pub trait IBondLevelUpSkillMethods: IBondLevelUpSkill {
// Provided methods
fn update(self) { ... }
fn set_skill(
self,
menu_item: impl Into<BasicMenuItem>,
god: impl Into<GodUnit>,
) { ... }
fn set_next(
self,
menu_item: impl Into<BasicMenuItem>,
god: impl Into<GodUnit>,
) { ... }
fn is_play_anim(self) -> bool { ... }
fn close(self) { ... }
fn ctor(self) { ... }
}Provided Methods§
Sourcefn set_skill(self, menu_item: impl Into<BasicMenuItem>, god: impl Into<GodUnit>)
fn set_skill(self, menu_item: impl Into<BasicMenuItem>, god: impl Into<GodUnit>)
SetSkill(crate::app::basicmenuitem::BasicMenuItem, crate::app::godunit::GodUnit) overload
Sourcefn set_next(self, menu_item: impl Into<BasicMenuItem>, god: impl Into<GodUnit>)
fn set_next(self, menu_item: impl Into<BasicMenuItem>, god: impl Into<GodUnit>)
SetNext(crate::app::basicmenuitem::BasicMenuItem, crate::app::godunit::GodUnit) overload
Sourcefn is_play_anim(self) -> bool
fn is_play_anim(self) -> bool
IsPlayAnim() overload
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.
Implementors§
impl<__T: IBondLevelUpSkill> IBondLevelUpSkillMethods for __T
Available on crate feature
app-bondlevelupskill only.