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IFaceImagesController

Trait IFaceImagesController 

Source
pub trait IFaceImagesController: IMonoBehaviour {
Show 24 methods // Provided methods fn m_unit_model_root(self) -> GameObject { ... } fn set_m_unit_model_root(self, value: GameObject) { ... } fn m_god_model_root(self) -> GameObject { ... } fn set_m_god_model_root(self, value: GameObject) { ... } fn m_unit_chara(self) -> Character { ... } fn set_m_unit_chara(self, value: Character) { ... } fn m_god_chara(self) -> Character { ... } fn set_m_god_chara(self, value: Character) { ... } fn m_god_effect_pos(self) -> Vector3 { ... } fn set_m_god_effect_pos(self, value: Vector3) { ... } fn m_finish_setup_num(self) -> i32 { ... } fn set_m_finish_setup_num(self, value: i32) { ... } fn m_is_setup_look_at(self) -> bool { ... } fn set_m_is_setup_look_at(self, value: bool) { ... } fn m_is_first_cleaning(self) -> bool { ... } fn set_m_is_first_cleaning(self, value: bool) { ... } fn m_カメラの高さをキャラクターの頭部に合わせる( self, ) -> bool { ... } fn set_m_カメラの高さをキャラクターの頭部に合わせる( self, value: bool, ) { ... } fn m_カメラの高さ補正値(self) -> f32 { ... } fn set_m_カメラの高さ補正値(self, value: f32) { ... } fn m_god_strong_hit_index(self) -> i32 { ... } fn set_m_god_strong_hit_index(self, value: i32) { ... } fn god_strong_hit_anim(self) -> Array<Il2CppString> { ... } fn set_god_strong_hit_anim(self, value: Array<Il2CppString>) { ... }
}

Provided Methods§

Dyn Compatibility§

This trait is not dyn compatible.

In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.

Implementors§