pub trait IFaceImagesController: IMonoBehaviour {
Show 24 methods
// Provided methods
fn m_unit_model_root(self) -> GameObject { ... }
fn set_m_unit_model_root(self, value: GameObject) { ... }
fn m_god_model_root(self) -> GameObject { ... }
fn set_m_god_model_root(self, value: GameObject) { ... }
fn m_unit_chara(self) -> Character { ... }
fn set_m_unit_chara(self, value: Character) { ... }
fn m_god_chara(self) -> Character { ... }
fn set_m_god_chara(self, value: Character) { ... }
fn m_god_effect_pos(self) -> Vector3 { ... }
fn set_m_god_effect_pos(self, value: Vector3) { ... }
fn m_finish_setup_num(self) -> i32 { ... }
fn set_m_finish_setup_num(self, value: i32) { ... }
fn m_is_setup_look_at(self) -> bool { ... }
fn set_m_is_setup_look_at(self, value: bool) { ... }
fn m_is_first_cleaning(self) -> bool { ... }
fn set_m_is_first_cleaning(self, value: bool) { ... }
fn m_カメラの高さをキャラクターの頭部に合わせる(
self,
) -> bool { ... }
fn set_m_カメラの高さをキャラクターの頭部に合わせる(
self,
value: bool,
) { ... }
fn m_カメラの高さ補正値(self) -> f32 { ... }
fn set_m_カメラの高さ補正値(self, value: f32) { ... }
fn m_god_strong_hit_index(self) -> i32 { ... }
fn set_m_god_strong_hit_index(self, value: i32) { ... }
fn god_strong_hit_anim(self) -> Array<Il2CppString> { ... }
fn set_god_strong_hit_anim(self, value: Array<Il2CppString>) { ... }
}Provided Methods§
fn m_unit_model_root(self) -> GameObject
fn set_m_unit_model_root(self, value: GameObject)
fn m_god_model_root(self) -> GameObject
fn set_m_god_model_root(self, value: GameObject)
fn m_unit_chara(self) -> Character
fn set_m_unit_chara(self, value: Character)
fn m_god_chara(self) -> Character
fn set_m_god_chara(self, value: Character)
fn m_god_effect_pos(self) -> Vector3
fn set_m_god_effect_pos(self, value: Vector3)
fn m_finish_setup_num(self) -> i32
fn set_m_finish_setup_num(self, value: i32)
fn m_is_setup_look_at(self) -> bool
fn set_m_is_setup_look_at(self, value: bool)
fn m_is_first_cleaning(self) -> bool
fn set_m_is_first_cleaning(self, value: bool)
fn m_カメラの高さをキャラクターの頭部に合わせる( self, ) -> bool
fn set_m_カメラの高さをキャラクターの頭部に合わせる( self, value: bool, )
fn m_カメラの高さ補正値(self) -> f32
fn set_m_カメラの高さ補正値(self, value: f32)
fn m_god_strong_hit_index(self) -> i32
fn set_m_god_strong_hit_index(self, value: i32)
fn god_strong_hit_anim(self) -> Array<Il2CppString>
fn set_god_strong_hit_anim(self, value: Array<Il2CppString>)
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.