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ITalkStateMonitorMethods

Trait ITalkStateMonitorMethods 

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pub trait ITalkStateMonitorMethods: ITalkStateMonitor {
    // Provided methods
    fn start(self) { ... }
    fn update(self) { ... }
    fn adjust_position(self, position: impl Into<Vector2>) { ... }
    fn adjust_position_2(
        self,
        camera: impl Into<Camera>,
        chara: impl Into<Character>,
    ) { ... }
    fn set_chara_name(self, name: impl Into<Il2CppString>) { ... }
    fn set_pid(self, pid: impl Into<Il2CppString>) { ... }
    fn set_body_anime(self, anime_name: impl Into<Il2CppString>) { ... }
    fn set_face_anime(self, anime_name: impl Into<Il2CppString>) { ... }
    fn set_look_at(self, locator_name: impl Into<Il2CppString>) { ... }
    fn ctor(self) { ... }
}

Provided Methods§

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fn start(self)

Start() overload

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fn update(self)

Update() overload

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fn adjust_position(self, position: impl Into<Vector2>)

AdjustPosition(crate::unity_engine::vector2::Vector2) overload

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fn adjust_position_2( self, camera: impl Into<Camera>, chara: impl Into<Character>, )

AdjustPosition(crate::unity_engine::camera::Camera, crate::combat::character::Character) overload

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fn set_chara_name(self, name: impl Into<Il2CppString>)

SetCharaName(::unity::Il2CppString) overload

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fn set_pid(self, pid: impl Into<Il2CppString>)

SetPid(::unity::Il2CppString) overload

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fn set_body_anime(self, anime_name: impl Into<Il2CppString>)

SetBodyAnime(::unity::Il2CppString) overload

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fn set_face_anime(self, anime_name: impl Into<Il2CppString>)

SetFaceAnime(::unity::Il2CppString) overload

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fn set_look_at(self, locator_name: impl Into<Il2CppString>)

SetLookAt(::unity::Il2CppString) overload

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fn ctor(self)

.ctor() overload

Dyn Compatibility§

This trait is not dyn compatible.

In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.

Implementors§

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impl<__T: ITalkStateMonitor> ITalkStateMonitorMethods for __T

Available on crate feature app-talk3_d-talkstatemonitor only.