pub struct RefineShopEngraveDemo(/* private fields */);Expand description
IL2CPP class: App.RefineShopEngraveDemo
Inherits: ProcInst
Implementations§
Source§impl RefineShopEngraveDemo
impl RefineShopEngraveDemo
Sourcepub fn create_bind(
super_: impl Into<ProcInst>,
shop_weapon_model_renderer: impl Into<ShopWeaponModelRenderer>,
base_unit_item: impl Into<UnitItem>,
engraved_unit_item: impl Into<UnitItem>,
god_data: impl Into<GodData>,
) -> RefineShopEngraveDemo
pub fn create_bind( super_: impl Into<ProcInst>, shop_weapon_model_renderer: impl Into<ShopWeaponModelRenderer>, base_unit_item: impl Into<UnitItem>, engraved_unit_item: impl Into<UnitItem>, god_data: impl Into<GodData>, ) -> RefineShopEngraveDemo
CreateBind(crate::app::procinst::ProcInst, crate::app::shopweaponmodelrenderer::ShopWeaponModelRenderer, crate::app::unititem::UnitItem, crate::app::unititem::UnitItem, crate::app::goddata::GodData) overload
Source§impl RefineShopEngraveDemo
impl RefineShopEngraveDemo
pub fn get_m_base_unit_item_method_info() -> &'static MethodInfo
pub fn set_m_base_unit_item_method_info() -> &'static MethodInfo
pub fn get_m_engraved_unit_item_method_info() -> &'static MethodInfo
pub fn set_m_engraved_unit_item_method_info() -> &'static MethodInfo
pub fn get_m_god_data_method_info() -> &'static MethodInfo
pub fn set_m_god_data_method_info() -> &'static MethodInfo
pub fn create_bind_method_info() -> &'static MethodInfo
pub fn create_default_desc_method_info() -> &'static MethodInfo
pub fn ctor_method_info() -> &'static MethodInfo
pub fn load_prefabs_method_info() -> &'static MethodInfo
pub fn is_loading_prefabs_method_info() -> &'static MethodInfo
pub fn build_method_info() -> &'static MethodInfo
pub fn start_sound_method_info() -> &'static MethodInfo
pub fn tick_method_info() -> &'static MethodInfo
pub fn is_playing_method_info() -> &'static MethodInfo
pub fn destroy_and_unload_prefabs_method_info() -> &'static MethodInfo
Source§impl RefineShopEngraveDemo
impl RefineShopEngraveDemo
Sourcepub fn new(
super_: ProcInst,
shop_weapon_model_renderer: ShopWeaponModelRenderer,
base_unit_item: UnitItem,
engraved_unit_item: UnitItem,
god_data: GodData,
) -> Self
pub fn new( super_: ProcInst, shop_weapon_model_renderer: ShopWeaponModelRenderer, base_unit_item: UnitItem, engraved_unit_item: UnitItem, god_data: GodData, ) -> Self
.ctor(crate::app::procinst::ProcInst, crate::app::shopweaponmodelrenderer::ShopWeaponModelRenderer, crate::app::unititem::UnitItem, crate::app::unititem::UnitItem, crate::app::goddata::GodData) — overload selector
Trait Implementations§
Source§impl Clone for RefineShopEngraveDemo
impl Clone for RefineShopEngraveDemo
Source§fn clone(&self) -> RefineShopEngraveDemo
fn clone(&self) -> RefineShopEngraveDemo
Returns a duplicate of the value. Read more
1.0.0§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl FromIlInstance for RefineShopEngraveDemo
impl FromIlInstance for RefineShopEngraveDemo
fn from_il_instance(instance: IlInstance) -> Self
fn instantiate() -> Option<Self>
§fn instantiate_with_class(class: Class) -> Option<Self>
fn instantiate_with_class(class: Class) -> Option<Self>
Caller swears
class is a subtype of Self or layout compatibleSource§impl IProcInst for RefineShopEngraveDemo
impl IProcInst for RefineShopEngraveDemo
fn m_descs(self) -> Array<ProcDesc>
fn set_m_descs(self, value: Array<ProcDesc>)
fn m_desc_index(self) -> i32
fn set_m_desc_index(self, value: i32)
fn m_name(self) -> Il2CppString
fn set_m_name(self, value: Il2CppString)
fn m_hash_code(self) -> i32
fn set_m_hash_code(self, value: i32)
fn m_super(self) -> ProcInst
fn set_m_super(self, value: ProcInst)
fn m_child(self) -> ProcInst
fn set_m_child(self, value: ProcInst)
fn m_prev(self) -> ProcInst
fn set_m_prev(self, value: ProcInst)
fn m_next(self) -> ProcInst
fn set_m_next(self, value: ProcInst)
fn m_persistent(self) -> ProcVoidMethod
fn set_m_persistent(self, value: ProcVoidMethod)
fn m_state(self) -> ProcInst_State
fn set_m_state(self, value: ProcInst_State)
fn m_suspend(self) -> i32
fn set_m_suspend(self, value: i32)
fn m_wait_time(self) -> f32
fn set_m_wait_time(self, value: f32)
fn m_tick_time(self) -> f32
fn set_m_tick_time(self, value: f32)
fn m_stack(self) -> RawValueStack
fn set_m_stack(self, value: RawValueStack)
Source§impl IRefineShopEngraveDemo for RefineShopEngraveDemo
impl IRefineShopEngraveDemo for RefineShopEngraveDemo
fn m_refine_shop_engrave_demo_root(self) -> RefineShopEngraveDemoRoot
fn set_m_refine_shop_engrave_demo_root(self, value: RefineShopEngraveDemoRoot)
fn m_shop_weapon_model_renderer(self) -> ShopWeaponModelRenderer
fn set_m_shop_weapon_model_renderer(self, value: ShopWeaponModelRenderer)
impl Copy for RefineShopEngraveDemo
impl IObject for RefineShopEngraveDemo
Auto Trait Implementations§
impl Freeze for RefineShopEngraveDemo
impl RefUnwindSafe for RefineShopEngraveDemo
impl !Send for RefineShopEngraveDemo
impl !Sync for RefineShopEngraveDemo
impl Unpin for RefineShopEngraveDemo
impl UnwindSafe for RefineShopEngraveDemo
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is_bind: impl Into<bool>,
) -> ProcInst
fn create_internal( self, super_: impl Into<ProcInst>, descs: impl Into<Array<ProcDesc>>, name: impl Into<Il2CppString>, is_bind: impl Into<bool>, ) -> ProcInst
CreateInternal(crate::app::procinst::ProcInst, ::unity::Array<crate::app::procdesc::ProcDesc>, ::unity::Il2CppString, bool) overloadSource§fn create_internal_2(
self,
descs: impl Into<Array<ProcDesc>>,
name: impl Into<Il2CppString>,
) -> ProcInst
fn create_internal_2( self, descs: impl Into<Array<ProcDesc>>, name: impl Into<Il2CppString>, ) -> ProcInst
CreateInternal(::unity::Array<crate::app::procdesc::ProcDesc>, ::unity::Il2CppString) overloadSource§fn connect(self, super_: impl Into<ProcInst>)
fn connect(self, super_: impl Into<ProcInst>)
Connect(crate::app::procinst::ProcInst) overloadSource§fn disconnect(self)
fn disconnect(self)
Disconnect() overloadSource§fn marking_death(self, is_first: impl Into<bool>)
fn marking_death(self, is_first: impl Into<bool>)
MarkingDeath(bool) overloadSource§fn get_can_wait_skip(self) -> bool
fn get_can_wait_skip(self) -> bool
get_CanWaitSkip() overloadSource§fn on_coroutine(self) -> IEnumerator
fn on_coroutine(self) -> IEnumerator
OnCoroutine() overloadSource§fn on_persistent(self)
fn on_persistent(self)
OnPersistent() overloadSource§fn on_dispose(self)
fn on_dispose(self)
OnDispose() overloadSource§fn on_singleton_create(self)
fn on_singleton_create(self)
OnSingletonCreate() overloadSource§fn on_singleton_dispose(self)
fn on_singleton_dispose(self)
OnSingletonDispose() overloadSource§fn on_shutdown(self)
fn on_shutdown(self)
OnShutdown() overloadSource§fn on_draw_monitor(self, monitor: impl Into<DebugMonitor>)
fn on_draw_monitor(self, monitor: impl Into<DebugMonitor>)
OnDrawMonitor(crate::app::debugmonitor::DebugMonitor) overloadSource§fn get_debug_log(self) -> Il2CppString
fn get_debug_log(self) -> Il2CppString
GetDebugLog() overloadSource§fn shutdown_child(self)
fn shutdown_child(self)
ShutdownChild() overloadSource§fn draw_monitor(self, monitor: impl Into<DebugMonitor>)
fn draw_monitor(self, monitor: impl Into<DebugMonitor>)
DrawMonitor(crate::app::debugmonitor::DebugMonitor) overloadSource§impl<T0, __U> IQueue_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> IQueue_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn ctor(self, q: Queue_1<T0>)where
Self: Sized,
fn dispose(self)where
Self: Sized,
fn move_next(self) -> boolwhere
Self: Sized,
fn get_current(self) -> T0where
Self: Sized,
fn throw_enumeration_not_started_or_ended(self)where
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
Source§impl<__T> IRefineShopEngraveDemoMethods for __Twhere
__T: IRefineShopEngraveDemo,
impl<__T> IRefineShopEngraveDemoMethods for __Twhere
__T: IRefineShopEngraveDemo,
Source§fn get_m_base_unit_item(self) -> UnitItem
fn get_m_base_unit_item(self) -> UnitItem
get_m_BaseUnitItem() overloadSource§fn set_m_base_unit_item(self, value: impl Into<UnitItem>)
fn set_m_base_unit_item(self, value: impl Into<UnitItem>)
set_m_BaseUnitItem(crate::app::unititem::UnitItem) overloadSource§fn get_m_engraved_unit_item(self) -> UnitItem
fn get_m_engraved_unit_item(self) -> UnitItem
get_m_EngravedUnitItem() overloadSource§fn set_m_engraved_unit_item(self, value: impl Into<UnitItem>)
fn set_m_engraved_unit_item(self, value: impl Into<UnitItem>)
set_m_EngravedUnitItem(crate::app::unititem::UnitItem) overloadSource§fn get_m_god_data(self) -> GodData
fn get_m_god_data(self) -> GodData
get_m_GodData() overloadSource§fn set_m_god_data(self, value: impl Into<GodData>)
fn set_m_god_data(self, value: impl Into<GodData>)
set_m_GodData(crate::app::goddata::GodData) overloadSource§fn create_default_desc(self) -> Array<ProcDesc>
fn create_default_desc(self) -> Array<ProcDesc>
CreateDefaultDesc() overloadSource§fn ctor(
self,
super_: impl Into<ProcInst>,
shop_weapon_model_renderer: impl Into<ShopWeaponModelRenderer>,
base_unit_item: impl Into<UnitItem>,
engraved_unit_item: impl Into<UnitItem>,
god_data: impl Into<GodData>,
)
fn ctor( self, super_: impl Into<ProcInst>, shop_weapon_model_renderer: impl Into<ShopWeaponModelRenderer>, base_unit_item: impl Into<UnitItem>, engraved_unit_item: impl Into<UnitItem>, god_data: impl Into<GodData>, )
.ctor(crate::app::procinst::ProcInst, crate::app::shopweaponmodelrenderer::ShopWeaponModelRenderer, crate::app::unititem::UnitItem, crate::app::unititem::UnitItem, crate::app::goddata::GodData) overloadSource§fn load_prefabs(self)
fn load_prefabs(self)
LoadPrefabs() overloadSource§fn is_loading_prefabs(self) -> bool
fn is_loading_prefabs(self) -> bool
IsLoadingPrefabs() overloadSource§fn start_sound(self)
fn start_sound(self)
StartSound() overloadSource§fn is_playing(self) -> bool
fn is_playing(self) -> bool
IsPlaying() overloadSource§fn destroy_and_unload_prefabs(self)
fn destroy_and_unload_prefabs(self)
DestroyAndUnloadPrefabs() overload