pub struct AICannon(/* private fields */);Expand description
IL2CPP class: App.AICannon
Inherits: Object
Implementations§
Source§impl AICannon
impl AICannon
Sourcepub fn can_use(
actor: impl Into<Unit>,
cannon: impl Into<AICannon_CannonData>,
) -> bool
pub fn can_use( actor: impl Into<Unit>, cannon: impl Into<AICannon_CannonData>, ) -> bool
CanUse(crate::app::unit::Unit, crate::app::aicannon::AICannon_CannonData) overload
Source§impl AICannon
impl AICannon
pub fn ctor_method_info() -> &'static MethodInfo
pub fn update_method_info() -> &'static MethodInfo
pub fn think_method_info() -> &'static MethodInfo
pub fn think_fire_cannon_method_info() -> &'static MethodInfo
pub fn think_common_check_method_info() -> &'static MethodInfo
pub fn can_use_method_info() -> &'static MethodInfo
pub fn enumerate_cannon_method_info() -> &'static MethodInfo
pub fn get_cannons_method_info() -> &'static MethodInfo
Trait Implementations§
Source§impl ClassIdentity for AICannon
impl ClassIdentity for AICannon
Source§impl FromIlInstance for AICannon
impl FromIlInstance for AICannon
fn from_il_instance(instance: IlInstance) -> Self
fn instantiate() -> Option<Self>
§fn instantiate_with_class(class: Class) -> Option<Self>
fn instantiate_with_class(class: Class) -> Option<Self>
Caller swears
class is a subtype of Self or layout compatibleSource§impl IAICannon for AICannon
impl IAICannon for AICannon
fn m_cannons(self) -> List_1<AICannon_CannonData>
fn set_m_cannons(self, value: List_1<AICannon_CannonData>)
fn m_simulator(self) -> AIBattleSimulator
fn set_m_simulator(self, value: AIBattleSimulator)
fn m_enemies_move_image(self) -> MapDeployMoveImage
fn set_m_enemies_move_image(self, value: MapDeployMoveImage)
fn m_near_enemies(self) -> Array<Unit>
fn set_m_near_enemies(self, value: Array<Unit>)
fn m_enemy_dists(self) -> Array<i32>
fn set_m_enemy_dists(self, value: Array<i32>)
impl Copy for AICannon
impl IObject for AICannon
Auto Trait Implementations§
impl Freeze for AICannon
impl RefUnwindSafe for AICannon
impl !Send for AICannon
impl !Sync for AICannon
impl Unpin for AICannon
impl UnwindSafe for AICannon
Blanket Implementations§
§impl<T> Any for Twhere
T: 'static + ?Sized,
impl<T> Any for Twhere
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fn borrow_mut(&mut self) -> &mut T
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fn __injected_fields() -> Vec<InjectedFieldDescriptor>
fn __injected_methods() -> Vec<InjectedMethodDescriptor>
fn __injected_overrides() -> Vec<InjectedOverrideDescriptor>
Source§impl<__T> IAICannonMethods for __Twhere
__T: IAICannon,
impl<__T> IAICannonMethods for __Twhere
__T: IAICannon,
Source§fn think(
self,
actor: impl Into<Unit>,
attack_score: impl Into<u32>,
kill_rate: impl Into<f32>,
) -> bool
fn think( self, actor: impl Into<Unit>, attack_score: impl Into<u32>, kill_rate: impl Into<f32>, ) -> bool
Think(crate::app::unit::Unit, u32, f32) overloadSource§fn think_fire_cannon(self, actor: impl Into<Unit>) -> bool
fn think_fire_cannon(self, actor: impl Into<Unit>) -> bool
ThinkFireCannon(crate::app::unit::Unit) overloadSource§fn think_common_check(
self,
actor: impl Into<Unit>,
cannon: impl Into<AICannon_CannonData>,
) -> (bool, i32, SkillData)
fn think_common_check( self, actor: impl Into<Unit>, cannon: impl Into<AICannon_CannonData>, ) -> (bool, i32, SkillData)
ThinkCommonCheck(crate::app::unit::Unit, crate::app::aicannon::AICannon_CannonData, *muti32, *mutcrate::app::skilldata::SkillData) overloadSource§fn enumerate_cannon(self) -> List_1<AICannon_CannonData>
fn enumerate_cannon(self) -> List_1<AICannon_CannonData>
EnumerateCannon() overloadSource§fn get_cannons(self) -> List_1<AICannon_CannonData>
fn get_cannons(self) -> List_1<AICannon_CannonData>
get_Cannons() overloadSource§impl<T0, __U> IArrayBuilder_1Methods<T0> for __Uwhere
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fn get_percent_complete(self) -> f32where
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