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ITalkCharacterSignalMethods

Trait ITalkCharacterSignalMethods 

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pub trait ITalkCharacterSignalMethods: ITalkCharacterSignal {
Show 13 methods // Provided methods fn get_cp(self) -> Character { ... } fn get_is_player(self) -> bool { ... } fn set_is_player(self, value: impl Into<bool>) { ... } fn start(self) { ... } fn 左足接地(self) { ... } fn 右足接地(self) { ... } fn 羽ばたき(self) { ... } fn 音汎用(self, str_param: impl Into<Il2CppString>) { ... } fn 音ボイス(self) { ... } fn 武器軌跡始(self) { ... } fn 武器軌跡終(self) { ... } fn パーティクル(self, ev: impl Into<AnimationEvent>) { ... } fn ctor(self) { ... }
}

Provided Methods§

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fn get_cp(self) -> Character

get_CP() overload

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fn get_is_player(self) -> bool

get_IsPlayer() overload

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fn set_is_player(self, value: impl Into<bool>)

set_IsPlayer(bool) overload

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fn start(self)

Start() overload

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fn 左足接地(self)

左足接地() overload

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fn 右足接地(self)

右足接地() overload

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fn 羽ばたき(self)

羽ばたき() overload

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fn 音汎用(self, str_param: impl Into<Il2CppString>)

音汎用(::unity::Il2CppString) overload

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fn 音ボイス(self)

音ボイス() overload

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fn 武器軌跡始(self)

武器軌跡始() overload

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fn 武器軌跡終(self)

武器軌跡終() overload

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fn パーティクル(self, ev: impl Into<AnimationEvent>)

パーティクル(crate::unity_engine::animationevent::AnimationEvent) overload

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fn ctor(self)

.ctor() overload

Dyn Compatibility§

This trait is not dyn compatible.

In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.

Implementors§

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impl<__T: ITalkCharacterSignal> ITalkCharacterSignalMethods for __T

Available on crate feature app-talkcharactersignal only.