pub trait ISkillEditEquipSkillMenuItemMethods: ISkillEditEquipSkillMenuItem {
Show 18 methods
// Provided methods
fn ctor(self, index: impl Into<i32>) { ... }
fn on_build(self) { ... }
fn set_text_color(
self,
color: impl Into<Color>,
b_inactive: impl Into<bool>,
) { ... }
fn set_initial_color(self) { ... }
fn build_attribute(self) -> BasicMenuItem_Attribute { ... }
fn a_call(self) -> BasicMenu_Result { ... }
fn b_call(self) -> BasicMenu_Result { ... }
fn custom_call(self) -> BasicMenu_Result { ... }
fn on_select(self) { ... }
fn on_deselect(self) { ... }
fn equip_skill_sort(
self,
manager: impl Into<SortieSkillEditManager>,
unit: impl Into<Unit>,
) { ... }
fn get_unit(self) -> Unit { ... }
fn hold_selection(self) { ... }
fn get_skill(self) -> SkillData { ... }
fn get_skill_2(self, index: impl Into<i32>) -> SkillData { ... }
fn is_active_skill_icon(self) -> bool { ... }
fn get_category(self) -> SkillData_Categorys { ... }
fn get_sub_text(self) -> BasicSkillMenuItemContent_SubText { ... }
}Provided Methods§
Sourcefn set_text_color(self, color: impl Into<Color>, b_inactive: impl Into<bool>)
fn set_text_color(self, color: impl Into<Color>, b_inactive: impl Into<bool>)
SetTextColor(crate::unity_engine::color::Color, bool) overload
Sourcefn set_initial_color(self)
fn set_initial_color(self)
SetInitialColor() overload
Sourcefn build_attribute(self) -> BasicMenuItem_Attribute
fn build_attribute(self) -> BasicMenuItem_Attribute
BuildAttribute() overload
Sourcefn a_call(self) -> BasicMenu_Result
fn a_call(self) -> BasicMenu_Result
ACall() overload
Sourcefn b_call(self) -> BasicMenu_Result
fn b_call(self) -> BasicMenu_Result
BCall() overload
Sourcefn custom_call(self) -> BasicMenu_Result
fn custom_call(self) -> BasicMenu_Result
CustomCall() overload
Sourcefn on_deselect(self)
fn on_deselect(self)
OnDeselect() overload
Sourcefn equip_skill_sort(
self,
manager: impl Into<SortieSkillEditManager>,
unit: impl Into<Unit>,
)
fn equip_skill_sort( self, manager: impl Into<SortieSkillEditManager>, unit: impl Into<Unit>, )
EquipSkillSort(crate::app::sortieskilleditmanager::SortieSkillEditManager, crate::app::unit::Unit) overload
Sourcefn hold_selection(self)
fn hold_selection(self)
HoldSelection() overload
Sourcefn get_skill_2(self, index: impl Into<i32>) -> SkillData
fn get_skill_2(self, index: impl Into<i32>) -> SkillData
GetSkill(i32) overload
Sourcefn is_active_skill_icon(self) -> bool
fn is_active_skill_icon(self) -> bool
IsActiveSkillIcon() overload
Sourcefn get_category(self) -> SkillData_Categorys
fn get_category(self) -> SkillData_Categorys
GetCategory() overload
Sourcefn get_sub_text(self) -> BasicSkillMenuItemContent_SubText
fn get_sub_text(self) -> BasicSkillMenuItemContent_SubText
GetSubText() overload
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.
Implementors§
impl<__T: ISkillEditEquipSkillMenuItem> ISkillEditEquipSkillMenuItemMethods for __T
Available on crate feature
app-skilleditequipskillmenuitem only.