pub trait IRewindMenuMethods: IRewindMenu {
Show 19 methods
// Provided methods
fn get_current_actor_unit(self) -> Unit { ... }
fn set_current_actor_unit(self, value: impl Into<Unit>) { ... }
fn ctor(
self,
menu_item_list: impl Into<List_1<BasicMenuItem>>,
menu_content: impl Into<BasicMenuContent>,
) { ... }
fn get_name(self) -> Il2CppString { ... }
fn get_force_player_color(self) -> Color { ... }
fn get_force_enemy_color(self) -> Color { ... }
fn get_force_ally_color(self) -> Color { ... }
fn after_build(self) { ... }
fn on_close(self) { ... }
fn get_show_row_max(self) -> i32 { ... }
fn update_select_and_scroll(self) { ... }
fn adjust_scroll_index(self) { ... }
fn update_parts(
self,
current_force_type: impl Into<Force_Type>,
turn: impl Into<i32>,
rest_unit_num: impl Into<i32>,
) { ... }
fn bright_off_current_actor_unit(self) { ... }
fn b_call(self) -> BasicMenu_Result { ... }
fn key_up(self, is_trigger: impl Into<bool>) { ... }
fn key_down(self, is_trigger: impl Into<bool>) { ... }
fn key_left(self, is_trigger: impl Into<bool>) { ... }
fn key_right(self, is_trigger: impl Into<bool>) { ... }
}Provided Methods§
Sourcefn get_current_actor_unit(self) -> Unit
fn get_current_actor_unit(self) -> Unit
get_CurrentActorUnit() overload
Sourcefn set_current_actor_unit(self, value: impl Into<Unit>)
fn set_current_actor_unit(self, value: impl Into<Unit>)
set_CurrentActorUnit(crate::app::unit::Unit) overload
Sourcefn ctor(
self,
menu_item_list: impl Into<List_1<BasicMenuItem>>,
menu_content: impl Into<BasicMenuContent>,
)
fn ctor( self, menu_item_list: impl Into<List_1<BasicMenuItem>>, menu_content: impl Into<BasicMenuContent>, )
.ctor(crate::system::collections::generic::list_1::List_1<crate::app::basicmenuitem::BasicMenuItem>, crate::app::basicmenucontent::BasicMenuContent) overload
Sourcefn get_name(self) -> Il2CppString
fn get_name(self) -> Il2CppString
GetName() overload
Sourcefn get_force_player_color(self) -> Color
fn get_force_player_color(self) -> Color
GetForcePlayerColor() overload
Sourcefn get_force_enemy_color(self) -> Color
fn get_force_enemy_color(self) -> Color
GetForceEnemyColor() overload
Sourcefn get_force_ally_color(self) -> Color
fn get_force_ally_color(self) -> Color
GetForceAllyColor() overload
Sourcefn after_build(self)
fn after_build(self)
AfterBuild() overload
Sourcefn get_show_row_max(self) -> i32
fn get_show_row_max(self) -> i32
GetShowRowMax() overload
Sourcefn update_select_and_scroll(self)
fn update_select_and_scroll(self)
UpdateSelectAndScroll() overload
Sourcefn adjust_scroll_index(self)
fn adjust_scroll_index(self)
AdjustScrollIndex() overload
Sourcefn update_parts(
self,
current_force_type: impl Into<Force_Type>,
turn: impl Into<i32>,
rest_unit_num: impl Into<i32>,
)
fn update_parts( self, current_force_type: impl Into<Force_Type>, turn: impl Into<i32>, rest_unit_num: impl Into<i32>, )
UpdateParts(crate::app::force::Force_Type, i32, i32) overload
Sourcefn bright_off_current_actor_unit(self)
fn bright_off_current_actor_unit(self)
BrightOffCurrentActorUnit() overload
Sourcefn b_call(self) -> BasicMenu_Result
fn b_call(self) -> BasicMenu_Result
BCall() overload
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.
Implementors§
impl<__T: IRewindMenu> IRewindMenuMethods for __T
Available on crate feature
app-rewindmenu only.