pub struct RingCleaningRingController(/* private fields */);Expand description
IL2CPP class: App.RingCleaningRingController
Inherits: Object
Implementations§
Source§impl RingCleaningRingController
impl RingCleaningRingController
pub fn get_can_reset_rotate_method_info() -> &'static MethodInfo
pub fn set_can_reset_rotate_method_info() -> &'static MethodInfo
pub fn ctor_method_info() -> &'static MethodInfo
pub fn get_ring_collider_method_info() -> &'static MethodInfo
pub fn load_async_method_info() -> &'static MethodInfo
pub fn is_loading_method_info() -> &'static MethodInfo
pub fn unload_method_info() -> &'static MethodInfo
pub fn initialize_method_info() -> &'static MethodInfo
pub fn update_rotate_method_info() -> &'static MethodInfo
pub fn update_dirty_tick_method_info() -> &'static MethodInfo
pub fn set_material_dirty_method_info() -> &'static MethodInfo
pub fn set_material_dirty_immediately_method_info() -> &'static MethodInfo
pub fn set_reset_rotation_method_info() -> &'static MethodInfo
pub fn update_reset_rotation_method_info() -> &'static MethodInfo
Trait Implementations§
Source§impl Clone for RingCleaningRingController
impl Clone for RingCleaningRingController
Source§fn clone(&self) -> RingCleaningRingController
fn clone(&self) -> RingCleaningRingController
Returns a duplicate of the value. Read more
1.0.0§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl FromIlInstance for RingCleaningRingController
impl FromIlInstance for RingCleaningRingController
fn from_il_instance(instance: IlInstance) -> Self
fn instantiate() -> Option<Self>
§fn instantiate_with_class(class: Class) -> Option<Self>
fn instantiate_with_class(class: Class) -> Option<Self>
Caller swears
class is a subtype of Self or layout compatibleSource§impl IRingCleaningRingController for RingCleaningRingController
impl IRingCleaningRingController for RingCleaningRingController
fn m_god_unit(self) -> GodUnit
fn set_m_god_unit(self, value: GodUnit)
fn m_ring(self) -> GameObject
fn set_m_ring(self, value: GameObject)
fn m_ring_materials(self) -> Array<Material>
fn set_m_ring_materials(self, value: Array<Material>)
fn m_ring_collider(self) -> RingCollider
fn set_m_ring_collider(self, value: RingCollider)
fn init_height(self) -> f32
fn set_init_height(self, value: f32)
fn init_rotate(self) -> Vector3
fn set_init_rotate(self, value: Vector3)
fn rotate_speed(self) -> f32
fn set_rotate_speed(self, value: f32)
fn m_init_rotation(self) -> InterpolatorVector3
fn set_m_init_rotation(self, value: InterpolatorVector3)
fn m_inter_dirty(self) -> InterpolatorInt
fn set_m_inter_dirty(self, value: InterpolatorInt)
fn m_info_root(self) -> RingCleaningRoot
fn set_m_info_root(self, value: RingCleaningRoot)
impl Copy for RingCleaningRingController
impl IObject for RingCleaningRingController
Auto Trait Implementations§
impl Freeze for RingCleaningRingController
impl RefUnwindSafe for RingCleaningRingController
impl !Send for RingCleaningRingController
impl !Sync for RingCleaningRingController
impl Unpin for RingCleaningRingController
impl UnwindSafe for RingCleaningRingController
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Source§impl<__T> IRingCleaningRingControllerMethods for __Twhere
__T: IRingCleaningRingController,
impl<__T> IRingCleaningRingControllerMethods for __Twhere
__T: IRingCleaningRingController,
Source§fn get_can_reset_rotate(self) -> bool
fn get_can_reset_rotate(self) -> bool
get_CanResetRotate() overloadSource§fn set_can_reset_rotate(self, value: impl Into<bool>)
fn set_can_reset_rotate(self, value: impl Into<bool>)
set_CanResetRotate(bool) overloadSource§fn get_ring_collider(self) -> RingCollider
fn get_ring_collider(self) -> RingCollider
get_RingCollider() overloadSource§fn load_async(self)
fn load_async(self)
LoadAsync() overloadSource§fn is_loading(self) -> bool
fn is_loading(self) -> bool
IsLoading() overloadSource§fn initialize(self, info_root: impl Into<RingCleaningRoot>)
fn initialize(self, info_root: impl Into<RingCleaningRoot>)
Initialize(crate::app::ringcleaningroot::RingCleaningRoot) overloadSource§fn update_rotate(self, rdx: impl Into<f32>, rdy: impl Into<f32>)
fn update_rotate(self, rdx: impl Into<f32>, rdy: impl Into<f32>)
UpdateRotate(f32, f32) overloadSource§fn update_dirty_tick(self)
fn update_dirty_tick(self)
UpdateDirtyTick() overloadSource§fn set_material_dirty(self, dirty: impl Into<i32>)
fn set_material_dirty(self, dirty: impl Into<i32>)
SetMaterialDirty(i32) overloadSource§fn set_material_dirty_immediately(self, dirty: impl Into<i32>)
fn set_material_dirty_immediately(self, dirty: impl Into<i32>)
SetMaterialDirtyImmediately(i32) overloadSource§fn set_reset_rotation(self)
fn set_reset_rotation(self)
SetResetRotation() overloadSource§fn update_reset_rotation(self) -> bool
fn update_reset_rotation(self) -> bool
UpdateResetRotation() overload