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IAICrossfire_Fire

Trait IAICrossfire_Fire 

Source
pub trait IAICrossfire_Fire: IObject {
    // Provided methods
    fn m_unit(self) -> Unit { ... }
    fn set_m_unit(self, value: Unit) { ... }
    fn m_mask(self) -> u32 { ... }
    fn set_m_mask(self, value: u32) { ... }
    fn m_a_simulator(self) -> Array<AIBattleSimulator> { ... }
    fn set_m_a_simulator(self, value: Array<AIBattleSimulator>) { ... }
    fn m_a_item_index(self) -> Array<i8> { ... }
    fn set_m_a_item_index(self, value: Array<i8>) { ... }
    fn m_strongest(self) -> AICrossfire_Fire_Type { ... }
    fn set_m_strongest(self, value: AICrossfire_Fire_Type) { ... }
}

Provided Methods§

Dyn Compatibility§

This trait is not dyn compatible.

In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.

Implementors§