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IAICannon

Trait IAICannon 

Source
pub trait IAICannon: IObject {
    // Provided methods
    fn m_cannons(self) -> List_1<AICannon_CannonData> { ... }
    fn set_m_cannons(self, value: List_1<AICannon_CannonData>) { ... }
    fn m_simulator(self) -> AIBattleSimulator { ... }
    fn set_m_simulator(self, value: AIBattleSimulator) { ... }
    fn m_enemies_move_image(self) -> MapDeployMoveImage { ... }
    fn set_m_enemies_move_image(self, value: MapDeployMoveImage) { ... }
    fn m_near_enemies(self) -> Array<Unit> { ... }
    fn set_m_near_enemies(self, value: Array<Unit>) { ... }
    fn m_enemy_dists(self) -> Array<i32> { ... }
    fn set_m_enemy_dists(self, value: Array<i32>) { ... }
}

Provided Methods§

Dyn Compatibility§

This trait is not dyn compatible.

In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.

Implementors§