pub trait IDragonRideShotManager: ISingletonClass_1<DragonRideShotManager> {
Show 18 methods
// Provided methods
fn m_pool_parent(self) -> GameObject { ... }
fn set_m_pool_parent(self, value: GameObject) { ... }
fn m_use_count(self) -> i32 { ... }
fn set_m_use_count(self, value: i32) { ... }
fn m_return_count(self) -> i32 { ... }
fn set_m_return_count(self, value: i32) { ... }
fn m_reserve_pool_array(self) -> Array<GameObject> { ... }
fn set_m_reserve_pool_array(self, value: Array<GameObject>) { ... }
fn max_shot_count(self) -> i32 { ... }
fn set_max_shot_count(self, value: i32) { ... }
fn m_default_interp_second(self) -> f32 { ... }
fn set_m_default_interp_second(self, value: f32) { ... }
fn m_default_shot_speed(self) -> f32 { ... }
fn set_m_default_shot_speed(self, value: f32) { ... }
fn m_default_life_second(self) -> f32 { ... }
fn set_m_default_life_second(self, value: f32) { ... }
fn m_is_penetrate(self) -> bool { ... }
fn set_m_is_penetrate(self, value: bool) { ... }
}Provided Methods§
fn m_pool_parent(self) -> GameObject
fn set_m_pool_parent(self, value: GameObject)
fn m_use_count(self) -> i32
fn set_m_use_count(self, value: i32)
fn m_return_count(self) -> i32
fn set_m_return_count(self, value: i32)
fn m_reserve_pool_array(self) -> Array<GameObject>
fn set_m_reserve_pool_array(self, value: Array<GameObject>)
fn max_shot_count(self) -> i32
fn set_max_shot_count(self, value: i32)
fn m_default_interp_second(self) -> f32
fn set_m_default_interp_second(self, value: f32)
fn m_default_shot_speed(self) -> f32
fn set_m_default_shot_speed(self, value: f32)
fn m_default_life_second(self) -> f32
fn set_m_default_life_second(self, value: f32)
fn m_is_penetrate(self) -> bool
fn set_m_is_penetrate(self, value: bool)
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.