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IDragonRideShotManager

Trait IDragonRideShotManager 

Source
pub trait IDragonRideShotManager: ISingletonClass_1<DragonRideShotManager> {
Show 18 methods // Provided methods fn m_pool_parent(self) -> GameObject { ... } fn set_m_pool_parent(self, value: GameObject) { ... } fn m_use_count(self) -> i32 { ... } fn set_m_use_count(self, value: i32) { ... } fn m_return_count(self) -> i32 { ... } fn set_m_return_count(self, value: i32) { ... } fn m_reserve_pool_array(self) -> Array<GameObject> { ... } fn set_m_reserve_pool_array(self, value: Array<GameObject>) { ... } fn max_shot_count(self) -> i32 { ... } fn set_max_shot_count(self, value: i32) { ... } fn m_default_interp_second(self) -> f32 { ... } fn set_m_default_interp_second(self, value: f32) { ... } fn m_default_shot_speed(self) -> f32 { ... } fn set_m_default_shot_speed(self, value: f32) { ... } fn m_default_life_second(self) -> f32 { ... } fn set_m_default_life_second(self, value: f32) { ... } fn m_is_penetrate(self) -> bool { ... } fn set_m_is_penetrate(self, value: bool) { ... }
}

Provided Methods§

Dyn Compatibility§

This trait is not dyn compatible.

In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.

Implementors§