pub struct TerrainMesh(/* private fields */);Expand description
IL2CPP class: App.TerrainMesh
Inherits: Map_CellMesh
Implementations§
Source§impl TerrainMesh
impl TerrainMesh
pub fn base(self) -> Map_CellMesh
Source§impl TerrainMesh
impl TerrainMesh
pub fn ctor_method_info() -> &'static MethodInfo
pub fn add_mesh_method_info() -> &'static MethodInfo
pub fn get_position_method_info() -> &'static MethodInfo
pub fn update_method_info() -> &'static MethodInfo
pub fn update_2_method_info() -> &'static MethodInfo
Source§impl TerrainMesh
impl TerrainMesh
Trait Implementations§
Source§impl ClassIdentity for TerrainMesh
impl ClassIdentity for TerrainMesh
Source§impl Clone for TerrainMesh
impl Clone for TerrainMesh
Source§fn clone(&self) -> TerrainMesh
fn clone(&self) -> TerrainMesh
Returns a duplicate of the value. Read more
1.0.0§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl FromIlInstance for TerrainMesh
impl FromIlInstance for TerrainMesh
fn from_il_instance(instance: IlInstance) -> Self
fn instantiate() -> Option<Self>
§fn instantiate_with_class(class: Class) -> Option<Self>
fn instantiate_with_class(class: Class) -> Option<Self>
Caller swears
class is a subtype of Self or layout compatibleSource§impl IDynamicMesh for TerrainMesh
impl IDynamicMesh for TerrainMesh
fn m_mesh(self) -> Mesh
fn set_m_mesh(self, value: Mesh)
fn m_positions(self) -> RawStructList_1<Vector3>
fn set_m_positions(self, value: RawStructList_1<Vector3>)
fn m_normals(self) -> RawStructList_1<Vector3>
fn set_m_normals(self, value: RawStructList_1<Vector3>)
fn m_tangents(self) -> RawStructList_1<Vector4>
fn set_m_tangents(self, value: RawStructList_1<Vector4>)
fn m_colors(self) -> RawStructList_1<Color>
fn set_m_colors(self, value: RawStructList_1<Color>)
fn m_uv0(self) -> RawStructList_1<Vector2>
fn set_m_uv0(self, value: RawStructList_1<Vector2>)
fn m_uv1(self) -> RawStructList_1<Vector2>
fn set_m_uv1(self, value: RawStructList_1<Vector2>)
fn m_u_vs(self) -> Array<RawStructList_1<Vector2>>
fn set_m_u_vs(self, value: Array<RawStructList_1<Vector2>>)
fn m_stack(self) -> Stack_1<DynamicMesh_State>
fn set_m_stack(self, value: Stack_1<DynamicMesh_State>)
fn m_states(self) -> Array<DynamicMesh_State>
fn set_m_states(self, value: Array<DynamicMesh_State>)
fn m_strip_index(self) -> i32
fn set_m_strip_index(self, value: i32)
Source§impl IMap_CellMesh for TerrainMesh
impl IMap_CellMesh for TerrainMesh
fn m_cell_vertex(self) -> Map_CellVertex
fn set_m_cell_vertex(self, value: Map_CellVertex)
Source§impl ITerrainMesh for TerrainMesh
impl ITerrainMesh for TerrainMesh
impl Copy for TerrainMesh
impl IObject for TerrainMesh
Auto Trait Implementations§
impl Freeze for TerrainMesh
impl RefUnwindSafe for TerrainMesh
impl !Send for TerrainMesh
impl !Sync for TerrainMesh
impl Unpin for TerrainMesh
impl UnwindSafe for TerrainMesh
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Source§impl<__T> IDynamicMeshMethods for __Twhere
__T: IDynamicMesh,
impl<__T> IDynamicMeshMethods for __Twhere
__T: IDynamicMesh,
Source§fn ctor_2(self, sub_mesh_count: impl Into<i32>, vertex_capacity: impl Into<i32>)
fn ctor_2(self, sub_mesh_count: impl Into<i32>, vertex_capacity: impl Into<i32>)
.ctor(i32, i32) overloadSource§fn ctor_3(
self,
go: impl Into<GameObject>,
sub_mesh_count: impl Into<i32>,
vertex_capacity: impl Into<i32>,
)
fn ctor_3( self, go: impl Into<GameObject>, sub_mesh_count: impl Into<i32>, vertex_capacity: impl Into<i32>, )
.ctor(crate::unity_engine::gameobject::GameObject, i32, i32) overloadSource§fn setup(
self,
go: impl Into<GameObject>,
sub_mesh_count: impl Into<i32>,
vertex_capacity: impl Into<i32>,
)
fn setup( self, go: impl Into<GameObject>, sub_mesh_count: impl Into<i32>, vertex_capacity: impl Into<i32>, )
Setup(crate::unity_engine::gameobject::GameObject, i32, i32) overloadSource§fn add_position(self) -> Vector3
fn add_position(self) -> Vector3
AddPosition(*mutcrate::unity_engine::vector3::Vector3) overloadSource§fn add_normal(self) -> Vector3
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AddNormal(*mutcrate::unity_engine::vector3::Vector3) overloadSource§fn add_tangents(self) -> Vector4
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AddVertex(*mutcrate::unity_engine::vector3::Vector3, *mutcrate::unity_engine::vector2::Vector2) overloadSource§fn strip_begin(self)
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StripBegin() overloadSource§fn create_scope(
self,
mode: impl Into<DynamicMesh_Mode>,
sub_mesh_index: impl Into<i32>,
) -> DynamicMesh_Scope
fn create_scope( self, mode: impl Into<DynamicMesh_Mode>, sub_mesh_index: impl Into<i32>, ) -> DynamicMesh_Scope
CreateScope(crate::app::dynamicmesh::DynamicMesh_Mode, i32) overloadSource§fn begin(
self,
mode: impl Into<DynamicMesh_Mode>,
sub_mesh_index: impl Into<i32>,
)
fn begin( self, mode: impl Into<DynamicMesh_Mode>, sub_mesh_index: impl Into<i32>, )
Begin(crate::app::dynamicmesh::DynamicMesh_Mode, i32) overloadSource§fn get_common_mode(self) -> DynamicMesh_Mode
fn get_common_mode(self) -> DynamicMesh_Mode
GetCommonMode() overloadSource§fn copy_sub_mesh(
self,
src_mesh_index: impl Into<i32>,
dst_mesh_index: impl Into<i32>,
)
fn copy_sub_mesh( self, src_mesh_index: impl Into<i32>, dst_mesh_index: impl Into<i32>, )
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Source§impl<__T> IMap_CellMeshMethods for __Twhere
__T: IMap_CellMesh,
impl<__T> IMap_CellMeshMethods for __Twhere
__T: IMap_CellMesh,
Source§fn ctor(
self,
go: impl Into<GameObject>,
sub_mesh_count: impl Into<i32>,
vertex_capacity: impl Into<i32>,
)
fn ctor( self, go: impl Into<GameObject>, sub_mesh_count: impl Into<i32>, vertex_capacity: impl Into<i32>, )
.ctor(crate::unity_engine::gameobject::GameObject, i32, i32) overloadSource§fn add_tangents5(self) -> Vector4
fn add_tangents5(self) -> Vector4
AddTangents5(*mutcrate::unity_engine::vector4::Vector4) overloadSource§fn add_cell(
self,
x: impl Into<i32>,
z: impl Into<i32>,
color: impl Into<Color>,
distance: impl Into<f32>,
)
fn add_cell( self, x: impl Into<i32>, z: impl Into<i32>, color: impl Into<Color>, distance: impl Into<f32>, )
AddCell(i32, i32, crate::unity_engine::color::Color, f32) overloadSource§fn add_cell_2(
self,
x: impl Into<i32>,
z: impl Into<i32>,
color: impl Into<Color>,
uv0: impl Into<Vector2>,
uv2: impl Into<Vector2>,
rotation: impl Into<i32>,
distance: impl Into<f32>,
)
fn add_cell_2( self, x: impl Into<i32>, z: impl Into<i32>, color: impl Into<Color>, uv0: impl Into<Vector2>, uv2: impl Into<Vector2>, rotation: impl Into<i32>, distance: impl Into<f32>, )
AddCell(i32, i32, crate::unity_engine::color::Color, crate::unity_engine::vector2::Vector2, crate::unity_engine::vector2::Vector2, i32, f32) overloadSource§fn add_cell_3(
self,
x: impl Into<i32>,
z: impl Into<i32>,
uv0: impl Into<Vector2>,
uv2: impl Into<Vector2>,
distance: impl Into<f32>,
)
fn add_cell_3( self, x: impl Into<i32>, z: impl Into<i32>, uv0: impl Into<Vector2>, uv2: impl Into<Vector2>, distance: impl Into<f32>, )
AddCell(i32, i32, crate::unity_engine::vector2::Vector2, crate::unity_engine::vector2::Vector2, f32) overloadSource§fn add_cell_4(
self,
x: impl Into<i32>,
z: impl Into<i32>,
color0: impl Into<Color>,
color1: impl Into<Color>,
color2: impl Into<Color>,
color3: impl Into<Color>,
distance: impl Into<f32>,
)
fn add_cell_4( self, x: impl Into<i32>, z: impl Into<i32>, color0: impl Into<Color>, color1: impl Into<Color>, color2: impl Into<Color>, color3: impl Into<Color>, distance: impl Into<f32>, )
AddCell(i32, i32, crate::unity_engine::color::Color, crate::unity_engine::color::Color, crate::unity_engine::color::Color, crate::unity_engine::color::Color, f32) overloadSource§fn add_cell_5(
self,
x: impl Into<i32>,
z: impl Into<i32>,
color0: impl Into<Color>,
color1: impl Into<Color>,
color2: impl Into<Color>,
color3: impl Into<Color>,
uv0: impl Into<Vector2>,
uv2: impl Into<Vector2>,
distance: impl Into<f32>,
)
fn add_cell_5( self, x: impl Into<i32>, z: impl Into<i32>, color0: impl Into<Color>, color1: impl Into<Color>, color2: impl Into<Color>, color3: impl Into<Color>, uv0: impl Into<Vector2>, uv2: impl Into<Vector2>, distance: impl Into<f32>, )
AddCell(i32, i32, crate::unity_engine::color::Color, crate::unity_engine::color::Color, crate::unity_engine::color::Color, crate::unity_engine::color::Color, crate::unity_engine::vector2::Vector2, crate::unity_engine::vector2::Vector2, f32) overloadSource§fn add_cell_6(
self,
x: impl Into<i32>,
z: impl Into<i32>,
dir: impl Into<Dir_Type>,
color: impl Into<Color>,
uv0: impl Into<Vector2>,
uv2: impl Into<Vector2>,
distance: impl Into<f32>,
)
fn add_cell_6( self, x: impl Into<i32>, z: impl Into<i32>, dir: impl Into<Dir_Type>, color: impl Into<Color>, uv0: impl Into<Vector2>, uv2: impl Into<Vector2>, distance: impl Into<f32>, )
AddCell(i32, i32, crate::app::dir_2::Dir_Type, crate::unity_engine::color::Color, crate::unity_engine::vector2::Vector2, crate::unity_engine::vector2::Vector2, f32) overloadSource§fn add_straddle_cell(
self,
unit: impl Into<Unit>,
color: impl Into<Color>,
uv_rotate: impl Into<f32>,
)
fn add_straddle_cell( self, unit: impl Into<Unit>, color: impl Into<Color>, uv_rotate: impl Into<f32>, )
AddStraddleCell(crate::app::unit::Unit, crate::unity_engine::color::Color, f32) overloadSource§fn add_event_cell(
self,
x: impl Into<i32>,
z: impl Into<i32>,
color: impl Into<Color>,
)
fn add_event_cell( self, x: impl Into<i32>, z: impl Into<i32>, color: impl Into<Color>, )
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fn to_string(self) -> Il2CppString
ToString() overloadSource§fn field_getter(
self,
type_name: impl Into<Il2CppString>,
field_name: impl Into<Il2CppString>,
) -> IlInstance
fn field_getter( self, type_name: impl Into<Il2CppString>, field_name: impl Into<Il2CppString>, ) -> IlInstance
FieldGetter(::unity::Il2CppString, ::unity::Il2CppString, *mut::unity::IlInstance) overloadSource§fn field_setter(
self,
type_name: impl Into<Il2CppString>,
field_name: impl Into<Il2CppString>,
val: impl Into<Object>,
)
fn field_setter( self, type_name: impl Into<Il2CppString>, field_name: impl Into<Il2CppString>, val: impl Into<Object>, )
FieldSetter(::unity::Il2CppString, ::unity::Il2CppString, crate::system::object::Object) overloadSource§impl<T0, __U> IObjectPool_1_PooledObjectMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> IObjectPool_1_PooledObjectMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn ctor(self, value: T0, pool: ObjectPool_1_2<T0>)where
Self: Sized,
fn system_i_disposable_dispose(self)where
Self: Sized,
Source§impl<T0, __U> IQueue_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> IQueue_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn ctor(self, q: Queue_1<T0>)where
Self: Sized,
fn dispose(self)where
Self: Sized,
fn move_next(self) -> boolwhere
Self: Sized,
fn get_current(self) -> T0where
Self: Sized,
fn throw_enumeration_not_started_or_ended(self)where
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
Source§impl<T0, __U> IScriptPlayable_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> IScriptPlayable_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn get_null() -> ScriptPlayable_1<T0>
fn create(graph: PlayableGraph, input_count: i32) -> ScriptPlayable_1<T0>
fn create_2( graph: PlayableGraph, template: T0, input_count: i32, ) -> ScriptPlayable_1<T0>
fn create_handle( graph: PlayableGraph, template: T0, input_count: i32, ) -> PlayableHandle
fn create_script_instance() -> Object
fn clone_script_instance(source: IPlayableBehaviour_Interface) -> Object
fn clone_script_instance_from_engine_object(source: Object_2) -> Object
fn ctor(self, handle: PlayableHandle)where
Self: Sized,
fn get_handle(self) -> PlayableHandlewhere
Self: Sized,
fn get_behaviour(self) -> T0where
Self: Sized,
fn op_implicit(playable: ScriptPlayable_1<T0>) -> Playable
fn op_explicit(playable: Playable) -> ScriptPlayable_1<T0>
fn equals(self, other: ScriptPlayable_1<T0>) -> boolwhere
Self: Sized,
fn cctor()
Source§impl<T0, T1, __U> ISortedDictionary_2_EnumeratorMethods<T0, T1> for __U
impl<T0, T1, __U> ISortedDictionary_2_EnumeratorMethods<T0, T1> for __U
fn ctor(
self,
dictionary: SortedDictionary_2<T0, T1>,
get_enumerator_ret_type: i32,
)where
Self: Sized,
fn move_next(self) -> boolwhere
Self: Sized,
fn dispose(self)where
Self: Sized,
fn get_current(self) -> KeyValuePair_2<T0, T1>where
Self: Sized,
fn get_not_started_or_ended(self) -> boolwhere
Self: Sized,
fn reset(self)where
Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn system_collections_i_dictionary_enumerator_get_key(self) -> Objectwhere
Self: Sized,
fn system_collections_i_dictionary_enumerator_get_value(self) -> Objectwhere
Self: Sized,
fn system_collections_i_dictionary_enumerator_get_entry(self) -> DictionaryEntrywhere
Self: Sized,
Source§impl<T0, T1, __U> ISortedDictionary_2_KeyCollection_EnumeratorMethods<T0, T1> for __U
impl<T0, T1, __U> ISortedDictionary_2_KeyCollection_EnumeratorMethods<T0, T1> for __U
fn ctor(self, dictionary: SortedDictionary_2<T0, T1>)where
Self: Sized,
fn dispose(self)where
Self: Sized,
fn move_next(self) -> boolwhere
Self: Sized,
fn get_current(self) -> T0where
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
Source§impl<T0, T1, __U> ISortedDictionary_2_ValueCollection_EnumeratorMethods<T0, T1> for __U
impl<T0, T1, __U> ISortedDictionary_2_ValueCollection_EnumeratorMethods<T0, T1> for __U
fn ctor(self, dictionary: SortedDictionary_2<T0, T1>)where
Self: Sized,
fn dispose(self)where
Self: Sized,
fn move_next(self) -> boolwhere
Self: Sized,
fn get_current(self) -> T1where
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
Source§impl<T0, __U> ISortedSet_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> ISortedSet_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn ctor(self, set: SortedSet_1<T0>)where
Self: Sized,
fn ctor_2(self, set: SortedSet_1<T0>, reverse: bool)where
Self: Sized,
fn system_runtime_serialization_i_deserialization_callback_on_deserialization(
self,
sender: Object,
)where
Self: Sized,
fn initialize(self)where
Self: Sized,
fn move_next(self) -> boolwhere
Self: Sized,
fn dispose(self)where
Self: Sized,
fn get_current(self) -> T0where
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn get_not_started_or_ended(self) -> boolwhere
Self: Sized,
fn reset(self)where
Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
fn cctor()
Source§impl<T0, __U> IStack_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> IStack_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn ctor(self, stack: Stack_1<T0>)where
Self: Sized,
fn dispose(self)where
Self: Sized,
fn move_next(self) -> boolwhere
Self: Sized,
fn get_current(self) -> T0where
Self: Sized,
fn throw_enumeration_not_started_or_ended(self)where
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
Source§impl<T0, __U> ITMP_TextProcessingStack_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> ITMP_TextProcessingStack_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn ctor(self, stack: Array<T0>)where
Self: Sized,
fn ctor_2(self, capacity: i32)where
Self: Sized,
fn ctor_3(self, capacity: i32, rollover_size: i32)where
Self: Sized,
fn get_count(self) -> i32where
Self: Sized,
fn get_current(self) -> T0where
Self: Sized,
fn get_rollover_size(self) -> i32where
Self: Sized,
fn set_rollover_size(self, value: i32)where
Self: Sized,
fn set_default(stack: Array<TMP_TextProcessingStack_1<T0>>, item: T0)
fn clear(self)where
Self: Sized,
fn set_default_2(self, item: T0)where
Self: Sized,
fn add(self, item: T0)where
Self: Sized,
fn remove(self) -> T0where
Self: Sized,
fn push(self, item: T0)where
Self: Sized,
fn pop(self) -> T0where
Self: Sized,
fn peek(self) -> T0where
Self: Sized,
fn current_item(self) -> T0where
Self: Sized,
fn previous_item(self) -> T0where
Self: Sized,
Source§impl<__T> ITerrainMeshMethods for __Twhere
__T: ITerrainMesh,
impl<__T> ITerrainMeshMethods for __Twhere
__T: ITerrainMesh,
Source§fn add_mesh(
self,
x: impl Into<i32>,
z: impl Into<i32>,
color: impl Into<Color>,
pos: impl Into<Vector2>,
size: impl Into<Vector2>,
)
fn add_mesh( self, x: impl Into<i32>, z: impl Into<i32>, color: impl Into<Color>, pos: impl Into<Vector2>, size: impl Into<Vector2>, )
AddMesh(i32, i32, crate::unity_engine::color::Color, crate::unity_engine::vector2::Vector2, crate::unity_engine::vector2::Vector2) overloadSource§fn get_position(self, index: impl Into<i32>) -> Vector2
fn get_position(self, index: impl Into<i32>) -> Vector2
GetPosition(i32) overloadSource§fn update(
self,
terrain: impl Into<MapTerrain>,
show_layer: impl Into<bool>,
show_overlap: impl Into<bool>,
)
fn update( self, terrain: impl Into<MapTerrain>, show_layer: impl Into<bool>, show_overlap: impl Into<bool>, )
Update(crate::app::mapterrain::MapTerrain, bool, bool) overload