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Scrollbar

Struct Scrollbar 

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pub struct Scrollbar(/* private fields */);
Expand description

IL2CPP class: UnityEngine.UI.Scrollbar Inherits: Selectable

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impl Scrollbar

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pub fn base(self) -> Selectable

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impl Scrollbar

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pub fn get_handle_rect_method_info() -> &'static MethodInfo

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pub fn set_handle_rect_method_info() -> &'static MethodInfo

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pub fn get_direction_method_info() -> &'static MethodInfo

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pub fn set_direction_method_info() -> &'static MethodInfo

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pub fn ctor_method_info() -> &'static MethodInfo

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pub fn get_value_method_info() -> &'static MethodInfo

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pub fn set_value_method_info() -> &'static MethodInfo

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pub fn set_value_without_notify_method_info() -> &'static MethodInfo

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pub fn get_size_method_info() -> &'static MethodInfo

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pub fn set_size_method_info() -> &'static MethodInfo

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pub fn get_number_of_steps_method_info() -> &'static MethodInfo

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pub fn set_number_of_steps_method_info() -> &'static MethodInfo

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pub fn get_on_value_changed_method_info() -> &'static MethodInfo

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pub fn set_on_value_changed_method_info() -> &'static MethodInfo

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pub fn get_step_size_method_info() -> &'static MethodInfo

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pub fn rebuild_method_info() -> &'static MethodInfo

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pub fn layout_complete_method_info() -> &'static MethodInfo

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pub fn graphic_update_complete_method_info() -> &'static MethodInfo

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pub fn on_enable_method_info() -> &'static MethodInfo

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pub fn on_disable_method_info() -> &'static MethodInfo

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pub fn update_method_info() -> &'static MethodInfo

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pub fn update_cached_references_method_info() -> &'static MethodInfo

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pub fn set_method_info() -> &'static MethodInfo

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pub fn on_rect_transform_dimensions_change_method_info() -> &'static MethodInfo

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pub fn get_axis_method_info() -> &'static MethodInfo

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pub fn get_reverse_value_method_info() -> &'static MethodInfo

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pub fn update_visuals_method_info() -> &'static MethodInfo

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pub fn update_drag_method_info() -> &'static MethodInfo

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pub fn do_update_drag_method_info() -> &'static MethodInfo

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pub fn may_drag_method_info() -> &'static MethodInfo

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pub fn on_begin_drag_method_info() -> &'static MethodInfo

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pub fn on_drag_method_info() -> &'static MethodInfo

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pub fn on_pointer_down_method_info() -> &'static MethodInfo

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pub fn click_repeat_method_info() -> &'static MethodInfo

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pub fn click_repeat_2_method_info() -> &'static MethodInfo

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pub fn on_pointer_up_method_info() -> &'static MethodInfo

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pub fn on_move_method_info() -> &'static MethodInfo

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pub fn find_selectable_on_left_method_info() -> &'static MethodInfo

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pub fn find_selectable_on_right_method_info() -> &'static MethodInfo

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pub fn find_selectable_on_up_method_info() -> &'static MethodInfo

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pub fn find_selectable_on_down_method_info() -> &'static MethodInfo

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pub fn on_initialize_potential_drag_method_info() -> &'static MethodInfo

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pub fn set_direction_2_method_info() -> &'static MethodInfo

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pub fn unity_engine_ui_i_canvas_element_get_transform_method_info() -> &'static MethodInfo

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impl Scrollbar

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pub unsafe fn set_value_without_notify(this: impl Into<IlInstance>, input: f32)

Direct (non-virtual) call to Scrollbar’s own SetValueWithoutNotify. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.

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pub unsafe fn rebuild(this: impl Into<IlInstance>, executing: CanvasUpdate)

Direct (non-virtual) call to Scrollbar’s own Rebuild. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.

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pub unsafe fn layout_complete(this: impl Into<IlInstance>)

Direct (non-virtual) call to Scrollbar’s own LayoutComplete. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.

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pub unsafe fn graphic_update_complete(this: impl Into<IlInstance>)

Direct (non-virtual) call to Scrollbar’s own GraphicUpdateComplete. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.

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pub unsafe fn on_enable(this: impl Into<IlInstance>)

Direct (non-virtual) call to Scrollbar’s own OnEnable. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.

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pub unsafe fn on_disable(this: impl Into<IlInstance>)

Direct (non-virtual) call to Scrollbar’s own OnDisable. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.

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pub unsafe fn update(this: impl Into<IlInstance>)

Direct (non-virtual) call to Scrollbar’s own Update. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.

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pub unsafe fn on_rect_transform_dimensions_change(this: impl Into<IlInstance>)

Direct (non-virtual) call to Scrollbar’s own OnRectTransformDimensionsChange. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.

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pub unsafe fn on_begin_drag( this: impl Into<IlInstance>, event_data: PointerEventData, )

Direct (non-virtual) call to Scrollbar’s own OnBeginDrag. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.

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pub unsafe fn on_drag(this: impl Into<IlInstance>, event_data: PointerEventData)

Direct (non-virtual) call to Scrollbar’s own OnDrag. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.

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pub unsafe fn on_pointer_down( this: impl Into<IlInstance>, event_data: PointerEventData, )

Direct (non-virtual) call to Scrollbar’s own OnPointerDown. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.

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pub unsafe fn on_pointer_up( this: impl Into<IlInstance>, event_data: PointerEventData, )

Direct (non-virtual) call to Scrollbar’s own OnPointerUp. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.

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pub unsafe fn on_move(this: impl Into<IlInstance>, event_data: AxisEventData)

Direct (non-virtual) call to Scrollbar’s own OnMove. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.

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pub unsafe fn find_selectable_on_left(this: impl Into<IlInstance>) -> Selectable

Direct (non-virtual) call to Scrollbar’s own FindSelectableOnLeft. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.

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pub unsafe fn find_selectable_on_right( this: impl Into<IlInstance>, ) -> Selectable

Direct (non-virtual) call to Scrollbar’s own FindSelectableOnRight. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.

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pub unsafe fn find_selectable_on_up(this: impl Into<IlInstance>) -> Selectable

Direct (non-virtual) call to Scrollbar’s own FindSelectableOnUp. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.

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pub unsafe fn find_selectable_on_down(this: impl Into<IlInstance>) -> Selectable

Direct (non-virtual) call to Scrollbar’s own FindSelectableOnDown. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.

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pub unsafe fn on_initialize_potential_drag( this: impl Into<IlInstance>, event_data: PointerEventData, )

Direct (non-virtual) call to Scrollbar’s own OnInitializePotentialDrag. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.

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pub unsafe fn unity_engine_ui_i_canvas_element_get_transform( this: impl Into<IlInstance>, ) -> Transform

Direct (non-virtual) call to Scrollbar’s own UnityEngine.UI.ICanvasElement.get_transform. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.

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impl Scrollbar

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pub fn new() -> Self

.ctor() — no args

Trait Implementations§

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impl ClassIdentity for Scrollbar

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const NAMESPACE: &'static str = "UnityEngine.UI"

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const NAME: &'static str = "Scrollbar"

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fn class() -> Class

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impl Clone for Scrollbar

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fn clone(&self) -> Scrollbar

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl FromIlInstance for Scrollbar

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fn from_il_instance(instance: IlInstance) -> Self

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fn instantiate() -> Option<Self>

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fn instantiate_with_class(class: Class) -> Option<Self>

Caller swears class is a subtype of Self or layout compatible
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impl IObject_2 for Scrollbar

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impl IScrollbar for Scrollbar

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impl ISelectable for Scrollbar

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impl IlType for Scrollbar

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fn il_type() -> &'static Il2CppType

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impl Copy for Scrollbar

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impl IBehaviour for Scrollbar

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impl IComponent for Scrollbar

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impl IMonoBehaviour for Scrollbar

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impl IObject for Scrollbar

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impl IUIBehaviour for Scrollbar

Auto Trait Implementations§

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impl Freeze for Scrollbar

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impl RefUnwindSafe for Scrollbar

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impl !Send for Scrollbar

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impl !Sync for Scrollbar

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impl Unpin for Scrollbar

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impl UnwindSafe for Scrollbar

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> Cast for T
where T: SystemObject,

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fn get_class(self) -> Class

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fn is_null(self) -> bool

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fn rebind_class(self, new_class: Class)

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fn override_class(self) -> Class

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fn is_instance_of<T>(self) -> bool
where T: ClassIdentity,

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fn is_direct_subclass_of<T>(self) -> bool
where T: ClassIdentity,

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fn try_cast<T>(self) -> Option<T>

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unsafe fn cast<T>(self) -> T

Safety Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<T> DefaultInjectedMembers for T

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fn __injected_fields() -> Vec<InjectedFieldDescriptor>

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fn __injected_methods() -> Vec<InjectedMethodDescriptor>

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fn __injected_overrides() -> Vec<InjectedOverrideDescriptor>

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impl<T> From<T> for T

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fn from(t: T) -> T

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get_enabled() overload
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set_enabled(bool) overload
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get_isActiveAndEnabled() overload
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.ctor() overload
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fn get_transform(self) -> Transform

get_transform() overload
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get_gameObject() overload
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GetComponent(::unity::SystemType) overload
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GetComponentFastPath(::unity::SystemType, ::unity::IntPtr) overload
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GetComponentInChildren(::unity::SystemType, bool) overload
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GetComponentsForListInternal(::unity::SystemType, crate::system::object::Object) overload
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GetComponents(::unity::SystemType, crate::system::collections::generic::list_1::List_1<crate::unity_engine::component::Component>) overload
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get_tag() overload
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set_tag(::unity::Il2CppString) overload
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CompareTag(::unity::Il2CppString) overload
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.ctor() overload
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where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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impl<__T> IMonoBehaviourMethods for __T
where __T: IMonoBehaviour,

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fn is_invoking(self) -> bool

IsInvoking() overload
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fn cancel_invoke(self)

CancelInvoke() overload
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fn invoke(self, method_name: impl Into<Il2CppString>, time: impl Into<f32>)

Invoke(::unity::Il2CppString, f32) overload
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fn invoke_repeating( self, method_name: impl Into<Il2CppString>, time: impl Into<f32>, repeat_rate: impl Into<f32>, )

InvokeRepeating(::unity::Il2CppString, f32, f32) overload
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fn cancel_invoke_2(self, method_name: impl Into<Il2CppString>)

CancelInvoke(::unity::Il2CppString) overload
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fn is_invoking_2(self, method_name: impl Into<Il2CppString>) -> bool

IsInvoking(::unity::Il2CppString) overload
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fn start_coroutine(self, method_name: impl Into<Il2CppString>) -> Coroutine

StartCoroutine(::unity::Il2CppString) overload
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fn start_coroutine_2( self, method_name: impl Into<Il2CppString>, value: impl Into<Object>, ) -> Coroutine

StartCoroutine(::unity::Il2CppString, crate::system::object::Object) overload
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fn start_coroutine_3(self, routine: impl Into<IEnumerator>) -> Coroutine

StartCoroutine(crate::system::collections::ienumerator::IEnumerator) overload
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fn start_coroutine_auto(self, routine: impl Into<IEnumerator>) -> Coroutine

StartCoroutine_Auto(crate::system::collections::ienumerator::IEnumerator) overload
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fn stop_coroutine(self, routine: impl Into<IEnumerator>)

StopCoroutine(crate::system::collections::ienumerator::IEnumerator) overload
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fn stop_coroutine_2(self, routine: impl Into<Coroutine>)

StopCoroutine(crate::unity_engine::coroutine::Coroutine) overload
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fn stop_coroutine_3(self, method_name: impl Into<Il2CppString>)

StopCoroutine(::unity::Il2CppString) overload
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fn stop_all_coroutines(self)

StopAllCoroutines() overload
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fn get_use_gui_layout(self) -> bool

get_useGUILayout() overload
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fn set_use_gui_layout(self, value: impl Into<bool>)

set_useGUILayout(bool) overload
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fn start_coroutine_managed( self, method_name: impl Into<Il2CppString>, value: impl Into<Object>, ) -> Coroutine

StartCoroutineManaged(::unity::Il2CppString, crate::system::object::Object) overload
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fn start_coroutine_managed2( self, enumerator: impl Into<IEnumerator>, ) -> Coroutine

StartCoroutineManaged2(crate::system::collections::ienumerator::IEnumerator) overload
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fn stop_coroutine_managed(self, routine: impl Into<Coroutine>)

StopCoroutineManaged(crate::unity_engine::coroutine::Coroutine) overload
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fn stop_coroutine_from_enumerator_managed(self, routine: impl Into<IEnumerator>)

StopCoroutineFromEnumeratorManaged(crate::system::collections::ienumerator::IEnumerator) overload
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fn get_script_class_name(self) -> Il2CppString

GetScriptClassName() overload
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fn ctor(self)

.ctor() overload
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impl<__T> IObjectMethods for __T
where __T: IObject,

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fn equals(self, obj: impl Into<Object>) -> bool

Equals(crate::system::object::Object) overload
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fn ctor(self)

.ctor() overload
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fn finalize(self)

Finalize() overload
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fn get_hash_code(self) -> i32

GetHashCode() overload
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fn get_type(self) -> SystemType

GetType() overload
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fn memberwise_clone(self) -> Object

MemberwiseClone() overload
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fn to_string(self) -> Il2CppString

ToString() overload
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fn field_getter( self, type_name: impl Into<Il2CppString>, field_name: impl Into<Il2CppString>, ) -> IlInstance

FieldGetter(::unity::Il2CppString, ::unity::Il2CppString, *mut::unity::IlInstance) overload
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fn field_setter( self, type_name: impl Into<Il2CppString>, field_name: impl Into<Il2CppString>, val: impl Into<Object>, )

FieldSetter(::unity::Il2CppString, ::unity::Il2CppString, crate::system::object::Object) overload
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impl<T0, __U> IObjectPool_1_PooledObjectMethods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn ctor(self, value: T0, pool: ObjectPool_1_2<T0>)
where Self: Sized,

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fn system_i_disposable_dispose(self)
where Self: Sized,

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impl<__T> IObject_2Methods for __T
where __T: IObject_2,

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fn get_instance_id(self) -> i32

GetInstanceID() overload
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fn get_hash_code(self) -> i32

GetHashCode() overload
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fn equals(self, other: impl Into<Object>) -> bool

Equals(crate::system::object::Object) overload
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fn ensure_running_on_main_thread(self)

EnsureRunningOnMainThread() overload
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fn get_cached_ptr(self) -> IntPtr

GetCachedPtr() overload
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fn get_name(self) -> Il2CppString

get_name() overload
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fn set_name(self, value: impl Into<Il2CppString>)

set_name(::unity::Il2CppString) overload
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fn get_hide_flags(self) -> HideFlags

get_hideFlags() overload
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fn set_hide_flags(self, value: impl Into<HideFlags>)

set_hideFlags(crate::unity_engine::hideflags::HideFlags) overload
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fn to_string(self) -> Il2CppString

ToString() overload
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fn ctor(self)

.ctor() overload
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impl<T0, __U> IQueue_1_EnumeratorMethods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn ctor(self, q: Queue_1<T0>)
where Self: Sized,

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fn dispose(self)
where Self: Sized,

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fn move_next(self) -> bool
where Self: Sized,

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fn get_current(self) -> T0
where Self: Sized,

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fn throw_enumeration_not_started_or_ended(self)
where Self: Sized,

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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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impl<T0, __U> IScriptPlayable_1Methods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn get_null() -> ScriptPlayable_1<T0>

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fn create(graph: PlayableGraph, input_count: i32) -> ScriptPlayable_1<T0>

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fn create_2( graph: PlayableGraph, template: T0, input_count: i32, ) -> ScriptPlayable_1<T0>

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fn create_handle( graph: PlayableGraph, template: T0, input_count: i32, ) -> PlayableHandle

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fn create_script_instance() -> Object

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fn clone_script_instance(source: IPlayableBehaviour_Interface) -> Object

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fn clone_script_instance_from_engine_object(source: Object_2) -> Object

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fn ctor(self, handle: PlayableHandle)
where Self: Sized,

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fn get_handle(self) -> PlayableHandle
where Self: Sized,

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fn get_behaviour(self) -> T0
where Self: Sized,

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fn op_implicit(playable: ScriptPlayable_1<T0>) -> Playable

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fn op_explicit(playable: Playable) -> ScriptPlayable_1<T0>

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fn equals(self, other: ScriptPlayable_1<T0>) -> bool
where Self: Sized,

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fn cctor()

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impl<__T> IScrollbarMethods for __T
where __T: IScrollbar,

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fn get_handle_rect(self) -> RectTransform

get_handleRect() overload
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fn set_handle_rect(self, value: impl Into<RectTransform>)

set_handleRect(crate::unity_engine::recttransform::RectTransform) overload
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fn get_direction(self) -> Scrollbar_Direction

get_direction() overload
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fn set_direction(self, value: impl Into<Scrollbar_Direction>)

set_direction(crate::unity_engine::ui::scrollbar::Scrollbar_Direction) overload
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fn ctor(self)

.ctor() overload
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fn get_value(self) -> f32

get_value() overload
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fn set_value(self, value: impl Into<f32>)

set_value(f32) overload
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fn set_value_without_notify(self, input: impl Into<f32>)

SetValueWithoutNotify(f32) overload
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fn get_size(self) -> f32

get_size() overload
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fn set_size(self, value: impl Into<f32>)

set_size(f32) overload
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fn get_number_of_steps(self) -> i32

get_numberOfSteps() overload
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fn set_number_of_steps(self, value: impl Into<i32>)

set_numberOfSteps(i32) overload
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fn get_on_value_changed(self) -> Scrollbar_ScrollEvent

get_onValueChanged() overload
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fn set_on_value_changed(self, value: impl Into<Scrollbar_ScrollEvent>)

set_onValueChanged(crate::unity_engine::ui::scrollbar::Scrollbar_ScrollEvent) overload
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fn get_step_size(self) -> f32

get_stepSize() overload
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fn rebuild(self, executing: impl Into<CanvasUpdate>)

Rebuild(crate::unity_engine::ui::canvasupdate::CanvasUpdate) overload
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fn layout_complete(self)

LayoutComplete() overload
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fn graphic_update_complete(self)

GraphicUpdateComplete() overload
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fn on_enable(self)

OnEnable() overload
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fn on_disable(self)

OnDisable() overload
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fn update(self)

Update() overload
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fn update_cached_references(self)

UpdateCachedReferences() overload
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fn set(self, input: impl Into<f32>, send_callback: impl Into<bool>)

Set(f32, bool) overload
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fn on_rect_transform_dimensions_change(self)

OnRectTransformDimensionsChange() overload
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fn get_axis(self) -> Scrollbar_Axis

get_axis() overload
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fn get_reverse_value(self) -> bool

get_reverseValue() overload
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fn update_visuals(self)

UpdateVisuals() overload
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fn update_drag(self, event_data: impl Into<PointerEventData>)

UpdateDrag(crate::unity_engine::event_systems::pointereventdata::PointerEventData) overload
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fn do_update_drag( self, handle_corner: impl Into<Vector2>, remaining_size: impl Into<f32>, )

DoUpdateDrag(crate::unity_engine::vector2::Vector2, f32) overload
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fn may_drag(self, event_data: impl Into<PointerEventData>) -> bool

MayDrag(crate::unity_engine::event_systems::pointereventdata::PointerEventData) overload
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fn on_begin_drag(self, event_data: impl Into<PointerEventData>)

OnBeginDrag(crate::unity_engine::event_systems::pointereventdata::PointerEventData) overload
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fn on_drag(self, event_data: impl Into<PointerEventData>)

OnDrag(crate::unity_engine::event_systems::pointereventdata::PointerEventData) overload
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fn on_pointer_down(self, event_data: impl Into<PointerEventData>)

OnPointerDown(crate::unity_engine::event_systems::pointereventdata::PointerEventData) overload
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fn click_repeat(self, event_data: impl Into<PointerEventData>) -> IEnumerator

ClickRepeat(crate::unity_engine::event_systems::pointereventdata::PointerEventData) overload
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fn click_repeat_2( self, screen_position: impl Into<Vector2>, camera: impl Into<Camera>, ) -> IEnumerator

ClickRepeat(crate::unity_engine::vector2::Vector2, crate::unity_engine::camera::Camera) overload
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fn on_pointer_up(self, event_data: impl Into<PointerEventData>)

OnPointerUp(crate::unity_engine::event_systems::pointereventdata::PointerEventData) overload
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fn on_move(self, event_data: impl Into<AxisEventData>)

OnMove(crate::unity_engine::event_systems::axiseventdata::AxisEventData) overload
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fn find_selectable_on_left(self) -> Selectable

FindSelectableOnLeft() overload
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fn find_selectable_on_right(self) -> Selectable

FindSelectableOnRight() overload
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fn find_selectable_on_up(self) -> Selectable

FindSelectableOnUp() overload
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fn find_selectable_on_down(self) -> Selectable

FindSelectableOnDown() overload
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fn on_initialize_potential_drag(self, event_data: impl Into<PointerEventData>)

OnInitializePotentialDrag(crate::unity_engine::event_systems::pointereventdata::PointerEventData) overload
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fn set_direction_2( self, direction: impl Into<Scrollbar_Direction>, include_rect_layouts: impl Into<bool>, )

SetDirection(crate::unity_engine::ui::scrollbar::Scrollbar_Direction, bool) overload
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fn unity_engine_ui_i_canvas_element_get_transform(self) -> Transform

UnityEngine.UI.ICanvasElement.get_transform() overload
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impl<__T> ISelectableMethods for __T
where __T: ISelectable,

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fn get_navigation(self) -> Navigation

get_navigation() overload
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fn set_navigation(self, value: impl Into<Navigation>)

set_navigation(crate::unity_engine::ui::navigation::Navigation) overload
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fn get_transition(self) -> Selectable_Transition

get_transition() overload
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fn set_transition(self, value: impl Into<Selectable_Transition>)

set_transition(crate::unity_engine::ui::selectable::Selectable_Transition) overload
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fn get_colors(self) -> ColorBlock

get_colors() overload
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fn set_colors(self, value: impl Into<ColorBlock>)

set_colors(crate::unity_engine::ui::colorblock::ColorBlock) overload
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fn get_sprite_state(self) -> SpriteState

get_spriteState() overload
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fn set_sprite_state(self, value: impl Into<SpriteState>)

set_spriteState(crate::unity_engine::ui::spritestate::SpriteState) overload
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fn get_animation_triggers(self) -> AnimationTriggers

get_animationTriggers() overload
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fn set_animation_triggers(self, value: impl Into<AnimationTriggers>)

set_animationTriggers(crate::unity_engine::ui::animationtriggers::AnimationTriggers) overload
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fn get_target_graphic(self) -> Graphic

get_targetGraphic() overload
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fn set_target_graphic(self, value: impl Into<Graphic>)

set_targetGraphic(crate::unity_engine::ui::graphic::Graphic) overload
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fn get_interactable(self) -> bool

get_interactable() overload
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fn set_interactable(self, value: impl Into<bool>)

set_interactable(bool) overload
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fn get_is_pointer_inside(self) -> bool

get_isPointerInside() overload
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fn set_is_pointer_inside(self, value: impl Into<bool>)

set_isPointerInside(bool) overload
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fn get_is_pointer_down(self) -> bool

get_isPointerDown() overload
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fn set_is_pointer_down(self, value: impl Into<bool>)

set_isPointerDown(bool) overload
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fn get_has_selection(self) -> bool

get_hasSelection() overload
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fn set_has_selection(self, value: impl Into<bool>)

set_hasSelection(bool) overload
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fn ctor(self)

.ctor() overload
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fn get_image(self) -> Image

get_image() overload
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fn set_image(self, value: impl Into<Image>)

set_image(crate::unity_engine::ui::image::Image) overload
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fn get_animator(self) -> Animator

get_animator() overload
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fn awake(self)

Awake() overload
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fn on_canvas_group_changed(self)

OnCanvasGroupChanged() overload
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fn is_interactable(self) -> bool

IsInteractable() overload
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fn on_did_apply_animation_properties(self)

OnDidApplyAnimationProperties() overload
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fn on_enable(self)

OnEnable() overload
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fn on_transform_parent_changed(self)

OnTransformParentChanged() overload
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fn on_set_property(self)

OnSetProperty() overload
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fn on_disable(self)

OnDisable() overload
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fn get_current_selection_state(self) -> Selectable_SelectionState

get_currentSelectionState() overload
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fn instant_clear_state(self)

InstantClearState() overload
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fn do_state_transition( self, state: impl Into<Selectable_SelectionState>, instant: impl Into<bool>, )

DoStateTransition(crate::unity_engine::ui::selectable::Selectable_SelectionState, bool) overload
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fn find_selectable(self, dir: impl Into<Vector3>) -> Selectable

FindSelectable(crate::unity_engine::vector3::Vector3) overload
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fn navigate( self, event_data: impl Into<AxisEventData>, sel: impl Into<Selectable>, )

Navigate(crate::unity_engine::event_systems::axiseventdata::AxisEventData, crate::unity_engine::ui::selectable::Selectable) overload
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fn find_selectable_on_left(self) -> Selectable

FindSelectableOnLeft() overload
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fn find_selectable_on_right(self) -> Selectable

FindSelectableOnRight() overload
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fn find_selectable_on_up(self) -> Selectable

FindSelectableOnUp() overload
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fn find_selectable_on_down(self) -> Selectable

FindSelectableOnDown() overload
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fn on_move(self, event_data: impl Into<AxisEventData>)

OnMove(crate::unity_engine::event_systems::axiseventdata::AxisEventData) overload
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fn start_color_tween( self, target_color: impl Into<Color>, instant: impl Into<bool>, )

StartColorTween(crate::unity_engine::color::Color, bool) overload
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fn do_sprite_swap(self, new_sprite: impl Into<Sprite>)

DoSpriteSwap(crate::unity_engine::sprite::Sprite) overload
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fn trigger_animation(self, triggername: impl Into<Il2CppString>)

TriggerAnimation(::unity::Il2CppString) overload
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fn is_highlighted(self) -> bool

IsHighlighted() overload
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fn is_pressed(self) -> bool

IsPressed() overload
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fn evaluate_and_transition_to_selection_state(self)

EvaluateAndTransitionToSelectionState() overload
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fn on_pointer_down(self, event_data: impl Into<PointerEventData>)

OnPointerDown(crate::unity_engine::event_systems::pointereventdata::PointerEventData) overload
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fn on_pointer_up(self, event_data: impl Into<PointerEventData>)

OnPointerUp(crate::unity_engine::event_systems::pointereventdata::PointerEventData) overload
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fn on_pointer_enter(self, event_data: impl Into<PointerEventData>)

OnPointerEnter(crate::unity_engine::event_systems::pointereventdata::PointerEventData) overload
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fn on_pointer_exit(self, event_data: impl Into<PointerEventData>)

OnPointerExit(crate::unity_engine::event_systems::pointereventdata::PointerEventData) overload
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fn on_select(self, event_data: impl Into<BaseEventData>)

OnSelect(crate::unity_engine::event_systems::baseeventdata::BaseEventData) overload
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fn on_deselect(self, event_data: impl Into<BaseEventData>)

OnDeselect(crate::unity_engine::event_systems::baseeventdata::BaseEventData) overload
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fn select(self)

Select() overload
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impl<T0, T1, __U> ISortedDictionary_2_EnumeratorMethods<T0, T1> for __U

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fn ctor( self, dictionary: SortedDictionary_2<T0, T1>, get_enumerator_ret_type: i32, )
where Self: Sized,

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fn move_next(self) -> bool
where Self: Sized,

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fn dispose(self)
where Self: Sized,

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fn get_current(self) -> KeyValuePair_2<T0, T1>
where Self: Sized,

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fn get_not_started_or_ended(self) -> bool
where Self: Sized,

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fn reset(self)
where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn system_collections_i_dictionary_enumerator_get_key(self) -> Object
where Self: Sized,

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fn system_collections_i_dictionary_enumerator_get_value(self) -> Object
where Self: Sized,

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fn system_collections_i_dictionary_enumerator_get_entry(self) -> DictionaryEntry
where Self: Sized,

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impl<T0, T1, __U> ISortedDictionary_2_KeyCollection_EnumeratorMethods<T0, T1> for __U

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fn ctor(self, dictionary: SortedDictionary_2<T0, T1>)
where Self: Sized,

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fn dispose(self)
where Self: Sized,

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fn move_next(self) -> bool
where Self: Sized,

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fn get_current(self) -> T0
where Self: Sized,

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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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impl<T0, T1, __U> ISortedDictionary_2_ValueCollection_EnumeratorMethods<T0, T1> for __U

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fn ctor(self, dictionary: SortedDictionary_2<T0, T1>)
where Self: Sized,

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fn dispose(self)
where Self: Sized,

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fn move_next(self) -> bool
where Self: Sized,

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fn get_current(self) -> T1
where Self: Sized,

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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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impl<T0, __U> ISortedSet_1_EnumeratorMethods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn ctor(self, set: SortedSet_1<T0>)
where Self: Sized,

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fn ctor_2(self, set: SortedSet_1<T0>, reverse: bool)
where Self: Sized,

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fn system_runtime_serialization_i_deserialization_callback_on_deserialization( self, sender: Object, )
where Self: Sized,

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fn initialize(self)
where Self: Sized,

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fn move_next(self) -> bool
where Self: Sized,

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fn dispose(self)
where Self: Sized,

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fn get_current(self) -> T0
where Self: Sized,

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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn get_not_started_or_ended(self) -> bool
where Self: Sized,

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fn reset(self)
where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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fn cctor()

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impl<T0, __U> IStack_1_EnumeratorMethods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn ctor(self, stack: Stack_1<T0>)
where Self: Sized,

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fn dispose(self)
where Self: Sized,

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fn move_next(self) -> bool
where Self: Sized,

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fn get_current(self) -> T0
where Self: Sized,

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fn throw_enumeration_not_started_or_ended(self)
where Self: Sized,

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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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impl<T0, __U> ITMP_TextProcessingStack_1Methods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn ctor(self, stack: Array<T0>)
where Self: Sized,

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fn ctor_2(self, capacity: i32)
where Self: Sized,

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fn ctor_3(self, capacity: i32, rollover_size: i32)
where Self: Sized,

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fn get_count(self) -> i32
where Self: Sized,

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fn get_current(self) -> T0
where Self: Sized,

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fn get_rollover_size(self) -> i32
where Self: Sized,

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fn set_rollover_size(self, value: i32)
where Self: Sized,

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fn set_default(stack: Array<TMP_TextProcessingStack_1<T0>>, item: T0)

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fn clear(self)
where Self: Sized,

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fn set_default_2(self, item: T0)
where Self: Sized,

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fn add(self, item: T0)
where Self: Sized,

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fn remove(self) -> T0
where Self: Sized,

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fn push(self, item: T0)
where Self: Sized,

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fn pop(self) -> T0
where Self: Sized,

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fn peek(self) -> T0
where Self: Sized,

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fn current_item(self) -> T0
where Self: Sized,

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fn previous_item(self) -> T0
where Self: Sized,

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impl<__T> IUIBehaviourMethods for __T
where __T: IUIBehaviour,

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fn awake(self)

Awake() overload
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fn on_enable(self)

OnEnable() overload
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fn start(self)

Start() overload
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fn on_disable(self)

OnDisable() overload
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fn on_destroy(self)

OnDestroy() overload
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fn is_active(self) -> bool

IsActive() overload
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fn on_rect_transform_dimensions_change(self)

OnRectTransformDimensionsChange() overload
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fn on_before_transform_parent_changed(self)

OnBeforeTransformParentChanged() overload
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fn on_transform_parent_changed(self)

OnTransformParentChanged() overload
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fn on_did_apply_animation_properties(self)

OnDidApplyAnimationProperties() overload
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fn on_canvas_group_changed(self)

OnCanvasGroupChanged() overload
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fn on_canvas_hierarchy_changed(self)

OnCanvasHierarchyChanged() overload
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fn is_destroyed(self) -> bool

IsDestroyed() overload
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fn ctor(self)

.ctor() overload
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impl<T> IlNull for T
where T: FromIlInstance,

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fn null() -> Self

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of [From]<T> for U chooses to do.

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impl<T> SystemObject for T
where T: Copy + Into<IlInstance>,

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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.