pub struct GameParam(/* private fields */);Expand description
IL2CPP class: App.GameParam
Inherits: StructData_1<crate::app::gameparam::GameParam>
Implementations§
Source§impl GameParam
impl GameParam
Sourcepub fn get_bool(name: impl Into<Il2CppString>) -> bool
pub fn get_bool(name: impl Into<Il2CppString>) -> bool
GetBool(::unity::Il2CppString) overload
Sourcepub fn get_int(name: impl Into<Il2CppString>) -> i32
pub fn get_int(name: impl Into<Il2CppString>) -> i32
GetInt(::unity::Il2CppString) overload
Sourcepub fn get_float(name: impl Into<Il2CppString>) -> f32
pub fn get_float(name: impl Into<Il2CppString>) -> f32
GetFloat(::unity::Il2CppString) overload
Sourcepub fn get_color(
name_r: impl Into<Il2CppString>,
name_g: impl Into<Il2CppString>,
name_b: impl Into<Il2CppString>,
) -> Color
pub fn get_color( name_r: impl Into<Il2CppString>, name_g: impl Into<Il2CppString>, name_b: impl Into<Il2CppString>, ) -> Color
GetColor(::unity::Il2CppString, ::unity::Il2CppString, ::unity::Il2CppString) overload
Sourcepub fn get_color_2(
name_r: impl Into<Il2CppString>,
name_g: impl Into<Il2CppString>,
name_b: impl Into<Il2CppString>,
name_a: impl Into<Il2CppString>,
) -> Color
pub fn get_color_2( name_r: impl Into<Il2CppString>, name_g: impl Into<Il2CppString>, name_b: impl Into<Il2CppString>, name_a: impl Into<Il2CppString>, ) -> Color
GetColor(::unity::Il2CppString, ::unity::Il2CppString, ::unity::Il2CppString, ::unity::Il2CppString) overload
Sourcepub fn try_get_group_index(group: impl Into<Il2CppString>) -> i32
pub fn try_get_group_index(group: impl Into<Il2CppString>) -> i32
TryGetGroupIndex(::unity::Il2CppString) overload
Sourcepub fn each_function(
func: impl Into<GameParam_ParamFunction>,
index: impl Into<i32>,
args: impl Into<Array<Object>>,
) -> i32
pub fn each_function( func: impl Into<GameParam_ParamFunction>, index: impl Into<i32>, args: impl Into<Array<Object>>, ) -> i32
EachFunction(crate::app::gameparam::GameParam_ParamFunction, i32, ::unity::Array<crate::system::object::Object>) overload
Sourcepub fn each_function_2(
func: impl Into<GameParam_ParamFunction>,
group: impl Into<Il2CppString>,
args: impl Into<Array<Object>>,
)
pub fn each_function_2( func: impl Into<GameParam_ParamFunction>, group: impl Into<Il2CppString>, args: impl Into<Array<Object>>, )
EachFunction(crate::app::gameparam::GameParam_ParamFunction, ::unity::Il2CppString, ::unity::Array<crate::system::object::Object>) overload
Source§impl GameParam
impl GameParam
pub fn load_method_info() -> &'static MethodInfo
pub fn get_name_method_info() -> &'static MethodInfo
pub fn set_name_method_info() -> &'static MethodInfo
pub fn get_english_method_info() -> &'static MethodInfo
pub fn set_english_method_info() -> &'static MethodInfo
pub fn get_value_method_info() -> &'static MethodInfo
pub fn set_value_method_info() -> &'static MethodInfo
pub fn get_min_method_info() -> &'static MethodInfo
pub fn set_min_method_info() -> &'static MethodInfo
pub fn get_max_method_info() -> &'static MethodInfo
pub fn set_max_method_info() -> &'static MethodInfo
pub fn get_step_method_info() -> &'static MethodInfo
pub fn set_step_method_info() -> &'static MethodInfo
pub fn get_enum_method_info() -> &'static MethodInfo
pub fn set_enum_method_info() -> &'static MethodInfo
pub fn get_initial_method_info() -> &'static MethodInfo
pub fn set_initial_method_info() -> &'static MethodInfo
pub fn on_build_method_info() -> &'static MethodInfo
pub fn get_debug_name_method_info() -> &'static MethodInfo
pub fn get_group_name_method_info() -> &'static MethodInfo
pub fn get_kind_method_info() -> &'static MethodInfo
pub fn reset_method_info() -> &'static MethodInfo
pub fn get_string_method_info() -> &'static MethodInfo
pub fn get_bool_method_info() -> &'static MethodInfo
pub fn get_int_method_info() -> &'static MethodInfo
pub fn get_float_method_info() -> &'static MethodInfo
pub fn get_color_method_info() -> &'static MethodInfo
pub fn get_color_2_method_info() -> &'static MethodInfo
pub fn try_get_group_index_method_info() -> &'static MethodInfo
pub fn each_function_method_info() -> &'static MethodInfo
pub fn each_function_2_method_info() -> &'static MethodInfo
pub fn ctor_method_info() -> &'static MethodInfo
Source§impl GameParam
impl GameParam
Sourcepub unsafe fn on_build(this: impl Into<IlInstance>)
pub unsafe fn on_build(this: impl Into<IlInstance>)
Direct (non-virtual) call to GameParam’s own OnBuild. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.
Sourcepub unsafe fn get_debug_name(this: impl Into<IlInstance>) -> Il2CppString
pub unsafe fn get_debug_name(this: impl Into<IlInstance>) -> Il2CppString
Direct (non-virtual) call to GameParam’s own GetDebugName. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.
Trait Implementations§
Source§impl ClassIdentity for GameParam
impl ClassIdentity for GameParam
Source§impl FromIlInstance for GameParam
impl FromIlInstance for GameParam
fn from_il_instance(instance: IlInstance) -> Self
fn instantiate() -> Option<Self>
§fn instantiate_with_class(class: Class) -> Option<Self>
fn instantiate_with_class(class: Class) -> Option<Self>
class is a subtype of Self or layout compatibleSource§impl IStructBase for GameParam
impl IStructBase for GameParam
impl Copy for GameParam
impl IGameParam for GameParam
impl IObject for GameParam
impl IStructData_1<GameParam> for GameParam
impl IStructTemplate_1<GameParam> for GameParam
Auto Trait Implementations§
impl Freeze for GameParam
impl RefUnwindSafe for GameParam
impl !Send for GameParam
impl !Sync for GameParam
impl Unpin for GameParam
impl UnwindSafe for GameParam
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Source§impl<__T> IGameParamMethods for __Twhere
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impl<__T> IGameParamMethods for __Twhere
__T: IGameParam,
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get_Name() overloadSource§fn set_name(self, value: impl Into<Il2CppString>)
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GetGroupName() overloadSource§fn get_kind(self) -> GameParam_Kind
fn get_kind(self) -> GameParam_Kind
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fn system_collections_i_dictionary_enumerator_get_key(self) -> Objectwhere
Self: Sized,
fn system_collections_i_dictionary_enumerator_get_value(self) -> Objectwhere
Self: Sized,
fn system_collections_i_dictionary_enumerator_get_entry(self) -> DictionaryEntrywhere
Self: Sized,
Source§impl<T0, T1, __U> ISortedDictionary_2_KeyCollection_EnumeratorMethods<T0, T1> for __U
impl<T0, T1, __U> ISortedDictionary_2_KeyCollection_EnumeratorMethods<T0, T1> for __U
fn ctor(self, dictionary: SortedDictionary_2<T0, T1>)where
Self: Sized,
fn dispose(self)where
Self: Sized,
fn move_next(self) -> boolwhere
Self: Sized,
fn get_current(self) -> T0where
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
Source§impl<T0, T1, __U> ISortedDictionary_2_ValueCollection_EnumeratorMethods<T0, T1> for __U
impl<T0, T1, __U> ISortedDictionary_2_ValueCollection_EnumeratorMethods<T0, T1> for __U
fn ctor(self, dictionary: SortedDictionary_2<T0, T1>)where
Self: Sized,
fn dispose(self)where
Self: Sized,
fn move_next(self) -> boolwhere
Self: Sized,
fn get_current(self) -> T1where
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
Source§impl<T0, __U> ISortedSet_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> ISortedSet_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn ctor(self, set: SortedSet_1<T0>)where
Self: Sized,
fn ctor_2(self, set: SortedSet_1<T0>, reverse: bool)where
Self: Sized,
fn system_runtime_serialization_i_deserialization_callback_on_deserialization(
self,
sender: Object,
)where
Self: Sized,
fn initialize(self)where
Self: Sized,
fn move_next(self) -> boolwhere
Self: Sized,
fn dispose(self)where
Self: Sized,
fn get_current(self) -> T0where
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn get_not_started_or_ended(self) -> boolwhere
Self: Sized,
fn reset(self)where
Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
fn cctor()
Source§impl<T0, __U> IStack_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> IStack_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn ctor(self, stack: Stack_1<T0>)where
Self: Sized,
fn dispose(self)where
Self: Sized,
fn move_next(self) -> boolwhere
Self: Sized,
fn get_current(self) -> T0where
Self: Sized,
fn throw_enumeration_not_started_or_ended(self)where
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
Source§impl<__T> IStructBaseMethods for __Twhere
__T: IStructBase,
impl<__T> IStructBaseMethods for __Twhere
__T: IStructBase,
Source§fn on_completed(self)
fn on_completed(self)
OnCompleted() overloadSource§fn on_completed_end(self)
fn on_completed_end(self)
OnCompletedEnd() overloadSource§fn on_release(self)
fn on_release(self)
OnRelease() overloadSource§fn get_debug_name(self) -> Il2CppString
fn get_debug_name(self) -> Il2CppString
GetDebugName() overload