pub trait ISkillEditEquipSkillMenuMethods: ISkillEditEquipSkillMenu {
// Provided methods
fn ctor(
self,
menu_item_list: impl Into<List_1<BasicMenuItem>>,
menu_content: impl Into<SkillEditEquipSkillMenuContent>,
) { ... }
fn get_select_skill(self) -> SkillData { ... }
fn show_cursor(self, is_show: impl Into<bool>) { ... }
fn is_show_cursor(self) -> bool { ... }
fn enable_input(self, is_enable: impl Into<bool>) { ... }
fn set_first_selection(self, b_update_info: impl Into<bool>) { ... }
fn hold_selection(self) { ... }
fn key_right(self, is_trigger: impl Into<bool>) { ... }
fn key_left(self, is_trigger: impl Into<bool>) { ... }
fn change_menu(self) { ... }
fn set_unit_name(self, unit: impl Into<Unit>) { ... }
fn set_skill_ng_active(self, is_active: impl Into<bool>) { ... }
}Provided Methods§
Sourcefn ctor(
self,
menu_item_list: impl Into<List_1<BasicMenuItem>>,
menu_content: impl Into<SkillEditEquipSkillMenuContent>,
)
fn ctor( self, menu_item_list: impl Into<List_1<BasicMenuItem>>, menu_content: impl Into<SkillEditEquipSkillMenuContent>, )
.ctor(crate::system::collections::generic::list_1::List_1<crate::app::basicmenuitem::BasicMenuItem>, crate::app::skilleditequipskillmenucontent::SkillEditEquipSkillMenuContent) overload
Sourcefn get_select_skill(self) -> SkillData
fn get_select_skill(self) -> SkillData
GetSelectSkill() overload
Sourcefn show_cursor(self, is_show: impl Into<bool>)
fn show_cursor(self, is_show: impl Into<bool>)
ShowCursor(bool) overload
Sourcefn is_show_cursor(self) -> bool
fn is_show_cursor(self) -> bool
IsShowCursor() overload
Sourcefn enable_input(self, is_enable: impl Into<bool>)
fn enable_input(self, is_enable: impl Into<bool>)
EnableInput(bool) overload
Sourcefn set_first_selection(self, b_update_info: impl Into<bool>)
fn set_first_selection(self, b_update_info: impl Into<bool>)
SetFirstSelection(bool) overload
Sourcefn hold_selection(self)
fn hold_selection(self)
HoldSelection() overload
ChangeMenu() overload
Sourcefn set_unit_name(self, unit: impl Into<Unit>)
fn set_unit_name(self, unit: impl Into<Unit>)
SetUnitName(crate::app::unit::Unit) overload
Sourcefn set_skill_ng_active(self, is_active: impl Into<bool>)
fn set_skill_ng_active(self, is_active: impl Into<bool>)
SetSkillNgActive(bool) overload
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.
Implementors§
impl<__T: ISkillEditEquipSkillMenu> ISkillEditEquipSkillMenuMethods for __T
Available on crate feature
app-skilleditequipskillmenu only.