pub trait IBasicMenuContent_Scroll: IObject {
Show 16 methods
// Provided methods
fn m_menu_content(self) -> BasicMenuContent { ... }
fn set_m_menu_content(self, value: BasicMenuContent) { ... }
fn m_obj_scroll_bar(self) -> GameObject { ... }
fn set_m_obj_scroll_bar(self, value: GameObject) { ... }
fn m_scroll_bar(self) -> Scrollbar { ... }
fn set_m_scroll_bar(self, value: Scrollbar) { ... }
fn m_scroll_now(self) -> f32 { ... }
fn set_m_scroll_now(self, value: f32) { ... }
fn m_scroll_old(self) -> f32 { ... }
fn set_m_scroll_old(self, value: f32) { ... }
fn m_scroll_from(self) -> f32 { ... }
fn set_m_scroll_from(self, value: f32) { ... }
fn m_scroll_tick(self) -> f32 { ... }
fn set_m_scroll_tick(self, value: f32) { ... }
fn m_scroll_frame(self) -> f32 { ... }
fn set_m_scroll_frame(self, value: f32) { ... }
}Provided Methods§
fn m_obj_scroll_bar(self) -> GameObject
fn set_m_obj_scroll_bar(self, value: GameObject)
fn m_scroll_bar(self) -> Scrollbar
fn set_m_scroll_bar(self, value: Scrollbar)
fn m_scroll_now(self) -> f32
fn set_m_scroll_now(self, value: f32)
fn m_scroll_old(self) -> f32
fn set_m_scroll_old(self, value: f32)
fn m_scroll_from(self) -> f32
fn set_m_scroll_from(self, value: f32)
fn m_scroll_tick(self) -> f32
fn set_m_scroll_tick(self, value: f32)
fn m_scroll_frame(self) -> f32
fn set_m_scroll_frame(self, value: f32)
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.