pub trait IAICrossfire_Fire: IObject {
// Provided methods
fn m_unit(self) -> Unit { ... }
fn set_m_unit(self, value: Unit) { ... }
fn m_mask(self) -> u32 { ... }
fn set_m_mask(self, value: u32) { ... }
fn m_a_simulator(self) -> Array<AIBattleSimulator> { ... }
fn set_m_a_simulator(self, value: Array<AIBattleSimulator>) { ... }
fn m_a_item_index(self) -> Array<i8> { ... }
fn set_m_a_item_index(self, value: Array<i8>) { ... }
fn m_strongest(self) -> AICrossfire_Fire_Type { ... }
fn set_m_strongest(self, value: AICrossfire_Fire_Type) { ... }
}Provided Methods§
fn m_unit(self) -> Unit
fn set_m_unit(self, value: Unit)
fn m_mask(self) -> u32
fn set_m_mask(self, value: u32)
fn m_a_simulator(self) -> Array<AIBattleSimulator>
fn set_m_a_simulator(self, value: Array<AIBattleSimulator>)
fn m_a_item_index(self) -> Array<i8>
fn set_m_a_item_index(self, value: Array<i8>)
fn m_strongest(self) -> AICrossfire_Fire_Type
fn set_m_strongest(self, value: AICrossfire_Fire_Type)
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.