pub trait ITalkUI: ISingletonMonoBehaviour_1<TalkUI> {
// Provided methods
fn m_system_objects(self) -> TalkUI_SystemObjects { ... }
fn set_m_system_objects(self, value: TalkUI_SystemObjects) { ... }
fn m_stand_objects(self) -> TalkUI_StandObjects { ... }
fn set_m_stand_objects(self, value: TalkUI_StandObjects) { ... }
fn m_face_objects(self) -> TalkUI_FaceObjects { ... }
fn set_m_face_objects(self, value: TalkUI_FaceObjects) { ... }
fn m_focus_talk_objects(self) -> TalkUI_TalkObjects { ... }
fn set_m_focus_talk_objects(self, value: TalkUI_TalkObjects) { ... }
fn m_reserve_focus_window(self) -> Il2CppString { ... }
fn set_m_reserve_focus_window(self, value: Il2CppString) { ... }
fn m_event_picture_controller(self) -> Array<EventPictureController> { ... }
fn set_m_event_picture_controller(
self,
value: Array<EventPictureController>,
) { ... }
}Provided Methods§
fn m_system_objects(self) -> TalkUI_SystemObjects
fn set_m_system_objects(self, value: TalkUI_SystemObjects)
fn m_stand_objects(self) -> TalkUI_StandObjects
fn set_m_stand_objects(self, value: TalkUI_StandObjects)
fn m_face_objects(self) -> TalkUI_FaceObjects
fn set_m_face_objects(self, value: TalkUI_FaceObjects)
fn m_focus_talk_objects(self) -> TalkUI_TalkObjects
fn set_m_focus_talk_objects(self, value: TalkUI_TalkObjects)
fn m_reserve_focus_window(self) -> Il2CppString
fn set_m_reserve_focus_window(self, value: Il2CppString)
fn m_event_picture_controller(self) -> Array<EventPictureController>
fn set_m_event_picture_controller(self, value: Array<EventPictureController>)
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.