pub struct Scrollbar(/* private fields */);Expand description
IL2CPP class: UnityEngine.UI.Scrollbar
Inherits: Selectable
Implementations§
Source§impl Scrollbar
impl Scrollbar
pub fn get_handle_rect_method_info() -> &'static MethodInfo
pub fn set_handle_rect_method_info() -> &'static MethodInfo
pub fn get_direction_method_info() -> &'static MethodInfo
pub fn set_direction_method_info() -> &'static MethodInfo
pub fn ctor_method_info() -> &'static MethodInfo
pub fn get_value_method_info() -> &'static MethodInfo
pub fn set_value_method_info() -> &'static MethodInfo
pub fn set_value_without_notify_method_info() -> &'static MethodInfo
pub fn get_size_method_info() -> &'static MethodInfo
pub fn set_size_method_info() -> &'static MethodInfo
pub fn get_number_of_steps_method_info() -> &'static MethodInfo
pub fn set_number_of_steps_method_info() -> &'static MethodInfo
pub fn get_on_value_changed_method_info() -> &'static MethodInfo
pub fn set_on_value_changed_method_info() -> &'static MethodInfo
pub fn get_step_size_method_info() -> &'static MethodInfo
pub fn rebuild_method_info() -> &'static MethodInfo
pub fn layout_complete_method_info() -> &'static MethodInfo
pub fn graphic_update_complete_method_info() -> &'static MethodInfo
pub fn on_enable_method_info() -> &'static MethodInfo
pub fn on_disable_method_info() -> &'static MethodInfo
pub fn update_method_info() -> &'static MethodInfo
pub fn update_cached_references_method_info() -> &'static MethodInfo
pub fn set_method_info() -> &'static MethodInfo
pub fn on_rect_transform_dimensions_change_method_info() -> &'static MethodInfo
pub fn get_axis_method_info() -> &'static MethodInfo
pub fn get_reverse_value_method_info() -> &'static MethodInfo
pub fn update_visuals_method_info() -> &'static MethodInfo
pub fn update_drag_method_info() -> &'static MethodInfo
pub fn do_update_drag_method_info() -> &'static MethodInfo
pub fn may_drag_method_info() -> &'static MethodInfo
pub fn on_begin_drag_method_info() -> &'static MethodInfo
pub fn on_drag_method_info() -> &'static MethodInfo
pub fn on_pointer_down_method_info() -> &'static MethodInfo
pub fn click_repeat_method_info() -> &'static MethodInfo
pub fn click_repeat_2_method_info() -> &'static MethodInfo
pub fn on_pointer_up_method_info() -> &'static MethodInfo
pub fn on_move_method_info() -> &'static MethodInfo
pub fn find_selectable_on_left_method_info() -> &'static MethodInfo
pub fn find_selectable_on_right_method_info() -> &'static MethodInfo
pub fn find_selectable_on_up_method_info() -> &'static MethodInfo
pub fn find_selectable_on_down_method_info() -> &'static MethodInfo
pub fn on_initialize_potential_drag_method_info() -> &'static MethodInfo
pub fn set_direction_2_method_info() -> &'static MethodInfo
pub fn unity_engine_ui_i_canvas_element_get_transform_method_info() -> &'static MethodInfo
Source§impl Scrollbar
impl Scrollbar
Sourcepub unsafe fn set_value_without_notify(this: impl Into<IlInstance>, input: f32)
pub unsafe fn set_value_without_notify(this: impl Into<IlInstance>, input: f32)
Direct (non-virtual) call to Scrollbar’s own SetValueWithoutNotify. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.
Sourcepub unsafe fn rebuild(this: impl Into<IlInstance>, executing: CanvasUpdate)
pub unsafe fn rebuild(this: impl Into<IlInstance>, executing: CanvasUpdate)
Direct (non-virtual) call to Scrollbar’s own Rebuild. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.
Sourcepub unsafe fn layout_complete(this: impl Into<IlInstance>)
pub unsafe fn layout_complete(this: impl Into<IlInstance>)
Direct (non-virtual) call to Scrollbar’s own LayoutComplete. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.
Sourcepub unsafe fn graphic_update_complete(this: impl Into<IlInstance>)
pub unsafe fn graphic_update_complete(this: impl Into<IlInstance>)
Direct (non-virtual) call to Scrollbar’s own GraphicUpdateComplete. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.
Sourcepub unsafe fn on_enable(this: impl Into<IlInstance>)
pub unsafe fn on_enable(this: impl Into<IlInstance>)
Direct (non-virtual) call to Scrollbar’s own OnEnable. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.
Sourcepub unsafe fn on_disable(this: impl Into<IlInstance>)
pub unsafe fn on_disable(this: impl Into<IlInstance>)
Direct (non-virtual) call to Scrollbar’s own OnDisable. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.
Sourcepub unsafe fn update(this: impl Into<IlInstance>)
pub unsafe fn update(this: impl Into<IlInstance>)
Direct (non-virtual) call to Scrollbar’s own Update. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.
Sourcepub unsafe fn on_rect_transform_dimensions_change(this: impl Into<IlInstance>)
pub unsafe fn on_rect_transform_dimensions_change(this: impl Into<IlInstance>)
Direct (non-virtual) call to Scrollbar’s own OnRectTransformDimensionsChange. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.
Sourcepub unsafe fn on_begin_drag(
this: impl Into<IlInstance>,
event_data: PointerEventData,
)
pub unsafe fn on_begin_drag( this: impl Into<IlInstance>, event_data: PointerEventData, )
Direct (non-virtual) call to Scrollbar’s own OnBeginDrag. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.
Sourcepub unsafe fn on_drag(this: impl Into<IlInstance>, event_data: PointerEventData)
pub unsafe fn on_drag(this: impl Into<IlInstance>, event_data: PointerEventData)
Direct (non-virtual) call to Scrollbar’s own OnDrag. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.
Sourcepub unsafe fn on_pointer_down(
this: impl Into<IlInstance>,
event_data: PointerEventData,
)
pub unsafe fn on_pointer_down( this: impl Into<IlInstance>, event_data: PointerEventData, )
Direct (non-virtual) call to Scrollbar’s own OnPointerDown. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.
Sourcepub unsafe fn on_pointer_up(
this: impl Into<IlInstance>,
event_data: PointerEventData,
)
pub unsafe fn on_pointer_up( this: impl Into<IlInstance>, event_data: PointerEventData, )
Direct (non-virtual) call to Scrollbar’s own OnPointerUp. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.
Sourcepub unsafe fn on_move(this: impl Into<IlInstance>, event_data: AxisEventData)
pub unsafe fn on_move(this: impl Into<IlInstance>, event_data: AxisEventData)
Direct (non-virtual) call to Scrollbar’s own OnMove. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.
Sourcepub unsafe fn find_selectable_on_left(this: impl Into<IlInstance>) -> Selectable
pub unsafe fn find_selectable_on_left(this: impl Into<IlInstance>) -> Selectable
Direct (non-virtual) call to Scrollbar’s own FindSelectableOnLeft. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.
Sourcepub unsafe fn find_selectable_on_right(
this: impl Into<IlInstance>,
) -> Selectable
pub unsafe fn find_selectable_on_right( this: impl Into<IlInstance>, ) -> Selectable
Direct (non-virtual) call to Scrollbar’s own FindSelectableOnRight. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.
Sourcepub unsafe fn find_selectable_on_up(this: impl Into<IlInstance>) -> Selectable
pub unsafe fn find_selectable_on_up(this: impl Into<IlInstance>) -> Selectable
Direct (non-virtual) call to Scrollbar’s own FindSelectableOnUp. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.
Sourcepub unsafe fn find_selectable_on_down(this: impl Into<IlInstance>) -> Selectable
pub unsafe fn find_selectable_on_down(this: impl Into<IlInstance>) -> Selectable
Direct (non-virtual) call to Scrollbar’s own FindSelectableOnDown. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.
Sourcepub unsafe fn on_initialize_potential_drag(
this: impl Into<IlInstance>,
event_data: PointerEventData,
)
pub unsafe fn on_initialize_potential_drag( this: impl Into<IlInstance>, event_data: PointerEventData, )
Direct (non-virtual) call to Scrollbar’s own OnInitializePotentialDrag. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.
Sourcepub unsafe fn unity_engine_ui_i_canvas_element_get_transform(
this: impl Into<IlInstance>,
) -> Transform
pub unsafe fn unity_engine_ui_i_canvas_element_get_transform( this: impl Into<IlInstance>, ) -> Transform
Direct (non-virtual) call to Scrollbar’s own UnityEngine.UI.ICanvasElement.get_transform. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.
Trait Implementations§
Source§impl ClassIdentity for Scrollbar
impl ClassIdentity for Scrollbar
Source§impl FromIlInstance for Scrollbar
impl FromIlInstance for Scrollbar
fn from_il_instance(instance: IlInstance) -> Self
fn instantiate() -> Option<Self>
§fn instantiate_with_class(class: Class) -> Option<Self>
fn instantiate_with_class(class: Class) -> Option<Self>
class is a subtype of Self or layout compatibleSource§impl IObject_2 for Scrollbar
impl IObject_2 for Scrollbar
fn m_cached_ptr(self) -> IntPtr
fn set_m_cached_ptr(self, value: IntPtr)
Source§impl IScrollbar for Scrollbar
impl IScrollbar for Scrollbar
fn m_handle_rect(self) -> RectTransform
fn set_m_handle_rect(self, value: RectTransform)
fn m_direction(self) -> Scrollbar_Direction
fn set_m_direction(self, value: Scrollbar_Direction)
fn m_value(self) -> f32
fn set_m_value(self, value: f32)
fn m_size(self) -> f32
fn set_m_size(self, value: f32)
fn m_number_of_steps(self) -> i32
fn set_m_number_of_steps(self, value: i32)
fn m_on_value_changed(self) -> Scrollbar_ScrollEvent
fn set_m_on_value_changed(self, value: Scrollbar_ScrollEvent)
fn m_container_rect(self) -> RectTransform
fn set_m_container_rect(self, value: RectTransform)
fn m_offset(self) -> Vector2
fn set_m_offset(self, value: Vector2)
fn m_tracker(self) -> DrivenRectTransformTracker
fn set_m_tracker(self, value: DrivenRectTransformTracker)
fn m_pointer_down_repeat(self) -> Coroutine
fn set_m_pointer_down_repeat(self, value: Coroutine)
fn is_pointer_down_and_not_dragging(self) -> bool
fn set_is_pointer_down_and_not_dragging(self, value: bool)
fn m_delayed_update_visuals(self) -> bool
fn set_m_delayed_update_visuals(self, value: bool)
Source§impl ISelectable for Scrollbar
impl ISelectable for Scrollbar
fn m_enable_called(self) -> bool
fn set_m_enable_called(self, value: bool)
fn m_transition(self) -> Selectable_Transition
fn set_m_transition(self, value: Selectable_Transition)
fn m_colors(self) -> ColorBlock
fn set_m_colors(self, value: ColorBlock)
fn m_sprite_state(self) -> SpriteState
fn set_m_sprite_state(self, value: SpriteState)
fn m_animation_triggers(self) -> AnimationTriggers
fn set_m_animation_triggers(self, value: AnimationTriggers)
fn m_interactable(self) -> bool
fn set_m_interactable(self, value: bool)
fn m_target_graphic(self) -> Graphic
fn set_m_target_graphic(self, value: Graphic)
fn m_groups_allow_interaction(self) -> bool
fn set_m_groups_allow_interaction(self, value: bool)
fn m_current_index(self) -> i32
fn set_m_current_index(self, value: i32)
fn m_canvas_group_cache(self) -> List_1<CanvasGroup>
fn set_m_canvas_group_cache(self, value: List_1<CanvasGroup>)
impl Copy for Scrollbar
impl IBehaviour for Scrollbar
impl IComponent for Scrollbar
impl IMonoBehaviour for Scrollbar
impl IObject for Scrollbar
impl IUIBehaviour for Scrollbar
Auto Trait Implementations§
impl Freeze for Scrollbar
impl RefUnwindSafe for Scrollbar
impl !Send for Scrollbar
impl !Sync for Scrollbar
impl Unpin for Scrollbar
impl UnwindSafe for Scrollbar
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Self: Sized,
fn copy_to(self, array: Array<T0>, array_index: i32, count: i32)where
Self: Sized,
fn get_buffer(self, index: i32) -> Array<T0>where
Self: Sized,
fn to_array(self) -> Array<T0>where
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Source§impl<T0, __U> ILinkedList_1_EnumeratorMethods<T0> for __Uwhere
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fn ctor(self, list: LinkedList_1<T0>)where
Self: Sized,
fn get_current(self) -> T0where
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn move_next(self) -> boolwhere
Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
fn dispose(self)where
Self: Sized,
fn system_runtime_serialization_i_deserialization_callback_on_deserialization(
self,
sender: Object,
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Self: Sized,
Source§impl<T0, __U> IListBuffer_1Methods<T0> for __Uwhere
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fn get_count(self) -> i32where
Self: Sized,
fn get_capacity(self) -> i32where
Self: Sized,
fn get_item(self) -> (*mut T0, i32)where
Self: Sized,
fn get_unchecked(self) -> (*mut T0, i32)where
Self: Sized,
fn try_add(self) -> (bool, T0)where
Self: Sized,
fn try_copy_to(self, other: ListBuffer_1<T0>) -> boolwhere
Self: Sized,
Source§impl<T0, __U> IList_1_EnumeratorMethods<T0> for __Uwhere
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fn ctor(self, list: List_1<T0>)where
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fn dispose(self)where
Self: Sized,
fn move_next(self) -> boolwhere
Self: Sized,
fn move_next_rare(self) -> boolwhere
Self: Sized,
fn get_current(self) -> T0where
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
Source§impl<__T> IMonoBehaviourMethods for __Twhere
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impl<__T> IMonoBehaviourMethods for __Twhere
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Source§fn is_invoking(self) -> bool
fn is_invoking(self) -> bool
IsInvoking() overloadSource§fn cancel_invoke(self)
fn cancel_invoke(self)
CancelInvoke() overloadSource§fn invoke(self, method_name: impl Into<Il2CppString>, time: impl Into<f32>)
fn invoke(self, method_name: impl Into<Il2CppString>, time: impl Into<f32>)
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self,
method_name: impl Into<Il2CppString>,
time: impl Into<f32>,
repeat_rate: impl Into<f32>,
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fn invoke_repeating( self, method_name: impl Into<Il2CppString>, time: impl Into<f32>, repeat_rate: impl Into<f32>, )
InvokeRepeating(::unity::Il2CppString, f32, f32) overloadSource§fn cancel_invoke_2(self, method_name: impl Into<Il2CppString>)
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StartCoroutine(::unity::Il2CppString) overloadSource§fn start_coroutine_2(
self,
method_name: impl Into<Il2CppString>,
value: impl Into<Object>,
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fn start_coroutine_2( self, method_name: impl Into<Il2CppString>, value: impl Into<Object>, ) -> Coroutine
StartCoroutine(::unity::Il2CppString, crate::system::object::Object) overloadSource§fn start_coroutine_3(self, routine: impl Into<IEnumerator>) -> Coroutine
fn start_coroutine_3(self, routine: impl Into<IEnumerator>) -> Coroutine
StartCoroutine(crate::system::collections::ienumerator::IEnumerator) overloadSource§fn start_coroutine_auto(self, routine: impl Into<IEnumerator>) -> Coroutine
fn start_coroutine_auto(self, routine: impl Into<IEnumerator>) -> Coroutine
StartCoroutine_Auto(crate::system::collections::ienumerator::IEnumerator) overloadSource§fn stop_coroutine(self, routine: impl Into<IEnumerator>)
fn stop_coroutine(self, routine: impl Into<IEnumerator>)
StopCoroutine(crate::system::collections::ienumerator::IEnumerator) overloadSource§fn stop_coroutine_2(self, routine: impl Into<Coroutine>)
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StopCoroutine(crate::unity_engine::coroutine::Coroutine) overloadSource§fn stop_coroutine_3(self, method_name: impl Into<Il2CppString>)
fn stop_coroutine_3(self, method_name: impl Into<Il2CppString>)
StopCoroutine(::unity::Il2CppString) overloadSource§fn stop_all_coroutines(self)
fn stop_all_coroutines(self)
StopAllCoroutines() overloadSource§fn get_use_gui_layout(self) -> bool
fn get_use_gui_layout(self) -> bool
get_useGUILayout() overloadSource§fn set_use_gui_layout(self, value: impl Into<bool>)
fn set_use_gui_layout(self, value: impl Into<bool>)
set_useGUILayout(bool) overloadSource§fn start_coroutine_managed(
self,
method_name: impl Into<Il2CppString>,
value: impl Into<Object>,
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fn start_coroutine_managed( self, method_name: impl Into<Il2CppString>, value: impl Into<Object>, ) -> Coroutine
StartCoroutineManaged(::unity::Il2CppString, crate::system::object::Object) overloadSource§fn start_coroutine_managed2(
self,
enumerator: impl Into<IEnumerator>,
) -> Coroutine
fn start_coroutine_managed2( self, enumerator: impl Into<IEnumerator>, ) -> Coroutine
StartCoroutineManaged2(crate::system::collections::ienumerator::IEnumerator) overloadSource§fn stop_coroutine_managed(self, routine: impl Into<Coroutine>)
fn stop_coroutine_managed(self, routine: impl Into<Coroutine>)
StopCoroutineManaged(crate::unity_engine::coroutine::Coroutine) overloadSource§fn stop_coroutine_from_enumerator_managed(self, routine: impl Into<IEnumerator>)
fn stop_coroutine_from_enumerator_managed(self, routine: impl Into<IEnumerator>)
StopCoroutineFromEnumeratorManaged(crate::system::collections::ienumerator::IEnumerator) overloadSource§fn get_script_class_name(self) -> Il2CppString
fn get_script_class_name(self) -> Il2CppString
GetScriptClassName() overloadSource§impl<__T> IObjectMethods for __Twhere
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impl<__T> IObjectMethods for __Twhere
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Source§fn equals(self, obj: impl Into<Object>) -> bool
fn equals(self, obj: impl Into<Object>) -> bool
Equals(crate::system::object::Object) overloadSource§fn get_hash_code(self) -> i32
fn get_hash_code(self) -> i32
GetHashCode() overloadSource§fn memberwise_clone(self) -> Object
fn memberwise_clone(self) -> Object
MemberwiseClone() overloadSource§fn to_string(self) -> Il2CppString
fn to_string(self) -> Il2CppString
ToString() overloadSource§fn field_getter(
self,
type_name: impl Into<Il2CppString>,
field_name: impl Into<Il2CppString>,
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fn field_getter( self, type_name: impl Into<Il2CppString>, field_name: impl Into<Il2CppString>, ) -> IlInstance
FieldGetter(::unity::Il2CppString, ::unity::Il2CppString, *mut::unity::IlInstance) overloadSource§fn field_setter(
self,
type_name: impl Into<Il2CppString>,
field_name: impl Into<Il2CppString>,
val: impl Into<Object>,
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fn field_setter( self, type_name: impl Into<Il2CppString>, field_name: impl Into<Il2CppString>, val: impl Into<Object>, )
FieldSetter(::unity::Il2CppString, ::unity::Il2CppString, crate::system::object::Object) overloadSource§impl<T0, __U> IObjectPool_1_PooledObjectMethods<T0> for __Uwhere
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T0: ClassIdentity,
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fn ctor(self, value: T0, pool: ObjectPool_1_2<T0>)where
Self: Sized,
fn system_i_disposable_dispose(self)where
Self: Sized,
Source§impl<__T> IObject_2Methods for __Twhere
__T: IObject_2,
impl<__T> IObject_2Methods for __Twhere
__T: IObject_2,
Source§fn get_instance_id(self) -> i32
fn get_instance_id(self) -> i32
GetInstanceID() overloadSource§fn get_hash_code(self) -> i32
fn get_hash_code(self) -> i32
GetHashCode() overloadSource§fn equals(self, other: impl Into<Object>) -> bool
fn equals(self, other: impl Into<Object>) -> bool
Equals(crate::system::object::Object) overloadSource§fn ensure_running_on_main_thread(self)
fn ensure_running_on_main_thread(self)
EnsureRunningOnMainThread() overloadSource§fn get_cached_ptr(self) -> IntPtr
fn get_cached_ptr(self) -> IntPtr
GetCachedPtr() overloadSource§fn get_name(self) -> Il2CppString
fn get_name(self) -> Il2CppString
get_name() overloadSource§fn set_name(self, value: impl Into<Il2CppString>)
fn set_name(self, value: impl Into<Il2CppString>)
set_name(::unity::Il2CppString) overloadSource§fn get_hide_flags(self) -> HideFlags
fn get_hide_flags(self) -> HideFlags
get_hideFlags() overloadSource§fn set_hide_flags(self, value: impl Into<HideFlags>)
fn set_hide_flags(self, value: impl Into<HideFlags>)
set_hideFlags(crate::unity_engine::hideflags::HideFlags) overloadSource§fn to_string(self) -> Il2CppString
fn to_string(self) -> Il2CppString
ToString() overloadSource§impl<T0, __U> IQueue_1_EnumeratorMethods<T0> for __Uwhere
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T0: ClassIdentity,
__U: ClassIdentity,
fn ctor(self, q: Queue_1<T0>)where
Self: Sized,
fn dispose(self)where
Self: Sized,
fn move_next(self) -> boolwhere
Self: Sized,
fn get_current(self) -> T0where
Self: Sized,
fn throw_enumeration_not_started_or_ended(self)where
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
Source§impl<T0, __U> IScriptPlayable_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> IScriptPlayable_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn get_null() -> ScriptPlayable_1<T0>
fn create(graph: PlayableGraph, input_count: i32) -> ScriptPlayable_1<T0>
fn create_2( graph: PlayableGraph, template: T0, input_count: i32, ) -> ScriptPlayable_1<T0>
fn create_handle( graph: PlayableGraph, template: T0, input_count: i32, ) -> PlayableHandle
fn create_script_instance() -> Object
fn clone_script_instance(source: IPlayableBehaviour_Interface) -> Object
fn clone_script_instance_from_engine_object(source: Object_2) -> Object
fn ctor(self, handle: PlayableHandle)where
Self: Sized,
fn get_handle(self) -> PlayableHandlewhere
Self: Sized,
fn get_behaviour(self) -> T0where
Self: Sized,
fn op_implicit(playable: ScriptPlayable_1<T0>) -> Playable
fn op_explicit(playable: Playable) -> ScriptPlayable_1<T0>
fn equals(self, other: ScriptPlayable_1<T0>) -> boolwhere
Self: Sized,
fn cctor()
Source§impl<__T> IScrollbarMethods for __Twhere
__T: IScrollbar,
impl<__T> IScrollbarMethods for __Twhere
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Source§fn get_handle_rect(self) -> RectTransform
fn get_handle_rect(self) -> RectTransform
get_handleRect() overloadSource§fn set_handle_rect(self, value: impl Into<RectTransform>)
fn set_handle_rect(self, value: impl Into<RectTransform>)
set_handleRect(crate::unity_engine::recttransform::RectTransform) overloadSource§fn get_direction(self) -> Scrollbar_Direction
fn get_direction(self) -> Scrollbar_Direction
get_direction() overloadSource§fn set_direction(self, value: impl Into<Scrollbar_Direction>)
fn set_direction(self, value: impl Into<Scrollbar_Direction>)
set_direction(crate::unity_engine::ui::scrollbar::Scrollbar_Direction) overloadSource§fn set_value_without_notify(self, input: impl Into<f32>)
fn set_value_without_notify(self, input: impl Into<f32>)
SetValueWithoutNotify(f32) overloadSource§fn get_number_of_steps(self) -> i32
fn get_number_of_steps(self) -> i32
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fn set_number_of_steps(self, value: impl Into<i32>)
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fn get_on_value_changed(self) -> Scrollbar_ScrollEvent
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fn set_on_value_changed(self, value: impl Into<Scrollbar_ScrollEvent>)
set_onValueChanged(crate::unity_engine::ui::scrollbar::Scrollbar_ScrollEvent) overloadSource§fn get_step_size(self) -> f32
fn get_step_size(self) -> f32
get_stepSize() overloadSource§fn rebuild(self, executing: impl Into<CanvasUpdate>)
fn rebuild(self, executing: impl Into<CanvasUpdate>)
Rebuild(crate::unity_engine::ui::canvasupdate::CanvasUpdate) overloadSource§fn layout_complete(self)
fn layout_complete(self)
LayoutComplete() overloadSource§fn graphic_update_complete(self)
fn graphic_update_complete(self)
GraphicUpdateComplete() overloadSource§fn on_disable(self)
fn on_disable(self)
OnDisable() overloadSource§fn update_cached_references(self)
fn update_cached_references(self)
UpdateCachedReferences() overloadSource§fn on_rect_transform_dimensions_change(self)
fn on_rect_transform_dimensions_change(self)
OnRectTransformDimensionsChange() overloadSource§fn get_axis(self) -> Scrollbar_Axis
fn get_axis(self) -> Scrollbar_Axis
get_axis() overloadSource§fn get_reverse_value(self) -> bool
fn get_reverse_value(self) -> bool
get_reverseValue() overloadSource§fn update_visuals(self)
fn update_visuals(self)
UpdateVisuals() overloadSource§fn update_drag(self, event_data: impl Into<PointerEventData>)
fn update_drag(self, event_data: impl Into<PointerEventData>)
UpdateDrag(crate::unity_engine::event_systems::pointereventdata::PointerEventData) overloadSource§fn do_update_drag(
self,
handle_corner: impl Into<Vector2>,
remaining_size: impl Into<f32>,
)
fn do_update_drag( self, handle_corner: impl Into<Vector2>, remaining_size: impl Into<f32>, )
DoUpdateDrag(crate::unity_engine::vector2::Vector2, f32) overloadSource§fn may_drag(self, event_data: impl Into<PointerEventData>) -> bool
fn may_drag(self, event_data: impl Into<PointerEventData>) -> bool
MayDrag(crate::unity_engine::event_systems::pointereventdata::PointerEventData) overloadSource§fn on_begin_drag(self, event_data: impl Into<PointerEventData>)
fn on_begin_drag(self, event_data: impl Into<PointerEventData>)
OnBeginDrag(crate::unity_engine::event_systems::pointereventdata::PointerEventData) overloadSource§fn on_drag(self, event_data: impl Into<PointerEventData>)
fn on_drag(self, event_data: impl Into<PointerEventData>)
OnDrag(crate::unity_engine::event_systems::pointereventdata::PointerEventData) overloadSource§fn on_pointer_down(self, event_data: impl Into<PointerEventData>)
fn on_pointer_down(self, event_data: impl Into<PointerEventData>)
OnPointerDown(crate::unity_engine::event_systems::pointereventdata::PointerEventData) overloadSource§fn click_repeat(self, event_data: impl Into<PointerEventData>) -> IEnumerator
fn click_repeat(self, event_data: impl Into<PointerEventData>) -> IEnumerator
ClickRepeat(crate::unity_engine::event_systems::pointereventdata::PointerEventData) overloadSource§fn click_repeat_2(
self,
screen_position: impl Into<Vector2>,
camera: impl Into<Camera>,
) -> IEnumerator
fn click_repeat_2( self, screen_position: impl Into<Vector2>, camera: impl Into<Camera>, ) -> IEnumerator
ClickRepeat(crate::unity_engine::vector2::Vector2, crate::unity_engine::camera::Camera) overloadSource§fn on_pointer_up(self, event_data: impl Into<PointerEventData>)
fn on_pointer_up(self, event_data: impl Into<PointerEventData>)
OnPointerUp(crate::unity_engine::event_systems::pointereventdata::PointerEventData) overloadSource§fn on_move(self, event_data: impl Into<AxisEventData>)
fn on_move(self, event_data: impl Into<AxisEventData>)
OnMove(crate::unity_engine::event_systems::axiseventdata::AxisEventData) overloadSource§fn find_selectable_on_left(self) -> Selectable
fn find_selectable_on_left(self) -> Selectable
FindSelectableOnLeft() overloadSource§fn find_selectable_on_right(self) -> Selectable
fn find_selectable_on_right(self) -> Selectable
FindSelectableOnRight() overloadSource§fn find_selectable_on_up(self) -> Selectable
fn find_selectable_on_up(self) -> Selectable
FindSelectableOnUp() overloadSource§fn find_selectable_on_down(self) -> Selectable
fn find_selectable_on_down(self) -> Selectable
FindSelectableOnDown() overloadSource§fn on_initialize_potential_drag(self, event_data: impl Into<PointerEventData>)
fn on_initialize_potential_drag(self, event_data: impl Into<PointerEventData>)
OnInitializePotentialDrag(crate::unity_engine::event_systems::pointereventdata::PointerEventData) overloadSource§fn set_direction_2(
self,
direction: impl Into<Scrollbar_Direction>,
include_rect_layouts: impl Into<bool>,
)
fn set_direction_2( self, direction: impl Into<Scrollbar_Direction>, include_rect_layouts: impl Into<bool>, )
SetDirection(crate::unity_engine::ui::scrollbar::Scrollbar_Direction, bool) overloadSource§fn unity_engine_ui_i_canvas_element_get_transform(self) -> Transform
fn unity_engine_ui_i_canvas_element_get_transform(self) -> Transform
UnityEngine.UI.ICanvasElement.get_transform() overloadSource§impl<__T> ISelectableMethods for __Twhere
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impl<__T> ISelectableMethods for __Twhere
__T: ISelectable,
get_navigation() overloadset_navigation(crate::unity_engine::ui::navigation::Navigation) overloadSource§fn get_transition(self) -> Selectable_Transition
fn get_transition(self) -> Selectable_Transition
get_transition() overloadSource§fn set_transition(self, value: impl Into<Selectable_Transition>)
fn set_transition(self, value: impl Into<Selectable_Transition>)
set_transition(crate::unity_engine::ui::selectable::Selectable_Transition) overloadSource§fn get_colors(self) -> ColorBlock
fn get_colors(self) -> ColorBlock
get_colors() overloadSource§fn set_colors(self, value: impl Into<ColorBlock>)
fn set_colors(self, value: impl Into<ColorBlock>)
set_colors(crate::unity_engine::ui::colorblock::ColorBlock) overloadSource§fn get_sprite_state(self) -> SpriteState
fn get_sprite_state(self) -> SpriteState
get_spriteState() overloadSource§fn set_sprite_state(self, value: impl Into<SpriteState>)
fn set_sprite_state(self, value: impl Into<SpriteState>)
set_spriteState(crate::unity_engine::ui::spritestate::SpriteState) overloadSource§fn get_animation_triggers(self) -> AnimationTriggers
fn get_animation_triggers(self) -> AnimationTriggers
get_animationTriggers() overloadSource§fn set_animation_triggers(self, value: impl Into<AnimationTriggers>)
fn set_animation_triggers(self, value: impl Into<AnimationTriggers>)
set_animationTriggers(crate::unity_engine::ui::animationtriggers::AnimationTriggers) overloadSource§fn get_target_graphic(self) -> Graphic
fn get_target_graphic(self) -> Graphic
get_targetGraphic() overloadSource§fn set_target_graphic(self, value: impl Into<Graphic>)
fn set_target_graphic(self, value: impl Into<Graphic>)
set_targetGraphic(crate::unity_engine::ui::graphic::Graphic) overloadSource§fn get_interactable(self) -> bool
fn get_interactable(self) -> bool
get_interactable() overloadSource§fn set_interactable(self, value: impl Into<bool>)
fn set_interactable(self, value: impl Into<bool>)
set_interactable(bool) overloadSource§fn get_is_pointer_inside(self) -> bool
fn get_is_pointer_inside(self) -> bool
get_isPointerInside() overloadSource§fn set_is_pointer_inside(self, value: impl Into<bool>)
fn set_is_pointer_inside(self, value: impl Into<bool>)
set_isPointerInside(bool) overloadSource§fn get_is_pointer_down(self) -> bool
fn get_is_pointer_down(self) -> bool
get_isPointerDown() overloadSource§fn set_is_pointer_down(self, value: impl Into<bool>)
fn set_is_pointer_down(self, value: impl Into<bool>)
set_isPointerDown(bool) overloadSource§fn get_has_selection(self) -> bool
fn get_has_selection(self) -> bool
get_hasSelection() overloadSource§fn set_has_selection(self, value: impl Into<bool>)
fn set_has_selection(self, value: impl Into<bool>)
set_hasSelection(bool) overloadSource§fn set_image(self, value: impl Into<Image>)
fn set_image(self, value: impl Into<Image>)
set_image(crate::unity_engine::ui::image::Image) overloadSource§fn get_animator(self) -> Animator
fn get_animator(self) -> Animator
get_animator() overloadSource§fn on_canvas_group_changed(self)
fn on_canvas_group_changed(self)
OnCanvasGroupChanged() overloadSource§fn is_interactable(self) -> bool
fn is_interactable(self) -> bool
IsInteractable() overloadSource§fn on_did_apply_animation_properties(self)
fn on_did_apply_animation_properties(self)
OnDidApplyAnimationProperties() overloadSource§fn on_transform_parent_changed(self)
fn on_transform_parent_changed(self)
OnTransformParentChanged() overloadSource§fn on_set_property(self)
fn on_set_property(self)
OnSetProperty() overloadSource§fn on_disable(self)
fn on_disable(self)
OnDisable() overloadSource§fn get_current_selection_state(self) -> Selectable_SelectionState
fn get_current_selection_state(self) -> Selectable_SelectionState
get_currentSelectionState() overloadSource§fn instant_clear_state(self)
fn instant_clear_state(self)
InstantClearState() overloadSource§fn do_state_transition(
self,
state: impl Into<Selectable_SelectionState>,
instant: impl Into<bool>,
)
fn do_state_transition( self, state: impl Into<Selectable_SelectionState>, instant: impl Into<bool>, )
DoStateTransition(crate::unity_engine::ui::selectable::Selectable_SelectionState, bool) overloadSource§fn find_selectable(self, dir: impl Into<Vector3>) -> Selectable
fn find_selectable(self, dir: impl Into<Vector3>) -> Selectable
FindSelectable(crate::unity_engine::vector3::Vector3) overloadNavigate(crate::unity_engine::event_systems::axiseventdata::AxisEventData, crate::unity_engine::ui::selectable::Selectable) overloadSource§fn find_selectable_on_left(self) -> Selectable
fn find_selectable_on_left(self) -> Selectable
FindSelectableOnLeft() overloadSource§fn find_selectable_on_right(self) -> Selectable
fn find_selectable_on_right(self) -> Selectable
FindSelectableOnRight() overloadSource§fn find_selectable_on_up(self) -> Selectable
fn find_selectable_on_up(self) -> Selectable
FindSelectableOnUp() overloadSource§fn find_selectable_on_down(self) -> Selectable
fn find_selectable_on_down(self) -> Selectable
FindSelectableOnDown() overloadSource§fn on_move(self, event_data: impl Into<AxisEventData>)
fn on_move(self, event_data: impl Into<AxisEventData>)
OnMove(crate::unity_engine::event_systems::axiseventdata::AxisEventData) overloadSource§fn start_color_tween(
self,
target_color: impl Into<Color>,
instant: impl Into<bool>,
)
fn start_color_tween( self, target_color: impl Into<Color>, instant: impl Into<bool>, )
StartColorTween(crate::unity_engine::color::Color, bool) overloadSource§fn do_sprite_swap(self, new_sprite: impl Into<Sprite>)
fn do_sprite_swap(self, new_sprite: impl Into<Sprite>)
DoSpriteSwap(crate::unity_engine::sprite::Sprite) overloadSource§fn trigger_animation(self, triggername: impl Into<Il2CppString>)
fn trigger_animation(self, triggername: impl Into<Il2CppString>)
TriggerAnimation(::unity::Il2CppString) overloadSource§fn is_highlighted(self) -> bool
fn is_highlighted(self) -> bool
IsHighlighted() overloadSource§fn is_pressed(self) -> bool
fn is_pressed(self) -> bool
IsPressed() overloadSource§fn evaluate_and_transition_to_selection_state(self)
fn evaluate_and_transition_to_selection_state(self)
EvaluateAndTransitionToSelectionState() overloadSource§fn on_pointer_down(self, event_data: impl Into<PointerEventData>)
fn on_pointer_down(self, event_data: impl Into<PointerEventData>)
OnPointerDown(crate::unity_engine::event_systems::pointereventdata::PointerEventData) overloadSource§fn on_pointer_up(self, event_data: impl Into<PointerEventData>)
fn on_pointer_up(self, event_data: impl Into<PointerEventData>)
OnPointerUp(crate::unity_engine::event_systems::pointereventdata::PointerEventData) overloadSource§fn on_pointer_enter(self, event_data: impl Into<PointerEventData>)
fn on_pointer_enter(self, event_data: impl Into<PointerEventData>)
OnPointerEnter(crate::unity_engine::event_systems::pointereventdata::PointerEventData) overloadSource§fn on_pointer_exit(self, event_data: impl Into<PointerEventData>)
fn on_pointer_exit(self, event_data: impl Into<PointerEventData>)
OnPointerExit(crate::unity_engine::event_systems::pointereventdata::PointerEventData) overloadSource§fn on_select(self, event_data: impl Into<BaseEventData>)
fn on_select(self, event_data: impl Into<BaseEventData>)
OnSelect(crate::unity_engine::event_systems::baseeventdata::BaseEventData) overloadSource§fn on_deselect(self, event_data: impl Into<BaseEventData>)
fn on_deselect(self, event_data: impl Into<BaseEventData>)
OnDeselect(crate::unity_engine::event_systems::baseeventdata::BaseEventData) overloadSource§impl<T0, T1, __U> ISortedDictionary_2_EnumeratorMethods<T0, T1> for __U
impl<T0, T1, __U> ISortedDictionary_2_EnumeratorMethods<T0, T1> for __U
fn ctor(
self,
dictionary: SortedDictionary_2<T0, T1>,
get_enumerator_ret_type: i32,
)where
Self: Sized,
fn move_next(self) -> boolwhere
Self: Sized,
fn dispose(self)where
Self: Sized,
fn get_current(self) -> KeyValuePair_2<T0, T1>where
Self: Sized,
fn get_not_started_or_ended(self) -> boolwhere
Self: Sized,
fn reset(self)where
Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn system_collections_i_dictionary_enumerator_get_key(self) -> Objectwhere
Self: Sized,
fn system_collections_i_dictionary_enumerator_get_value(self) -> Objectwhere
Self: Sized,
fn system_collections_i_dictionary_enumerator_get_entry(self) -> DictionaryEntrywhere
Self: Sized,
Source§impl<T0, T1, __U> ISortedDictionary_2_KeyCollection_EnumeratorMethods<T0, T1> for __U
impl<T0, T1, __U> ISortedDictionary_2_KeyCollection_EnumeratorMethods<T0, T1> for __U
fn ctor(self, dictionary: SortedDictionary_2<T0, T1>)where
Self: Sized,
fn dispose(self)where
Self: Sized,
fn move_next(self) -> boolwhere
Self: Sized,
fn get_current(self) -> T0where
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
Source§impl<T0, T1, __U> ISortedDictionary_2_ValueCollection_EnumeratorMethods<T0, T1> for __U
impl<T0, T1, __U> ISortedDictionary_2_ValueCollection_EnumeratorMethods<T0, T1> for __U
fn ctor(self, dictionary: SortedDictionary_2<T0, T1>)where
Self: Sized,
fn dispose(self)where
Self: Sized,
fn move_next(self) -> boolwhere
Self: Sized,
fn get_current(self) -> T1where
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
Source§impl<T0, __U> ISortedSet_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> ISortedSet_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn ctor(self, set: SortedSet_1<T0>)where
Self: Sized,
fn ctor_2(self, set: SortedSet_1<T0>, reverse: bool)where
Self: Sized,
fn system_runtime_serialization_i_deserialization_callback_on_deserialization(
self,
sender: Object,
)where
Self: Sized,
fn initialize(self)where
Self: Sized,
fn move_next(self) -> boolwhere
Self: Sized,
fn dispose(self)where
Self: Sized,
fn get_current(self) -> T0where
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn get_not_started_or_ended(self) -> boolwhere
Self: Sized,
fn reset(self)where
Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
fn cctor()
Source§impl<T0, __U> IStack_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> IStack_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn ctor(self, stack: Stack_1<T0>)where
Self: Sized,
fn dispose(self)where
Self: Sized,
fn move_next(self) -> boolwhere
Self: Sized,
fn get_current(self) -> T0where
Self: Sized,
fn throw_enumeration_not_started_or_ended(self)where
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
Source§impl<T0, __U> ITMP_TextProcessingStack_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> ITMP_TextProcessingStack_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn ctor(self, stack: Array<T0>)where
Self: Sized,
fn ctor_2(self, capacity: i32)where
Self: Sized,
fn ctor_3(self, capacity: i32, rollover_size: i32)where
Self: Sized,
fn get_count(self) -> i32where
Self: Sized,
fn get_current(self) -> T0where
Self: Sized,
fn get_rollover_size(self) -> i32where
Self: Sized,
fn set_rollover_size(self, value: i32)where
Self: Sized,
fn set_default(stack: Array<TMP_TextProcessingStack_1<T0>>, item: T0)
fn clear(self)where
Self: Sized,
fn set_default_2(self, item: T0)where
Self: Sized,
fn add(self, item: T0)where
Self: Sized,
fn remove(self) -> T0where
Self: Sized,
fn push(self, item: T0)where
Self: Sized,
fn pop(self) -> T0where
Self: Sized,
fn peek(self) -> T0where
Self: Sized,
fn current_item(self) -> T0where
Self: Sized,
fn previous_item(self) -> T0where
Self: Sized,
Source§impl<__T> IUIBehaviourMethods for __Twhere
__T: IUIBehaviour,
impl<__T> IUIBehaviourMethods for __Twhere
__T: IUIBehaviour,
Source§fn on_disable(self)
fn on_disable(self)
OnDisable() overloadSource§fn on_destroy(self)
fn on_destroy(self)
OnDestroy() overloadSource§fn on_rect_transform_dimensions_change(self)
fn on_rect_transform_dimensions_change(self)
OnRectTransformDimensionsChange() overloadSource§fn on_before_transform_parent_changed(self)
fn on_before_transform_parent_changed(self)
OnBeforeTransformParentChanged() overloadSource§fn on_transform_parent_changed(self)
fn on_transform_parent_changed(self)
OnTransformParentChanged() overloadSource§fn on_did_apply_animation_properties(self)
fn on_did_apply_animation_properties(self)
OnDidApplyAnimationProperties() overloadSource§fn on_canvas_group_changed(self)
fn on_canvas_group_changed(self)
OnCanvasGroupChanged() overloadSource§fn on_canvas_hierarchy_changed(self)
fn on_canvas_hierarchy_changed(self)
OnCanvasHierarchyChanged() overloadSource§fn is_destroyed(self) -> bool
fn is_destroyed(self) -> bool
IsDestroyed() overload