pub struct TalkUI(/* private fields */);Expand description
IL2CPP class: App.Talk3D.TalkUI
Inherits: SingletonMonoBehaviour_1<crate::app::talk3_d::talkui::TalkUI>
Implementations§
Source§impl TalkUI
impl TalkUI
pub fn event_picture_max() -> i32
pub fn set_event_picture_max(value: i32)
pub fn face_location_name_left() -> Il2CppString
pub fn set_face_location_name_left(value: Il2CppString)
pub fn face_location_name_right() -> Il2CppString
pub fn set_face_location_name_right(value: Il2CppString)
Source§impl TalkUI
impl TalkUI
pub fn get_talk_type_method_info() -> &'static MethodInfo
pub fn awake_method_info() -> &'static MethodInfo
pub fn on_destroy_method_info() -> &'static MethodInfo
pub fn reset_ui_method_info() -> &'static MethodInfo
pub fn update_method_info() -> &'static MethodInfo
pub fn show_method_info() -> &'static MethodInfo
pub fn hide_method_info() -> &'static MethodInfo
pub fn show_window_bg_method_info() -> &'static MethodInfo
pub fn hide_window_bg_method_info() -> &'static MethodInfo
pub fn set_talk_type_method_info() -> &'static MethodInfo
pub fn re_open_window_method_info() -> &'static MethodInfo
pub fn add_letter_to_focus_window_method_info() -> &'static MethodInfo
pub fn add_string_to_focus_window_method_info() -> &'static MethodInfo
pub fn clear_forcus_window_text_method_info() -> &'static MethodInfo
pub fn show_key_wait_icon_method_info() -> &'static MethodInfo
pub fn hide_key_wait_icon_method_info() -> &'static MethodInfo
pub fn setup_key_help_method_info() -> &'static MethodInfo
pub fn setup_wait_icon_method_info() -> &'static MethodInfo
pub fn set_talker_name_method_info() -> &'static MethodInfo
pub fn close_talker_name_method_info() -> &'static MethodInfo
pub fn fade_in_face_method_info() -> &'static MethodInfo
pub fn fade_out_face_method_info() -> &'static MethodInfo
pub fn set_face_slide_rate_method_info() -> &'static MethodInfo
pub fn change_focus_method_info() -> &'static MethodInfo
pub fn enable_face_silhouette_method_info() -> &'static MethodInfo
pub fn disable_face_silhouette_method_info() -> &'static MethodInfo
pub fn close_all_method_info() -> &'static MethodInfo
pub fn is_playing_animation_method_info() -> &'static MethodInfo
pub fn start_page_scroll_method_info() -> &'static MethodInfo
pub fn is_page_scrolling_method_info() -> &'static MethodInfo
pub fn is_focus_window_text_empty_method_info() -> &'static MethodInfo
pub fn add_to_log_method_info() -> &'static MethodInfo
pub fn reset_reserve_focus_method_info() -> &'static MethodInfo
pub fn reserve_focus_method_info() -> &'static MethodInfo
pub fn check_reserve_focus_method_info() -> &'static MethodInfo
pub fn show_picture_method_info() -> &'static MethodInfo
pub fn hide_picture_method_info() -> &'static MethodInfo
pub fn get_name_plate_locator_method_info() -> &'static MethodInfo
pub fn calc_total_width_method_info() -> &'static MethodInfo
pub fn ctor_method_info() -> &'static MethodInfo
Trait Implementations§
Source§impl ClassIdentity for TalkUI
impl ClassIdentity for TalkUI
Source§impl FromIlInstance for TalkUI
impl FromIlInstance for TalkUI
fn from_il_instance(instance: IlInstance) -> Self
fn instantiate() -> Option<Self>
§fn instantiate_with_class(class: Class) -> Option<Self>
fn instantiate_with_class(class: Class) -> Option<Self>
Caller swears
class is a subtype of Self or layout compatibleSource§impl IObject_2 for TalkUI
impl IObject_2 for TalkUI
fn m_cached_ptr(self) -> IntPtr
fn set_m_cached_ptr(self, value: IntPtr)
Source§impl ISingletonMonoBehaviour_1<TalkUI> for TalkUI
impl ISingletonMonoBehaviour_1<TalkUI> for TalkUI
fn m_binder(self) -> BindHolder
fn set_m_binder(self, value: BindHolder)
Source§impl ITalkUI for TalkUI
impl ITalkUI for TalkUI
fn m_system_objects(self) -> TalkUI_SystemObjects
fn set_m_system_objects(self, value: TalkUI_SystemObjects)
fn m_stand_objects(self) -> TalkUI_StandObjects
fn set_m_stand_objects(self, value: TalkUI_StandObjects)
fn m_face_objects(self) -> TalkUI_FaceObjects
fn set_m_face_objects(self, value: TalkUI_FaceObjects)
fn m_focus_talk_objects(self) -> TalkUI_TalkObjects
fn set_m_focus_talk_objects(self, value: TalkUI_TalkObjects)
fn m_reserve_focus_window(self) -> Il2CppString
fn set_m_reserve_focus_window(self, value: Il2CppString)
fn m_event_picture_controller(self) -> Array<EventPictureController>
fn set_m_event_picture_controller(self, value: Array<EventPictureController>)
impl Copy for TalkUI
impl IBehaviour for TalkUI
impl IComponent for TalkUI
impl IMonoBehaviour for TalkUI
impl IObject for TalkUI
Auto Trait Implementations§
impl Freeze for TalkUI
impl RefUnwindSafe for TalkUI
impl !Send for TalkUI
impl !Sync for TalkUI
impl Unpin for TalkUI
impl UnwindSafe for TalkUI
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fn stop_coroutine_3(self, method_name: impl Into<Il2CppString>)
StopCoroutine(::unity::Il2CppString) overloadSource§fn stop_all_coroutines(self)
fn stop_all_coroutines(self)
StopAllCoroutines() overloadSource§fn get_use_gui_layout(self) -> bool
fn get_use_gui_layout(self) -> bool
get_useGUILayout() overloadSource§fn set_use_gui_layout(self, value: impl Into<bool>)
fn set_use_gui_layout(self, value: impl Into<bool>)
set_useGUILayout(bool) overloadSource§fn start_coroutine_managed(
self,
method_name: impl Into<Il2CppString>,
value: impl Into<Object>,
) -> Coroutine
fn start_coroutine_managed( self, method_name: impl Into<Il2CppString>, value: impl Into<Object>, ) -> Coroutine
StartCoroutineManaged(::unity::Il2CppString, crate::system::object::Object) overloadSource§fn start_coroutine_managed2(
self,
enumerator: impl Into<IEnumerator>,
) -> Coroutine
fn start_coroutine_managed2( self, enumerator: impl Into<IEnumerator>, ) -> Coroutine
StartCoroutineManaged2(crate::system::collections::ienumerator::IEnumerator) overloadSource§fn stop_coroutine_managed(self, routine: impl Into<Coroutine>)
fn stop_coroutine_managed(self, routine: impl Into<Coroutine>)
StopCoroutineManaged(crate::unity_engine::coroutine::Coroutine) overloadSource§fn stop_coroutine_from_enumerator_managed(self, routine: impl Into<IEnumerator>)
fn stop_coroutine_from_enumerator_managed(self, routine: impl Into<IEnumerator>)
StopCoroutineFromEnumeratorManaged(crate::system::collections::ienumerator::IEnumerator) overloadSource§fn get_script_class_name(self) -> Il2CppString
fn get_script_class_name(self) -> Il2CppString
GetScriptClassName() overloadSource§impl<__T> IObjectMethods for __Twhere
__T: IObject,
impl<__T> IObjectMethods for __Twhere
__T: IObject,
Source§fn equals(self, obj: impl Into<Object>) -> bool
fn equals(self, obj: impl Into<Object>) -> bool
Equals(crate::system::object::Object) overloadSource§fn get_hash_code(self) -> i32
fn get_hash_code(self) -> i32
GetHashCode() overloadSource§fn memberwise_clone(self) -> Object
fn memberwise_clone(self) -> Object
MemberwiseClone() overloadSource§fn to_string(self) -> Il2CppString
fn to_string(self) -> Il2CppString
ToString() overloadSource§fn field_getter(
self,
type_name: impl Into<Il2CppString>,
field_name: impl Into<Il2CppString>,
) -> IlInstance
fn field_getter( self, type_name: impl Into<Il2CppString>, field_name: impl Into<Il2CppString>, ) -> IlInstance
FieldGetter(::unity::Il2CppString, ::unity::Il2CppString, *mut::unity::IlInstance) overloadSource§fn field_setter(
self,
type_name: impl Into<Il2CppString>,
field_name: impl Into<Il2CppString>,
val: impl Into<Object>,
)
fn field_setter( self, type_name: impl Into<Il2CppString>, field_name: impl Into<Il2CppString>, val: impl Into<Object>, )
FieldSetter(::unity::Il2CppString, ::unity::Il2CppString, crate::system::object::Object) overloadSource§impl<T0, __U> IObjectPool_1_PooledObjectMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> IObjectPool_1_PooledObjectMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn ctor(self, value: T0, pool: ObjectPool_1_2<T0>)where
Self: Sized,
fn system_i_disposable_dispose(self)where
Self: Sized,
Source§impl<__T> IObject_2Methods for __Twhere
__T: IObject_2,
impl<__T> IObject_2Methods for __Twhere
__T: IObject_2,
Source§fn get_instance_id(self) -> i32
fn get_instance_id(self) -> i32
GetInstanceID() overloadSource§fn get_hash_code(self) -> i32
fn get_hash_code(self) -> i32
GetHashCode() overloadSource§fn equals(self, other: impl Into<Object>) -> bool
fn equals(self, other: impl Into<Object>) -> bool
Equals(crate::system::object::Object) overloadSource§fn ensure_running_on_main_thread(self)
fn ensure_running_on_main_thread(self)
EnsureRunningOnMainThread() overloadSource§fn get_cached_ptr(self) -> IntPtr
fn get_cached_ptr(self) -> IntPtr
GetCachedPtr() overloadSource§fn get_name(self) -> Il2CppString
fn get_name(self) -> Il2CppString
get_name() overloadSource§fn set_name(self, value: impl Into<Il2CppString>)
fn set_name(self, value: impl Into<Il2CppString>)
set_name(::unity::Il2CppString) overloadSource§fn get_hide_flags(self) -> HideFlags
fn get_hide_flags(self) -> HideFlags
get_hideFlags() overloadSource§fn set_hide_flags(self, value: impl Into<HideFlags>)
fn set_hide_flags(self, value: impl Into<HideFlags>)
set_hideFlags(crate::unity_engine::hideflags::HideFlags) overloadSource§fn to_string(self) -> Il2CppString
fn to_string(self) -> Il2CppString
ToString() overloadSource§impl<T0, __U> IQueue_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> IQueue_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn ctor(self, q: Queue_1<T0>)where
Self: Sized,
fn dispose(self)where
Self: Sized,
fn move_next(self) -> boolwhere
Self: Sized,
fn get_current(self) -> T0where
Self: Sized,
fn throw_enumeration_not_started_or_ended(self)where
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
Source§impl<T0, __U> IScriptPlayable_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> IScriptPlayable_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn get_null() -> ScriptPlayable_1<T0>
fn create(graph: PlayableGraph, input_count: i32) -> ScriptPlayable_1<T0>
fn create_2( graph: PlayableGraph, template: T0, input_count: i32, ) -> ScriptPlayable_1<T0>
fn create_handle( graph: PlayableGraph, template: T0, input_count: i32, ) -> PlayableHandle
fn create_script_instance() -> Object
fn clone_script_instance(source: IPlayableBehaviour_Interface) -> Object
fn clone_script_instance_from_engine_object(source: Object_2) -> Object
fn ctor(self, handle: PlayableHandle)where
Self: Sized,
fn get_handle(self) -> PlayableHandlewhere
Self: Sized,
fn get_behaviour(self) -> T0where
Self: Sized,
fn op_implicit(playable: ScriptPlayable_1<T0>) -> Playable
fn op_explicit(playable: Playable) -> ScriptPlayable_1<T0>
fn equals(self, other: ScriptPlayable_1<T0>) -> boolwhere
Self: Sized,
fn cctor()
Source§impl<T0, __U> ISingletonMonoBehaviour_1Methods<T0> for __U
impl<T0, __U> ISingletonMonoBehaviour_1Methods<T0> for __U
fn get_instance() -> T0
fn awake(self)where
Self: Sized,
fn find(name: Il2CppString) -> GameObject
fn bind()
fn unbind()
fn is_bind() -> bool
fn try_create_instance() -> GameObject
fn try_delete_instance()
fn get_game_obejct() -> GameObject
fn op_implicit(exists: SingletonMonoBehaviour_1<T0>) -> bool
fn ctor(self)where
Self: Sized,
fn cctor()
Source§impl<T0, T1, __U> ISortedDictionary_2_EnumeratorMethods<T0, T1> for __U
impl<T0, T1, __U> ISortedDictionary_2_EnumeratorMethods<T0, T1> for __U
fn ctor(
self,
dictionary: SortedDictionary_2<T0, T1>,
get_enumerator_ret_type: i32,
)where
Self: Sized,
fn move_next(self) -> boolwhere
Self: Sized,
fn dispose(self)where
Self: Sized,
fn get_current(self) -> KeyValuePair_2<T0, T1>where
Self: Sized,
fn get_not_started_or_ended(self) -> boolwhere
Self: Sized,
fn reset(self)where
Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn system_collections_i_dictionary_enumerator_get_key(self) -> Objectwhere
Self: Sized,
fn system_collections_i_dictionary_enumerator_get_value(self) -> Objectwhere
Self: Sized,
fn system_collections_i_dictionary_enumerator_get_entry(self) -> DictionaryEntrywhere
Self: Sized,
Source§impl<T0, T1, __U> ISortedDictionary_2_KeyCollection_EnumeratorMethods<T0, T1> for __U
impl<T0, T1, __U> ISortedDictionary_2_KeyCollection_EnumeratorMethods<T0, T1> for __U
fn ctor(self, dictionary: SortedDictionary_2<T0, T1>)where
Self: Sized,
fn dispose(self)where
Self: Sized,
fn move_next(self) -> boolwhere
Self: Sized,
fn get_current(self) -> T0where
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
Source§impl<T0, T1, __U> ISortedDictionary_2_ValueCollection_EnumeratorMethods<T0, T1> for __U
impl<T0, T1, __U> ISortedDictionary_2_ValueCollection_EnumeratorMethods<T0, T1> for __U
fn ctor(self, dictionary: SortedDictionary_2<T0, T1>)where
Self: Sized,
fn dispose(self)where
Self: Sized,
fn move_next(self) -> boolwhere
Self: Sized,
fn get_current(self) -> T1where
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
Source§impl<T0, __U> ISortedSet_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> ISortedSet_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn ctor(self, set: SortedSet_1<T0>)where
Self: Sized,
fn ctor_2(self, set: SortedSet_1<T0>, reverse: bool)where
Self: Sized,
fn system_runtime_serialization_i_deserialization_callback_on_deserialization(
self,
sender: Object,
)where
Self: Sized,
fn initialize(self)where
Self: Sized,
fn move_next(self) -> boolwhere
Self: Sized,
fn dispose(self)where
Self: Sized,
fn get_current(self) -> T0where
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn get_not_started_or_ended(self) -> boolwhere
Self: Sized,
fn reset(self)where
Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
fn cctor()
Source§impl<T0, __U> IStack_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> IStack_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn ctor(self, stack: Stack_1<T0>)where
Self: Sized,
fn dispose(self)where
Self: Sized,
fn move_next(self) -> boolwhere
Self: Sized,
fn get_current(self) -> T0where
Self: Sized,
fn throw_enumeration_not_started_or_ended(self)where
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
Source§impl<T0, __U> ITMP_TextProcessingStack_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> ITMP_TextProcessingStack_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn ctor(self, stack: Array<T0>)where
Self: Sized,
fn ctor_2(self, capacity: i32)where
Self: Sized,
fn ctor_3(self, capacity: i32, rollover_size: i32)where
Self: Sized,
fn get_count(self) -> i32where
Self: Sized,
fn get_current(self) -> T0where
Self: Sized,
fn get_rollover_size(self) -> i32where
Self: Sized,
fn set_rollover_size(self, value: i32)where
Self: Sized,
fn set_default(stack: Array<TMP_TextProcessingStack_1<T0>>, item: T0)
fn clear(self)where
Self: Sized,
fn set_default_2(self, item: T0)where
Self: Sized,
fn add(self, item: T0)where
Self: Sized,
fn remove(self) -> T0where
Self: Sized,
fn push(self, item: T0)where
Self: Sized,
fn pop(self) -> T0where
Self: Sized,
fn peek(self) -> T0where
Self: Sized,
fn current_item(self) -> T0where
Self: Sized,
fn previous_item(self) -> T0where
Self: Sized,
Source§impl<__T> ITalkUIMethods for __Twhere
__T: ITalkUI,
impl<__T> ITalkUIMethods for __Twhere
__T: ITalkUI,
Source§fn get_talk_type(self) -> Talk_TalkType
fn get_talk_type(self) -> Talk_TalkType
get_TalkType() overloadSource§fn on_destroy(self)
fn on_destroy(self)
OnDestroy() overloadSource§fn show_window_bg(self)
fn show_window_bg(self)
ShowWindowBg() overloadSource§fn hide_window_bg(self)
fn hide_window_bg(self)
HideWindowBg() overloadSource§fn set_talk_type(
self,
talk_type: impl Into<Talk_TalkType>,
name_plate_root_object_name: impl Into<Il2CppString>,
)
fn set_talk_type( self, talk_type: impl Into<Talk_TalkType>, name_plate_root_object_name: impl Into<Il2CppString>, )
SetTalkType(crate::app::talk3_d::talk_2::Talk_TalkType, ::unity::Il2CppString) overloadSource§fn re_open_window(self)
fn re_open_window(self)
ReOpenWindow() overloadSource§fn add_letter_to_focus_window(self, chr: impl Into<u16>) -> bool
fn add_letter_to_focus_window(self, chr: impl Into<u16>) -> bool
AddLetterToFocusWindow(u16) overloadSource§fn add_string_to_focus_window(self, str: impl Into<Il2CppString>) -> bool
fn add_string_to_focus_window(self, str: impl Into<Il2CppString>) -> bool
AddStringToFocusWindow(::unity::Il2CppString) overloadSource§fn clear_forcus_window_text(self)
fn clear_forcus_window_text(self)
ClearForcusWindowText() overloadSource§fn show_key_wait_icon(self)
fn show_key_wait_icon(self)
ShowKeyWaitIcon() overloadSource§fn hide_key_wait_icon(self)
fn hide_key_wait_icon(self)
HideKeyWaitIcon() overloadSource§fn setup_key_help(self)
fn setup_key_help(self)
SetupKeyHelp() overloadSource§fn setup_wait_icon(self)
fn setup_wait_icon(self)
SetupWaitIcon() overloadSource§fn set_talker_name(
self,
name: impl Into<Il2CppString>,
location_name: impl Into<Il2CppString>,
)
fn set_talker_name( self, name: impl Into<Il2CppString>, location_name: impl Into<Il2CppString>, )
SetTalkerName(::unity::Il2CppString, ::unity::Il2CppString) overloadSource§fn close_talker_name(self)
fn close_talker_name(self)
CloseTalkerName() overloadSource§fn fade_in_face(self, location_name: impl Into<Il2CppString>)
fn fade_in_face(self, location_name: impl Into<Il2CppString>)
FadeInFace(::unity::Il2CppString) overloadSource§fn fade_out_face(self, location_name: impl Into<Il2CppString>)
fn fade_out_face(self, location_name: impl Into<Il2CppString>)
FadeOutFace(::unity::Il2CppString) overloadSource§fn set_face_slide_rate(
self,
location_name: impl Into<Il2CppString>,
face_slide_rate: impl Into<f32>,
)
fn set_face_slide_rate( self, location_name: impl Into<Il2CppString>, face_slide_rate: impl Into<f32>, )
SetFaceSlideRate(::unity::Il2CppString, f32) overloadSource§fn change_focus(self, location: impl Into<Il2CppString>)
fn change_focus(self, location: impl Into<Il2CppString>)
ChangeFocus(::unity::Il2CppString) overloadSource§fn enable_face_silhouette(self, location_name: impl Into<Il2CppString>)
fn enable_face_silhouette(self, location_name: impl Into<Il2CppString>)
EnableFaceSilhouette(::unity::Il2CppString) overloadSource§fn disable_face_silhouette(self, location_name: impl Into<Il2CppString>)
fn disable_face_silhouette(self, location_name: impl Into<Il2CppString>)
DisableFaceSilhouette(::unity::Il2CppString) overloadSource§fn is_playing_animation(self) -> bool
fn is_playing_animation(self) -> bool
IsPlayingAnimation() overloadSource§fn start_page_scroll(self)
fn start_page_scroll(self)
StartPageScroll() overloadSource§fn is_page_scrolling(self) -> bool
fn is_page_scrolling(self) -> bool
IsPageScrolling() overloadSource§fn is_focus_window_text_empty(self) -> bool
fn is_focus_window_text_empty(self) -> bool
IsFocusWindowTextEmpty() overloadSource§fn add_to_log(
self,
label: impl Into<Il2CppString>,
talker_name: impl Into<Il2CppString>,
)
fn add_to_log( self, label: impl Into<Il2CppString>, talker_name: impl Into<Il2CppString>, )
AddToLog(::unity::Il2CppString, ::unity::Il2CppString) overloadSource§fn reset_reserve_focus(self)
fn reset_reserve_focus(self)
ResetReserveFocus() overloadSource§fn reserve_focus(self, location_name: impl Into<Il2CppString>)
fn reserve_focus(self, location_name: impl Into<Il2CppString>)
ReserveFocus(::unity::Il2CppString) overloadSource§fn check_reserve_focus(self)
fn check_reserve_focus(self)
CheckReserveFocus() overloadSource§fn show_picture(
self,
event_picture_index: impl Into<i32>,
texture_name: impl Into<Il2CppString>,
anim_name: impl Into<Il2CppString>,
)
fn show_picture( self, event_picture_index: impl Into<i32>, texture_name: impl Into<Il2CppString>, anim_name: impl Into<Il2CppString>, )
ShowPicture(i32, ::unity::Il2CppString, ::unity::Il2CppString) overloadSource§fn hide_picture(
self,
event_picture_index: impl Into<i32>,
anim_name: impl Into<Il2CppString>,
)
fn hide_picture( self, event_picture_index: impl Into<i32>, anim_name: impl Into<Il2CppString>, )
HidePicture(i32, ::unity::Il2CppString) overloadSource§fn get_name_plate_locator(
self,
talk_chara_controller_object: impl Into<GameObject>,
) -> GameObject
fn get_name_plate_locator( self, talk_chara_controller_object: impl Into<GameObject>, ) -> GameObject
GetNamePlateLocator(crate::unity_engine::gameobject::GameObject) overloadSource§fn calc_total_width(self, mess_str: impl Into<Il2CppString>) -> f32
fn calc_total_width(self, mess_str: impl Into<Il2CppString>) -> f32
CalcTotalWidth(::unity::Il2CppString) overload