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IAI

Trait IAI 

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pub trait IAI: ISingletonClass_1<AI> {
Show 20 methods // Provided methods fn m_order(self) -> AIOrder { ... } fn set_m_order(self, value: AIOrder) { ... } fn m_think(self) -> AIThink { ... } fn set_m_think(self, value: AIThink) { ... } fn m_cannon(self) -> AICannon { ... } fn set_m_cannon(self, value: AICannon) { ... } fn m_interrupt_attack(self) -> AIInterruptAttack { ... } fn set_m_interrupt_attack(self, value: AIInterruptAttack) { ... } fn m_seq(self) -> AI_Seq { ... } fn set_m_seq(self, value: AI_Seq) { ... } fn m_crossfire(self) -> bool { ... } fn set_m_crossfire(self, value: bool) { ... } fn m_is_target_update(self) -> bool { ... } fn set_m_is_target_update(self, value: bool) { ... } fn m_is_versus(self) -> bool { ... } fn set_m_is_versus(self, value: bool) { ... } fn m_is_versus_casual(self) -> bool { ... } fn set_m_is_versus_casual(self, value: bool) { ... } fn m_is_versus_ranked_or_mock(self) -> bool { ... } fn set_m_is_versus_ranked_or_mock(self, value: bool) { ... }
}

Provided Methods§

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fn m_order(self) -> AIOrder

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fn set_m_order(self, value: AIOrder)

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fn m_think(self) -> AIThink

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fn set_m_think(self, value: AIThink)

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fn m_cannon(self) -> AICannon

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fn set_m_cannon(self, value: AICannon)

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fn m_interrupt_attack(self) -> AIInterruptAttack

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fn set_m_interrupt_attack(self, value: AIInterruptAttack)

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fn m_seq(self) -> AI_Seq

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fn set_m_seq(self, value: AI_Seq)

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fn m_crossfire(self) -> bool

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fn set_m_crossfire(self, value: bool)

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fn m_is_target_update(self) -> bool

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fn set_m_is_target_update(self, value: bool)

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fn m_is_versus(self) -> bool

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fn set_m_is_versus(self, value: bool)

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fn m_is_versus_casual(self) -> bool

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fn set_m_is_versus_casual(self, value: bool)

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fn m_is_versus_ranked_or_mock(self) -> bool

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fn set_m_is_versus_ranked_or_mock(self, value: bool)

Dyn Compatibility§

This trait is not dyn compatible.

In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.

Implementors§

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impl IAI for AI