#[repr(C)]pub struct GameUI_Priority {
pub value: i32,
}Expand description
Fields§
§value: i32Implementations§
Source§impl GameUI_Priority
impl GameUI_Priority
pub fn map_unit() -> Self
pub fn map_ui() -> Self
pub fn unit_info() -> Self
pub fn default() -> Self
pub fn level_up() -> Self
pub fn terrain_info() -> Self
pub fn title_bar() -> Self
pub fn tutorial() -> Self
pub fn help() -> Self
pub fn telop() -> Self
pub fn movie() -> Self
pub fn achieve() -> Self
pub fn talk_ui() -> Self
pub fn fade() -> Self
pub fn dialog() -> Self
pub fn debug() -> Self
Trait Implementations§
Source§impl ClassIdentity for GameUI_Priority
impl ClassIdentity for GameUI_Priority
Source§impl Clone for GameUI_Priority
impl Clone for GameUI_Priority
Source§fn clone(&self) -> GameUI_Priority
fn clone(&self) -> GameUI_Priority
Returns a duplicate of the value. Read more
1.0.0§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Debug for GameUI_Priority
impl Debug for GameUI_Priority
Source§impl PartialEq for GameUI_Priority
impl PartialEq for GameUI_Priority
impl Copy for GameUI_Priority
impl Eq for GameUI_Priority
impl StructuralPartialEq for GameUI_Priority
Auto Trait Implementations§
impl Freeze for GameUI_Priority
impl RefUnwindSafe for GameUI_Priority
impl Send for GameUI_Priority
impl Sync for GameUI_Priority
impl Unpin for GameUI_Priority
impl UnwindSafe for GameUI_Priority
Blanket Implementations§
§impl<T> Any for Twhere
T: 'static + ?Sized,
impl<T> Any for Twhere
T: 'static + ?Sized,
§impl<T> Borrow<T> for Twhere
T: ?Sized,
impl<T> Borrow<T> for Twhere
T: ?Sized,
§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
§unsafe fn clone_to_uninit(&self, dest: *mut u8)
unsafe fn clone_to_uninit(&self, dest: *mut u8)
🔬This is a nightly-only experimental API. (
clone_to_uninit)