Skip to main content

Ut

Struct Ut 

Source
pub struct Ut(/* private fields */);
Expand description

IL2CPP class: App.Ut Inherits: Object

Implementations§

Source§

impl Ut

Source

pub fn base(self) -> Object

Source§

impl Ut

Source§

impl Ut

Source

pub fn mult(a: impl Into<Vector3>, b: impl Into<Vector3>) -> Vector3

Mult(crate::unity_engine::vector3::Vector3, crate::unity_engine::vector3::Vector3) overload

Source

pub fn mult_2(a: impl Into<Vector2>, b: impl Into<Vector2>) -> Vector2

Mult(crate::unity_engine::vector2::Vector2, crate::unity_engine::vector2::Vector2) overload

Source

pub fn deg_to_rad(deg: impl Into<f32>) -> f32

DegToRad(f32) overload

Source

pub fn deg_to_rad_2(rotate: impl Into<Vector3>) -> Vector3

DegToRad(crate::unity_engine::vector3::Vector3) overload

Source

pub fn round_deg(deg: impl Into<f32>) -> f32

RoundDeg(f32) overload

Source

pub fn clamp_angle(angle: impl Into<f32>, limit: impl Into<f32>) -> f32

ClampAngle(f32, f32) overload

Source

pub fn clamp_angle_2( angle: impl Into<Vector3>, limit: impl Into<Vector3>, ) -> Vector3

ClampAngle(crate::unity_engine::vector3::Vector3, crate::unity_engine::vector3::Vector3) overload

Source

pub fn clamp_angle_3( rotation: impl Into<Quaternion>, limit: impl Into<Vector3>, ) -> Quaternion

ClampAngle(crate::unity_engine::quaternion::Quaternion, crate::unity_engine::vector3::Vector3) overload

Source

pub fn swap<M0: IlType + Copy + ClassIdentity>( lhs: impl Into<*mut M0>, rhs: impl Into<*mut M0>, )

Source

pub fn m_sec_to_frame(msec: impl Into<f32>) -> f32

MSecToFrame(f32) overload

Source

pub fn frame_to_ms_ec(frame: impl Into<f32>) -> f32

FrameToMSEc(f32) overload

Source

pub fn get_frame_step() -> f32

GetFrameStep() overload

Source

pub fn is_intercect( min_x1: impl Into<i32>, min_z1: impl Into<i32>, max_x1: impl Into<i32>, max_z1: impl Into<i32>, min_x2: impl Into<i32>, min_z2: impl Into<i32>, max_x2: impl Into<i32>, max_z2: impl Into<i32>, ) -> bool

IsIntercect(i32, i32, i32, i32, i32, i32, i32, i32) overload

Source

pub fn get_fast_input_scale() -> i32

GetFastInputScale() overload

Source

pub fn change_key_value( value: impl Into<i32>, min: impl Into<i32>, max: impl Into<i32>, step: impl Into<i32>, ) -> i32

ChangeKeyValue(i32, i32, i32, i32) overload

Source

pub fn change_key_value_2( value: impl Into<f32>, min: impl Into<f32>, max: impl Into<f32>, step: impl Into<f32>, ) -> f32

ChangeKeyValue(f32, f32, f32, f32) overload

Source

pub fn change_key_value_3(value: impl Into<bool>) -> bool

ChangeKeyValue(bool) overload

Source

pub fn change_key_value_impl( value: impl Into<f64>, min: impl Into<f64>, max: impl Into<f64>, step: impl Into<f64>, ) -> f64

ChangeKeyValueImpl(f64, f64, f64, f64) overload

Source

pub fn change_key_enum(obj: impl Into<Object>) -> Object

ChangeKeyEnum(crate::system::object::Object) overload

Source

pub fn find_game_object( name: impl Into<Il2CppString>, warning: impl Into<bool>, ) -> GameObject

FindGameObject(::unity::Il2CppString, bool) overload

Source

pub fn try_create_game_object( name: impl Into<Il2CppString>, parent: impl Into<GameObject>, ) -> GameObject

TryCreateGameObject(::unity::Il2CppString, crate::unity_engine::gameobject::GameObject) overload

Source

pub fn create_game_object( name: impl Into<Il2CppString>, parent: impl Into<Il2CppString>, ) -> GameObject

CreateGameObject(::unity::Il2CppString, ::unity::Il2CppString) overload

Source

pub fn find_root_object(name: impl Into<Il2CppString>) -> GameObject

FindRootObject(::unity::Il2CppString) overload

Source

pub fn try_create_root_object(name: impl Into<Il2CppString>) -> GameObject

TryCreateRootObject(::unity::Il2CppString) overload

Source

pub fn create_game_object_2<M0: IlType + Copy + ClassIdentity>( parent: impl Into<Il2CppString>, ) -> M0

Source

pub fn try_create_component<M0: IlType + Copy + ClassIdentity>( game_object: impl Into<GameObject>, ) -> M0

Source

pub fn create_game_object_3( name: impl Into<Il2CppString>, parent: impl Into<GameObject>, ) -> GameObject

CreateGameObject(::unity::Il2CppString, crate::unity_engine::gameobject::GameObject) overload

Source

pub fn create_game_object_4<M0: IlType + Copy + ClassIdentity>( parent: impl Into<GameObject>, ) -> M0

Source

pub fn create_game_object_by_asset( original: impl Into<GameObject>, parent: impl Into<GameObject>, ) -> GameObject

CreateGameObjectByAsset(crate::unity_engine::gameobject::GameObject, crate::unity_engine::gameobject::GameObject) overload

Source

pub fn destroy_game_object(game_object: impl Into<GameObject>)

DestroyGameObject(crate::unity_engine::gameobject::GameObject) overload

Source

pub fn destroy_game_object_2<M0: IlType + Copy + ClassIdentity>( component: impl Into<M0>, )

Source

pub fn destroy_game_object_3<M0: IlType + Copy + ClassIdentity>( component: impl Into<*mut M0>, )

Source

pub fn destroy_child_object(game_object: impl Into<GameObject>)

DestroyChildObject(crate::unity_engine::gameobject::GameObject) overload

Source

pub fn set_layer_recursively( transform: impl Into<Transform>, layer: impl Into<i32>, ) -> bool

SetLayerRecursively(crate::unity_engine::transform::Transform, i32) overload

Source

pub fn set_layer_recursively_2( game_object: impl Into<GameObject>, layer: impl Into<i32>, ) -> bool

SetLayerRecursively(crate::unity_engine::gameobject::GameObject, i32) overload

Source

pub fn set_layer_recursively_3( game_object: impl Into<GameObject>, name: impl Into<Il2CppString>, ) -> bool

SetLayerRecursively(crate::unity_engine::gameobject::GameObject, ::unity::Il2CppString) overload

Source

pub fn create_debug_text_object( parent: impl Into<Transform>, name: impl Into<Il2CppString>, size: impl Into<i32>, ) -> GameObject

CreateDebugTextObject(crate::unity_engine::transform::Transform, ::unity::Il2CppString, i32) overload

Source

pub fn get_object_full_path(game_object: impl Into<GameObject>) -> Il2CppString

GetObjectFullPath(crate::unity_engine::gameobject::GameObject) overload

Source

pub fn get_object_full_path_2<M0: IlType + Copy + ClassIdentity>( component: impl Into<M0>, ) -> Il2CppString

Source

pub fn find_child_game_object<M0: IlType + Copy + ClassIdentity>( game_object: impl Into<GameObject>, ) -> GameObject

Source

pub fn find_child_game_object_2( game_object: impl Into<GameObject>, child_name: impl Into<Il2CppString>, ) -> GameObject

FindChildGameObject(crate::unity_engine::gameobject::GameObject, ::unity::Il2CppString) overload

Source

pub fn find_child_transform( parent: impl Into<Transform>, child_name: impl Into<Il2CppString>, ) -> Transform

FindChildTransform(crate::unity_engine::transform::Transform, ::unity::Il2CppString) overload

Source

pub fn get_top_parent_object(game_object: impl Into<GameObject>) -> GameObject

GetTopParentObject(crate::unity_engine::gameobject::GameObject) overload

Source

pub fn get_unique_object_name(name: impl Into<Il2CppString>) -> Il2CppString

GetUniqueObjectName(::unity::Il2CppString) overload

Source

pub fn get_current_scene_path() -> Il2CppString

GetCurrentScenePath() overload

Source

pub fn get_current_scene_dir() -> Il2CppString

GetCurrentSceneDir() overload

Source

pub fn get_current_scene_name() -> Il2CppString

GetCurrentSceneName() overload

Source

pub fn get_scene_name(game_object: impl Into<GameObject>) -> Il2CppString

GetSceneName(crate::unity_engine::gameobject::GameObject) overload

Source

pub fn get_scene_name_2(component: impl Into<Component>) -> Il2CppString

GetSceneName(crate::unity_engine::component::Component) overload

Source

pub fn get_prefixless(path: impl Into<Il2CppString>) -> Il2CppString

GetPrefixless(::unity::Il2CppString) overload

Source

pub fn find_child_component<M0: IlType + Copy + ClassIdentity>( game_object: impl Into<GameObject>, ) -> M0

Source

pub fn find_child_component_2<M0: IlType + Copy + ClassIdentity>( game_object: impl Into<GameObject>, child_name: impl Into<Il2CppString>, ) -> M0

Source

pub fn find_child_components<M0: IlType + Copy + ClassIdentity>( game_object: impl Into<GameObject>, ) -> Array<M0>

Source

pub fn get_rotation( start: impl Into<Vector3>, end: impl Into<Vector3>, ) -> Quaternion

GetRotation(crate::unity_engine::vector3::Vector3, crate::unity_engine::vector3::Vector3) overload

Source

pub fn get_rotation_2<M0: IlType + Copy + ClassIdentity>( start: impl Into<M0>, end: impl Into<M0>, ) -> Quaternion

Source

pub fn get_current_animation_clip( animator: impl Into<Animator>, layer_index: impl Into<i32>, ) -> AnimationClip

GetCurrentAnimationClip(crate::unity_engine::animator::Animator, i32) overload

Source

pub fn round_kb(size: impl Into<i64>) -> i64

RoundKB(i64) overload

Source

pub fn set_component_enable<M0: IlType + Copy + ClassIdentity>( game_object: impl Into<GameObject>, enable: impl Into<bool>, )

Source

pub fn dump_transform(transform: impl Into<Transform>, depth: impl Into<i32>)

DumpTransform(crate::unity_engine::transform::Transform, i32) overload

Source

pub fn clear_properties(type: impl Into<SystemType>, obj: impl Into<Object>)

ClearProperties(::unity::SystemType, crate::system::object::Object) overload

Source

pub fn copy_properties( type: impl Into<SystemType>, src: impl Into<Object>, dst: impl Into<Object>, )

CopyProperties(::unity::SystemType, crate::system::object::Object, crate::system::object::Object) overload

Source

pub fn get_streaming_assets_path() -> Il2CppString

GetStreamingAssetsPath() overload

Source

pub fn get_streaming_assets_path_2( path: impl Into<Il2CppString>, platform: impl Into<bool>, ) -> Il2CppString

GetStreamingAssetsPath(::unity::Il2CppString, bool) overload

Source

pub fn save_members(obj: impl Into<Object>)

SaveMembers(crate::system::object::Object) overload

Source

pub fn load_members(obj: impl Into<Object>)

LoadMembers(crate::system::object::Object) overload

Source

pub fn get_member_items(instance: impl Into<Object>) -> List_1<MenuItem>

GetMemberItems(crate::system::object::Object) overload

Source

pub fn get_field_items(instance: impl Into<Object>) -> List_1<MenuItem>

GetFieldItems(crate::system::object::Object) overload

Source

pub fn get_propety_items(instance: impl Into<Object>) -> List_1<MenuItem>

GetPropetyItems(crate::system::object::Object) overload

Source

pub fn get_instance_materials(render: impl Into<Renderer>) -> Array<Material>

GetInstanceMaterials(crate::unity_engine::renderer::Renderer) overload

Source

pub fn hash_fnv_1(bytes: impl Into<Array<u8>>) -> i32

Hash_FNV_1(::unity::Array<u8>) overload

Source

pub fn hash_fnv_1_2(bytes: impl Into<Array<u8>>, length: impl Into<i32>) -> i32

Hash_FNV_1(::unity::Array<u8>, i32) overload

Source

pub fn hash_fnv_1_3(values: impl Into<Array<u32>>) -> i32

Hash_FNV_1(::unity::Array<u32>) overload

Source

pub fn hash_fnv_1_4( values: impl Into<Array<u32>>, length: impl Into<i32>, ) -> i32

Hash_FNV_1(::unity::Array<u32>, i32) overload

Source

pub fn hash_fnv_1_5(name: impl Into<Il2CppString>) -> i32

Hash_FNV_1(::unity::Il2CppString) overload

Source

pub fn hash_fnv_1_6(array: impl Into<BitArray>) -> i32

Hash_FNV_1(crate::system::collections::bitarray::BitArray) overload

Source

pub fn get_all_asset_paths( root: impl Into<Il2CppString>, extensions: impl Into<Array<Il2CppString>>, ) -> Array<Il2CppString>

GetAllAssetPaths(::unity::Il2CppString, ::unity::Array<::unity::Il2CppString>) overload

Source

pub fn to_asset_path(path: impl Into<Il2CppString>) -> Il2CppString

ToAssetPath(::unity::Il2CppString) overload

Source

pub fn to_system_path(path: impl Into<Il2CppString>) -> Il2CppString

ToSystemPath(::unity::Il2CppString) overload

Source

pub fn unity_editor_select_object(game_object: impl Into<GameObject>)

UnityEditorSelectObject(crate::unity_engine::gameobject::GameObject) overload

Source

pub fn unity_editor_select_object_2(component: impl Into<Component>)

UnityEditorSelectObject(crate::unity_engine::component::Component) overload

Source

pub fn each_children( go: impl Into<GameObject>, func: impl Into<Ut_GameObjectFunction>, )

EachChildren(crate::unity_engine::gameobject::GameObject, crate::app::ut::Ut_GameObjectFunction) overload

Source

pub fn each_parents( go: impl Into<GameObject>, func: impl Into<Ut_GameObjectFunction>, )

EachParents(crate::unity_engine::gameobject::GameObject, crate::app::ut::Ut_GameObjectFunction) overload

Source

pub fn set_one_shot_particle(go: impl Into<GameObject>)

SetOneShotParticle(crate::unity_engine::gameobject::GameObject) overload

Source

pub fn value_to_string(value: impl Into<i32>) -> Il2CppString

ValueToString(i32) overload

Source

pub fn set_text_value(tmp_text: impl Into<TMP_Text>, value: impl Into<i32>)

SetTextValue(crate::tm_pro::tmp_text::TMP_Text, i32) overload

Source

pub fn to_string_with_comma(value: impl Into<i32>) -> Il2CppString

ToStringWithComma(i32) overload

Source

pub fn get_language_label(label: impl Into<Il2CppString>) -> Il2CppString

GetLanguageLabel(::unity::Il2CppString) overload

Source

pub fn get_short_name( name: impl Into<Il2CppString>, length: impl Into<i32>, ) -> Il2CppString

GetShortName(::unity::Il2CppString, i32) overload

Source

pub fn get_size_name(size: impl Into<i64>) -> Il2CppString

GetSizeName(i64) overload

Source

pub fn capture_texture(w: impl Into<i32>, h: impl Into<i32>) -> Texture2D

CaptureTexture(i32, i32) overload

Source

pub fn get_time_stamp() -> Il2CppString

GetTimeStamp() overload

Source

pub fn force_rebuild_layout(component: impl Into<Component>)

ForceRebuildLayout(crate::unity_engine::component::Component) overload

Source

pub fn cctor()

.cctor() overload

Source§

impl Ut

Source

pub fn mult_method_info() -> &'static MethodInfo

Source

pub fn mult_2_method_info() -> &'static MethodInfo

Source

pub fn deg_to_rad_method_info() -> &'static MethodInfo

Source

pub fn deg_to_rad_2_method_info() -> &'static MethodInfo

Source

pub fn round_deg_method_info() -> &'static MethodInfo

Source

pub fn clamp_angle_method_info() -> &'static MethodInfo

Source

pub fn clamp_angle_2_method_info() -> &'static MethodInfo

Source

pub fn clamp_angle_3_method_info() -> &'static MethodInfo

Source

pub fn m_sec_to_frame_method_info() -> &'static MethodInfo

Source

pub fn frame_to_ms_ec_method_info() -> &'static MethodInfo

Source

pub fn get_frame_step_method_info() -> &'static MethodInfo

Source

pub fn is_intercect_method_info() -> &'static MethodInfo

Source

pub fn get_fast_input_scale_method_info() -> &'static MethodInfo

Source

pub fn change_key_value_method_info() -> &'static MethodInfo

Source

pub fn change_key_value_2_method_info() -> &'static MethodInfo

Source

pub fn change_key_value_3_method_info() -> &'static MethodInfo

Source

pub fn change_key_value_impl_method_info() -> &'static MethodInfo

Source

pub fn change_key_enum_method_info() -> &'static MethodInfo

Source

pub fn find_game_object_method_info() -> &'static MethodInfo

Source

pub fn try_create_game_object_method_info() -> &'static MethodInfo

Source

pub fn create_game_object_method_info() -> &'static MethodInfo

Source

pub fn find_root_object_method_info() -> &'static MethodInfo

Source

pub fn try_create_root_object_method_info() -> &'static MethodInfo

Source

pub fn create_game_object_3_method_info() -> &'static MethodInfo

Source

pub fn create_game_object_by_asset_method_info() -> &'static MethodInfo

Source

pub fn destroy_game_object_method_info() -> &'static MethodInfo

Source

pub fn destroy_child_object_method_info() -> &'static MethodInfo

Source

pub fn set_layer_recursively_method_info() -> &'static MethodInfo

Source

pub fn set_layer_recursively_2_method_info() -> &'static MethodInfo

Source

pub fn set_layer_recursively_3_method_info() -> &'static MethodInfo

Source

pub fn create_debug_text_object_method_info() -> &'static MethodInfo

Source

pub fn get_object_full_path_method_info() -> &'static MethodInfo

Source

pub fn find_child_game_object_2_method_info() -> &'static MethodInfo

Source

pub fn find_child_transform_method_info() -> &'static MethodInfo

Source

pub fn get_top_parent_object_method_info() -> &'static MethodInfo

Source

pub fn get_unique_object_name_method_info() -> &'static MethodInfo

Source

pub fn get_current_scene_path_method_info() -> &'static MethodInfo

Source

pub fn get_current_scene_dir_method_info() -> &'static MethodInfo

Source

pub fn get_current_scene_name_method_info() -> &'static MethodInfo

Source

pub fn get_scene_name_method_info() -> &'static MethodInfo

Source

pub fn get_scene_name_2_method_info() -> &'static MethodInfo

Source

pub fn get_prefixless_method_info() -> &'static MethodInfo

Source

pub fn get_rotation_method_info() -> &'static MethodInfo

Source

pub fn get_current_animation_clip_method_info() -> &'static MethodInfo

Source

pub fn round_kb_method_info() -> &'static MethodInfo

Source

pub fn dump_transform_method_info() -> &'static MethodInfo

Source

pub fn clear_properties_method_info() -> &'static MethodInfo

Source

pub fn copy_properties_method_info() -> &'static MethodInfo

Source

pub fn get_streaming_assets_path_method_info() -> &'static MethodInfo

Source

pub fn get_streaming_assets_path_2_method_info() -> &'static MethodInfo

Source

pub fn save_members_method_info() -> &'static MethodInfo

Source

pub fn load_members_method_info() -> &'static MethodInfo

Source

pub fn get_member_items_method_info() -> &'static MethodInfo

Source

pub fn get_field_items_method_info() -> &'static MethodInfo

Source

pub fn get_propety_items_method_info() -> &'static MethodInfo

Source

pub fn get_instance_materials_method_info() -> &'static MethodInfo

Source

pub fn hash_fnv_1_method_info() -> &'static MethodInfo

Source

pub fn hash_fnv_1_2_method_info() -> &'static MethodInfo

Source

pub fn hash_fnv_1_3_method_info() -> &'static MethodInfo

Source

pub fn hash_fnv_1_4_method_info() -> &'static MethodInfo

Source

pub fn hash_fnv_1_5_method_info() -> &'static MethodInfo

Source

pub fn hash_fnv_1_6_method_info() -> &'static MethodInfo

Source

pub fn get_all_asset_paths_method_info() -> &'static MethodInfo

Source

pub fn to_asset_path_method_info() -> &'static MethodInfo

Source

pub fn to_system_path_method_info() -> &'static MethodInfo

Source

pub fn unity_editor_select_object_method_info() -> &'static MethodInfo

Source

pub fn unity_editor_select_object_2_method_info() -> &'static MethodInfo

Source

pub fn each_children_method_info() -> &'static MethodInfo

Source

pub fn each_parents_method_info() -> &'static MethodInfo

Source

pub fn set_one_shot_particle_method_info() -> &'static MethodInfo

Source

pub fn value_to_string_method_info() -> &'static MethodInfo

Source

pub fn set_text_value_method_info() -> &'static MethodInfo

Source

pub fn to_string_with_comma_method_info() -> &'static MethodInfo

Source

pub fn get_language_label_method_info() -> &'static MethodInfo

Source

pub fn get_short_name_method_info() -> &'static MethodInfo

Source

pub fn get_size_name_method_info() -> &'static MethodInfo

Source

pub fn capture_texture_method_info() -> &'static MethodInfo

Source

pub fn get_time_stamp_method_info() -> &'static MethodInfo

Source

pub fn force_rebuild_layout_method_info() -> &'static MethodInfo

Source

pub fn ctor_method_info() -> &'static MethodInfo

Source

pub fn cctor_method_info() -> &'static MethodInfo

Source§

impl Ut

Source

pub fn new() -> Self

.ctor() — no args

Trait Implementations§

Source§

impl ClassIdentity for Ut

Source§

const NAMESPACE: &'static str = "App"

Source§

const NAME: &'static str = "Ut"

Source§

fn class() -> Class

Source§

impl Clone for Ut

Source§

fn clone(&self) -> Ut

Returns a duplicate of the value. Read more
1.0.0§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
Source§

impl FromIlInstance for Ut

Source§

fn from_il_instance(instance: IlInstance) -> Self

§

fn instantiate() -> Option<Self>

§

fn instantiate_with_class(class: Class) -> Option<Self>

Caller swears class is a subtype of Self or layout compatible
Source§

impl IlType for Ut

Source§

fn il_type() -> &'static Il2CppType

Source§

impl Copy for Ut

Source§

impl IObject for Ut

Source§

impl IUt for Ut

Auto Trait Implementations§

§

impl Freeze for Ut

§

impl RefUnwindSafe for Ut

§

impl !Send for Ut

§

impl !Sync for Ut

§

impl Unpin for Ut

§

impl UnwindSafe for Ut

Blanket Implementations§

§

impl<T> Any for T
where T: 'static + ?Sized,

§

fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
§

impl<T> Borrow<T> for T
where T: ?Sized,

§

fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
§

impl<T> BorrowMut<T> for T
where T: ?Sized,

§

fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
§

impl<T> Cast for T
where T: SystemObject,

§

fn get_class(self) -> Class

§

fn is_null(self) -> bool

§

fn rebind_class(self, new_class: Class)

§

fn override_class(self) -> Class

§

fn is_instance_of<T>(self) -> bool
where T: ClassIdentity,

§

fn is_direct_subclass_of<T>(self) -> bool
where T: ClassIdentity,

§

fn try_cast<T>(self) -> Option<T>

§

unsafe fn cast<T>(self) -> T

Safety Read more
§

impl<T> CloneToUninit for T
where T: Clone,

§

unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
§

impl<T> DefaultInjectedMembers for T

§

fn __injected_fields() -> Vec<InjectedFieldDescriptor>

§

fn __injected_methods() -> Vec<InjectedMethodDescriptor>

§

fn __injected_overrides() -> Vec<InjectedOverrideDescriptor>

§

impl<T> From<T> for T

§

fn from(t: T) -> T

Returns the argument unchanged.

Source§

impl<T0, __U> IArrayBuilder_1Methods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

Source§

fn ctor(self, capacity: i32)
where Self: Sized,

Source§

fn get_capacity(self) -> i32
where Self: Sized,

Source§

fn get_count(self) -> i32
where Self: Sized,

Source§

fn get_item(self, index: i32) -> T0
where Self: Sized,

Source§

fn add(self, item: T0)
where Self: Sized,

Source§

fn to_array(self) -> Array<T0>
where Self: Sized,

Source§

fn unchecked_add(self, item: T0)
where Self: Sized,

Source§

fn ensure_capacity(self, minimum: i32)
where Self: Sized,

Source§

impl<T0, __U> IAsyncOperationHandle_1Methods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

Source§

fn get_location_name(self) -> Il2CppString
where Self: Sized,

Source§

fn set_location_name(self, value: Il2CppString)
where Self: Sized,

Source§

fn op_implicit(obj: AsyncOperationHandle_1<T0>) -> AsyncOperationHandle

Source§

fn ctor(self, op: AsyncOperationBase_1<T0>)
where Self: Sized,

Source§

fn get_download_status(self) -> DownloadStatus
where Self: Sized,

Source§

fn internal_get_download_status( self, visited: HashSet_1<Object>, ) -> DownloadStatus
where Self: Sized,

Source§

fn ctor_2(self, op: IAsyncOperation)
where Self: Sized,

Source§

fn ctor_3(self, op: IAsyncOperation, version: i32)
where Self: Sized,

Source§

fn ctor_4(self, op: IAsyncOperation, location_name: Il2CppString)
where Self: Sized,

Source§

fn ctor_5(self, op: IAsyncOperation, version: i32, location_name: Il2CppString)
where Self: Sized,

Source§

fn acquire(self) -> AsyncOperationHandle_1<T0>
where Self: Sized,

Source§

fn add_completed(self, value: Action_1<AsyncOperationHandle_1<T0>>)
where Self: Sized,

Source§

fn remove_completed(self, value: Action_1<AsyncOperationHandle_1<T0>>)
where Self: Sized,

Source§

fn add_completed_typeless(self, value: Action_1<AsyncOperationHandle>)
where Self: Sized,

Source§

fn remove_completed_typeless(self, value: Action_1<AsyncOperationHandle>)
where Self: Sized,

Source§

fn get_debug_name(self) -> Il2CppString
where Self: Sized,

Source§

fn add_destroyed(self, value: Action_1<AsyncOperationHandle>)
where Self: Sized,

Source§

fn remove_destroyed(self, value: Action_1<AsyncOperationHandle>)
where Self: Sized,

Source§

fn equals(self, other: AsyncOperationHandle_1<T0>) -> bool
where Self: Sized,

Source§

fn get_hash_code(self) -> i32
where Self: Sized,

Source§

fn wait_for_completion(self) -> T0
where Self: Sized,

Source§

fn get_internal_op(self) -> AsyncOperationBase_1<T0>
where Self: Sized,

Source§

fn get_is_done(self) -> bool
where Self: Sized,

Source§

fn is_valid(self) -> bool
where Self: Sized,

Source§

fn get_percent_complete(self) -> f32
where Self: Sized,

Source§

fn get_reference_count(self) -> i32
where Self: Sized,

Source§

fn release(self)
where Self: Sized,

Source§

fn get_result(self) -> T0
where Self: Sized,

Source§

fn get_status(self) -> AsyncOperationStatus
where Self: Sized,

Source§

fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

Source§

fn system_collections_i_enumerator_move_next(self) -> bool
where Self: Sized,

Source§

fn system_collections_i_enumerator_reset(self)
where Self: Sized,

Source§

impl<T0, __U> ICoreUnsafeUtils_DefaultKeyGetter_1Methods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

Source§

fn get(self) -> (T0, T0)
where Self: Sized,

Source§

impl<T0, T1, __U> IDictionary_2_EnumeratorMethods<T0, T1> for __U

Source§

fn ctor(self, dictionary: Dictionary_2<T0, T1>, get_enumerator_ret_type: i32)
where Self: Sized,

Source§

fn move_next(self) -> bool
where Self: Sized,

Source§

fn get_current(self) -> KeyValuePair_2<T0, T1>
where Self: Sized,

Source§

fn dispose(self)
where Self: Sized,

Source§

fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

Source§

fn system_collections_i_enumerator_reset(self)
where Self: Sized,

Source§

fn system_collections_i_dictionary_enumerator_get_entry(self) -> DictionaryEntry
where Self: Sized,

Source§

fn system_collections_i_dictionary_enumerator_get_key(self) -> Object
where Self: Sized,

Source§

fn system_collections_i_dictionary_enumerator_get_value(self) -> Object
where Self: Sized,

Source§

impl<T0, T1, __U> IDictionary_2_KeyCollection_EnumeratorMethods<T0, T1> for __U

Source§

fn ctor(self, dictionary: Dictionary_2<T0, T1>)
where Self: Sized,

Source§

fn dispose(self)
where Self: Sized,

Source§

fn move_next(self) -> bool
where Self: Sized,

Source§

fn get_current(self) -> T0
where Self: Sized,

Source§

fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

Source§

fn system_collections_i_enumerator_reset(self)
where Self: Sized,

Source§

impl<T0, T1, __U> IDictionary_2_ValueCollection_EnumeratorMethods<T0, T1> for __U

Source§

fn ctor(self, dictionary: Dictionary_2<T0, T1>)
where Self: Sized,

Source§

fn dispose(self)
where Self: Sized,

Source§

fn move_next(self) -> bool
where Self: Sized,

Source§

fn get_current(self) -> T1
where Self: Sized,

Source§

fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

Source§

fn system_collections_i_enumerator_reset(self)
where Self: Sized,

Source§

impl<T0, __U> IExposedReference_1Methods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

Source§

fn resolve(self, resolver: IExposedPropertyTable) -> T0
where Self: Sized,

Source§

impl<T0, __U> IHashSet_1_EnumeratorMethods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

Source§

fn ctor(self, set: HashSet_1<T0>)
where Self: Sized,

Source§

fn dispose(self)
where Self: Sized,

Source§

fn move_next(self) -> bool
where Self: Sized,

Source§

fn get_current(self) -> T0
where Self: Sized,

Source§

fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

Source§

fn system_collections_i_enumerator_reset(self)
where Self: Sized,

Source§

impl<T0, __U> IIJobParallelForTransformExtensions_TransformParallelForLoopStruct_1Methods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

Source§

impl<T0, T1, __U> IKeyValuePair_2Methods<T0, T1> for __U

Source§

fn ctor(self, key: T0, value: T1)
where Self: Sized,

Source§

fn get_key(self) -> T0
where Self: Sized,

Source§

fn get_value(self) -> T1
where Self: Sized,

Source§

fn to_string(self) -> Il2CppString
where Self: Sized,

Source§

impl<T0, __U> ILargeArrayBuilder_1Methods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

Source§

fn ctor(self, initialize: bool)
where Self: Sized,

Source§

fn ctor_2(self, max_capacity: i32)
where Self: Sized,

Source§

fn add_range(self, items: IEnumerable_1<T0>)
where Self: Sized,

Source§

fn copy_to(self, array: Array<T0>, array_index: i32, count: i32)
where Self: Sized,

Source§

fn get_buffer(self, index: i32) -> Array<T0>
where Self: Sized,

Source§

fn to_array(self) -> Array<T0>
where Self: Sized,

Source§

fn try_move(self) -> (bool, Array<T0>)
where Self: Sized,

Source§

fn allocate_buffer(self)
where Self: Sized,

Source§

impl<T0, __U> ILinkedList_1_EnumeratorMethods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

Source§

fn ctor(self, list: LinkedList_1<T0>)
where Self: Sized,

Source§

fn get_current(self) -> T0
where Self: Sized,

Source§

fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

Source§

fn move_next(self) -> bool
where Self: Sized,

Source§

fn system_collections_i_enumerator_reset(self)
where Self: Sized,

Source§

fn dispose(self)
where Self: Sized,

Source§

fn system_runtime_serialization_i_deserialization_callback_on_deserialization( self, sender: Object, )
where Self: Sized,

Source§

impl<T0, __U> IListBuffer_1Methods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

Source§

fn get_count(self) -> i32
where Self: Sized,

Source§

fn get_capacity(self) -> i32
where Self: Sized,

Source§

fn get_item(self) -> (*mut T0, i32)
where Self: Sized,

Source§

fn get_unchecked(self) -> (*mut T0, i32)
where Self: Sized,

Source§

fn try_add(self) -> (bool, T0)
where Self: Sized,

Source§

fn try_copy_to(self, other: ListBuffer_1<T0>) -> bool
where Self: Sized,

Source§

impl<T0, __U> IList_1_EnumeratorMethods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

Source§

fn ctor(self, list: List_1<T0>)
where Self: Sized,

Source§

fn dispose(self)
where Self: Sized,

Source§

fn move_next(self) -> bool
where Self: Sized,

Source§

fn move_next_rare(self) -> bool
where Self: Sized,

Source§

fn get_current(self) -> T0
where Self: Sized,

Source§

fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

Source§

fn system_collections_i_enumerator_reset(self)
where Self: Sized,

Source§

impl<__T> IObjectMethods for __T
where __T: IObject,

Source§

fn equals(self, obj: impl Into<Object>) -> bool

Equals(crate::system::object::Object) overload
Source§

fn ctor(self)

.ctor() overload
Source§

fn finalize(self)

Finalize() overload
Source§

fn get_hash_code(self) -> i32

GetHashCode() overload
Source§

fn get_type(self) -> SystemType

GetType() overload
Source§

fn memberwise_clone(self) -> Object

MemberwiseClone() overload
Source§

fn to_string(self) -> Il2CppString

ToString() overload
Source§

fn field_getter( self, type_name: impl Into<Il2CppString>, field_name: impl Into<Il2CppString>, ) -> IlInstance

FieldGetter(::unity::Il2CppString, ::unity::Il2CppString, *mut::unity::IlInstance) overload
Source§

fn field_setter( self, type_name: impl Into<Il2CppString>, field_name: impl Into<Il2CppString>, val: impl Into<Object>, )

FieldSetter(::unity::Il2CppString, ::unity::Il2CppString, crate::system::object::Object) overload
Source§

impl<T0, __U> IObjectPool_1_PooledObjectMethods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

Source§

fn ctor(self, value: T0, pool: ObjectPool_1_2<T0>)
where Self: Sized,

Source§

fn system_i_disposable_dispose(self)
where Self: Sized,

Source§

impl<T0, __U> IQueue_1_EnumeratorMethods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

Source§

fn ctor(self, q: Queue_1<T0>)
where Self: Sized,

Source§

fn dispose(self)
where Self: Sized,

Source§

fn move_next(self) -> bool
where Self: Sized,

Source§

fn get_current(self) -> T0
where Self: Sized,

Source§

fn throw_enumeration_not_started_or_ended(self)
where Self: Sized,

Source§

fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

Source§

fn system_collections_i_enumerator_reset(self)
where Self: Sized,

Source§

impl<T0, __U> IScriptPlayable_1Methods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

Source§

fn get_null() -> ScriptPlayable_1<T0>

Source§

fn create(graph: PlayableGraph, input_count: i32) -> ScriptPlayable_1<T0>

Source§

fn create_2( graph: PlayableGraph, template: T0, input_count: i32, ) -> ScriptPlayable_1<T0>

Source§

fn create_handle( graph: PlayableGraph, template: T0, input_count: i32, ) -> PlayableHandle

Source§

fn create_script_instance() -> Object

Source§

fn clone_script_instance(source: IPlayableBehaviour_Interface) -> Object

Source§

fn clone_script_instance_from_engine_object(source: Object_2) -> Object

Source§

fn ctor(self, handle: PlayableHandle)
where Self: Sized,

Source§

fn get_handle(self) -> PlayableHandle
where Self: Sized,

Source§

fn get_behaviour(self) -> T0
where Self: Sized,

Source§

fn op_implicit(playable: ScriptPlayable_1<T0>) -> Playable

Source§

fn op_explicit(playable: Playable) -> ScriptPlayable_1<T0>

Source§

fn equals(self, other: ScriptPlayable_1<T0>) -> bool
where Self: Sized,

Source§

fn cctor()

Source§

impl<T0, T1, __U> ISortedDictionary_2_EnumeratorMethods<T0, T1> for __U

Source§

fn ctor( self, dictionary: SortedDictionary_2<T0, T1>, get_enumerator_ret_type: i32, )
where Self: Sized,

Source§

fn move_next(self) -> bool
where Self: Sized,

Source§

fn dispose(self)
where Self: Sized,

Source§

fn get_current(self) -> KeyValuePair_2<T0, T1>
where Self: Sized,

Source§

fn get_not_started_or_ended(self) -> bool
where Self: Sized,

Source§

fn reset(self)
where Self: Sized,

Source§

fn system_collections_i_enumerator_reset(self)
where Self: Sized,

Source§

fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

Source§

fn system_collections_i_dictionary_enumerator_get_key(self) -> Object
where Self: Sized,

Source§

fn system_collections_i_dictionary_enumerator_get_value(self) -> Object
where Self: Sized,

Source§

fn system_collections_i_dictionary_enumerator_get_entry(self) -> DictionaryEntry
where Self: Sized,

Source§

impl<T0, T1, __U> ISortedDictionary_2_KeyCollection_EnumeratorMethods<T0, T1> for __U

Source§

fn ctor(self, dictionary: SortedDictionary_2<T0, T1>)
where Self: Sized,

Source§

fn dispose(self)
where Self: Sized,

Source§

fn move_next(self) -> bool
where Self: Sized,

Source§

fn get_current(self) -> T0
where Self: Sized,

Source§

fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

Source§

fn system_collections_i_enumerator_reset(self)
where Self: Sized,

Source§

impl<T0, T1, __U> ISortedDictionary_2_ValueCollection_EnumeratorMethods<T0, T1> for __U

Source§

fn ctor(self, dictionary: SortedDictionary_2<T0, T1>)
where Self: Sized,

Source§

fn dispose(self)
where Self: Sized,

Source§

fn move_next(self) -> bool
where Self: Sized,

Source§

fn get_current(self) -> T1
where Self: Sized,

Source§

fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

Source§

fn system_collections_i_enumerator_reset(self)
where Self: Sized,

Source§

impl<T0, __U> ISortedSet_1_EnumeratorMethods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

Source§

fn ctor(self, set: SortedSet_1<T0>)
where Self: Sized,

Source§

fn ctor_2(self, set: SortedSet_1<T0>, reverse: bool)
where Self: Sized,

Source§

fn system_runtime_serialization_i_deserialization_callback_on_deserialization( self, sender: Object, )
where Self: Sized,

Source§

fn initialize(self)
where Self: Sized,

Source§

fn move_next(self) -> bool
where Self: Sized,

Source§

fn dispose(self)
where Self: Sized,

Source§

fn get_current(self) -> T0
where Self: Sized,

Source§

fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

Source§

fn get_not_started_or_ended(self) -> bool
where Self: Sized,

Source§

fn reset(self)
where Self: Sized,

Source§

fn system_collections_i_enumerator_reset(self)
where Self: Sized,

Source§

fn cctor()

Source§

impl<T0, __U> IStack_1_EnumeratorMethods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

Source§

fn ctor(self, stack: Stack_1<T0>)
where Self: Sized,

Source§

fn dispose(self)
where Self: Sized,

Source§

fn move_next(self) -> bool
where Self: Sized,

Source§

fn get_current(self) -> T0
where Self: Sized,

Source§

fn throw_enumeration_not_started_or_ended(self)
where Self: Sized,

Source§

fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

Source§

fn system_collections_i_enumerator_reset(self)
where Self: Sized,

Source§

impl<T0, __U> ITMP_TextProcessingStack_1Methods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

Source§

fn ctor(self, stack: Array<T0>)
where Self: Sized,

Source§

fn ctor_2(self, capacity: i32)
where Self: Sized,

Source§

fn ctor_3(self, capacity: i32, rollover_size: i32)
where Self: Sized,

Source§

fn get_count(self) -> i32
where Self: Sized,

Source§

fn get_current(self) -> T0
where Self: Sized,

Source§

fn get_rollover_size(self) -> i32
where Self: Sized,

Source§

fn set_rollover_size(self, value: i32)
where Self: Sized,

Source§

fn set_default(stack: Array<TMP_TextProcessingStack_1<T0>>, item: T0)

Source§

fn clear(self)
where Self: Sized,

Source§

fn set_default_2(self, item: T0)
where Self: Sized,

Source§

fn add(self, item: T0)
where Self: Sized,

Source§

fn remove(self) -> T0
where Self: Sized,

Source§

fn push(self, item: T0)
where Self: Sized,

Source§

fn pop(self) -> T0
where Self: Sized,

Source§

fn peek(self) -> T0
where Self: Sized,

Source§

fn current_item(self) -> T0
where Self: Sized,

Source§

fn previous_item(self) -> T0
where Self: Sized,

Source§

impl<__T> IUtMethods for __T
where __T: IUt,

Source§

fn ctor(self)

.ctor() overload
§

impl<T> IlNull for T
where T: FromIlInstance,

§

fn null() -> Self

§

impl<T, U> Into<U> for T
where U: From<T>,

§

fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of [From]<T> for U chooses to do.

§

impl<T> SystemObject for T
where T: Copy + Into<IlInstance>,

§

impl<T> ToOwned for T
where T: Clone,

§

type Owned = T

The resulting type after obtaining ownership.
§

fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
§

fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
§

impl<T, U> TryFrom<U> for T
where U: Into<T>,

§

type Error = Infallible

The type returned in the event of a conversion error.
§

fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
§

impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

§

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
§

fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.