pub struct GameSoundUtil(/* private fields */);Expand description
IL2CPP class: App.GameSoundUtil
Inherits: Object
Implementations§
Source§impl GameSoundUtil
impl GameSoundUtil
Sourcepub fn get_ground_material_name(pos: impl Into<Vector3>) -> Il2CppString
pub fn get_ground_material_name(pos: impl Into<Vector3>) -> Il2CppString
GetGroundMaterialName(crate::unity_engine::vector3::Vector3) overload
Sourcepub fn get_attack_type_name(attack_type: impl Into<AttackType>) -> Il2CppString
pub fn get_attack_type_name(attack_type: impl Into<AttackType>) -> Il2CppString
GetAttackTypeName(crate::app::attacktype::AttackType) overload
Sourcepub fn get_damage_level_name(
damage_level: impl Into<DamageLevel>,
) -> Il2CppString
pub fn get_damage_level_name( damage_level: impl Into<DamageLevel>, ) -> Il2CppString
GetDamageLevelName(crate::app::damagelevel::DamageLevel) overload
Sourcepub fn get_weapon_name(
asset_weapon_name: impl Into<Il2CppString>,
item_kind: impl Into<ItemData_Kinds>,
) -> Il2CppString
pub fn get_weapon_name( asset_weapon_name: impl Into<Il2CppString>, item_kind: impl Into<ItemData_Kinds>, ) -> Il2CppString
GetWeaponName(::unity::Il2CppString, crate::app::itemdata::ItemData_Kinds) overload
Sourcepub fn get_default_weapon_name_by_item_kind(
item_kind: impl Into<ItemData_Kinds>,
) -> Il2CppString
pub fn get_default_weapon_name_by_item_kind( item_kind: impl Into<ItemData_Kinds>, ) -> Il2CppString
GetDefaultWeaponNameByItemKind(crate::app::itemdata::ItemData_Kinds) overload
Source§impl GameSoundUtil
impl GameSoundUtil
pub fn get_ground_material_name_method_info() -> &'static MethodInfo
pub fn get_attack_type_name_method_info() -> &'static MethodInfo
pub fn get_damage_level_name_method_info() -> &'static MethodInfo
pub fn get_weapon_name_method_info() -> &'static MethodInfo
pub fn get_default_weapon_name_by_item_kind_method_info() -> &'static MethodInfo
pub fn ctor_method_info() -> &'static MethodInfo
Source§impl GameSoundUtil
impl GameSoundUtil
Trait Implementations§
Source§impl ClassIdentity for GameSoundUtil
impl ClassIdentity for GameSoundUtil
Source§impl Clone for GameSoundUtil
impl Clone for GameSoundUtil
Source§fn clone(&self) -> GameSoundUtil
fn clone(&self) -> GameSoundUtil
Returns a duplicate of the value. Read more
1.0.0§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl FromIlInstance for GameSoundUtil
impl FromIlInstance for GameSoundUtil
fn from_il_instance(instance: IlInstance) -> Self
fn instantiate() -> Option<Self>
§fn instantiate_with_class(class: Class) -> Option<Self>
fn instantiate_with_class(class: Class) -> Option<Self>
Caller swears
class is a subtype of Self or layout compatibleimpl Copy for GameSoundUtil
impl IGameSoundUtil for GameSoundUtil
impl IObject for GameSoundUtil
Auto Trait Implementations§
impl Freeze for GameSoundUtil
impl RefUnwindSafe for GameSoundUtil
impl !Send for GameSoundUtil
impl !Sync for GameSoundUtil
impl Unpin for GameSoundUtil
impl UnwindSafe for GameSoundUtil
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Source§impl<__T> IGameSoundUtilMethods for __Twhere
__T: IGameSoundUtil,
impl<__T> IGameSoundUtilMethods for __Twhere
__T: IGameSoundUtil,
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