pub trait ITalkCharacterSignalMethods: ITalkCharacterSignal {
Show 13 methods
// Provided methods
fn get_cp(self) -> Character { ... }
fn get_is_player(self) -> bool { ... }
fn set_is_player(self, value: impl Into<bool>) { ... }
fn start(self) { ... }
fn 左足接地(self) { ... }
fn 右足接地(self) { ... }
fn 羽ばたき(self) { ... }
fn 音汎用(self, str_param: impl Into<Il2CppString>) { ... }
fn 音ボイス(self) { ... }
fn 武器軌跡始(self) { ... }
fn 武器軌跡終(self) { ... }
fn パーティクル(self, ev: impl Into<AnimationEvent>) { ... }
fn ctor(self) { ... }
}Provided Methods§
Sourcefn get_is_player(self) -> bool
fn get_is_player(self) -> bool
get_IsPlayer() overload
Sourcefn set_is_player(self, value: impl Into<bool>)
fn set_is_player(self, value: impl Into<bool>)
set_IsPlayer(bool) overload
Sourcefn 音汎用(self, str_param: impl Into<Il2CppString>)
fn 音汎用(self, str_param: impl Into<Il2CppString>)
音汎用(::unity::Il2CppString) overload
Sourcefn パーティクル(self, ev: impl Into<AnimationEvent>)
fn パーティクル(self, ev: impl Into<AnimationEvent>)
パーティクル(crate::unity_engine::animationevent::AnimationEvent) overload
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.
Implementors§
impl<__T: ITalkCharacterSignal> ITalkCharacterSignalMethods for __T
Available on crate feature
app-talkcharactersignal only.