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ISkillEditEquipSkillMenuItemMethods

Trait ISkillEditEquipSkillMenuItemMethods 

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pub trait ISkillEditEquipSkillMenuItemMethods: ISkillEditEquipSkillMenuItem {
Show 18 methods // Provided methods fn ctor(self, index: impl Into<i32>) { ... } fn on_build(self) { ... } fn set_text_color( self, color: impl Into<Color>, b_inactive: impl Into<bool>, ) { ... } fn set_initial_color(self) { ... } fn build_attribute(self) -> BasicMenuItem_Attribute { ... } fn a_call(self) -> BasicMenu_Result { ... } fn b_call(self) -> BasicMenu_Result { ... } fn custom_call(self) -> BasicMenu_Result { ... } fn on_select(self) { ... } fn on_deselect(self) { ... } fn equip_skill_sort( self, manager: impl Into<SortieSkillEditManager>, unit: impl Into<Unit>, ) { ... } fn get_unit(self) -> Unit { ... } fn hold_selection(self) { ... } fn get_skill(self) -> SkillData { ... } fn get_skill_2(self, index: impl Into<i32>) -> SkillData { ... } fn is_active_skill_icon(self) -> bool { ... } fn get_category(self) -> SkillData_Categorys { ... } fn get_sub_text(self) -> BasicSkillMenuItemContent_SubText { ... }
}

Provided Methods§

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fn ctor(self, index: impl Into<i32>)

.ctor(i32) overload

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fn on_build(self)

OnBuild() overload

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fn set_text_color(self, color: impl Into<Color>, b_inactive: impl Into<bool>)

SetTextColor(crate::unity_engine::color::Color, bool) overload

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fn set_initial_color(self)

SetInitialColor() overload

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fn build_attribute(self) -> BasicMenuItem_Attribute

BuildAttribute() overload

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fn a_call(self) -> BasicMenu_Result

ACall() overload

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fn b_call(self) -> BasicMenu_Result

BCall() overload

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fn custom_call(self) -> BasicMenu_Result

CustomCall() overload

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fn on_select(self)

OnSelect() overload

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fn on_deselect(self)

OnDeselect() overload

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fn equip_skill_sort( self, manager: impl Into<SortieSkillEditManager>, unit: impl Into<Unit>, )

EquipSkillSort(crate::app::sortieskilleditmanager::SortieSkillEditManager, crate::app::unit::Unit) overload

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fn get_unit(self) -> Unit

GetUnit() overload

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fn hold_selection(self)

HoldSelection() overload

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fn get_skill(self) -> SkillData

GetSkill() overload

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fn get_skill_2(self, index: impl Into<i32>) -> SkillData

GetSkill(i32) overload

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fn is_active_skill_icon(self) -> bool

IsActiveSkillIcon() overload

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fn get_category(self) -> SkillData_Categorys

GetCategory() overload

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fn get_sub_text(self) -> BasicSkillMenuItemContent_SubText

GetSubText() overload

Dyn Compatibility§

This trait is not dyn compatible.

In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.

Implementors§

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impl<__T: ISkillEditEquipSkillMenuItem> ISkillEditEquipSkillMenuItemMethods for __T

Available on crate feature app-skilleditequipskillmenuitem only.