pub trait IBasicMenuContent_Cursor: IObject {
Show 54 methods
// Provided methods
fn m_menu_content(self) -> BasicMenuContent { ... }
fn set_m_menu_content(self, value: BasicMenuContent) { ... }
fn m_obj_front_cursor(self) -> GameObject { ... }
fn set_m_obj_front_cursor(self, value: GameObject) { ... }
fn m_obj_back_cursor(self) -> GameObject { ... }
fn set_m_obj_back_cursor(self, value: GameObject) { ... }
fn m_obj_front_cursor_base(self) -> GameObject { ... }
fn set_m_obj_front_cursor_base(self, value: GameObject) { ... }
fn m_back_cursor_rect(self) -> RectTransform { ... }
fn set_m_back_cursor_rect(self, value: RectTransform) { ... }
fn m_back_cursor_image(self) -> Image { ... }
fn set_m_back_cursor_image(self, value: Image) { ... }
fn m_back_cursor_animator(self) -> Animator { ... }
fn set_m_back_cursor_animator(self, value: Animator) { ... }
fn m_front_cursor_animator(self) -> Animator { ... }
fn set_m_front_cursor_animator(self, value: Animator) { ... }
fn m_front_cursor_base_rect(self) -> RectTransform { ... }
fn set_m_front_cursor_base_rect(self, value: RectTransform) { ... }
fn m_front_cursor_base_parent_rect(self) -> RectTransform { ... }
fn set_m_front_cursor_base_parent_rect(self, value: RectTransform) { ... }
fn m_pos_x(self) -> f32 { ... }
fn set_m_pos_x(self, value: f32) { ... }
fn m_pos_y(self) -> f32 { ... }
fn set_m_pos_y(self, value: f32) { ... }
fn m_from_x(self) -> f32 { ... }
fn set_m_from_x(self, value: f32) { ... }
fn m_from_y(self) -> f32 { ... }
fn set_m_from_y(self, value: f32) { ... }
fn m_from_w(self) -> f32 { ... }
fn set_m_from_w(self, value: f32) { ... }
fn m_from_h(self) -> f32 { ... }
fn set_m_from_h(self, value: f32) { ... }
fn m_move_tick(self) -> f32 { ... }
fn set_m_move_tick(self, value: f32) { ... }
fn m_move_frame(self) -> f32 { ... }
fn set_m_move_frame(self, value: f32) { ... }
fn m_fixed(self) -> bool { ... }
fn set_m_fixed(self, value: bool) { ... }
fn m_fixed_wh(self) -> bool { ... }
fn set_m_fixed_wh(self, value: bool) { ... }
fn m_first_tick(self) -> bool { ... }
fn set_m_first_tick(self, value: bool) { ... }
fn m_last_visibility(self) -> bool { ... }
fn set_m_last_visibility(self, value: bool) { ... }
fn m_front_cursor_visibility(self) -> bool { ... }
fn set_m_front_cursor_visibility(self, value: bool) { ... }
fn m_front_cursor_move_tick(self) -> f32 { ... }
fn set_m_front_cursor_move_tick(self, value: f32) { ... }
fn m_front_cursor_move_frame(self) -> f32 { ... }
fn set_m_front_cursor_move_frame(self, value: f32) { ... }
fn m_front_cursor_from_x(self) -> f32 { ... }
fn set_m_front_cursor_from_x(self, value: f32) { ... }
fn m_front_cursor_from_y(self) -> f32 { ... }
fn set_m_front_cursor_from_y(self, value: f32) { ... }
}Provided Methods§
fn m_obj_front_cursor(self) -> GameObject
fn set_m_obj_front_cursor(self, value: GameObject)
fn m_obj_back_cursor(self) -> GameObject
fn set_m_obj_back_cursor(self, value: GameObject)
fn m_obj_front_cursor_base(self) -> GameObject
fn set_m_obj_front_cursor_base(self, value: GameObject)
fn m_back_cursor_rect(self) -> RectTransform
fn set_m_back_cursor_rect(self, value: RectTransform)
fn m_back_cursor_image(self) -> Image
fn set_m_back_cursor_image(self, value: Image)
fn m_back_cursor_animator(self) -> Animator
fn set_m_back_cursor_animator(self, value: Animator)
fn m_front_cursor_animator(self) -> Animator
fn set_m_front_cursor_animator(self, value: Animator)
fn m_front_cursor_base_rect(self) -> RectTransform
fn set_m_front_cursor_base_rect(self, value: RectTransform)
fn m_front_cursor_base_parent_rect(self) -> RectTransform
fn set_m_front_cursor_base_parent_rect(self, value: RectTransform)
fn m_pos_x(self) -> f32
fn set_m_pos_x(self, value: f32)
fn m_pos_y(self) -> f32
fn set_m_pos_y(self, value: f32)
fn m_from_x(self) -> f32
fn set_m_from_x(self, value: f32)
fn m_from_y(self) -> f32
fn set_m_from_y(self, value: f32)
fn m_from_w(self) -> f32
fn set_m_from_w(self, value: f32)
fn m_from_h(self) -> f32
fn set_m_from_h(self, value: f32)
fn m_move_tick(self) -> f32
fn set_m_move_tick(self, value: f32)
fn m_move_frame(self) -> f32
fn set_m_move_frame(self, value: f32)
fn m_fixed(self) -> bool
fn set_m_fixed(self, value: bool)
fn m_fixed_wh(self) -> bool
fn set_m_fixed_wh(self, value: bool)
fn m_first_tick(self) -> bool
fn set_m_first_tick(self, value: bool)
fn m_last_visibility(self) -> bool
fn set_m_last_visibility(self, value: bool)
fn m_front_cursor_visibility(self) -> bool
fn set_m_front_cursor_visibility(self, value: bool)
fn m_front_cursor_move_tick(self) -> f32
fn set_m_front_cursor_move_tick(self, value: f32)
fn m_front_cursor_move_frame(self) -> f32
fn set_m_front_cursor_move_frame(self, value: f32)
fn m_front_cursor_from_x(self) -> f32
fn set_m_front_cursor_from_x(self, value: f32)
fn m_front_cursor_from_y(self) -> f32
fn set_m_front_cursor_from_y(self, value: f32)
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.