pub struct PhotographSequence(/* private fields */);Expand description
IL2CPP class: App.PhotographSequence
Inherits: ProcInst
Implementations§
Source§impl PhotographSequence
impl PhotographSequence
Sourcepub fn create_bind(super_: impl Into<ProcInst>)
pub fn create_bind(super_: impl Into<ProcInst>)
CreateBind(crate::app::procinst::ProcInst) overload
Source§impl PhotographSequence
impl PhotographSequence
pub fn create_bind_method_info() -> &'static MethodInfo
pub fn open_key_help_method_info() -> &'static MethodInfo
pub fn close_key_help_method_info() -> &'static MethodInfo
pub fn start_sequence_method_info() -> &'static MethodInfo
pub fn start_photograph_mode_sequence_method_info() -> &'static MethodInfo
pub fn end_photograph_mode_sequence_method_info() -> &'static MethodInfo
pub fn end_sequence_method_info() -> &'static MethodInfo
pub fn load_resource_method_info() -> &'static MethodInfo
pub fn is_loading_resource_method_info() -> &'static MethodInfo
pub fn unload_resource_method_info() -> &'static MethodInfo
pub fn ctor_method_info() -> &'static MethodInfo
Trait Implementations§
Source§impl ClassIdentity for PhotographSequence
impl ClassIdentity for PhotographSequence
Source§impl Clone for PhotographSequence
impl Clone for PhotographSequence
Source§fn clone(&self) -> PhotographSequence
fn clone(&self) -> PhotographSequence
Returns a duplicate of the value. Read more
1.0.0§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl FromIlInstance for PhotographSequence
impl FromIlInstance for PhotographSequence
fn from_il_instance(instance: IlInstance) -> Self
fn instantiate() -> Option<Self>
§fn instantiate_with_class(class: Class) -> Option<Self>
fn instantiate_with_class(class: Class) -> Option<Self>
Caller swears
class is a subtype of Self or layout compatibleSource§impl IPhotographSequence for PhotographSequence
impl IPhotographSequence for PhotographSequence
fn m_reserved_label(self) -> PhotographSequence_Label
fn set_m_reserved_label(self, value: PhotographSequence_Label)
fn m_spot_obj(self) -> GameObject
fn set_m_spot_obj(self, value: GameObject)
fn m_dispos_manager(self) -> PhotographDisposManager
fn set_m_dispos_manager(self, value: PhotographDisposManager)
fn m_camera_controller(self) -> PhotographCameraController
fn set_m_camera_controller(self, value: PhotographCameraController)
fn m_animal_locator_name_list(self) -> List_1<Il2CppString>
fn set_m_animal_locator_name_list(self, value: List_1<Il2CppString>)
Source§impl IProcInst for PhotographSequence
impl IProcInst for PhotographSequence
fn m_descs(self) -> Array<ProcDesc>
fn set_m_descs(self, value: Array<ProcDesc>)
fn m_desc_index(self) -> i32
fn set_m_desc_index(self, value: i32)
fn m_name(self) -> Il2CppString
fn set_m_name(self, value: Il2CppString)
fn m_hash_code(self) -> i32
fn set_m_hash_code(self, value: i32)
fn m_super(self) -> ProcInst
fn set_m_super(self, value: ProcInst)
fn m_child(self) -> ProcInst
fn set_m_child(self, value: ProcInst)
fn m_prev(self) -> ProcInst
fn set_m_prev(self, value: ProcInst)
fn m_next(self) -> ProcInst
fn set_m_next(self, value: ProcInst)
fn m_persistent(self) -> ProcVoidMethod
fn set_m_persistent(self, value: ProcVoidMethod)
fn m_state(self) -> ProcInst_State
fn set_m_state(self, value: ProcInst_State)
fn m_suspend(self) -> i32
fn set_m_suspend(self, value: i32)
fn m_wait_time(self) -> f32
fn set_m_wait_time(self, value: f32)
fn m_tick_time(self) -> f32
fn set_m_tick_time(self, value: f32)
fn m_stack(self) -> RawValueStack
fn set_m_stack(self, value: RawValueStack)
impl Copy for PhotographSequence
impl IObject for PhotographSequence
Auto Trait Implementations§
impl Freeze for PhotographSequence
impl RefUnwindSafe for PhotographSequence
impl !Send for PhotographSequence
impl !Sync for PhotographSequence
impl Unpin for PhotographSequence
impl UnwindSafe for PhotographSequence
Blanket Implementations§
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Source§impl<__T> IPhotographSequenceMethods for __Twhere
__T: IPhotographSequence,
impl<__T> IPhotographSequenceMethods for __Twhere
__T: IPhotographSequence,
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fn start_sequence(self)
StartSequence() overloadOpenSelectDisposMenu() overloadCloseSelectDisposMenu() overloadOpenEditDisposMenu() overloadCloseEditDisposMenu() overloadOpenSelectCharacterMenu() overloadCloseSelectCharacterMenu() overloadOpenSelectBodyAccMenu() overloadCloseSelectBodyAccMenu() overloadOpenSelectFaceAccMenu() overloadCloseSelectFaceAccMenu() overloadOpenSelectPauseMenu() overloadCloseSelectPauseMenu() overloadOpenSelectScarfColorMenu() overloadCloseSelectScarfColorMenu() overloadOpenSelectWeaponMenu() overloadCloseSelectWeaponMenu() overloadSource§fn start_photograph_mode_sequence(self)
fn start_photograph_mode_sequence(self)
StartPhotographModeSequence() overloadSource§fn end_photograph_mode_sequence(self)
fn end_photograph_mode_sequence(self)
EndPhotographModeSequence() overloadSource§fn end_sequence(self)
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) -> ProcInst
fn create_internal( self, super_: impl Into<ProcInst>, descs: impl Into<Array<ProcDesc>>, name: impl Into<Il2CppString>, is_bind: impl Into<bool>, ) -> ProcInst
CreateInternal(crate::app::procinst::ProcInst, ::unity::Array<crate::app::procdesc::ProcDesc>, ::unity::Il2CppString, bool) overloadSource§fn create_internal_2(
self,
descs: impl Into<Array<ProcDesc>>,
name: impl Into<Il2CppString>,
) -> ProcInst
fn create_internal_2( self, descs: impl Into<Array<ProcDesc>>, name: impl Into<Il2CppString>, ) -> ProcInst
CreateInternal(::unity::Array<crate::app::procdesc::ProcDesc>, ::unity::Il2CppString) overloadSource§fn connect(self, super_: impl Into<ProcInst>)
fn connect(self, super_: impl Into<ProcInst>)
Connect(crate::app::procinst::ProcInst) overloadSource§fn disconnect(self)
fn disconnect(self)
Disconnect() overloadSource§fn marking_death(self, is_first: impl Into<bool>)
fn marking_death(self, is_first: impl Into<bool>)
MarkingDeath(bool) overloadSource§fn get_can_wait_skip(self) -> bool
fn get_can_wait_skip(self) -> bool
get_CanWaitSkip() overloadSource§fn on_coroutine(self) -> IEnumerator
fn on_coroutine(self) -> IEnumerator
OnCoroutine() overloadSource§fn on_persistent(self)
fn on_persistent(self)
OnPersistent() overloadSource§fn on_dispose(self)
fn on_dispose(self)
OnDispose() overloadSource§fn on_singleton_create(self)
fn on_singleton_create(self)
OnSingletonCreate() overloadSource§fn on_singleton_dispose(self)
fn on_singleton_dispose(self)
OnSingletonDispose() overloadSource§fn on_shutdown(self)
fn on_shutdown(self)
OnShutdown() overloadSource§fn on_draw_monitor(self, monitor: impl Into<DebugMonitor>)
fn on_draw_monitor(self, monitor: impl Into<DebugMonitor>)
OnDrawMonitor(crate::app::debugmonitor::DebugMonitor) overloadSource§fn get_debug_log(self) -> Il2CppString
fn get_debug_log(self) -> Il2CppString
GetDebugLog() overloadSource§fn shutdown_child(self)
fn shutdown_child(self)
ShutdownChild() overloadSource§fn draw_monitor(self, monitor: impl Into<DebugMonitor>)
fn draw_monitor(self, monitor: impl Into<DebugMonitor>)
DrawMonitor(crate::app::debugmonitor::DebugMonitor) overload