pub struct DragonRideShotManager(/* private fields */);Expand description
IL2CPP class: App.DragonRideShotManager
Inherits: SingletonClass_1<crate::app::dragonrideshotmanager::DragonRideShotManager>
Implementations§
Source§impl DragonRideShotManager
impl DragonRideShotManager
pub fn base(self) -> SingletonClass_1<DragonRideShotManager>
Source§impl DragonRideShotManager
impl DragonRideShotManager
pub fn ctor_method_info() -> &'static MethodInfo
pub fn destruct_method_info() -> &'static MethodInfo
pub fn set_default_param_method_info() -> &'static MethodInfo
pub fn tick_method_info() -> &'static MethodInfo
pub fn inactive_all_shot_method_info() -> &'static MethodInfo
pub fn set_active_shot_method_info() -> &'static MethodInfo
pub fn reset_shot_method_info() -> &'static MethodInfo
Trait Implementations§
Source§impl Clone for DragonRideShotManager
impl Clone for DragonRideShotManager
Source§fn clone(&self) -> DragonRideShotManager
fn clone(&self) -> DragonRideShotManager
Returns a duplicate of the value. Read more
1.0.0§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl FromIlInstance for DragonRideShotManager
impl FromIlInstance for DragonRideShotManager
fn from_il_instance(instance: IlInstance) -> Self
fn instantiate() -> Option<Self>
§fn instantiate_with_class(class: Class) -> Option<Self>
fn instantiate_with_class(class: Class) -> Option<Self>
Caller swears
class is a subtype of Self or layout compatibleSource§impl IDragonRideShotManager for DragonRideShotManager
impl IDragonRideShotManager for DragonRideShotManager
fn m_pool_parent(self) -> GameObject
fn set_m_pool_parent(self, value: GameObject)
fn m_use_count(self) -> i32
fn set_m_use_count(self, value: i32)
fn m_return_count(self) -> i32
fn set_m_return_count(self, value: i32)
fn m_reserve_pool_array(self) -> Array<GameObject>
fn set_m_reserve_pool_array(self, value: Array<GameObject>)
fn max_shot_count(self) -> i32
fn set_max_shot_count(self, value: i32)
fn m_default_interp_second(self) -> f32
fn set_m_default_interp_second(self, value: f32)
fn m_default_shot_speed(self) -> f32
fn set_m_default_shot_speed(self, value: f32)
fn m_default_life_second(self) -> f32
fn set_m_default_life_second(self, value: f32)
fn m_is_penetrate(self) -> bool
fn set_m_is_penetrate(self, value: bool)
Source§impl ISingletonClass_1<DragonRideShotManager> for DragonRideShotManager
impl ISingletonClass_1<DragonRideShotManager> for DragonRideShotManager
fn m_binder(self) -> BindHolder
fn set_m_binder(self, value: BindHolder)
impl Copy for DragonRideShotManager
impl IObject for DragonRideShotManager
Auto Trait Implementations§
impl Freeze for DragonRideShotManager
impl RefUnwindSafe for DragonRideShotManager
impl !Send for DragonRideShotManager
impl !Sync for DragonRideShotManager
impl Unpin for DragonRideShotManager
impl UnwindSafe for DragonRideShotManager
Blanket Implementations§
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Source§impl<__T> IDragonRideShotManagerMethods for __Twhere
__T: IDragonRideShotManager,
impl<__T> IDragonRideShotManagerMethods for __Twhere
__T: IDragonRideShotManager,
Source§fn set_default_param(
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shot_speed: impl Into<f32>,
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is_penetrate: impl Into<bool>,
)
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is_assist: impl Into<bool>,
is_special_time: impl Into<bool>,
is_penetrate: impl Into<bool>,
is_maximum: impl Into<bool>,
)
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