pub struct GameUserRestartData_VariableWriter(/* private fields */);Expand description
IL2CPP class: App.GameUserRestartData.VariableWriter
Inherits: Dictionary_2<::unity::Il2CppString,i32>
Implementations§
Source§impl GameUserRestartData_VariableWriter
impl GameUserRestartData_VariableWriter
pub fn base(self) -> Dictionary_2<Il2CppString, i32>
Source§impl GameUserRestartData_VariableWriter
impl GameUserRestartData_VariableWriter
pub fn read_method_info() -> &'static MethodInfo
pub fn read_2_method_info() -> &'static MethodInfo
pub fn write_method_info() -> &'static MethodInfo
pub fn ctor_method_info() -> &'static MethodInfo
Trait Implementations§
Source§impl Clone for GameUserRestartData_VariableWriter
impl Clone for GameUserRestartData_VariableWriter
Source§fn clone(&self) -> GameUserRestartData_VariableWriter
fn clone(&self) -> GameUserRestartData_VariableWriter
Returns a duplicate of the value. Read more
1.0.0§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl FromIlInstance for GameUserRestartData_VariableWriter
impl FromIlInstance for GameUserRestartData_VariableWriter
fn from_il_instance(instance: IlInstance) -> Self
fn instantiate() -> Option<Self>
§fn instantiate_with_class(class: Class) -> Option<Self>
fn instantiate_with_class(class: Class) -> Option<Self>
Caller swears
class is a subtype of Self or layout compatibleSource§impl IDictionary_2<Il2CppString, i32> for GameUserRestartData_VariableWriter
impl IDictionary_2<Il2CppString, i32> for GameUserRestartData_VariableWriter
fn buckets(self) -> Array<i32>
fn set_buckets(self, value: Array<i32>)
fn entries(self) -> Array<Dictionary_2_Entry<T0, T1>>
fn set_entries(self, value: Array<Dictionary_2_Entry<T0, T1>>)
fn count(self) -> i32
fn set_count(self, value: i32)
fn version(self) -> i32
fn set_version(self, value: i32)
fn free_list(self) -> i32
fn set_free_list(self, value: i32)
fn free_count(self) -> i32
fn set_free_count(self, value: i32)
fn comparer(self) -> IEqualityComparer_1_Interface<T0>
fn set_comparer(self, value: IEqualityComparer_1_Interface<T0>)
fn keys(self) -> Dictionary_2_KeyCollection<T0, T1>
fn set_keys(self, value: Dictionary_2_KeyCollection<T0, T1>)
fn values(self) -> Dictionary_2_ValueCollection<T0, T1>
fn set_values(self, value: Dictionary_2_ValueCollection<T0, T1>)
fn sync_root(self) -> IlInstance
fn set_sync_root(self, value: IlInstance)
impl Copy for GameUserRestartData_VariableWriter
impl IGameUserRestartData_VariableWriter for GameUserRestartData_VariableWriter
impl IObject for GameUserRestartData_VariableWriter
Auto Trait Implementations§
impl Freeze for GameUserRestartData_VariableWriter
impl RefUnwindSafe for GameUserRestartData_VariableWriter
impl !Send for GameUserRestartData_VariableWriter
impl !Sync for GameUserRestartData_VariableWriter
impl Unpin for GameUserRestartData_VariableWriter
impl UnwindSafe for GameUserRestartData_VariableWriter
Blanket Implementations§
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impl<T> Borrow<T> for Twhere
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Source§impl<__T> IGameUserRestartData_VariableWriterMethods for __Twhere
__T: IGameUserRestartData_VariableWriter,
impl<__T> IGameUserRestartData_VariableWriterMethods for __Twhere
__T: IGameUserRestartData_VariableWriter,
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