pub trait IAIThink_EnchantThink: IObject {
// Provided methods
fn m_unit(self) -> Unit { ... }
fn set_m_unit(self, value: Unit) { ... }
fn m_item_infos(self) -> Array<AIThink_EnchantThink_ItemInfo> { ... }
fn set_m_item_infos(self, value: Array<AIThink_EnchantThink_ItemInfo>) { ... }
fn m_item_info_count(self) -> i32 { ... }
fn set_m_item_info_count(self, value: i32) { ... }
fn m_unit_scores(self) -> Dictionary_2<i32, u8> { ... }
fn set_m_unit_scores(self, value: Dictionary_2<i32, u8>) { ... }
fn m_unit_surroundings(
self,
) -> Dictionary_2<i32, AIThink_EnchantThink_SurroundingInfo> { ... }
fn set_m_unit_surroundings(
self,
value: Dictionary_2<i32, AIThink_EnchantThink_SurroundingInfo>,
) { ... }
}Provided Methods§
fn m_unit(self) -> Unit
fn set_m_unit(self, value: Unit)
fn m_item_infos(self) -> Array<AIThink_EnchantThink_ItemInfo>
fn set_m_item_infos(self, value: Array<AIThink_EnchantThink_ItemInfo>)
fn m_item_info_count(self) -> i32
fn set_m_item_info_count(self, value: i32)
fn m_unit_scores(self) -> Dictionary_2<i32, u8>
fn set_m_unit_scores(self, value: Dictionary_2<i32, u8>)
fn m_unit_surroundings( self, ) -> Dictionary_2<i32, AIThink_EnchantThink_SurroundingInfo>
fn set_m_unit_surroundings( self, value: Dictionary_2<i32, AIThink_EnchantThink_SurroundingInfo>, )
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.