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IRewindMenuMethods

Trait IRewindMenuMethods 

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pub trait IRewindMenuMethods: IRewindMenu {
Show 19 methods // Provided methods fn get_current_actor_unit(self) -> Unit { ... } fn set_current_actor_unit(self, value: impl Into<Unit>) { ... } fn ctor( self, menu_item_list: impl Into<List_1<BasicMenuItem>>, menu_content: impl Into<BasicMenuContent>, ) { ... } fn get_name(self) -> Il2CppString { ... } fn get_force_player_color(self) -> Color { ... } fn get_force_enemy_color(self) -> Color { ... } fn get_force_ally_color(self) -> Color { ... } fn after_build(self) { ... } fn on_close(self) { ... } fn get_show_row_max(self) -> i32 { ... } fn update_select_and_scroll(self) { ... } fn adjust_scroll_index(self) { ... } fn update_parts( self, current_force_type: impl Into<Force_Type>, turn: impl Into<i32>, rest_unit_num: impl Into<i32>, ) { ... } fn bright_off_current_actor_unit(self) { ... } fn b_call(self) -> BasicMenu_Result { ... } fn key_up(self, is_trigger: impl Into<bool>) { ... } fn key_down(self, is_trigger: impl Into<bool>) { ... } fn key_left(self, is_trigger: impl Into<bool>) { ... } fn key_right(self, is_trigger: impl Into<bool>) { ... }
}

Provided Methods§

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fn get_current_actor_unit(self) -> Unit

get_CurrentActorUnit() overload

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fn set_current_actor_unit(self, value: impl Into<Unit>)

set_CurrentActorUnit(crate::app::unit::Unit) overload

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fn ctor( self, menu_item_list: impl Into<List_1<BasicMenuItem>>, menu_content: impl Into<BasicMenuContent>, )

.ctor(crate::system::collections::generic::list_1::List_1<crate::app::basicmenuitem::BasicMenuItem>, crate::app::basicmenucontent::BasicMenuContent) overload

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fn get_name(self) -> Il2CppString

GetName() overload

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fn get_force_player_color(self) -> Color

GetForcePlayerColor() overload

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fn get_force_enemy_color(self) -> Color

GetForceEnemyColor() overload

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fn get_force_ally_color(self) -> Color

GetForceAllyColor() overload

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fn after_build(self)

AfterBuild() overload

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fn on_close(self)

OnClose() overload

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fn get_show_row_max(self) -> i32

GetShowRowMax() overload

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fn update_select_and_scroll(self)

UpdateSelectAndScroll() overload

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fn adjust_scroll_index(self)

AdjustScrollIndex() overload

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fn update_parts( self, current_force_type: impl Into<Force_Type>, turn: impl Into<i32>, rest_unit_num: impl Into<i32>, )

UpdateParts(crate::app::force::Force_Type, i32, i32) overload

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fn bright_off_current_actor_unit(self)

BrightOffCurrentActorUnit() overload

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fn b_call(self) -> BasicMenu_Result

BCall() overload

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fn key_up(self, is_trigger: impl Into<bool>)

KeyUp(bool) overload

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fn key_down(self, is_trigger: impl Into<bool>)

KeyDown(bool) overload

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fn key_left(self, is_trigger: impl Into<bool>)

KeyLeft(bool) overload

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fn key_right(self, is_trigger: impl Into<bool>)

KeyRight(bool) overload

Dyn Compatibility§

This trait is not dyn compatible.

In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.

Implementors§

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impl<__T: IRewindMenu> IRewindMenuMethods for __T

Available on crate feature app-rewindmenu only.