Material

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fn set_m_material(self, value: Material)

Dyn Compatibility§

This trait is not dyn compatible.

In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.

Implementors§