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IBondLevelUpSkillMethods

Trait IBondLevelUpSkillMethods 

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pub trait IBondLevelUpSkillMethods: IBondLevelUpSkill {
    // Provided methods
    fn update(self) { ... }
    fn set_skill(
        self,
        menu_item: impl Into<BasicMenuItem>,
        god: impl Into<GodUnit>,
    ) { ... }
    fn set_next(
        self,
        menu_item: impl Into<BasicMenuItem>,
        god: impl Into<GodUnit>,
    ) { ... }
    fn is_play_anim(self) -> bool { ... }
    fn close(self) { ... }
    fn ctor(self) { ... }
}

Provided Methods§

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fn update(self)

Update() overload

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fn set_skill(self, menu_item: impl Into<BasicMenuItem>, god: impl Into<GodUnit>)

SetSkill(crate::app::basicmenuitem::BasicMenuItem, crate::app::godunit::GodUnit) overload

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fn set_next(self, menu_item: impl Into<BasicMenuItem>, god: impl Into<GodUnit>)

SetNext(crate::app::basicmenuitem::BasicMenuItem, crate::app::godunit::GodUnit) overload

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fn is_play_anim(self) -> bool

IsPlayAnim() overload

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fn close(self)

Close() overload

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fn ctor(self)

.ctor() overload

Dyn Compatibility§

This trait is not dyn compatible.

In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.

Implementors§

Source§

impl<__T: IBondLevelUpSkill> IBondLevelUpSkillMethods for __T

Available on crate feature app-bondlevelupskill only.