pub trait IRingInfo_RingPrefabObject: IObject {
// Provided methods
fn m_ring_info_window(self) -> RingInfo_RingInfoWindowRingModel { ... }
fn set_m_ring_info_window(self, value: RingInfo_RingInfoWindowRingModel) { ... }
fn m_resource_handle(self) -> TResourceHandle_1<GameObject> { ... }
fn set_m_resource_handle(self, value: TResourceHandle_1<GameObject>) { ... }
fn m_ring_object(self) -> GameObject { ... }
fn set_m_ring_object(self, value: GameObject) { ... }
fn m_god(self) -> GodUnit { ... }
fn set_m_god(self, value: GodUnit) { ... }
fn m_materials(self) -> Array<Material> { ... }
fn set_m_materials(self, value: Array<Material>) { ... }
fn m_ring_data(self) -> RingData { ... }
fn set_m_ring_data(self, value: RingData) { ... }
}Provided Methods§
fn m_ring_info_window(self) -> RingInfo_RingInfoWindowRingModel
fn set_m_ring_info_window(self, value: RingInfo_RingInfoWindowRingModel)
fn m_resource_handle(self) -> TResourceHandle_1<GameObject>
fn set_m_resource_handle(self, value: TResourceHandle_1<GameObject>)
fn m_ring_object(self) -> GameObject
fn set_m_ring_object(self, value: GameObject)
fn m_god(self) -> GodUnit
fn set_m_god(self, value: GodUnit)
fn m_materials(self) -> Array<Material>
fn set_m_materials(self, value: Array<Material>)
fn m_ring_data(self) -> RingData
fn set_m_ring_data(self, value: RingData)
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.